Beginner Level Intermediate Level Advanced Level
Specific Notions
BNC6000 :
abandon [ Rank: 2107 ] v 👪
BNC6000 :
abolish [ Rank: 3862 ] v 👪
BNC6000 :
absorb [ Rank: 2907 ] v 👪
BNC6000 :
abuse [ Rank: 4570 ] v 👪
BNC6000 :
accelerate [ Rank: 5188 ] v 👪
BNC6000 :
accept [ Rank: 507 ] v 👪
BNC6000 :
access [ Rank: 4516 ] v 👪
BNC6000 :
accommodate [ Rank: 3418 ] v 👪
BNC6000 :
accompany [ Rank: 1892 ] v 👪
BNC6000 :
accomplish [ Rank: 5648 ] v 👪
BNC6000 :
accord [ Rank: 5613 ] v 👪
BNC6000 :
account [ Rank: 1562 ] v 👪
BNC6000 :
accumulate [ Rank: 5279 ] v 👪
BNC6000 :
accuse [ Rank: 2190 ] v 👪
BNC6000 :
achieve [ Rank: 611 ] v 👪
BNC6000 :
acknowledge [ Rank: 2139 ] v 👪
BNC6000 :
acquire [ Rank: 1512 ] v 👪
BNC6000 :
act [ Rank: 654 ] v 👪
BNC6000 :
activate [ Rank: 4708 ] v 👪
BNC6000 :
adapt [ Rank: 2906 ] v 👪
BNC6000 :
add [ Rank: 363 ] v 👪
BNC6000 :
address [ Rank: 1625 ] v 👪
BNC6000 :
adjust [ Rank: 2898 ] v 👪
BNC6000 :
administer [ Rank: 3769 ] v 👪
BNC6000 :
admire [ Rank: 3312 ] v 👪
BNC6000 :
admit [ Rank: 925 ] v 👪
BNC6000 :
adopt [ Rank: 1186 ] v 👪
BNC6000 :
advance [ Rank: 2683 ] v 👪
BNC6000 :
advertise [ Rank: 3386 ] v 👪
BNC6000 :
advise [ Rank: 1839 ] v 👪
BNC6000 :
advocate [ Rank: 4029 ] v 👪
BNC6000 :
affect [ Rank: 789 ] v 👪
BNC6000 :
afford [ Rank: 1769 ] v 👪
BNC6000 :
age [ Rank: 4142 ] v 👪
BNC6000 :
agree [ Rank: 428 ] v 👪
BNC6000 :
aid [ Rank: 3398 ] v 👪
BNC6000 :
aim [ Rank: 1281 ] v 👪
BNC6000 :
alarm [ Rank: 4914 ] v 👪
BNC6000 :
alert [ Rank: 5170 ] v 👪
BNC6000 :
allege [ Rank: 3731 ] v 👪
BNC6000 :
allocate [ Rank: 3060 ] v 👪
BNC6000 :
allow [ Rank: 279 ] v 👪
BNC6000 :
alter [ Rank: 2183 ] v 👪
BNC6000 :
amend [ Rank: 4525 ] v 👪
BNC6000 :
amount [ Rank: 2358 ] v 👪
BNC6000 :
amuse [ Rank: 5255 ] v 👪
BNC6000 :
analyse [ Rank: 2166 ] v 👪
BNC6000 :
anger [ Rank: 5902 ] v 👪
BNC6000 :
announce [ Rank: 815 ] v 👪
BNC6000 :
annoy [ Rank: 5186 ] v 👪
BNC6000 :
answer [ Rank: 989 ] v 👪
BNC6000 :
anticipate [ Rank: 3184 ] v 👪
BNC6000 :
apologise [ Rank: 5353 ] v 👪
BNC6000 :
appeal [ Rank: 1930 ] v 👪
BNC6000 :
appear [ Rank: 319 ] v 👪
BNC6000 :
apply [ Rank: 547 ] v 👪
BNC6000 :
appoint [ Rank: 1500 ] v 👪
BNC6000 :
appreciate [ Rank: 2082 ] v 👪
BNC6000 :
approach [ Rank: 1310 ] v 👪
BNC6000 :
approve [ Rank: 1780 ] v 👪
BNC6000 :
argue [ Rank: 728 ] v 👪
BNC6000 :
arise [ Rank: 1139 ] v 👪
BNC6000 :
arm [ Rank: 4214 ] v 👪
BNC6000 :
arouse [ Rank: 4675 ] v 👪
BNC6000 :
arrange [ Rank: 1379 ] v 👪
BNC6000 :
arrest [ Rank: 2185 ] v 👪
BNC6000 :
arrive [ Rank: 735 ] v 👪
BNC6000 :
articulate [ Rank: 6218 ] v 👪
BNC6000 :
ascertain [ Rank: 6124 ] v 👪
BNC6000 :
ask [ Rank: 154 ] v 👪
BNC6000 :
assault [ Rank: 5814 ] v 👪
BNC6000 :
assemble [ Rank: 4057 ] v 👪
BNC6000 :
assert [ Rank: 3477 ] v 👪
BNC6000 :
assess [ Rank: 1570 ] v 👪
BNC6000 :
assign [ Rank: 3802 ] v 👪
BNC6000 :
assist [ Rank: 2202 ] v 👪
BNC6000 :
associate [ Rank: 1156 ] v 👪
BNC6000 :
assume [ Rank: 912 ] v 👪
BNC6000 :
assure [ Rank: 2625 ] v 👪
BNC6000 :
attach [ Rank: 1915 ] v 👪
BNC6000 :
attack [ Rank: 1464 ] v 👪
BNC6000 :
attain [ Rank: 5016 ] v 👪
BNC6000 :
attempt [ Rank: 1022 ] v 👪
BNC6000 :
attend [ Rank: 1148 ] v 👪
BNC6000 :
attract [ Rank: 1498 ] v 👪
BNC6000 :
attribute [ Rank: 3187 ] v 👪
BNC6000 :
authorise [ Rank: 5647 ] v 👪
BNC6000 :
avoid [ Rank: 866 ] v 👪
BNC6000 :
await [ Rank: 3536 ] v 👪
BNC6000 :
awake [ Rank: 6193 ] v 👪
BNC6000 :
award [ Rank: 1458 ] v 👪
BNC6000 :
back [ Rank: 2048 ] v 👪
BNC6000 :
bake [ Rank: 5773 ] v 👪
BNC6000 :
balance [ Rank: 3132 ] v 👪
BNC6000 :
ban [ Rank: 2791 ] v 👪
BNC6000 :
bang [ Rank: 4976 ] v 👪
BNC6000 :
bar [ Rank: 4947 ] v 👪
BNC6000 :
bargain [ Rank: 5898 ] v 👪
BNC6000 :
base [ Rank: 556 ] v 👪
BNC6000 :
battle [ Rank: 5583 ] v 👪
BNC6000 :
be [ Rank: 2 ] v 👪
BNC6000 :
bear [ Rank: 592 ] v 👪
BNC6000 :
beat [ Rank: 1231 ] v 👪
BNC6000 :
become [ Rank: 130 ] v 👪
BNC6000 :
beg [ Rank: 3642 ] v 👪
BNC6000 :
begin [ Rank: 214 ] v 👪
BNC6000 :
behave [ Rank: 2650 ] v 👪
BNC6000 :
believe [ Rank: 273 ] v 👪
BNC6000 :
belong [ Rank: 1664 ] v 👪
BNC6000 :
bend [ Rank: 2454 ] v 👪
BNC6000 :
benefit [ Rank: 2101 ] v 👪
BNC6000 :
bet [ Rank: 3209 ] v 👪
BNC6000 :
betray [ Rank: 4670 ] v 👪
BNC6000 :
bid [ Rank: 3843 ] v 👪
BNC6000 :
bind [ Rank: 1472 ] v 👪
BNC6000 :
bite [ Rank: 2765 ] v 👪
BNC6000 :
blame [ Rank: 2108 ] v 👪
BNC6000 :
blast [ Rank: 6009 ] v 👪
BNC6000 :
bleed [ Rank: 5889 ] v 👪
BNC6000 :
bless [ Rank: 4891 ] v 👪
BNC6000 :
blink [ Rank: 5888 ] v 👪
BNC6000 :
block [ Rank: 2904 ] v 👪
BNC6000 :
blow [ Rank: 1856 ] v 👪
BNC6000 :
board [ Rank: 6086 ] v 👪
BNC6000 :
boast [ Rank: 5026 ] v 👪
BNC6000 :
boil [ Rank: 5101 ] v 👪
BNC6000 :
bomb [ Rank: 4960 ] v 👪
BNC6000 :
book [ Rank: 3623 ] v 👪
BNC6000 :
boost [ Rank: 3873 ] v 👪
BNC6000 :
borrow [ Rank: 2499 ] v 👪
BNC6000 :
bother [ Rank: 2188 ] v 👪
BNC6000 :
bounce [ Rank: 5608 ] v 👪
BNC6000 :
bow [ Rank: 4578 ] v 👪
BNC6000 :
bowl [ Rank: 5466 ] v 👪
BNC6000 :
break [ Rank: 532 ] v 👪
BNC6000 :
breathe [ Rank: 2492 ] v 👪
BNC6000 :
breed [ Rank: 3513 ] v 👪
BNC6000 :
bring [ Rank: 211 ] v 👪
BNC6000 :
broadcast [ Rank: 5185 ] v 👪
BNC6000 :
brush [ Rank: 3369 ] v 👪
BNC6000 :
build [ Rank: 418 ] v 👪
BNC6000 :
bump [ Rank: 6239 ] v 👪
BNC6000 :
burn [ Rank: 1829 ] v 👪
BNC6000 :
burst [ Rank: 3030 ] v 👪
BNC6000 :
bury [ Rank: 2713 ] v 👪
BNC6000 :
buy [ Rank: 394 ] v 👪
BNC6000 :
calculate [ Rank: 2246 ] v 👪
BNC6000 :
call [ Rank: 175 ] v 👪
BNC6000 :
calm [ Rank: 4723 ] v 👪
BNC6000 :
campaign [ Rank: 4492 ] v 👪
BNC6000 :
can [ Rank: 5760 ] v 👪
BNC6000 :
cancel [ Rank: 3284 ] v 👪
BNC6000 :
capture [ Rank: 2771 ] v 👪
BNC6000 :
car [ Rank: 2588 ] v 👪
BNC6000 :
care [ Rank: 1519 ] v 👪
BNC6000 :
carry [ Rank: 302 ] v 👪
BNC6000 :
carve [ Rank: 4781 ] v 👪
BNC6000 :
cast [ Rank: 2258 ] v 👪
BNC6000 :
catch [ Rank: 701 ] v 👪
BNC6000 :
cater [ Rank: 3712 ] v 👪
BNC6000 :
cause [ Rank: 512 ] v 👪
BNC6000 :
cease [ Rank: 2806 ] v 👪
BNC6000 :
celebrate [ Rank: 2440 ] v 👪
BNC6000 :
centre [ Rank: 4165 ] v 👪
BNC6000 :
chair [ Rank: 5278 ] v 👪
BNC6000 :
challenge [ Rank: 2062 ] v 👪
BNC6000 :
change [ Rank: 351 ] v 👪
BNC6000 :
characterise [ Rank: 4541 ] v 👪
BNC6000 :
characterize [ Rank: 4772 ] v 👪
BNC6000 :
charge [ Rank: 1345 ] v 👪
BNC6000 :
chase [ Rank: 3528 ] v 👪
BNC6000 :
chat [ Rank: 4694 ] v 👪
BNC6000 :
check [ Rank: 1057 ] v 👪
BNC6000 :
cheer [ Rank: 4905 ] v 👪
BNC6000 :
chew [ Rank: 5837 ] v 👪
BNC6000 :
choke [ Rank: 6028 ] v 👪
BNC6000 :
choose [ Rank: 608 ] v 👪
BNC6000 :
chop [ Rank: 4957 ] v 👪
BNC6000 :
circulate [ Rank: 4689 ] v 👪
BNC6000 :
cite [ Rank: 3224 ] v 👪
BNC6000 :
claim [ Rank: 554 ] v 👪
BNC6000 :
clarify [ Rank: 4532 ] v 👪
BNC6000 :
classify [ Rank: 4169 ] v 👪
BNC6000 :
clean [ Rank: 2109 ] v 👪
BNC6000 :
clear [ Rank: 1213 ] v 👪
BNC6000 :
climb [ Rank: 1767 ] v 👪
BNC6000 :
cling [ Rank: 3853 ] v 👪
BNC6000 :
close [ Rank: 664 ] v 👪
BNC6000 :
clutch [ Rank: 4850 ] v 👪
BNC6000 :
co-operate [ Rank: 5867 ] v 👪
BNC6000 :
coach [ Rank: 4831 ] v 👪
BNC6000 :
code [ Rank: 4582 ] v 👪
BNC6000 :
coincide [ Rank: 4329 ] v 👪
BNC6000 :
collapse [ Rank: 3008 ] v 👪
BNC6000 :
collect [ Rank: 1298 ] v 👪
BNC6000 :
colour [ Rank: 3901 ] v 👪
BNC6000 :
combat [ Rank: 5768 ] v 👪
BNC6000 :
combine [ Rank: 1638 ] v 👪
BNC6000 :
come [ Rank: 66 ] v 👪
BNC6000 :
comfort [ Rank: 5052 ] v 👪
BNC6000 :
command [ Rank: 3571 ] v 👪
BNC6000 :
commence [ Rank: 4362 ] v 👪
BNC6000 :
comment [ Rank: 1837 ] v 👪
BNC6000 :
commission [ Rank: 3426 ] v 👪
BNC6000 :
commit [ Rank: 1426 ] v 👪
BNC6000 :
communicate [ Rank: 2933 ] v 👪
BNC6000 :
compare [ Rank: 811 ] v 👪
BNC6000 :
compel [ Rank: 4811 ] v 👪
BNC6000 :
compensate [ Rank: 4603 ] v 👪
BNC6000 :
compete [ Rank: 2449 ] v 👪
BNC6000 :
compile [ Rank: 4674 ] v 👪
BNC6000 :
complain [ Rank: 2150 ] v 👪
BNC6000 :
complement [ Rank: 6018 ] v 👪
BNC6000 :
complete [ Rank: 1036 ] v 👪
BNC6000 :
complicate [ Rank: 4100 ] v 👪
BNC6000 :
comply [ Rank: 3417 ] v 👪
BNC6000 :
compose [ Rank: 3548 ] v 👪
BNC6000 :
compound [ Rank: 5653 ] v 👪
BNC6000 :
comprise [ Rank: 2544 ] v 👪
BNC6000 :
compromise [ Rank: 5871 ] v 👪
BNC6000 :
compute [ Rank: 6044 ] v 👪
BNC6000 :
conceal [ Rank: 3920 ] v 👪
BNC6000 :
concede [ Rank: 3829 ] v 👪
BNC6000 :
conceive [ Rank: 3931 ] v 👪
BNC6000 :
concentrate [ Rank: 1355 ] v 👪
BNC6000 :
concern [ Rank: 1495 ] v 👪
BNC6000 :
conclude [ Rank: 1764 ] v 👪
BNC6000 :
condemn [ Rank: 3201 ] v 👪
BNC6000 :
conduct [ Rank: 1835 ] v 👪
BNC6000 :
confer [ Rank: 5021 ] v 👪
BNC6000 :
confess [ Rank: 4141 ] v 👪
BNC6000 :
confine [ Rank: 2892 ] v 👪
BNC6000 :
confirm [ Rank: 1193 ] v 👪
BNC6000 :
conflict [ Rank: 5767 ] v 👪
BNC6000 :
conform [ Rank: 5128 ] v 👪
BNC6000 :
confront [ Rank: 3166 ] v 👪
BNC6000 :
confuse [ Rank: 2801 ] v 👪
BNC6000 :
congratulate [ Rank: 5883 ] v 👪
BNC6000 :
connect [ Rank: 2000 ] v 👪
BNC6000 :
consider [ Rank: 349 ] v 👪
BNC6000 :
consist [ Rank: 1655 ] v 👪
BNC6000 :
consolidate [ Rank: 5916 ] v 👪
BNC6000 :
constitute [ Rank: 2253 ] v 👪
BNC6000 :
constrain [ Rank: 5875 ] v 👪
BNC6000 :
construct [ Rank: 2225 ] v 👪
BNC6000 :
consult [ Rank: 2796 ] v 👪
BNC6000 :
consume [ Rank: 4841 ] v 👪
BNC6000 :
contact [ Rank: 1636 ] v 👪
BNC6000 :
contain [ Rank: 585 ] v 👪
BNC6000 :
contemplate [ Rank: 4127 ] v 👪
BNC6000 :
contend [ Rank: 5878 ] v 👪
BNC6000 :
contest [ Rank: 6223 ] v 👪
BNC6000 :
continue [ Rank: 320 ] v 👪
BNC6000 :
contract [ Rank: 3800 ] v 👪
BNC6000 :
contrast [ Rank: 4589 ] v 👪
BNC6000 :
contribute [ Rank: 1553 ] v 👪
BNC6000 :
control [ Rank: 766 ] v 👪
BNC6000 :
convert [ Rank: 2337 ] v 👪
BNC6000 :
convey [ Rank: 3141 ] v 👪
BNC6000 :
convict [ Rank: 4785 ] v 👪
BNC6000 :
convince [ Rank: 2174 ] v 👪
BNC6000 :
cook [ Rank: 2353 ] v 👪
BNC6000 :
cool [ Rank: 4682 ] v 👪
BNC6000 :
coordinate [ Rank: 3703 ] v 👪
BNC6000 :
cop [ Rank: 4975 ] v 👪
BNC6000 :
cope [ Rank: 2252 ] v 👪
BNC6000 :
copy [ Rank: 3533 ] v 👪
BNC6000 :
correct [ Rank: 3414 ] v 👪
BNC6000 :
correspond [ Rank: 3223 ] v 👪
BNC6000 :
cost [ Rank: 987 ] v 👪
BNC6000 :
cough [ Rank: 5988 ] v 👪
BNC6000 :
count [ Rank: 1923 ] v 👪
BNC6000 :
counter [ Rank: 5229 ] v 👪
BNC6000 :
couple [ Rank: 3980 ] v 👪
BNC6000 :
cover [ Rank: 546 ] v 👪
BNC6000 :
crack [ Rank: 3911 ] v 👪
BNC6000 :
crash [ Rank: 3162 ] v 👪
BNC6000 :
crawl [ Rank: 5225 ] v 👪
BNC6000 :
create [ Rank: 482 ] v 👪
BNC6000 :
credit [ Rank: 5421 ] v 👪
BNC6000 :
creep [ Rank: 4046 ] v 👪
BNC6000 :
criticise [ Rank: 3485 ] v 👪
BNC6000 :
criticize [ Rank: 3967 ] v 👪
BNC6000 :
crop [ Rank: 6115 ] v 👪
BNC6000 :
cross [ Rank: 1343 ] v 👪
BNC6000 :
crouch [ Rank: 6130 ] v 👪
BNC6000 :
crowd [ Rank: 5293 ] v 👪
BNC6000 :
crush [ Rank: 4717 ] v 👪
BNC6000 :
cry [ Rank: 1486 ] v 👪
BNC6000 :
cultivate [ Rank: 6192 ] v 👪
BNC6000 :
curl [ Rank: 4969 ] v 👪
BNC6000 :
curve [ Rank: 5047 ] v 👪
BNC6000 :
cut [ Rank: 563 ] v 👪
BNC6000 :
damage [ Rank: 1953 ] v 👪
BNC6000 :
damn [ Rank: 5740 ] v 👪
BNC6000 :
dance [ Rank: 2394 ] v 👪
BNC6000 :
dare [ Rank: 2802 ] v 👪
BNC6000 :
dash [ Rank: 5590 ] v 👪
BNC6000 :
date [ Rank: 1506 ] v 👪
BNC6000 :
deal [ Rank: 619 ] v 👪
BNC6000 :
debate [ Rank: 3585 ] v 👪
BNC6000 :
decide [ Rank: 406 ] v 👪
BNC6000 :
declare [ Rank: 1583 ] v 👪
BNC6000 :
decline [ Rank: 2451 ] v 👪
BNC6000 :
decorate [ Rank: 3994 ] v 👪
BNC6000 :
decrease [ Rank: 4250 ] v 👪
BNC6000 :
dedicate [ Rank: 4474 ] v 👪
BNC6000 :
deem [ Rank: 4656 ] v 👪
BNC6000 :
defeat [ Rank: 2909 ] v 👪
BNC6000 :
defend [ Rank: 2182 ] v 👪
BNC6000 :
define [ Rank: 1097 ] v 👪
BNC6000 :
defy [ Rank: 6263 ] v 👪
BNC6000 :
delay [ Rank: 2880 ] v 👪
BNC6000 :
delete [ Rank: 5852 ] v 👪
BNC6000 :
delight [ Rank: 4429 ] v 👪
BNC6000 :
deliver [ Rank: 1539 ] v 👪
BNC6000 :
demand [ Rank: 1241 ] v 👪
BNC6000 :
demolish [ Rank: 5695 ] v 👪
BNC6000 :
demonstrate [ Rank: 1507 ] v 👪
BNC6000 :
denounce [ Rank: 6159 ] v 👪
BNC6000 :
deny [ Rank: 1325 ] v 👪
BNC6000 :
depart [ Rank: 4838 ] v 👪
BNC6000 :
depend [ Rank: 992 ] v 👪
BNC6000 :
depict [ Rank: 4438 ] v 👪
BNC6000 :
deploy [ Rank: 5798 ] v 👪
BNC6000 :
deposit [ Rank: 4198 ] v 👪
BNC6000 :
deprive [ Rank: 4546 ] v 👪
BNC6000 :
derive [ Rank: 1836 ] v 👪
BNC6000 :
descend [ Rank: 3756 ] v 👪
BNC6000 :
describe [ Rank: 427 ] v 👪
BNC6000 :
desert [ Rank: 5168 ] v 👪
BNC6000 :
deserve [ Rank: 2630 ] v 👪
BNC6000 :
design [ Rank: 862 ] v 👪
BNC6000 :
designate [ Rank: 5051 ] v 👪
BNC6000 :
desire [ Rank: 4917 ] v 👪
BNC6000 :
destroy [ Rank: 1589 ] v 👪
BNC6000 :
detain [ Rank: 6063 ] v 👪
BNC6000 :
detect [ Rank: 2551 ] v 👪
BNC6000 :
deter [ Rank: 6016 ] v 👪
BNC6000 :
deteriorate [ Rank: 5950 ] v 👪
BNC6000 :
determine [ Rank: 877 ] v 👪
BNC6000 :
develop [ Rank: 411 ] v 👪
BNC6000 :
devise [ Rank: 3367 ] v 👪
BNC6000 :
devote [ Rank: 3200 ] v 👪
BNC6000 :
diagnose [ Rank: 5803 ] v 👪
BNC6000 :
dictate [ Rank: 4941 ] v 👪
BNC6000 :
die [ Rank: 464 ] v 👪
BNC6000 :
differ [ Rank: 2571 ] v 👪
BNC6000 :
differentiate [ Rank: 5327 ] v 👪
BNC6000 :
dig [ Rank: 2842 ] v 👪
BNC6000 :
diminish [ Rank: 4433 ] v 👪
BNC6000 :
dine [ Rank: 6068 ] v 👪
BNC6000 :
dip [ Rank: 5009 ] v 👪
BNC6000 :
direct [ Rank: 1763 ] v 👪
BNC6000 :
disagree [ Rank: 4734 ] v 👪
BNC6000 :
disappear [ Rank: 1703 ] v 👪
BNC6000 :
disappoint [ Rank: 3121 ] v 👪
BNC6000 :
discard [ Rank: 6067 ] v 👪
BNC6000 :
discharge [ Rank: 4364 ] v 👪
BNC6000 :
discipline [ Rank: 4311 ] v 👪
BNC6000 :
disclose [ Rank: 3921 ] v 👪
BNC6000 :
discount [ Rank: 6008 ] v 👪
BNC6000 :
discourage [ Rank: 5200 ] v 👪
BNC6000 :
discover [ Rank: 974 ] v 👪
BNC6000 :
discuss [ Rank: 690 ] v 👪
BNC6000 :
disguise [ Rank: 5694 ] v 👪
BNC6000 :
dislike [ Rank: 4967 ] v 👪
BNC6000 :
dismiss [ Rank: 2148 ] v 👪
BNC6000 :
disperse [ Rank: 6075 ] v 👪
BNC6000 :
display [ Rank: 1726 ] v 👪
BNC6000 :
dispose [ Rank: 4264 ] v 👪
BNC6000 :
dispute [ Rank: 5493 ] v 👪
BNC6000 :
disrupt [ Rank: 5909 ] v 👪
BNC6000 :
dissolve [ Rank: 4336 ] v 👪
BNC6000 :
distinguish [ Rank: 2197 ] v 👪
BNC6000 :
distort [ Rank: 5634 ] v 👪
BNC6000 :
distract [ Rank: 6199 ] v 👪
BNC6000 :
distribute [ Rank: 2787 ] v 👪
BNC6000 :
disturb [ Rank: 2959 ] v 👪
BNC6000 :
dive [ Rank: 4916 ] v 👪
BNC6000 :
divert [ Rank: 5187 ] v 👪
BNC6000 :
divide [ Rank: 1582 ] v 👪
BNC6000 :
divorce [ Rank: 5161 ] v 👪
BNC6000 :
do [ Rank: 18 ] v 👪
BNC6000 :
document [ Rank: 5235 ] v 👪
BNC6000 :
dominate [ Rank: 2129 ] v 👪
BNC6000 :
donate [ Rank: 5689 ] v 👪
BNC6000 :
double [ Rank: 3104 ] v 👪
BNC6000 :
doubt [ Rank: 2965 ] v 👪
BNC6000 :
draft [ Rank: 4387 ] v 👪
BNC6000 :
drag [ Rank: 2582 ] v 👪
BNC6000 :
drain [ Rank: 3987 ] v 👪
BNC6000 :
draw [ Rank: 472 ] v 👪
BNC6000 :
dream [ Rank: 2881 ] v 👪
BNC6000 :
dress [ Rank: 1660 ] v 👪
BNC6000 :
drift [ Rank: 3476 ] v 👪
BNC6000 :
drill [ Rank: 5386 ] v 👪
BNC6000 :
drink [ Rank: 1129 ] v 👪
BNC6000 :
drive [ Rank: 618 ] v 👪
BNC6000 :
drop [ Rank: 957 ] v 👪
BNC6000 :
drown [ Rank: 4440 ] v 👪
BNC6000 :
drug [ Rank: 4790 ] v 👪
BNC6000 :
dry [ Rank: 2611 ] v 👪
BNC6000 :
dump [ Rank: 4154 ] v 👪
BNC6000 :
earn [ Rank: 1894 ] v 👪
BNC6000 :
ease [ Rank: 3137 ] v 👪
BNC6000 :
eat [ Rank: 662 ] v 👪
BNC6000 :
echo [ Rank: 3563 ] v 👪
BNC6000 :
edit [ Rank: 3905 ] v 👪
BNC6000 :
educate [ Rank: 3586 ] v 👪
BNC6000 :
effect [ Rank: 4368 ] v 👪
BNC6000 :
elect [ Rank: 2071 ] v 👪
BNC6000 :
eliminate [ Rank: 3268 ] v 👪
BNC6000 :
embark [ Rank: 4636 ] v 👪
BNC6000 :
embody [ Rank: 4968 ] v 👪
BNC6000 :
embrace [ Rank: 4084 ] v 👪
BNC6000 :
emerge [ Rank: 1271 ] v 👪
BNC6000 :
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enter [ Rank: 733 ] v 👪
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erect [ Rank: 4461 ] v 👪
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press [ Rank: 1309 ] v 👪
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presume [ Rank: 5176 ] v 👪
BNC6000 :
pretend [ Rank: 2857 ] v 👪
BNC6000 :
prevail [ Rank: 5093 ] v 👪
BNC6000 :
prevent [ Rank: 980 ] v 👪
BNC6000 :
price [ Rank: 4448 ] v 👪
BNC6000 :
print [ Rank: 2245 ] v 👪
BNC6000 :
probe [ Rank: 5779 ] v 👪
BNC6000 :
proceed [ Rank: 2201 ] v 👪
BNC6000 :
process [ Rank: 3400 ] v 👪
BNC6000 :
proclaim [ Rank: 5035 ] v 👪
BNC6000 :
produce [ Rank: 332 ] v 👪
BNC6000 :
profit [ Rank: 6189 ] v 👪
BNC6000 :
program [ Rank: 5719 ] v 👪
BNC6000 :
progress [ Rank: 2994 ] v 👪
BNC6000 :
prohibit [ Rank: 5618 ] v 👪
BNC6000 :
project [ Rank: 2872 ] v 👪
BNC6000 :
promise [ Rank: 1394 ] v 👪
BNC6000 :
promote [ Rank: 1571 ] v 👪
BNC6000 :
prompt [ Rank: 3317 ] v 👪
BNC6000 :
pronounce [ Rank: 4613 ] v 👪
BNC6000 :
prop [ Rank: 6220 ] v 👪
BNC6000 :
propos [ Rank: 1515 ] v 👪
BNC6000 :
propose [ Rank: 4483 ] v 👪
BNC6000 :
prosecute [ Rank: 5414 ] v 👪
BNC6000 :
protect [ Rank: 1174 ] v 👪
BNC6000 :
protest [ Rank: 2918 ] v 👪
BNC6000 :
prove [ Rank: 691 ] v 👪
BNC6000 :
provide [ Rank: 195 ] v 👪
BNC6000 :
provoke [ Rank: 3613 ] v 👪
BNC6000 :
publish [ Rank: 835 ] v 👪
BNC6000 :
pull [ Rank: 743 ] v 👪
BNC6000 :
pump [ Rank: 4990 ] v 👪
BNC6000 :
punch [ Rank: 5600 ] v 👪
BNC6000 :
punish [ Rank: 4671 ] v 👪
BNC6000 :
purchase [ Rank: 2305 ] v 👪
BNC6000 :
pursue [ Rank: 2018 ] v 👪
BNC6000 :
push [ Rank: 1084 ] v 👪
BNC6000 :
put [ Rank: 125 ] v 👪
BNC6000 :
puzzle [ Rank: 6079 ] v 👪
BNC6000 :
qualify [ Rank: 2477 ] v 👪
BNC6000 :
question [ Rank: 1985 ] v 👪
BNC6000 :
quit [ Rank: 5182 ] v 👪
BNC6000 :
quote [ Rank: 2110 ] v 👪
BNC6000 :
race [ Rank: 2528 ] v 👪
BNC6000 :
rain [ Rank: 4725 ] v 👪
BNC6000 :
raise [ Rank: 549 ] v 👪
BNC6000 :
rally [ Rank: 6234 ] v 👪
BNC6000 :
range [ Rank: 2768 ] v 👪
BNC6000 :
rank [ Rank: 5750 ] v 👪
BNC6000 :
rape [ Rank: 5472 ] v 👪
BNC6000 :
rate [ Rank: 4444 ] v 👪
BNC6000 :
reach [ Rank: 445 ] v 👪
BNC6000 :
react [ Rank: 2966 ] v 👪
BNC6000 :
read [ Rank: 350 ] v 👪
BNC6000 :
realise [ Rank: 1032 ] v 👪
BNC6000 :
realize [ Rank: 1629 ] v 👪
BNC6000 :
rear [ Rank: 5873 ] v 👪
BNC6000 :
reassure [ Rank: 4267 ] v 👪
BNC6000 :
rebuild [ Rank: 4663 ] v 👪
BNC6000 :
recall [ Rank: 1722 ] v 👪
BNC6000 :
receive [ Rank: 414 ] v 👪
BNC6000 :
reckon [ Rank: 2199 ] v 👪
BNC6000 :
recognise [ Rank: 1076 ] v 👪
BNC6000 :
recognize [ Rank: 1617 ] v 👪
BNC6000 :
recommend [ Rank: 1618 ] v 👪
BNC6000 :
reconcile [ Rank: 5592 ] v 👪
BNC6000 :
record [ Rank: 978 ] v 👪
BNC6000 :
recover [ Rank: 1877 ] v 👪
BNC6000 :
recruit [ Rank: 3562 ] v 👪
BNC6000 :
recycle [ Rank: 5405 ] v 👪
BNC6000 :
reduce [ Rank: 595 ] v 👪
BNC6000 :
refer [ Rank: 747 ] v 👪
BNC6000 :
reflect [ Rank: 935 ] v 👪
BNC6000 :
reform [ Rank: 5044 ] v 👪
BNC6000 :
refuse [ Rank: 979 ] v 👪
BNC6000 :
regain [ Rank: 4943 ] v 👪
BNC6000 :
regard [ Rank: 1003 ] v 👪
BNC6000 :
register [ Rank: 2140 ] v 👪
BNC6000 :
regret [ Rank: 3847 ] v 👪
BNC6000 :
regulate [ Rank: 4055 ] v 👪
BNC6000 :
reinforce [ Rank: 2943 ] v 👪
BNC6000 :
reject [ Rank: 1577 ] v 👪
BNC6000 :
relate [ Rank: 806 ] v 👪
BNC6000 :
relax [ Rank: 2303 ] v 👪
BNC6000 :
release [ Rank: 1259 ] v 👪
BNC6000 :
relieve [ Rank: 3049 ] v 👪
BNC6000 :
rely [ Rank: 1751 ] v 👪
BNC6000 :
remain [ Rank: 381 ] v 👪
BNC6000 :
remark [ Rank: 3021 ] v 👪
BNC6000 :
remember [ Rank: 374 ] v 👪
BNC6000 :
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BNC6000 :
remove [ Rank: 891 ] v 👪
BNC6000 :
render [ Rank: 3504 ] v 👪
BNC6000 :
renew [ Rank: 4631 ] v 👪
BNC6000 :
repair [ Rank: 3724 ] v 👪
BNC6000 :
repay [ Rank: 5222 ] v 👪
BNC6000 :
repeat [ Rank: 1420 ] v 👪
BNC6000 :
replace [ Rank: 927 ] v 👪
BNC6000 :
reply [ Rank: 1308 ] v 👪
BNC6000 :
report [ Rank: 500 ] v 👪
BNC6000 :
represent [ Rank: 665 ] v 👪
BNC6000 :
reproduce [ Rank: 4123 ] v 👪
BNC6000 :
request [ Rank: 2890 ] v 👪
BNC6000 :
require [ Rank: 343 ] v 👪
BNC6000 :
rescue [ Rank: 3790 ] v 👪
BNC6000 :
research [ Rank: 4009 ] v 👪
BNC6000 :
resemble [ Rank: 3897 ] v 👪
BNC6000 :
resent [ Rank: 5835 ] v 👪
BNC6000 :
reserve [ Rank: 3142 ] v 👪
BNC6000 :
resign [ Rank: 2541 ] v 👪
BNC6000 :
resist [ Rank: 2476 ] v 👪
BNC6000 :
resolve [ Rank: 2260 ] v 👪
BNC6000 :
respect [ Rank: 3395 ] v 👪
BNC6000 :
respond [ Rank: 1348 ] v 👪
BNC6000 :
rest [ Rank: 1943 ] v 👪
BNC6000 :
restore [ Rank: 2173 ] v 👪
BNC6000 :
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BNC6000 :
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BNC6000 :
result [ Rank: 1016 ] v 👪
BNC6000 :
resume [ Rank: 3918 ] v 👪
BNC6000 :
retain [ Rank: 1547 ] v 👪
BNC6000 :
retire [ Rank: 2400 ] v 👪
BNC6000 :
retreat [ Rank: 5348 ] v 👪
BNC6000 :
retrieve [ Rank: 5762 ] v 👪
BNC6000 :
return [ Rank: 417 ] v 👪
BNC6000 :
reveal [ Rank: 963 ] v 👪
BNC6000 :
reverse [ Rank: 3309 ] v 👪
BNC6000 :
revert [ Rank: 6257 ] v 👪
BNC6000 :
review [ Rank: 2078 ] v 👪
BNC6000 :
revise [ Rank: 6156 ] v 👪
BNC6000 :
revive [ Rank: 4643 ] v 👪
BNC6000 :
reward [ Rank: 4254 ] v 👪
BNC6000 :
rid [ Rank: 2894 ] v 👪
BNC6000 :
ride [ Rank: 1824 ] v 👪
BNC6000 :
ring [ Rank: 1273 ] v 👪
BNC6000 :
rip [ Rank: 4942 ] v 👪
BNC6000 :
rise [ Rank: 678 ] v 👪
BNC6000 :
risk [ Rank: 3066 ] v 👪
BNC6000 :
roar [ Rank: 5542 ] v 👪
BNC6000 :
rob [ Rank: 5631 ] v 👪
BNC6000 :
rock [ Rank: 5298 ] v 👪
BNC6000 :
roll [ Rank: 1805 ] v 👪
BNC6000 :
root [ Rank: 5286 ] v 👪
BNC6000 :
round [ Rank: 4049 ] v 👪
BNC6000 :
row [ Rank: 5934 ] v 👪
BNC6000 :
rub [ Rank: 3335 ] v 👪
BNC6000 :
ruin [ Rank: 4469 ] v 👪
BNC6000 :
rule [ Rank: 2113 ] v 👪
BNC6000 :
run [ Rank: 229 ] v 👪
BNC6000 :
rush [ Rank: 2559 ] v 👪
BNC6000 :
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BNC6000 :
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BNC6000 :
sail [ Rank: 2897 ] v 👪
BNC6000 :
sample [ Rank: 5282 ] v 👪
BNC6000 :
satisfy [ Rank: 1842 ] v 👪
BNC6000 :
save [ Rank: 860 ] v 👪
BNC6000 :
say [ Rank: 34 ] v 👪
BNC6000 :
scan [ Rank: 5234 ] v 👪
BNC6000 :
scar [ Rank: 5900 ] v 👪
BNC6000 :
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BNC6000 :
schedule [ Rank: 3669 ] v 👪
BNC6000 :
score [ Rank: 1753 ] v 👪
BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
scream [ Rank: 2893 ] v 👪
BNC6000 :
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BNC6000 :
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BNC6000 :
seal [ Rank: 4249 ] v 👪
BNC6000 :
search [ Rank: 1957 ] v 👪
BNC6000 :
seat [ Rank: 4605 ] v 👪
BNC6000 :
secure [ Rank: 1717 ] v 👪
BNC6000 :
see [ Rank: 51 ] v 👪
BNC6000 :
seek [ Rank: 624 ] v 👪
BNC6000 :
seem [ Rank: 143 ] v 👪
BNC6000 :
seize [ Rank: 3002 ] v 👪
BNC6000 :
select [ Rank: 1632 ] v 👪
BNC6000 :
sell [ Rank: 494 ] v 👪
BNC6000 :
send [ Rank: 404 ] v 👪
BNC6000 :
sense [ Rank: 3188 ] v 👪
BNC6000 :
sentence [ Rank: 4315 ] v 👪
BNC6000 :
separate [ Rank: 1997 ] v 👪
BNC6000 :
serve [ Rank: 645 ] v 👪
BNC6000 :
service [ Rank: 4236 ] v 👪
BNC6000 :
set [ Rank: 232 ] v 👪
BNC6000 :
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BNC6000 :
shake [ Rank: 1106 ] v 👪
BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
shine [ Rank: 3261 ] v 👪
BNC6000 :
ship [ Rank: 3996 ] v 👪
BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
sit [ Rank: 317 ] v 👪
BNC6000 :
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BNC6000 :
skill [ Rank: 4073 ] v 👪
BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
solve [ Rank: 2262 ] v 👪
BNC6000 :
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BNC6000 :
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BNC6000 :
spare [ Rank: 5457 ] v 👪
BNC6000 :
speak [ Rank: 388 ] v 👪
BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
stand [ Rank: 285 ] v 👪
BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
stay [ Rank: 538 ] v 👪
BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
suggest [ Rank: 344 ] v 👪
BNC6000 :
suit [ Rank: 2067 ] v 👪
BNC6000 :
sum [ Rank: 4700 ] v 👪
BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
take [ Rank: 54 ] v 👪
BNC6000 :
talk [ Rank: 310 ] v 👪
BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
tell [ Rank: 116 ] v 👪
BNC6000 :
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BNC6000 :
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BNC6000 :
term [ Rank: 5273 ] v 👪
BNC6000 :
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BNC6000 :
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BNC6000 :
test [ Rank: 1254 ] v 👪
BNC6000 :
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BNC6000 :
think [ Rank: 64 ] v 👪
BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
tick [ Rank: 6188 ] v 👪
BNC6000 :
tie [ Rank: 2074 ] v 👪
BNC6000 :
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BNC6000 :
time [ Rank: 3825 ] v 👪
BNC6000 :
tip [ Rank: 3770 ] v 👪
BNC6000 :
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BNC6000 :
top [ Rank: 4235 ] v 👪
BNC6000 :
toss [ Rank: 4910 ] v 👪
BNC6000 :
total [ Rank: 5591 ] v 👪
BNC6000 :
touch [ Rank: 1400 ] v 👪
BNC6000 :
tour [ Rank: 3982 ] v 👪
BNC6000 :
trace [ Rank: 2991 ] v 👪
BNC6000 :
track [ Rank: 5224 ] v 👪
BNC6000 :
trade [ Rank: 2231 ] v 👪
BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
travel [ Rank: 1221 ] v 👪
BNC6000 :
tread [ Rank: 6260 ] v 👪
BNC6000 :
treat [ Rank: 890 ] v 👪
BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
trust [ Rank: 2130 ] v 👪
BNC6000 :
try [ Rank: 174 ] v 👪
BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
turn [ Rank: 205 ] v 👪
BNC6000 :
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BNC6000 :
uncover [ Rank: 5679 ] v 👪
BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
understand [ Rank: 409 ] v 👪
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BNC6000 :
unite [ Rank: 3831 ] v 👪
BNC6000 :
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BNC6000 :
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BNC6000 :
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BNC6000 :
urge [ Rank: 2322 ] v 👪
BNC6000 :
use [ Rank: 92 ] v 👪
BNC6000 :
utter [ Rank: 6116 ] v 👪
BNC6000 :
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BNC6000 :
venture [ Rank: 5263 ] v 👪
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view [ Rank: 2038 ] v 👪
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wait [ Rank: 540 ] v 👪
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watch [ Rank: 518 ] v 👪
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BNC6000 :
weave [ Rank: 5055 ] v 👪
BNC6000 :
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FN: abandon v Activity_stop FN: abandon v Abandonment FN: abash v Experiencer_obj FN: abbreviate v Change_event_duration FN: abduct v Kidnapping FN: abet v Assistance FN: abhor v Experiencer_focus FN: abominate v Experiencer_focus FN: abort v Cause_to_end FN: abound v Abundance FN: abrade v Experience_bodily_harm FN: absent v Temporary_leave FN: absorb v Soaking_up FN: abstain v Forgoing FN: abstract v Theft FN: abuse v Abusing FN: abut v Adjacency FN: accede v Sign_agreement FN: accentuate v Emphasizing FN: accept v Receiving FN: accept v Respond_to_proposal FN: accept v Grant_permission FN: access v Having_or_lacking_access FN: accessorize v Filling FN: acclaim v Judgment_communication FN: accompany v Cotheme FN: accomplish v Accomplishment FN: accord v Compatibility FN: account v Justifying FN: account v Explaining_the_facts FN: accredit v Appointing FN: accumulate v Amassing FN: accuse v Judgment_communication FN: accuse v Notification_of_charges FN: accuse v Judgment FN: ace v Success_or_failure FN: ache v Perception_body FN: ache v Desiring FN: achieve v Accomplishment FN: acknowledge v Statement FN: acknowledge v Communication_response FN: acquiesce v Giving_in FN: acquire v Getting FN: acquit v Verdict FN: act up v Conduct FN: act v Performers_and_roles FN: act v Conduct FN: act v Intentionally_act FN: activate v Change_operational_state FN: actuate v Cause_to_start FN: add up v Adding_up FN: add v Statement FN: add v Cause_to_be_included FN: add v Cause_change_of_position_on_a_scale FN: add v Commutative_process FN: address v Statement FN: address v Topic FN: address v Speak_on_topic FN: address v Referring_by_name FN: address v Resolve_problem FN: adduce v Adducing FN: adhere v Compliance FN: adhere v Attaching FN: adhere v Being_attached FN: adjoin v Adjacency FN: adjourn v Activity_pause FN: adjudicate v Legal_rulings FN: adjust v Adjusting FN: administer v Leadership FN: admire v Judgment FN: admire v Perception_active FN: admit v Reveal_secret FN: admix v Cause_to_amalgamate FN: admonish v Attempt_suasion FN: admonish v Judgment_direct_address FN: adopt v Adopt_selection FN: adore v Experiencer_focus FN: adorn v Filling FN: adorn v Distributed_position FN: advance v Change_position_on_a_scale FN: advance v Change_event_time FN: advance v Progress FN: advance v Self_motion FN: advance v Giving FN: advance v Cause_to_make_progress FN: advise v Attempt_suasion FN: advise v Telling FN: advocate v Attempt_suasion FN: affect v Objective_influence FN: affect v Feigning FN: affirm v Affirm_or_deny FN: affix v Attaching FN: afford v Supply FN: affront v Cause_emotion FN: age v Aging FN: agglutinate v Attaching FN: agglutinate v Becoming_attached FN: aggravate v Experiencer_obj FN: aggrieve v Experiencer_obj FN: agonize v Emotion_active FN: agonize v Experiencer_obj FN: agree v Compatibility FN: agree v Make_agreement_on_action FN: agree v Be_in_agreement_on_assessment FN: agree v Agree_or_refuse_to_act FN: aid and abet v Assistance FN: aid v Assistance FN: ail v Perception_body FN: aim v Purpose FN: aim v Aiming FN: air v Expressing_publicly FN: airlift v Bringing FN: alarm v Experiencer_obj FN: alight v Disembarking FN: allege v Statement FN: alleviate v Cure FN: allow v Grant_permission FN: allow v Permitting FN: allow v Make_possible_to_do FN: allow v Statement FN: alter v Cause_change FN: amalgamate v Cause_to_amalgamate FN: amalgamate v Amalgamation FN: amass v Amassing FN: amass v Gathering_up FN: amass v Come_together FN: amaze v Experiencer_obj FN: amble v Self_motion FN: ambush v Attack FN: amerce v Fining FN: amount v Amounting_to FN: amount v Being_in_category FN: amputate v Removing FN: amuse v Cause_to_experience FN: analyse v Scrutiny FN: anchor v Attaching FN: anger v Experiencer_obj FN: angle v Path_shape FN: angle v Motion_directional FN: anhydrate v Cause_to_be_dry FN: annihilate v Destroying FN: annihilate v Killing FN: announce v Statement FN: announce v Omen FN: annoy v Experiencer_obj FN: anoint v Filling FN: anoint v Rite FN: answer v Communication_response FN: antagonize v Experiencer_obj FN: anticipate v Expectation FN: ape v Imitating FN: appeal v Appeal FN: appeal v Experiencer_obj FN: appear v Give_impression FN: appear v Coming_to_be FN: appear v Arriving FN: appear v Becoming_visible FN: appear v Performers_and_roles FN: appear v Circumscribed_existence FN: appear v Publishing FN: append v Attaching FN: applaud v Judgment FN: apply v Using FN: apply v Come_into_effect FN: appoint v Appointing FN: appraise v Assessing FN: appreciate v Judgment FN: appreciate v Regard FN: apprehend v Arrest FN: apprehend v Grasp FN: apprise v Telling FN: approach v Arriving FN: approve v Grant_permission FN: approve v Judgment FN: arch v Body_movement FN: archive v Placing FN: argue v Reasoning FN: argue v Evidence FN: argue v Quarreling FN: arise v Coming_to_be FN: arouse v Cause_to_start FN: arouse v Experiencer_obj FN: arraign v Arraignment FN: arrange v Arranging FN: arrange v Placing FN: arrange v Scheduling FN: array v Arranging FN: arrest v Arrest FN: arrest v Cause_to_end FN: arrive v Arriving FN: arrive v Personal_success FN: articulate v Expressing_publicly FN: ascend v Path_shape FN: ascend v Traversing FN: ascend v Intentional_traversing FN: ascertain v Coming_to_believe FN: ask v Request FN: ask v Questioning FN: asphalt v Filling FN: asphyxiate v Killing FN: asphyxiate v Death FN: aspire v Desiring FN: assail v Attack FN: assassinate v Killing FN: assault v Attack FN: assay v Scrutiny FN: assemble v Building FN: assemble v Gathering_up FN: assemble v Creating FN: assemble v Assemble FN: assemble v Come_together FN: assert v Statement FN: assess v Assessing FN: assist v Assistance FN: associate v Relating_concepts FN: associate v Condition_symptom_relation FN: assume v Adopt_selection FN: assure v Telling FN: assure v Evidence FN: astonish v Experiencer_obj FN: astound v Experiencer_obj FN: atone v Atonement FN: attach v Attaching FN: attach v Becoming_attached FN: attack v Attack FN: attack v Firefighting FN: attempt v Attempt FN: attempt v Medical_intervention FN: attend v Perception_active FN: attend v Attention FN: attend v Attending FN: attest v Evidence FN: attest v Statement FN: attest v Affirm_or_deny FN: attract v Cause_motion FN: auction v Commerce_sell FN: augur v Omen FN: author v Text_creation FN: authorize v Grant_permission FN: avail oneself v Using FN: avenge v Revenge FN: aver v Statement FN: avert v Preventing FN: avoid v Avoiding FN: avoid v Preventing FN: avow v Statement FN: await v Expectation FN: awake v Waking_up FN: awaken v Cause_to_wake FN: babble v Communication_manner FN: babble v Make_noise FN: back out v Going_back_on_a_commitment FN: back v Self_motion FN: back v Taking_sides FN: back v Funding FN: badger v Manipulate_into_doing FN: baffle v Experiencer_obj FN: bag v Placing FN: bag v Hunting_success_or_failure FN: bag v Theft FN: bake v Cooking_creation FN: bake v Apply_heat FN: bake v Absorb_heat FN: ball up v Bungling FN: balloon v Operate_vehicle FN: balloon v Change_position_on_a_scale FN: ban v Prohibiting FN: band together v Come_together FN: band together v Amalgamation FN: band v Come_together FN: bang away v Work FN: bang v Motion_noise FN: bang v Impact FN: bang v Cause_impact FN: bang v Sex FN: bankroll v Funding FN: baptize v Name_conferral FN: baptize v Rite FN: bar v Prohibiting FN: barbecue v Apply_heat FN: barbecue v Absorb_heat FN: bare v Wearing FN: barge v Self_motion FN: barge v Sending FN: bark v Communication_noise FN: bark v Make_noise FN: barricade v Change_accessibility FN: bash v Cause_harm FN: bat v Body_movement FN: bathe v Grooming FN: batter v Cause_harm FN: batter v Abusing FN: battle v Hostile_encounter FN: battle v Firefighting FN: bawl v Communication_noise FN: bayonet v Cause_harm FN: be killing v Perception_body FN: be like v Statement FN: be supposed to v Desirable_event FN: be v Performers_and_roles FN: bear arms v Bearing_arms FN: bear v Path_shape FN: bear v Giving_birth FN: bear v Bringing FN: bear v Change_direction FN: bear v Tolerating FN: beat up v Cause_harm FN: beat v Cause_harm FN: beat v Beat_opponent FN: beckon v Gesture FN: becloud v Eclipse FN: become v Suitability FN: become v Becoming FN: bed v Sex FN: beef up v Cause_change_of_strength FN: beep v Make_noise FN: beep v Cause_to_make_noise FN: befall v Catastrophe FN: befog v Eclipse FN: befriend v Forming_relationships FN: befriend v Personal_relationship FN: beg off v Withdraw_from_participation FN: beg v Request FN: beg v Attempt_suasion FN: beget v Giving_birth FN: begin v Process_start FN: begin v Activity_start FN: beguile v Experiencer_obj FN: behave v Conduct FN: behead v Killing FN: behoove v Being_obligatory FN: belch v Excreting FN: beleaguer v Besieging FN: believe v Awareness FN: believe v Certainty FN: believe v Religious_belief FN: believe v Trust FN: believe v Opinion FN: belittle v Judgment_communication FN: bellow v Communication_noise FN: bellow v Make_noise FN: belly-ache v Complaining FN: belong v Possession FN: belong v Membership FN: belt v Cause_harm FN: bend v Body_movement FN: bend v Posture FN: bend v Path_shape FN: bend v Reshaping FN: bend v Change_posture FN: benefit v Conferring_benefit FN: bequeath v Giving FN: berate v Judgment_direct_address FN: beseech v Request FN: besiege v Besieging FN: best v Required_event FN: bestow v Placing FN: bet v Wagering FN: bethink oneself v Memory FN: betide v Catastrophe FN: betoken v Omen FN: betroth v Forming_relationships FN: better v Surpassing FN: better v Required_event FN: bewilder v Experiencer_obj FN: bewitch v Experiencer_obj FN: bias v Partiality FN: bicker v Quarreling FN: bicycle v Operate_vehicle FN: bide its time v Waiting FN: biff v Cause_harm FN: bike v Operate_vehicle FN: bike v Bringing FN: bill v Billing FN: billet v Placing FN: bin v Placing FN: bind v Attaching FN: bind v Becoming_attached FN: bind v Imposing_obligation FN: birth v Giving_birth FN: bisect v Separating FN: bitch v Complaining FN: bivouac v Residence FN: blabber v Communication_manner FN: black out v Fall_asleep FN: blackmail v Manipulate_into_doing FN: blame v Judgment FN: blame v Judgment_communication FN: blanch v Apply_heat FN: blanch v Absorb_heat FN: blanket v Distributed_position FN: blare v Make_noise FN: blare v Cause_to_make_noise FN: blast v Make_noise FN: blast v Judgment_communication FN: blast v Cause_to_make_noise FN: blast v Sound_movement FN: blast v Destroying FN: blaze v Fire_burning FN: bleat v Communication_noise FN: bleat v Make_noise FN: blend v Cause_to_amalgamate FN: blend v Amalgamation FN: bless v Rite FN: blink v Body_movement FN: block off v Change_accessibility FN: block v Eclipse FN: block v Hiding_objects FN: block v Hindering FN: blockade v Change_accessibility FN: blot out v Eclipse FN: blow cool v Losing_it FN: blow it v Bungling FN: blow out v Putting_out_fire FN: blow up v Cause_expansion FN: blow up v Destroying FN: blow up v Detonate_explosive FN: blow up v Explosion FN: blow v Motion FN: blow v Breathing FN: blow v Bungling FN: blow v Detonate_explosive FN: blow v Explosion FN: bludgeon v Cause_harm FN: blunt v Cause_to_be_sharp FN: bluster v Communication_manner FN: board v Board_vehicle FN: board v Temporary_stay FN: boast v Bragging FN: boat v Operate_vehicle FN: bob v Body_movement FN: bode v Omen FN: boggle v Experiencer_obj FN: boil down v Summarizing FN: boil v Emotion_heat FN: boil v Cause_harm FN: boil v Apply_heat FN: boil v Absorb_heat FN: boil v Cause_change_of_phase FN: bollix up v Bungling FN: bollix v Bungling FN: bolster v Supporting FN: bolt v Quitting_a_place FN: bolt v Fleeing FN: bomb v Attack FN: bombard v Attack FN: bond v Attaching FN: bone v Emptying FN: bone v Sex FN: boo v Judgment FN: book v Arrest FN: book v Reserving FN: boom v Make_noise FN: boot v Change_operational_state FN: bop v Self_motion FN: border v Locative_relation FN: border v Adjacency FN: bore v Experiencer_obj FN: born v Being_born FN: borrow v Borrowing FN: botch up v Bungling FN: botch v Bungling FN: bottle v Placing FN: bound v Self_motion FN: box v Placing FN: brace v Change_resistance FN: bracket v Categorization FN: bracket v Attaching FN: bracket v Locative_relation FN: brag v Bragging FN: braid v Rope_manipulation FN: braise v Apply_heat FN: braise v Absorb_heat FN: brand v Labeling FN: brawl v Hostile_encounter FN: bray v Communication_noise FN: bray v Make_noise FN: breach v Compliance FN: break apart v Cause_to_fragment FN: break apart v Breaking_apart FN: break down v Cause_to_fragment FN: break down v Breaking_apart FN: break out v Process_start FN: break out v Breaking_out_captive FN: break out v Catching_fire FN: break up v Cause_to_fragment FN: break v Cause_harm FN: break v Compliance FN: break v Experience_bodily_harm FN: break v Cause_to_fragment FN: break v Render_nonfunctional FN: break v Breaking_off FN: break v Breaking_apart FN: breakfast v Ingestion FN: breathe fresh life v Rejuvenation FN: breathe new life v Rejuvenation FN: breathe v Breathing FN: brief v Telling FN: bring about v Cause_to_start FN: bring about v Causation FN: bring about v Accomplishment FN: bring forth v Giving_birth FN: bring in v Food_gathering FN: bring on v Causation FN: bring to attention v Cause_to_perceive FN: bring to mind v Evoking FN: bring together v Gathering_up FN: bring together v Cause_to_amalgamate FN: bring v Bringing FN: bring v Causation FN: broil v Apply_heat FN: broil v Absorb_heat FN: brood v Cogitation FN: brown v Apply_heat FN: brown v Absorb_heat FN: bruise v Cause_harm FN: bruise v Experience_bodily_harm FN: brush [hair] v Grooming FN: brush [teeth] v Grooming FN: brush v Placing FN: brush v Filling FN: brush v Impact FN: bubble v Fluidic_motion FN: buckle v Closure FN: buffet v Cause_harm FN: build v Building FN: bullshit v Prevarication FN: bully v Manipulate_into_doing FN: bulwark v Change_resistance FN: bump uglies v Sex FN: bump v Impact FN: bungle v Bungling FN: burble v Communication_noise FN: burble v Make_noise FN: burgeon v Progress FN: burn out v Fire_going_out FN: burn up v Subjective_temperature FN: burn v Emotion_heat FN: burn v Perception_body FN: burn v Cause_harm FN: burn v Experience_bodily_harm FN: burn v Fire_burning FN: burp v Excreting FN: burrow v Self_motion FN: bury v Burying FN: bus v Bringing FN: bus v Ride_vehicle FN: bust out v Escaping FN: bust v Arrest FN: bustle v Self_motion FN: bustle v Lively_place FN: butcher v Killing FN: butt v Cause_harm FN: butter v Filling FN: button v Closure FN: buttress v Change_resistance FN: buttress v Supporting FN: buy v Commerce_buy FN: buzz v Motion_noise FN: buzz v Lively_place FN: by-pass v Compliance FN: cable v Communication_means FN: cable v Contacting FN: cache v Storing FN: cackle v Communication_noise FN: cackle v Make_noise FN: cage v Placing FN: cajole v Attempt_suasion FN: cajole v Manipulate_into_doing FN: calibrate v Adjusting FN: call forth v Cause_to_start FN: call in v Contacting FN: call name v Cause_emotion FN: call to mind v Evoking FN: call up v Contacting FN: call v Contacting FN: call v Claim_ownership FN: call v Deserving FN: call v Request FN: call v Labeling FN: call v Referring_by_name FN: call v Simple_naming FN: call v Communication_means FN: call v Name_conferral FN: calm v Experiencer_obj FN: calve v Giving_birth FN: camouflage v Hiding_objects FN: camp v Residence FN: can v Firing FN: can v Preserving FN: can v Capability FN: can v Likelihood FN: can v Possibility FN: cane v Corporal_punishment FN: cane v Cause_harm FN: canoe v Operate_vehicle FN: canter v Self_motion FN: cap v Closure FN: caper v Self_motion FN: capitulate v Giving_in FN: captivate v Experiencer_obj FN: capture v Conquering FN: capture v Taking_captive FN: caravan v Operate_vehicle FN: care v Desiring FN: caress v Manipulation FN: carjack v Piracy FN: carry on v Activity_ongoing FN: carry oneself v Conduct FN: carry out v Intentionally_act FN: carry to term v Giving_birth FN: carry v Bringing FN: carry v Bearing_arms FN: carry v Carry_goods FN: cart v Bringing FN: carve v Create_representation FN: carve v Cutting FN: cascade v Fluidic_motion FN: cast off v Getting_vehicle_underway FN: cast off v Vehicle_departure_initial_stage FN: cast v Cause_motion FN: cast v Behind_the_scenes FN: cast v Encoding FN: cast v Communicate_categorization FN: cast v Create_physical_artwork FN: cast v Create_representation FN: castigate v Judgment_communication FN: catalyze v Biological_mechanisms FN: catapult v Cause_motion FN: catch fire v Catching_fire FN: catch on fire v Setting_fire FN: catch v Hunting_success_or_failure FN: catch v Catching_fire FN: categorize v Categorization FN: cater v Assistance FN: caterwaul v Make_noise FN: catnap v Sleep FN: cause v Causation FN: cause v Condition_symptom_relation FN: caution v Statement FN: cave in v Giving_in FN: cave v Giving_in FN: caw v Make_noise FN: cease v Process_stop FN: cease v Activity_stop FN: cellar v Storing FN: cement v Attaching FN: censure v Judgment_communication FN: certify v Verification FN: cf v Reference_text FN: chafe v Emotion_heat FN: chafe v Cause_bodily_experience FN: chafe v Perception_body FN: chain v Attaching FN: chair v Leadership FN: chance v Daring FN: chance v Coincidence FN: change v Cause_change FN: change v Replacing FN: change v Undergo_change FN: change v Exchange_currency FN: change v Change_tool FN: change v Exchange FN: chant v Communication_manner FN: char v Apply_heat FN: char v Absorb_heat FN: characterize v Communicate_categorization FN: characterize v Distinctiveness FN: characterize v Condition_symptom_relation FN: charge v Notification_of_charges FN: charge v Judgment_communication FN: charge v Attack FN: charge v Imposing_obligation FN: charm v Experiencer_obj FN: charter v Renting FN: chase v Cotheme FN: chastise v Judgment_direct_address FN: chat v Chatting FN: chatter v Communication_manner FN: chatter v Make_noise FN: chatter v Impact FN: cheat v Manipulate_into_doing FN: check v Preventing FN: check v Scrutiny FN: check v Inspecting FN: cheep v Make_noise FN: cheer v Experiencer_obj FN: chew v Grinding FN: chide v Judgment_direct_address FN: chill v Cause_temperature_change FN: chill v Change_of_temperature FN: chip v Damaging FN: chip v Cause_to_fragment FN: chip v Breaking_off FN: chirp v Communication_noise FN: chirp v Make_noise FN: chirrup v Communication_noise FN: choose v Choosing FN: chop v Cause_harm FN: chop v Cutting FN: christen v Name_conferral FN: christen v Rite FN: chronicle v Text_creation FN: chronicle v Recording FN: chuck v Cause_motion FN: chuckle v Communication_noise FN: chuckle v Make_noise FN: chug v Motion_noise FN: cinch v Attaching FN: circle v Traversing FN: circle v Motion FN: circumcise v Rite FN: circumvent v Compliance FN: cite v Judgment_communication FN: cite v Adducing FN: cite v Citing FN: clack v Motion_noise FN: clack v Make_noise FN: claim v Statement FN: claim v Predicting FN: claim v Claim_ownership FN: clamber v Self_motion FN: clang v Motion_noise FN: clang v Make_noise FN: clang v Impact FN: clang v Cause_to_make_noise FN: clang v Cause_impact FN: clank v Motion_noise FN: clap v Body_movement FN: clash v Make_noise FN: clash v Hostile_encounter FN: clash v Compatibility FN: clash v Impact FN: clash v Cause_impact FN: clash v Cause_to_make_noise FN: clasp v Manipulation FN: class v Categorization FN: classify v Categorization FN: clatter v Motion_noise FN: clatter v Make_noise FN: clatter v Impact FN: clatter v Cause_impact FN: claw v Manipulation FN: claw v Cause_harm FN: cleanse v Grooming FN: cleanse v Emptying FN: clear up v Resolve_problem FN: clear v Emptying FN: clear v Removing FN: clear v Verdict FN: clear v Grant_permission FN: cleave v Cause_to_fragment FN: clerk v Being_employed FN: click v Motion_noise FN: click v Make_noise FN: click v Impact FN: click v Cause_impact FN: climb v Self_motion FN: climb v 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Judgment_communication FN: condemn v Sentencing FN: condense v Change_of_phase FN: condone v Forgiveness FN: conduct v Cotheme FN: conduct v Conduct FN: conduct v Intentionally_act FN: confer v Discussion FN: confess v Reveal_secret FN: confide v Telling FN: confide v Reveal_secret FN: confine v Inhibit_movement FN: confirm v Evidence FN: confirm v Rite FN: confirm v Statement FN: confirm v Verification FN: confirm v Affirm_or_deny FN: confiscate v Removing FN: conflate v Cause_to_amalgamate FN: conflict v Compatibility FN: conform v Compliance FN: confront v Hostile_encounter FN: confront v Confronting_problem FN: confuse v Experiencer_obj FN: congeal v Change_of_consistency FN: congeal v Cause_change_of_consistency FN: congratulate v Judgment_direct_address FN: congregate v Come_together FN: conjecture v Statement FN: conjure v Evoking FN: connect v Make_cognitive_connection FN: connect v Attaching FN: connect v Relating_concepts FN: conquer v Conquering FN: consecrate v Rite FN: consent v Commitment FN: consider v Cogitation FN: consider v Categorization FN: consist v Medical_intervention FN: console v Experiencer_obj FN: consolidate v Cause_to_amalgamate FN: consolidate v Amalgamation FN: conspire v Collaboration FN: constitute v Being_in_category FN: constrain v Hindering FN: construct v Building FN: construe v Categorization FN: consume v Ingestion FN: consume v Expend_resource FN: contact v Contacting FN: contact v Spatial_contact FN: contain v Containing FN: contain v Inclusion FN: contemplate v Cogitation FN: contend v Statement FN: continue v Process_continue FN: continue v Activity_ongoing FN: contract v Expansion FN: contract v Hiring FN: contract v Change_position_on_a_scale FN: contradict v Evidence FN: contravene v Compliance FN: contribute v Giving FN: contribute v Condition_symptom_relation FN: contrive v Coming_up_with FN: control v Control FN: control v Firefighting FN: control v Being_in_control FN: convalesce v Recovery FN: convene v Gathering_up FN: convene v Assemble FN: convene v Come_together FN: converse v Chatting FN: convert v Cause_change FN: convert v Exchange_currency FN: convert v Undergo_transformation FN: convey v Bringing FN: convey v Successfully_communicate_message FN: convey v Communication FN: convict v Verdict FN: convince v Suasion FN: convince v Eventive_cognizer_affecting FN: coo v Communication_noise FN: coo v Make_noise FN: cook up v Coming_up_with FN: cook up v Cooking_creation FN: cook v Apply_heat FN: cook v Cooking_creation FN: cook v Absorb_heat FN: cool down v Cause_temperature_change FN: cool off v Change_of_temperature FN: cool v Cause_temperature_change FN: cool v Change_of_temperature FN: cooperate v Collaboration FN: cop v Arrest FN: cop v Theft FN: copulate v Sex FN: copy v Duplication FN: copy v Imitating FN: cordon off v Change_accessibility FN: core v Emptying FN: coronate v Change_of_leadership FN: correct v Resolve_problem FN: corroborate v Evidence FN: corrode v Corroding FN: corrode v Corroding_caused FN: coruscate v Location_of_light FN: coruscate v Light_movement FN: cost v Expensiveness FN: couch v Encoding FN: cough v Make_noise FN: could v Possibility FN: count v Categorization FN: count v Reliance FN: count v Be_subset_of FN: count v Being_in_category FN: count v Importance FN: counter-attack v Counterattack FN: counter v Communication_response FN: counter v Thwarting FN: counterfeit v Feigning FN: counterfeit v Forging FN: course v Fluidic_motion FN: court v Personal_relationship FN: covenant v Commitment FN: cover v Filling FN: cover v Distributed_position FN: cover v Topic FN: cover v Eclipse FN: cover v Hiding_objects FN: covet v Desiring FN: cower v Posture FN: crack v Cause_harm FN: crackle v Motion_noise FN: cram v Placing FN: cram v Filling FN: cram v Education_teaching FN: crane v Body_movement FN: crank v Cause_change_of_position_on_a_scale FN: crash-test v Operational_testing FN: crash v Motion_noise FN: crash v Impact FN: crash v Cause_impact FN: crate v Placing FN: crave v Desiring FN: crawl v Self_motion FN: crawl v Abounding_with FN: creak v Motion_noise FN: creak v Make_noise FN: creak v Cause_to_make_noise FN: crease v Body_movement FN: create v Intentionally_create FN: create v Cause_to_start FN: create v Creating FN: creep v Self_motion FN: crepitate v Make_noise FN: crest v Path_shape FN: crest v Arriving FN: crinkle v Body_movement FN: crisscross v Path_shape FN: crisscross v Traversing FN: criticize v Judgment_communication FN: critique v Judgment_communication FN: croak it v Death FN: croak v Communication_noise FN: croak v Make_noise FN: croak v Death FN: croon v Communication_noise FN: croon v Make_noise FN: cross-examine v Court_examination FN: cross v Body_movement FN: cross v Path_shape FN: cross v Traversing FN: crouch down v Change_posture FN: crouch v Posture FN: crouch v Change_posture FN: crow v Communication_noise FN: crowd v Mass_motion FN: crowd v Filling FN: crown v Change_of_leadership FN: crucify v Killing FN: cruise v Ride_vehicle FN: cruise v Operate_vehicle FN: cruise v Self_motion FN: crumble v Grinding FN: crumble v Breaking_apart FN: crumple v Reshaping FN: crumple v Body_movement FN: crunch v Motion_noise FN: crunch v Make_noise FN: crunch v Grinding FN: crunch v Impact FN: crush v Cause_harm FN: crush v Reshaping FN: crush v Grinding FN: crush v Experiencer_obj FN: cry v Communication_noise FN: cry v Make_noise FN: cube v Cutting FN: cudgel v Cause_harm FN: cuff v Cause_harm FN: cultivate v Agriculture FN: curdle v Change_of_consistency FN: curdle v Cause_change_of_consistency FN: cure v Cure FN: cure v Preserving FN: curl v Hair_configuration FN: curl v Reshaping FN: curl v Manipulate_into_shape FN: curl v Go_into_shape FN: curtail v Cause_change_of_position_on_a_scale FN: curtsy v Body_movement FN: cut off v Change_operational_state FN: cut short v Change_event_duration FN: cut v Cause_harm FN: cut v Experience_bodily_harm FN: cut v Cause_change_of_position_on_a_scale FN: cut v Cutting FN: cut v Intentional_traversing FN: cut v Change_direction FN: cut v Change_operational_state FN: cut v Removing FN: cycle v Operate_vehicle FN: dab v Placing FN: dab v Filling FN: damage v Damaging FN: damage v Condition_symptom_relation FN: damn v Judgment_communication FN: dampen v Cause_to_be_wet FN: dance v Self_motion FN: dare v Daring FN: dart v Self_motion FN: dash off v Text_creation FN: dash v Self_motion FN: date v Personal_relationship FN: daub v Placing FN: daub v Filling FN: dazzle v Experiencer_obj FN: deactivate v Change_operational_state FN: deal v Resolve_problem FN: debark v Disembarking FN: debate v Discussion FN: debone v Emptying FN: debug v Emptying FN: debus v Disembarking FN: decamp v Departing FN: decamp v Setting_out FN: decapitate v Killing FN: decay v Rotting FN: decay v Nuclear_process FN: decease v Death FN: deceive v Manipulate_into_doing FN: deceive v Prevarication FN: deceive v Intentional_deception FN: decide v Deciding FN: decide v Eventive_cognizer_affecting FN: deck v Distributed_position FN: declare v Statement FN: decline v Change_position_on_a_scale FN: decline v Agree_or_refuse_to_act FN: decompose v Rotting FN: decontaminate v Emptying FN: decorate v Distributed_position FN: decouple v Becoming_detached FN: decouple v Detaching FN: decrease v Change_position_on_a_scale FN: decrease v Cause_change_of_position_on_a_scale FN: decree v Legal_rulings FN: decry v Judgment_communication FN: deduce v Coming_to_believe FN: deem v Categorization FN: deem v Legal_rulings FN: deep fry v Apply_heat FN: deep fry v Absorb_heat FN: deface v Damaging FN: defeat v Beat_opponent FN: defecate v Excreting FN: defect v Quitting_a_place FN: defend v Justifying FN: defend v Defending FN: defer v Change_event_time FN: define v Communicate_categorization FN: define v Categorization FN: deforest v Emptying FN: deform v Cause_change FN: defraud v Manipulate_into_doing FN: defrost v Emptying FN: defrost v Cause_change_of_phase FN: defrost v Change_of_phase FN: degrease v Emptying FN: dehumidify v Cause_to_be_dry FN: dehydrate v Cause_to_be_dry FN: dehydrate v Becoming_dry FN: deify v Judgment FN: delay v Hindering FN: delay v Change_event_time FN: delete v Erasing FN: deliberate v Cogitation FN: deliberate v Jury_deliberation FN: delight v Experiencer_obj FN: delight v Experiencer_focus FN: deliver v Delivery FN: delouse v Emptying FN: demand v Request FN: demand v Have_as_requirement FN: demolish v Destroying FN: demolish v Beat_opponent FN: demolish v Experiencer_obj FN: demonstrate v Evidence FN: demonstrate v Reasoning FN: demonstrate v Cause_to_perceive FN: demonstrate v Protest FN: denigrate v Judgment_communication FN: denote v Linguistic_meaning FN: denounce v Judgment_communication FN: dent v Reshaping FN: dent v Damaging FN: denude v Emptying FN: deny v Prevent_from_having FN: deny v Affirm_or_deny FN: depart v Departing FN: depend v Contingency FN: depend v Reliance FN: depends v Contingency FN: depict v Communicate_categorization FN: depict v Cause_to_perceive FN: deplane v Disembarking FN: deplete v Expend_resource FN: deplore v Judgment FN: deploy v Arranging FN: depose v Change_of_leadership FN: deposit v Placing FN: deprecate v Judgment_communication FN: depress v Experiencer_obj FN: deprive v Prevent_from_having FN: derail v Thwarting FN: deride v Judgment_communication FN: descale v Emptying FN: descend v Path_shape FN: descend v Traversing FN: descend v Motion_directional FN: describe v Communicate_categorization FN: describe v Statement FN: descry v Becoming_aware FN: desert v Quitting_a_place FN: deserve v Deserving FN: desiccate v Cause_to_be_dry FN: design v Coming_up_with FN: designate v Linguistic_meaning FN: designate v Appointing FN: desire v Desiring FN: desist v Process_stop FN: desist v Avoiding FN: despair v Experiencer_focus FN: despise v Experiencer_focus FN: destroy v Destroying FN: destroy v Killing FN: destroy v Experiencer_obj FN: detach v Attaching FN: detach v Detaching FN: detach v Becoming_detached FN: detail v Statement FN: detain v Detaining FN: detain v Inhibit_movement FN: detect v Perception_experience FN: detect v Becoming_aware FN: determine v Contingency FN: determine v Coming_to_believe FN: determine v Control FN: determine v Deciding FN: detest v Experiencer_focus FN: dethrone v Change_of_leadership FN: detonate v Detonate_explosive FN: detonate v Explosion FN: detour v Redirecting FN: detrain v Disembarking FN: devastate v Destroying FN: devastate v Experiencer_obj FN: devein v Emptying FN: develop v Coming_to_be FN: develop v Progress FN: develop v Cause_to_make_progress FN: develop v Product_development FN: develop v Processing_materials FN: develop v Intentionally_create FN: develop v Ontogeny FN: develop v Medical_intervention FN: develop v Medical_conditions FN: devise v Coming_up_with FN: devour v Ingestion FN: devour v Reading_perception FN: devour v Expend_resource FN: dice v Cutting FN: dictate v Contingency FN: dictate v Causation FN: diddle v Manipulation FN: die v Death FN: die v Fire_going_out FN: differ v Similarity FN: differentiate v Differentiation FN: dig v Seeking FN: dilate v Cause_expansion FN: dilate v Expansion FN: diminish v Change_position_on_a_scale FN: diminish v Cause_change_of_position_on_a_scale FN: dine v Ingestion FN: dip v Path_shape FN: dip v Change_position_on_a_scale FN: dip v Motion_directional FN: dip v Dunking FN: direct v Behind_the_scenes FN: direct v Aiming FN: disable v Render_nonfunctional FN: disappear v Departing FN: disappear v Ceasing_to_be FN: disappoint v Experiencer_obj FN: disapprove v Judgment FN: disarm v Emptying FN: disburse v Commerce_pay FN: discard v Removing FN: discern v Becoming_aware FN: discharge v Use_firearm FN: discharge v Emitting FN: discharge v Firing FN: discharge v Emanating FN: discipline v Rewards_and_punishments FN: disclose v Reveal_secret FN: discomfit v Experiencer_obj FN: disconcert v Experiencer_obj FN: discontinue v Process_stop FN: discontinue v Activity_stop FN: discourage v Experiencer_obj FN: discover v Becoming_aware FN: discover v Achieving_first FN: discriminate v Differentiation FN: discuss v Discussion FN: discuss v Topic FN: discuss v Speak_on_topic FN: disdain v Judgment FN: disembark v Disembarking FN: disembowel v Emptying FN: disgorge v Removing FN: dishearten v Experiencer_obj FN: dislike v Experiencer_focus FN: dislodge v Removing FN: dismantle v Destroying FN: dismiss v Firing FN: dismount v Disembarking FN: disobey v Compliance FN: disparage v Judgment_communication FN: dispatch v Sending FN: dispatch v Killing FN: disperse v Dispersal FN: displease v Experiencer_obj FN: disprefer v Preference FN: disprove v Reasoning FN: disprove v Evidence FN: dissect v Cause_to_fragment FN: dissemble v Prevarication FN: disseminate v Dispersal FN: dissipate v Ceasing_to_be FN: dissolve v Dispersal FN: dissolve v Cause_to_fragment FN: dissolve v Ceasing_to_be FN: dissuade v Suasion FN: distinguish v Differentiation FN: distress v Experiencer_obj FN: distribute v Dispersal FN: disturb v Experiencer_obj FN: dither v Waver_between_options FN: dive v Path_shape FN: divert v Cause_to_experience FN: divert v Redirecting FN: divest v Emptying FN: divide v Separating FN: divide v Becoming_separated FN: divide v Non-commutative_process FN: divorce v Forming_relationships FN: divulge v Reveal_secret FN: do away with v Cause_to_end FN: do duty v Take_place_of FN: do in v Killing FN: do it v Successful_action FN: do it v Sex FN: do something about v Resolve_problem FN: do the trick v Successful_action FN: do without v Forgoing FN: do v Intentionally_affect FN: do v Ingest_substance FN: do v Intentionally_act FN: do v Thriving FN: do v Touring FN: do v Sex FN: document v Recording FN: dodge v Avoiding FN: dodge v Dodging FN: doff v Undressing FN: dog v Cotheme FN: dominate v Dominate_situation FN: dominate v Dominate_competitor FN: dominate v Being_in_control FN: don v Dressing FN: donate v Giving FN: dot v Distributed_position FN: double-check v Scrutiny FN: double-check v Inspecting FN: double v Change_position_on_a_scale FN: double v Cause_change_of_position_on_a_scale FN: doubt v Certainty FN: douse v Filling FN: douse v Cause_to_be_wet FN: douse v Putting_out_fire FN: dovetail v Compatibility FN: down v Ingestion FN: down v Downing FN: downsize v Firing FN: doze off v Fall_asleep FN: doze v Sleep FN: draft v Text_creation FN: drag on v Process_continue FN: drag out v Change_event_duration FN: drag v Cause_motion FN: drag v Ingest_substance FN: drain v Emptying FN: drain v Removing FN: drape v Placing FN: drape v Filling FN: draw blank v Remembering_information FN: draw to a close v Process_end FN: draw to a end v Process_end FN: draw v Cause_motion FN: draw v Create_representation FN: draw v Create_physical_artwork FN: draw v Bearing_arms FN: drawl v Communication_manner FN: dread v Experiencer_focus FN: drench v Cause_to_be_wet FN: dress up v Dressing FN: dress v Dressing FN: dress v Filling FN: dribble v Fluidic_motion FN: dribble v Cause_fluidic_motion FN: drift off v Fall_asleep FN: drift v Motion FN: drink v Ingestion FN: drip v Fluidic_motion FN: drip v Cause_fluidic_motion FN: drive v Bringing FN: drive v Self_motion FN: drive v Operate_vehicle FN: drive v Cause_motion FN: drive v Subjective_influence FN: drizzle v Placing FN: drizzle v Filling FN: drizzle v Precipitation FN: drone v Communication_noise FN: drone v Make_noise FN: drop in v Drop_in_on FN: drop v Body_movement FN: drop v Path_shape FN: drop v Change_position_on_a_scale FN: drop v Giving_birth FN: drop v Motion_directional FN: drop v Change_posture FN: drop v Cause_change_of_position_on_a_scale FN: drop v Cause_motion FN: drown v Death FN: drown v Killing FN: drowse v Sleep FN: drug v Cause_harm FN: dry off v Cause_to_be_dry FN: dry out v Cause_to_be_dry FN: dry up v Cause_to_be_dry FN: dry up v Becoming_dry FN: dry v Cause_to_be_dry FN: dry v Preserving FN: dry v Becoming_dry FN: dub v Name_conferral FN: duck v Body_movement FN: duck v Avoiding FN: duel v Hostile_encounter FN: dull v Cause_to_be_sharp FN: dump v Judgment_communication FN: dunk v Dunking FN: dupe v Manipulate_into_doing FN: duplicate v Duplication FN: dust v Filling FN: dust v Placing FN: dust v Removing FN: dwell v Cogitation FN: dwell v Residence FN: dwindle v Change_position_on_a_scale FN: dwindle v Proliferating_in_number FN: dye v Processing_materials FN: e-mail v Contacting FN: earn v Earnings_and_losses FN: ease v Cure FN: ease v Recovery FN: eat up v Expend_resource FN: eat v Ingestion FN: eavesdrop v Perception_active FN: echo v Sound_movement FN: eclipse v Eclipse FN: eclipse v Surpassing FN: edge v Path_shape FN: edge v Change_position_on_a_scale FN: edge v Self_motion FN: edge v Surrounding FN: educate v Education_teaching FN: effect v Accomplishment FN: eject v Removing FN: elbow v Cause_harm FN: elect v Change_of_leadership FN: elect v Choosing FN: electrocute v Cause_harm FN: elicit v Cause_to_start FN: eliminate v Removing FN: eliminate v Killing FN: elude v Evading FN: elude v Elusive_goal FN: emanate v Emanating FN: emanate v Emitting FN: embalm v Preserving FN: embark v Board_vehicle FN: embarrass v Experiencer_obj FN: embed v Placing FN: embellish v Filling FN: embezzle v Theft FN: embitter v Experiencer_obj FN: embrace v Adopt_selection FN: embus v Board_vehicle FN: emerge v Path_shape FN: emerge v Coming_to_be FN: emerge v Departing FN: emigrate v Quitting_a_place FN: emit v Emitting FN: empathize v Others_situation_as_stimulus FN: emphasize v Emphasizing FN: emphasize v Convey_importance FN: emplace v Placing FN: emplane v Board_vehicle FN: employ v Employing FN: employ v Using FN: empty v Emptying FN: empty v Removing FN: enchant v Experiencer_obj FN: enclose v Placing FN: encounter v Becoming_aware FN: encounter v Encounter FN: encourage v Experiencer_obj FN: encrust v Distributed_position FN: encumber v Hindering FN: end up v Transition_to_state FN: end up v Turning_out FN: end v Process_end FN: end v Cause_to_end FN: endanger v Endangering FN: endeavor v Attempt FN: endorse v Taking_sides FN: endow v Giving FN: endow v Bond_maturation FN: endure v Tolerating FN: enforce v Enforcing FN: engage v Intentionally_act FN: engage v Experiencer_obj FN: engage v Hostile_encounter FN: engage v Participation FN: engender v Cause_to_start FN: enhance v Cause_change_of_position_on_a_scale FN: enjoy v Emotions_of_mental_activity FN: enlarge v Cause_expansion FN: enlarge v Expansion FN: enlist v Becoming_a_member FN: enrage v Experiencer_obj FN: enrich v Processing_materials FN: enroll v Becoming_a_member FN: enshroud v Eclipse FN: enter v Arriving FN: enter v Activity_start FN: enter v Path_shape FN: enter v Becoming_a_member FN: entertain v Experiencer_obj FN: entertain v Cause_to_experience FN: enthrall v Experiencer_obj FN: enthrone v Change_of_leadership FN: entitle v Name_conferral FN: entitle v Permitting FN: entrain v Board_vehicle FN: entreat v Request FN: envelop v Distributed_position FN: envy v Experiencer_focus FN: equal v Evaluative_comparison FN: equip v Supply FN: equivocate v Prevarication FN: erase v Erasing FN: erect v Building FN: erupt v Process_start FN: escape v Departing FN: escape v Avoiding FN: escape v Escaping FN: escape v Elusive_goal FN: eschew v Avoiding FN: escort v Cotheme FN: espy v Becoming_aware FN: establish v Intentionally_create FN: esteem v Judgment FN: estimate v Estimating FN: etch v Processing_materials FN: euthanize v Killing FN: evacuate v Removing FN: evacuate v Escaping FN: evacuate v Emptying FN: evacuate v Excreting FN: evade v Avoiding FN: evade v Evading FN: evade v Elusive_goal FN: evaluate v Assessing FN: evaporate v Cause_change_of_phase FN: evaporate v Change_of_phase FN: evict v Removing FN: evidence v Evidence FN: evince v Evidence FN: eviscerate v Emptying FN: evoke v Evoking FN: evolve v Coming_to_be FN: exalt v Judgment FN: examine v Examination FN: examine v Court_examination FN: examine v Inspecting FN: exasperate v Experiencer_obj FN: exceed v Surpassing FN: excel v Expertise FN: exchange v Replacing FN: exchange v Exchange FN: exchange v Exchange_currency FN: excise v Removing FN: excite v Experiencer_obj FN: excite v Cause_to_start FN: exclaim v Statement FN: exclude v Inclusion FN: exclude v Exclude_member FN: excommunicate v Exclude_member FN: excoriate v Judgment_communication FN: excrete v Emitting FN: excrete v Emanating FN: excuse v Forgiveness FN: execrate v Judgment_communication FN: execute v Execution FN: execute v Intentionally_act FN: exercise v Exercising FN: exercise v Using FN: exhale v Breathing FN: exhale v Emitting FN: exhaust v Expend_resource FN: exhibit v Cause_to_perceive FN: exhilarate v Experiencer_obj FN: exhort v Attempt_suasion FN: exist v Existence FN: exit v Path_shape FN: exit v Departing FN: expand v Cause_expansion FN: expand v Expansion FN: expatiate v Speak_on_topic FN: expect v Expectation FN: expect v Opinion FN: expel v Removing FN: expel v Exclude_member FN: expend v Expend_resource FN: experience v Feeling FN: experience v Perception_experience FN: experience v Undergoing FN: experiment v Experimentation FN: expiate v Atonement FN: expire v Death FN: expire v Breathing FN: explain v Statement FN: explain v Justifying FN: explain v Explaining_the_facts FN: explode v Change_position_on_a_scale FN: explode v Detonate_explosive FN: explode v Explosion FN: explore v Scrutiny FN: export v Sending FN: export v Exporting FN: expose v Reveal_secret FN: expound v Speak_on_topic FN: express v Encoding FN: express v Expressing_publicly FN: express v Sending FN: expunge v Removing FN: expunge v Emptying FN: expunge v Erasing FN: expurgate v Emptying FN: expurgate v Removing FN: exsiccate v Becoming_dry FN: extend v Change_event_duration FN: extend v Offering FN: exterminate v Killing FN: extinguish v Putting_out_fire FN: extol v Judgment_communication FN: extract v Removing FN: extract v Mining FN: extradite v Extradition FN: exude v Emitting FN: exude v Emanating FN: eye v Perception_active FN: eyeball v Scrutiny FN: fabricate v Manufacturing FN: face v Confronting_problem FN: fade v Ceasing_to_be FN: fail v Success_or_failure FN: fail v Successful_action FN: fail v Endeavor_failure FN: faint v Fall_asleep FN: fake v Feigning FN: fake v Forging FN: fall for v Fall_for FN: fall v Change_position_on_a_scale FN: fall v Motion_directional FN: fall v Conquering FN: falsify v Forging FN: fancy v Desiring FN: fare v Thriving FN: farm v Agriculture FN: fart v Excreting FN: fascinate v Experiencer_obj FN: fashion v Building FN: fasten v Attaching FN: fasten v Closure FN: fasten v Becoming_attached FN: father v Giving_birth FN: fathom v Grasp FN: fault v Judgment FN: favor v Partiality FN: favor v Preference FN: fax v Sending FN: fax v Contacting FN: fax v Communication_means FN: faze v Experiencer_obj FN: fear v Experiencer_focus FN: feast v Ingestion FN: feature v Performers_and_roles FN: feed v Ingestion FN: feed v Capacity FN: feel like v Desiring FN: feel v Perception_active FN: feel v Give_impression FN: feel v Perception_experience FN: feel v Seeking FN: feel v Feeling FN: feel v Opinion FN: feign v Feigning FN: ferry v Bringing FN: fess up v Reveal_secret FN: fester v Rotting FN: festoon v Distributed_position FN: fetch v Bringing FN: fetter v Attaching FN: fib v Prevarication FN: fidget v Body_movement FN: fight v Hostile_encounter FN: fight v Quarreling FN: fight v Firefighting FN: figure out v Coming_to_believe FN: figure v Opinion FN: filch v Theft FN: file v Placing FN: file v Submitting_documents FN: file v Self_motion FN: file v Grooming FN: file v Removing FN: fill v Distributed_position FN: fill v Filling FN: fillet v Cutting FN: film v Distributed_position FN: film v Behind_the_scenes FN: finance v Funding FN: find out v Becoming_aware FN: find v Becoming_aware FN: find v Verdict FN: find v Coming_to_believe FN: find v Locating FN: find v Arriving FN: find v Achieving_first FN: find v Regard FN: find v Being_located FN: find v Coming_up_with FN: fine v Fining FN: finger v Manipulation FN: finger v Appointing FN: finger v Indicating FN: finish v Activity_finish FN: fink v Reporting FN: fire off v Shoot_projectiles FN: fire v Use_firearm FN: fire v Shoot_projectiles FN: fire v Firing FN: fish v Hunting FN: fission v Nuclear_process FN: fit together v Building FN: fit v Suitability FN: fit v Capacity FN: fix up v Supply FN: fix v Bail_decision FN: fix v Attaching FN: fix v Activity_prepare FN: fix v Resolve_problem FN: fix v Cooking_creation FN: fizz v Motion_noise FN: fizzle v Make_noise FN: flabbergast v Experiencer_obj FN: flagellate v Cause_harm FN: flake v Grinding FN: flame v Location_of_light FN: flame v Light_movement FN: flap v Body_movement FN: flare v Location_of_light FN: flare v Light_movement FN: flash v Location_of_light FN: flash v Light_movement FN: flatten v Reshaping FN: flatter v Manipulate_into_doing FN: flee v Evading FN: flee v Fleeing FN: flex v Body_movement FN: flicker v Location_of_light FN: flicker v Light_movement FN: flight test v Operational_testing FN: flight-test v Operational_testing FN: fling v Body_movement FN: fling v Cause_motion FN: flip out v Losing_it FN: flip-flop v Waver_between_options FN: flit v Self_motion FN: float v Motion FN: flock v Mass_motion FN: flog v Corporal_punishment FN: flog v Cause_harm FN: flog v Theft FN: flood v Mass_motion FN: flood v Filling FN: floor v Experiencer_obj FN: flop v Moving_in_place FN: flop v Endeavor_failure FN: floss v Grooming FN: flounce v Self_motion FN: flourish v Thriving FN: flout v Compliance FN: flow v Fluidic_motion FN: flub v Bungling FN: fluctuate v Change_position_on_a_scale FN: fluff v Bungling FN: flummox v Experiencer_obj FN: flush v Emptying FN: flush v Removing FN: fluster v Experiencer_obj FN: flutter v Body_movement FN: flux v Cause_change_of_phase FN: flux v Cause_to_amalgamate FN: fly in the face of v Compatibility FN: fly the coop v Escaping FN: fly v Self_motion FN: fly v Motion FN: fly v Bringing FN: fly v Ride_vehicle FN: fly v Operate_vehicle FN: fob off v Giving FN: focus v Emphasizing FN: foil v Thwarting FN: foist v Giving FN: fold [protein] v Go_into_shape FN: fold [to demands] v Giving_in FN: fold v Reshaping FN: fold v Cause_to_amalgamate FN: fold v Go_into_shape FN: fold v Finish_competition FN: fold v Endeavor_failure FN: follow v Cotheme FN: follow v Relative_time FN: follow v Compliance FN: follow v Grasp FN: fool v Prevarication FN: fool v Manipulate_into_doing FN: fool v Intentional_deception FN: foozle v Bungling FN: forage v Seeking FN: forbear v Forgoing FN: forbid v Deny_permission FN: forbid v Prohibiting FN: force v Cause_motion FN: force v Causation FN: ford v Path_shape FN: ford v Intentional_traversing FN: forebode v Omen FN: forecast v Predicting FN: foresee v Expectation FN: foreshadow v Omen FN: forestall v Thwarting FN: foretell v Omen FN: foretell v Predicting FN: foretoken v Omen FN: forewarn v Warning FN: forge v Forging FN: forget v Remembering_information FN: forget v Remembering_to_do FN: forget v Remembering_experience FN: forget v Abandonment FN: forgive v Forgiveness FN: forgo v Forgoing FN: forgo v Avoiding FN: form v Coming_to_be FN: form v Reshaping FN: form v Creating FN: format v Arranging FN: formulate v Coming_up_with FN: fortify v Cause_change_of_strength FN: forward v Sending FN: foul up v Bungling FN: found v Intentionally_create FN: founder v Bungling FN: founder v Business_closure FN: fracture v Cause_harm FN: fracture v Cause_to_fragment FN: fragment v Cause_to_fragment FN: fragment v Breaking_apart FN: frame v Encoding FN: freak out v Losing_it FN: free v Breaking_out_captive FN: freeze v Cause_change_of_phase FN: freeze v Change_of_phase FN: freeze v Activity_pause FN: fret v Emotion_active FN: frighten v Experiencer_obj FN: frisk v Scrutiny FN: frisk v Inspecting FN: frolic v Self_motion FN: front v Front_for FN: frown v Making_faces FN: frustrate v Experiencer_obj FN: frustrate v Preventing FN: frustrate v Thwarting FN: fry v Apply_heat FN: fry v Absorb_heat FN: fry v Cooking_creation FN: fuck up v Bungling FN: fuck v Sex FN: fuel v Supply FN: fulfill v Experiencer_obj FN: fulfill v Meet_specifications FN: fumble v Bungling FN: fumble v Manipulation FN: fumble v Seeking FN: fume v Emotion_heat FN: fund v Funding FN: furnish v Supply FN: fuse v Cause_to_amalgamate FN: fuse v Attaching FN: fuse v Amalgamation FN: fuse v Nuclear_process FN: fuss v Emotion_active FN: gab v Chatting FN: gabble v Communication_manner FN: gag v Placing FN: gain v Change_position_on_a_scale FN: gain v Getting FN: gain v Change_of_quantity_of_possession FN: gall v Experiencer_obj FN: gallivant v Self_motion FN: galvanize v Processing_materials FN: galvanize v Subjective_influence FN: gambol v Self_motion FN: gang together v Come_together FN: gape v Perception_active FN: garage v Placing FN: garnish v Distributed_position FN: garrotte v Killing FN: gash v Cause_harm FN: gasp v Communication_noise FN: gasp v Make_noise FN: gasp v Breathing FN: gather v Gathering_up FN: gather v Come_together FN: gather v Food_gathering FN: gather v Coming_to_believe FN: gawk v Perception_active FN: gaze v Perception_active FN: gear up v Activity_prepare FN: generate v Cause_to_start FN: generate v Intentionally_create FN: generate v Giving_birth FN: generate v Creating FN: gesticulate v Gesture FN: gesture v Gesture FN: get a handle v Resolve_problem FN: get across v Successfully_communicate_message FN: get an eyeful v Punctual_perception FN: get away v Evading FN: get down v Text_creation FN: get even v Revenge FN: get free v Escaping FN: get going v Getting_underway FN: get in touch v Contacting FN: get loose v Escaping FN: get on v Dressing FN: get out v Escaping FN: get ready v Activity_prepare FN: get started v Activity_start FN: get there v Success_or_failure FN: get through v Successfully_communicate_message FN: get through v Contacting FN: get under way v Getting_underway FN: get up v Cause_to_wake FN: get up v Waking_up FN: get up v Getting_up FN: get v Getting FN: get v Arriving FN: get v Grasp FN: get v Transition_to_state FN: get v Giving_birth FN: get v Bringing FN: get v Board_vehicle FN: get v Disembarking FN: get v Intentional_deception FN: gibber v Communication_manner FN: gibe v Judgment_communication FN: gift v Giving FN: giggle v Make_noise FN: gild v Filling FN: give in v Giving_in FN: give off v Emitting FN: give out v Giving FN: give rise v Causation FN: give shit v Judgment_direct_address FN: give the boot v Firing FN: give the slip v Evading FN: give up v Surrendering FN: give up v Surrendering_possession FN: give voice v Expressing_publicly FN: give way v Giving_in FN: give v Giving FN: give v Infecting FN: give v Sex FN: gladden v Experiencer_obj FN: glance v Perception_active FN: glaze v Filling FN: gleam v Location_of_light FN: gleam v Light_movement FN: glide v Motion FN: glimmer v Location_of_light FN: glimmer v Light_movement FN: glimpse v Punctual_perception FN: glint v Location_of_light FN: glint v Light_movement FN: glisten v Location_of_light FN: glisten v Light_movement FN: glister v Location_of_light FN: glister v Light_movement FN: glitter v Location_of_light FN: glitter v Light_movement FN: gloat v Statement FN: glow v Location_of_light FN: glow v Light_movement FN: glue v Attaching FN: glue v Building FN: gnash v Body_movement FN: go [through] v Scrutiny FN: go apeshit v Losing_it FN: go at it v Sex FN: go away v Ceasing_to_be FN: go back and forth v Waver_between_options FN: go back v Going_back_on_a_commitment FN: go ballistic v Losing_it FN: go bust v Endeavor_failure FN: go into effect v Come_into_effect FN: go off v Getting_triggered FN: go on v Process_continue FN: go on v Speak_on_topic FN: go on v Event FN: go out with v Social_event_individuals FN: go out v Fire_going_out FN: go through v Expend_resource FN: go under v Endeavor_failure FN: go without v Forgoing FN: go wrong v Successful_action FN: go v Motion FN: go v Compatibility FN: go v Being_named FN: go v Transition_to_a_quality FN: go v Undergo_change FN: gobble v Make_noise FN: gobble v Ingestion FN: goggle v Perception_active FN: goose-step v Self_motion FN: gossip v Chatting FN: got on v Wearing FN: got to v Required_event FN: got v Possession FN: gotta v Required_event FN: govern v Leadership FN: grab hold v Manipulation FN: grab v Manipulation FN: grab v Taking FN: grade v Assessing FN: graduate v Activity_finish FN: grasp v Manipulation FN: grasp v Grasp FN: grate v Communication_noise FN: grate v Grinding FN: grate v Friction FN: grate v Experiencer_obj FN: gratify v Experiencer_obj FN: graze v Impact FN: graze v Cause_impact FN: graze v Experience_bodily_harm FN: greenlight v Grant_permission FN: grieve v Experiencer_focus FN: grill v Questioning FN: grill v Apply_heat FN: grill v Absorb_heat FN: grill v Cooking_creation FN: grimace v Making_faces FN: grin v Making_faces FN: grind v Body_movement FN: grind v Grinding FN: grip v Manipulation FN: gripe v Complaining FN: gripe v Bragging FN: groan v Communication_noise FN: groom v Grooming FN: groove v Emotions_of_mental_activity FN: grope v Manipulation FN: grope v Seeking FN: grouse v Complaining FN: grow v Change_position_on_a_scale FN: grow v Transition_to_state FN: grow v Expansion FN: grow v Cause_expansion FN: grow v Growing_food FN: grow v Ontogeny FN: growl v Communication_noise FN: growl v Make_noise FN: grumble v Complaining FN: grunt v Communication_noise FN: grunt v Make_noise FN: guard v Protecting FN: guess v Coming_to_believe FN: guess v Estimating FN: guest v Temporary_stay FN: guffaw v Make_noise FN: guide v Cotheme FN: guillotine v Execution FN: gulp v Ingestion FN: gum v Attaching FN: gurgle v Communication_noise FN: gurgle v Motion_noise FN: gurgle v Make_noise FN: gush v Fluidic_motion FN: gut v Emptying FN: gutter out v Fire_going_out FN: guzzle v Ingestion FN: had better v Required_event FN: hafta v Required_event FN: hail v Mass_motion FN: hail v Precipitation FN: hail v Judgment_communication FN: halt v Halt FN: halt v Activity_stop FN: hammer v Cause_harm FN: hamper v Hindering FN: hamstring v Thwarting FN: hand in v Giving FN: hand in v Submitting_documents FN: hand out v Giving FN: hand over v Giving FN: hand v Giving FN: handcuff v Attaching FN: handcuff v Immobilization FN: handicap v Hindering FN: handle v Manipulation FN: handle v Resolve_problem FN: hang on to v Retaining FN: hang v Body_movement FN: hang v Placing FN: hang v Filling FN: hang v Execution FN: hanker v Desiring FN: happen v Eventive_affecting FN: happen v Event FN: happen v Coincidence FN: harangue v Judgment_direct_address FN: harangue v Judgment_communication FN: harass v Manipulate_into_doing FN: harass v Experiencer_obj FN: harden v Change_of_consistency FN: harden v Cause_change_of_consistency FN: harmonize v Compatibility FN: harvest v Food_gathering FN: hasten v Self_motion FN: hatch v Coming_up_with FN: hate v Experiencer_focus FN: haul v Bringing FN: haul v Cause_motion FN: have got on v Wearing FN: have got v Possession FN: have got v Have_associated FN: have on v Wearing FN: have over v Have_visitor_over FN: have to v Required_event FN: have to v Desirable_event FN: have v Possession FN: have v Giving_birth FN: have v Ingestion FN: have v Inclusion FN: have v Have_associated FN: have v Ingest_substance FN: have v Sex FN: hawk v Make_noise FN: hazard v Daring FN: hazard v Statement FN: head out v Getting_underway FN: head v Leadership FN: head v Self_motion FN: heal v Cure FN: heal v Recovery FN: heap v Placing FN: heap v Filling FN: hear v Hearsay FN: hear v Perception_experience FN: hearten v Experiencer_obj FN: heat up v Cause_temperature_change FN: heat v Cause_temperature_change FN: heat v Change_of_temperature FN: help out v Assistance FN: help v Assistance FN: help v Self_control FN: hem and haw v Make_noise FN: herald v Omen FN: herald v Heralding FN: herd v Gathering_up FN: hibernate v Sleep FN: hide v Eclipse FN: hide v Hiding_objects FN: hijack v Piracy FN: hike v Self_motion FN: hinder v Hindering FN: hinge v Contingency FN: hire on v Get_a_job FN: hire v Hiring FN: hire v Renting FN: hiss v Communication_noise FN: hiss v Make_noise FN: hiss v Motion_noise FN: hiss v Fluidic_motion FN: hiss v Impact FN: hit the road v Getting_underway FN: hit v Cause_harm FN: hit v Impact FN: hit v Experience_bodily_harm FN: hit v Cause_impact FN: hit v Hit_target FN: hit v Hit_or_miss FN: hit v Cause_motion FN: hit v Arriving FN: hit v Eventive_affecting FN: hit v Attack FN: hit v Cognitive_impact FN: hitch v Attaching FN: hitchhike v Self_motion FN: hitchhike v Ride_vehicle FN: hoard v Stinginess FN: hoard v Amassing FN: hobble v Self_motion FN: hold forth v Speak_on_topic FN: hold off v Holding_off_on FN: hold on to v Retaining FN: hold over v Change_event_time FN: hold up v Robbery FN: hold up v Change_event_time FN: hold v Detaining FN: hold v Containing FN: hold v Inhibit_movement FN: hold v Defending FN: hold v Manipulation FN: hold v Opinion FN: hold v Reserving FN: honk v Cause_to_make_noise FN: honk v Make_noise FN: honor v Compliance FN: hoodwink v Prevarication FN: hook v Attaching FN: hoot v Communication_noise FN: hoot v Make_noise FN: hop v Self_motion FN: hop v Board_vehicle FN: hop v Traversing FN: hope v Desiring FN: horsewhip v Cause_harm FN: hose v Render_nonfunctional FN: hospitalize v Institutionalization FN: host v Provide_lodging FN: hound v Cotheme FN: house v Containing FN: house v Provide_lodging FN: howl v Communication_noise FN: howl v Motion_noise FN: howl v Make_noise FN: huddle v Posture FN: huddle v Change_posture FN: huff v Breathing FN: hum v Make_noise FN: hum v Lively_place FN: hum v Perception_body FN: humidify v Cause_to_be_wet FN: humiliate v Experiencer_obj FN: hump v Bringing FN: hunch up v Change_posture FN: hunch v Posture FN: hunch v Change_posture FN: hunger v Desiring FN: hunt v Seeking FN: hunt v Hunting FN: hurl v Cause_motion FN: hurry v Self_motion FN: hurt v Perception_body FN: hurt v Cause_harm FN: hurt v Experience_bodily_harm FN: hurt v Cause_bodily_experience FN: husband v Frugality FN: hush up v Silencing FN: hush up v Becoming_silent FN: hush v Silencing FN: hush v Becoming_silent FN: hydrate v Cause_to_be_wet FN: identify with v Cognitive_connection FN: identify v Verification FN: identify v Categorization FN: identify v Indicating FN: ignite v Setting_fire FN: ignore v Attention FN: illuminate v Location_of_light FN: illustrate v Evidence FN: imagine v Awareness FN: imbibe v Ingestion FN: imitate v Imitating FN: immerse v Placing FN: immure v Inhibit_movement FN: impact v Impact FN: impact v Subjective_influence FN: impact v Objective_influence FN: impair v Biological_mechanisms FN: impale v Cause_harm FN: impede v Hindering FN: imperil v Endangering FN: impersonate v Posing_as FN: implant v Placing FN: implement v Execute_plan FN: implore v Request FN: imply v Evidence FN: import v Importing FN: impress v Experiencer_obj FN: imprison v Inhibit_movement FN: imprison v Imprisonment FN: improve v Cause_to_make_progress FN: improve v Progress FN: improvise v Coming_up_with FN: incapacitate v Render_nonfunctional FN: incarcerate v Imprisonment FN: incense v Experiencer_obj FN: incite v Talking_into FN: incite v Cause_to_start FN: incite v Suasion FN: include v Inclusion FN: include v Cause_to_be_included FN: include v Condition_symptom_relation FN: incorporate v Inclusion FN: increase v Change_position_on_a_scale FN: increase v Cause_change_of_position_on_a_scale FN: increase v Biological_mechanisms FN: indicate v Sign FN: indicate v Communication FN: indicate v Evidence FN: indicate v Medical_intervention FN: indicate v Condition_symptom_relation FN: indicate v Indicating FN: indict v Notification_of_charges FN: induce v Talking_into FN: induce v Causation FN: induce v Condition_symptom_relation FN: indurate v Cause_change_of_consistency FN: indurate v Change_of_consistency FN: infect v Infecting FN: infer v Coming_to_believe FN: infiltrate v Attack FN: inflate v Cause_expansion FN: inflate v Expansion FN: influence v Talking_into FN: influence v Subjective_influence FN: influence v Objective_influence FN: inform v Reporting FN: inform v Telling FN: infuriate v Experiencer_obj FN: ingest v Ingestion FN: inhabit v Residence FN: inhale v Breathing FN: inhibit v Hindering FN: inhibit v Biological_mechanisms FN: initiate v Rite FN: initiate v Activity_start FN: inject v Placing FN: inject v Filling FN: inject v Ingest_substance FN: injure v Cause_harm FN: injure v Experience_bodily_harm FN: inquire v Questioning FN: inquire v Criminal_investigation FN: insert v Placing FN: insist v Statement FN: inspect v Inspecting FN: inspire v Subjective_influence FN: inspire v Breathing FN: inspissate v Cause_change_of_consistency FN: install v Installing FN: install v Change_of_leadership FN: instigate v Cause_to_start FN: institute v Execute_plan FN: institutionalize v Institutionalization FN: instruct v Education_teaching FN: instruct v Request FN: insufflate v Breathing FN: insulate v Protecting FN: insult v Cause_emotion FN: insurge v Rebellion FN: intend v Purpose FN: intercept v Intercepting FN: interest v Experiencer_obj FN: interfere v Hindering FN: intermix v Cause_to_amalgamate FN: intermix v Amalgamation FN: intern v Detaining FN: interpret v Categorization FN: interrogate v Questioning FN: interrupt v Interrupt_process FN: intimidate v Experiencer_obj FN: intrigue v Experiencer_obj FN: invade v Invading FN: invent v Coming_up_with FN: invent v Achieving_first FN: invest v Besieging FN: investigate v Scrutiny FN: investigate v Criminal_investigation FN: investigate v Research FN: invigorate v Rejuvenation FN: invite v Request FN: invoice v Billing FN: irk v Experiencer_obj FN: irritate v Experiencer_obj FN: issue v Emanating FN: issue v Creating FN: issue v Supply FN: itch v Perception_body FN: itch v Desiring FN: itch v Cause_bodily_experience FN: jab v Cause_harm FN: jab v Cause_impact FN: jabber v Communication_manner FN: jail v Imprisonment FN: jam v Placing FN: jam v Filling FN: jam v Experience_bodily_harm FN: jeer v Judgment_direct_address FN: jell v Change_of_consistency FN: jell v Cause_change_of_consistency FN: jeopardise v Endangering FN: jerk v Body_movement FN: jerk v Cause_motion FN: jet v Fluidic_motion FN: jet v Ride_vehicle FN: jet v Bringing FN: jibe v Compatibility FN: jiggle v Body_movement FN: jiggle v Cause_to_move_in_place FN: jog v Self_motion FN: join v Cause_to_amalgamate FN: join v Attaching FN: join v Becoming_a_member FN: join v Amalgamation FN: joke v Prevarication FN: joke v Chatting FN: jot down v Text_creation FN: jot v Text_creation FN: journey v Travel FN: judder v Moving_in_place FN: judge v Assessing FN: judge v Legal_rulings FN: juggle v Cause_to_move_in_place FN: jumble v Cause_to_amalgamate FN: jumble v Amalgamation FN: jump v Self_motion FN: jump v Change_position_on_a_scale FN: jump v Attack FN: jump v Traversing FN: jump v Sex FN: justify v Justifying FN: justify v Deserving FN: justify v Arranging FN: keen v Make_noise FN: keep an eye v Attention FN: keep away v Avoiding FN: keep on v Activity_ongoing FN: keep up v Activity_ongoing FN: keep v Activity_ongoing FN: keep v Cause_to_continue FN: keep v Compliance FN: keep v Storing FN: keep v Retaining FN: key v Damaging FN: kick in v Come_into_effect FN: kick off v Undressing FN: kick the bucket v Death FN: kick v Cause_harm FN: kid v Giving_birth FN: kid v Prevarication FN: kidnap v Kidnapping FN: kill v Killing FN: kill v Process_stop FN: kill v Experiencer_obj FN: kill v Erasing FN: kill v Change_operational_state FN: kindle v Setting_fire FN: kindle v Cause_to_start FN: kip v Sleep FN: kiss v Manipulation FN: knead v Manipulation FN: knee v Cause_harm FN: kneel down v Change_posture FN: kneel up v Change_posture FN: kneel v Posture FN: kneel v Body_movement FN: kneel v Change_posture FN: knife v Cause_harm FN: knock boots v Sex FN: knock down v Cause_change_of_position_on_a_scale FN: knock out v Render_nonfunctional FN: knock v Cause_harm FN: knock v Cause_motion FN: knock v Impact FN: knot v Rope_manipulation FN: know v Awareness FN: know v Familiarity FN: know v Differentiation FN: know v Certainty FN: konk out v Fall_asleep FN: label v Labeling FN: lace v Closure FN: lack v Possession FN: lament v Complaining FN: land v Vehicle_landing FN: land v Cause_to_land FN: languish v Thriving FN: lap v Ingestion FN: lash v Cause_harm FN: lash v Attaching FN: last v Duration_relation FN: laud v Judgment_communication FN: laugh v Make_noise FN: launch v Shoot_projectiles FN: launch v Getting_vehicle_underway FN: launch v Reshaping FN: launch v Cause_motion FN: launch v Launch_process FN: lave v Grooming FN: lavish v Stinginess FN: lay off v Firing FN: lay waste v Destroying FN: lay v Placing FN: lay v Giving_birth FN: lay v Sex FN: lead the way v Cotheme FN: lead v Cotheme FN: lead v Leadership FN: lead v Talking_into FN: lead v Condition_symptom_relation FN: leak v Fluidic_motion FN: leak v Reveal_secret FN: lean v Posture FN: lean v Placing FN: lean v Change_posture FN: leap v Self_motion FN: leap v Traversing FN: learn v Coming_to_believe FN: learn v Education_teaching FN: learn v Memorization FN: learn v Becoming_aware FN: lease v Renting FN: lease v Renting_out FN: leave v Path_shape FN: leave v Departing FN: leave v Forming_relationships FN: leave v Quitting FN: leave v Abandonment FN: leave v Causation FN: leave v Giving FN: lecture v Speak_on_topic FN: lend v Lending FN: lengthen v Cause_expansion FN: lengthen v Expansion FN: let down v Experiencer_obj FN: let go v Releasing FN: let go v Firing FN: let on v Reveal_secret FN: let slip v Reveal_secret FN: let v Grant_permission FN: let v Make_possible_to_do FN: level v Destroying FN: license v Grant_permission FN: lick v Manipulation FN: lie down v Change_posture FN: lie v Posture FN: lie v Prevarication FN: lie v Change_posture FN: lie v Being_located FN: lift off v Vehicle_departure_initial_stage FN: lift v Body_movement FN: lift v Theft FN: lift v Cause_to_end FN: light up v Location_of_light FN: light v Setting_fire FN: like v Experiencer_focus FN: limit v Limiting FN: limp v Self_motion FN: line v Distributed_position FN: link v Make_cognitive_connection FN: link v Attaching FN: link v Relating_concepts FN: link v Condition_symptom_relation FN: liquefy v Change_of_phase FN: liquefy v Cause_change_of_phase FN: liquidate v Killing FN: lisp v Communication_manner FN: list v Text_creation FN: listen v Perception_active FN: listen v Seeking FN: litter v Distributed_position FN: live [through] v Surviving FN: live in fear v Fear FN: live v Residence FN: live v Dead_or_alive FN: live v Thriving FN: live v Manner_of_life FN: live v Living_conditions FN: load v Filling FN: load v Placing FN: loan v Lending FN: loathe v Experiencer_focus FN: lobby v Attempt_suasion FN: locate v Becoming_aware FN: locate v Locating FN: lock up v Immobilization FN: lock v Inhibit_movement FN: lodge v Placing FN: lodge v Residence FN: lodge v Temporary_stay FN: lodge v Provide_lodging FN: long v Desiring FN: look back v Remembering_experience FN: look v Scrutiny FN: look v Perception_active FN: look v Give_impression FN: loop v Manipulate_into_shape FN: lope v Self_motion FN: lose it v Losing_it FN: lose sleep v Emotion_active FN: lose v Finish_competition FN: lose v Earnings_and_losses FN: lose v Losing_someone FN: lose v Losing FN: lose v Finish_game FN: lose v Losing_track_of_theme FN: lose v Losing_track_of_perceiver FN: lose v Change_of_quantity_of_possession FN: louse up v Bungling FN: love v Experiencer_focus FN: lower v Cause_change_of_position_on_a_scale FN: lower v Change_position_on_a_scale FN: lug v Bringing FN: lumber v Self_motion FN: lump v Cause_to_amalgamate FN: lunch v Ingestion FN: lunge v Self_motion FN: lurch v Self_motion FN: lure v Manipulate_into_doing FN: lust v Desiring FN: luxuriate v Emotions_of_mental_activity FN: lynch v Killing FN: madden v Experiencer_obj FN: magnify v Cause_expansion FN: mail v Sending FN: mail v Contacting FN: maim v Cause_harm FN: maintain v Statement FN: make a beeline v Self_motion FN: make a name for oneself v Fame FN: make baby v Procreative_sex FN: make it v Arriving FN: make it v Personal_success FN: make love v Sex FN: make out to be v Communicate_categorization FN: make sure v Verification FN: make up v Reparation FN: make v Causation FN: make v Building FN: make v Arriving FN: make v Cooking_creation FN: make v Intentionally_create FN: make v Self_motion FN: make v Manufacturing FN: make v Cause_change FN: make v Earnings_and_losses FN: make v Creating FN: maltreat v Abusing FN: man v Working_a_post FN: manacle v Attaching FN: manage v Successful_action FN: manage v Success_or_failure FN: manage v Operating_a_system FN: manage v Being_in_control FN: manicure v Grooming FN: manifest v Condition_symptom_relation FN: manipulate v Manipulate_into_doing FN: manipulate v Being_in_control FN: manufacture v Manufacturing FN: mar v Damaging FN: march v Self_motion FN: marinate v Soaking FN: mark v Sign FN: marry v Forming_relationships FN: mash v Grinding FN: mask v Eclipse FN: mask v Hiding_objects FN: masquerade v Posing_as FN: massacre v Killing FN: massage v Manipulation FN: massage v Cause_bodily_experience FN: master v Education_teaching FN: masticate v Grinding FN: match v Evaluative_comparison FN: match v Compatibility FN: mate v Sex FN: materialize v Coming_to_be FN: mature v Progress FN: mature v Aging FN: mature v Cause_to_make_progress FN: mature v Bond_maturation FN: maul v Cause_harm FN: may v Likelihood FN: may v Possibility FN: mean v Linguistic_meaning FN: mean v Evidence FN: mean v Purpose FN: mean v Causation FN: meander v Path_shape FN: meander v Self_motion FN: meander v Motion FN: measure up v Evaluative_comparison FN: measure v Dimension FN: meditate v Cogitation FN: meet half-way v Make_compromise FN: meet with v Meet_with FN: meet v Make_acquaintance FN: meet v Come_together FN: meet v Locative_relation FN: meet v Meet_with_response FN: meet v Response FN: meet v Meet_specifications FN: meet v Assemble FN: meld v Cause_to_amalgamate FN: meld v Amalgamation FN: melt v Cause_change_of_phase FN: melt v Change_of_phase FN: melt v Apply_heat FN: memorise v Memorization FN: mention v Statement FN: mention v Mention FN: merge v Cause_to_amalgamate FN: merge v Amalgamation FN: merit v Deserving FN: mess up v Bungling FN: metamorphose v Undergo_transformation FN: mew v Make_noise FN: mewl v Make_noise FN: microwave v Apply_heat FN: might v Likelihood FN: might v Possibility FN: mill v Grinding FN: mimic v Imitating FN: mimic v Similarity FN: mimic v Condition_symptom_relation FN: mince v Self_motion FN: mince v Cutting FN: mine v Mining FN: misappropriate v Theft FN: misbehave v Conduct FN: mislead v Prevarication FN: mislead v Intentional_deception FN: misplace v Losing FN: mispronounce v Spelling_and_pronouncing FN: misrepresent v Prevarication FN: miss v Success_or_failure FN: miss v Hit_or_miss FN: misspell v Spelling_and_pronouncing FN: mistreat v Treating_and_mistreating FN: misword v Encoding FN: mix v Cause_to_amalgamate FN: mix v Amalgamation FN: moan v Communication_noise FN: moan v Make_noise FN: moan v Complaining FN: mock v Judgment FN: mock v Judgment_communication FN: modify v Cause_change FN: moisten v Cause_to_be_wet FN: moisturize v Grooming FN: moisturize v Cause_to_be_wet FN: mold v Reshaping FN: mold v Manipulate_into_shape FN: mollify v Experiencer_obj FN: monitor v Scrutiny FN: moo v Make_noise FN: moor v Attaching FN: moor v Becoming_attached FN: mortify v Experiencer_obj FN: mosey v Self_motion FN: mother v Giving_birth FN: motion v Gesture FN: motivate v Suasion FN: motivate v Cause_to_start FN: motivate v Subjective_influence FN: motivate v Causation FN: motor v Operate_vehicle FN: motor v Bringing FN: moulder v Rotting FN: mount v Traversing FN: mount v Board_vehicle FN: mount v Attaching FN: mourn v Experiencer_focus FN: mouth v Communication_manner FN: move back v Change_event_time FN: move up v Change_event_time FN: move v Motion FN: move v Change_position_on_a_scale FN: move v Cause_change_of_position_on_a_scale FN: move v Cause_motion FN: move v Body_movement FN: muck up v Bungling FN: muff v Bungling FN: mug v Robbery FN: mulct v Fining FN: mull over v Cogitation FN: multiply v Proliferating_in_number FN: multiply v Commutative_process FN: mumble v Communication_manner FN: mummify v Preserving FN: munch v Ingestion FN: murder v Killing FN: murmur v Communication_noise FN: muse v Cogitation FN: mushroom v Change_position_on_a_scale FN: must v Required_event FN: must v Likelihood FN: mutilate v Cause_harm FN: mutiny v Change_of_leadership FN: mutter v Communication_manner FN: mystify v Experiencer_obj FN: nab v Kidnapping FN: nab v Arrest FN: nail v Attaching FN: name v Name_conferral FN: name v Appointing FN: name v Indicating FN: name v Adducing FN: nance v Self_motion FN: nap v Sleep FN: narrow v Cause_expansion FN: natter v Communication_manner FN: need v Needing FN: need v Required_event FN: need v Have_as_requirement FN: negotiate v Discussion FN: neigh v Make_noise FN: neighbor v Adjacency FN: net v Earnings_and_losses FN: nettle v Experiencer_obj FN: nibble v Ingestion FN: nick v Theft FN: nick v Damaging FN: nickname v Name_conferral FN: nip in the bud v Preventing FN: nip v Manipulation FN: nod off v Fall_asleep FN: nod v Body_movement FN: nod v Gesture FN: nonplus v Experiencer_obj FN: nose v Seeking FN: nosh v Ingestion FN: note v Becoming_aware FN: note v Statement FN: notice v Becoming_aware FN: notify v Telling FN: nudge v Manipulation FN: nudge v Cause_motion FN: number v Amounting_to FN: number v Be_subset_of FN: nurse v Ingestion FN: nurse v Cure FN: obey v Compliance FN: obligate v Imposing_obligation FN: obliterate v Destroying FN: obscure v Eclipse FN: observe v Compliance FN: observe v Becoming_aware FN: observe v Statement FN: observe v Condition_symptom_relation FN: obsess v Emotion_active FN: obstruct v Hindering FN: obstruct v Eclipse FN: obtain v Getting FN: obviate v Preventing FN: occlude v Eclipse FN: occupy v Residence FN: occur v Event FN: occur v Circumscribed_existence FN: occur v Condition_symptom_relation FN: offend v Experiencer_obj FN: offend v Cause_emotion FN: offer v Offering FN: okay v Grant_permission FN: ooze v Fluidic_motion FN: open v Closure FN: open v Body_movement FN: open v Activity_start FN: operate v Using FN: operate v Operating_a_system FN: operate v Being_in_operation FN: operate v Military_operation FN: oppose v Taking_sides FN: opt v Choosing FN: ordain v Rite FN: order v Request FN: order v Bail_decision FN: order v Sentencing FN: order v Arranging FN: order v Rite FN: order v Request_entity FN: organize v Making_arrangements FN: originate v Achieving_first FN: originate v Origin FN: ought to v Desirable_event FN: ought to v Required_event FN: oughta v Required_event FN: oust v Removing FN: oust v Change_of_leadership FN: outdo v Surpassing FN: outfit v Supply FN: outlaw v Prohibiting FN: outlaw v Deny_permission FN: outline v Summarizing FN: outrage v Experiencer_obj FN: outshine v Surpassing FN: outstrip v Surpassing FN: overhaul v Reforming_a_system FN: overhear v Perception_experience FN: overheat v Cause_temperature_change FN: overnight v Temporary_stay FN: overrun v Invading FN: overthrow v Change_of_leadership FN: own v Possession FN: oxidize v Corroding_caused FN: oxidize v Corroding FN: pace v Self_motion FN: pacify v Experiencer_obj FN: pack v Filling FN: pack v Placing FN: pack v Bearing_arms FN: package v Placing FN: pad v Self_motion FN: paddle v Operate_vehicle FN: paddle v Bringing FN: paddle v Corporal_punishment FN: page v Contacting FN: pain v Perception_body FN: paint v Filling FN: paint v Create_representation FN: paint v Create_physical_artwork FN: paint v Communicate_categorization FN: pair v Cause_to_amalgamate FN: pale v Surpassing FN: palliate v Cure FN: palm off v Passing_off FN: palpate v Perception_active FN: palpate v Seeking FN: pan v Seeking FN: panel v Filling FN: pant v Breathing FN: parachute v Operate_vehicle FN: parade v Self_motion FN: parade v Mass_motion FN: parboil v Apply_heat FN: parboil v Absorb_heat FN: pardon v Forgiveness FN: pardon v Pardon FN: pare v Cutting FN: park v Placing FN: parley v Discussion FN: part v Separating FN: participate v Participation FN: partition v Separating FN: partner v Collaboration FN: pass away v Death FN: pass off v Passing_off FN: pass on v Dispersal FN: pass out v Giving FN: pass out v Fall_asleep FN: pass v Process_end FN: pass v Path_shape FN: pass v Traversing FN: pass v Passing FN: paste v Attaching FN: pat down v Seeking FN: pat down v Inspecting FN: patrol v Patrolling FN: patter v Motion_noise FN: patter v Make_noise FN: patter v Impact FN: pave v Distributed_position FN: pave v Filling FN: paw v Manipulation FN: pay back v Repayment FN: pay v Commerce_pay FN: pdf v Communication_means FN: peach v Reporting FN: peal v Make_noise FN: pedal v Operate_vehicle FN: pee v Excreting FN: peek v Perception_active FN: peel off v Undressing FN: peel v Emptying FN: peep v Perception_active FN: peep v Make_noise FN: peep v Cause_to_make_noise FN: peer v Perception_active FN: peg v Categorization FN: pelt v Cause_harm FN: pelt v Mass_motion FN: pen v Text_creation FN: people v Colonization FN: perceive v Categorization FN: perceive v Perception_experience FN: perceive v Becoming_aware FN: perch v Placing FN: percolate v Fluidic_motion FN: perfect v Cause_to_make_progress FN: perform v Intentionally_act FN: perish v Death FN: perish v Rotting FN: perk up v Recovery FN: permit v Grant_permission FN: permit v Permitting FN: permit v Make_possible_to_do FN: perpetrate v Committing_crime FN: perplex v Experiencer_obj FN: persist v Process_continue FN: persist v Duration_relation FN: perspire v Excreting FN: persuade v Suasion FN: perturb v Experiencer_obj FN: peruse v Scrutiny FN: peruse v Reading_perception FN: petrify v Experiencer_obj FN: phone in v Contacting FN: phone v Communication_means FN: phone v Contacting FN: photocopy v Duplication FN: photograph v Create_representation FN: phrase v Encoding FN: pick off v Hit_target FN: pick up v Becoming_aware FN: pick v Choosing FN: pick v Food_gathering FN: pickle v Preserving FN: pickpocket v Theft FN: piece together v Building FN: pigeonhole v Categorization FN: pile v Placing FN: pile v Filling FN: pilfer v Theft FN: pin v Attaching FN: pin v Judgment_communication FN: pinch v Manipulation FN: pinch v Theft FN: pine v Desiring FN: ping v Motion_noise FN: pioneer v Achieving_first FN: pipe down v Becoming_silent FN: pirate v Piracy FN: piss and moan v Complaining FN: piss v Excreting FN: pit v Emptying FN: pitch v Cause_motion FN: pity v Experiencer_focus FN: pity v Others_situation_as_stimulus FN: placate v Experiencer_obj FN: place v Placing FN: plait v Grooming FN: plan v Purpose FN: plan v Making_arrangements FN: plank v Filling FN: plank v Apply_heat FN: plant v Placing FN: plant v Filling FN: plant v Planting FN: plash v Make_noise FN: plash v Impact FN: plaster v Filling FN: plaster v Attaching FN: play by the rules v Compliance FN: play v Performers_and_roles FN: play v Competition FN: play v Cause_to_make_noise FN: play v Make_noise FN: plead v Request FN: plead v Entering_of_plea FN: please v Experiencer_obj FN: pledge v Commitment FN: pledge v Imposing_obligation FN: plod v Self_motion FN: plonk v Make_noise FN: plop v Make_noise FN: plop v Impact FN: plow v Impact FN: plow v Cause_impact FN: pluck v Removing FN: pluck v Grooming FN: plug away v Work FN: plummet v Change_position_on_a_scale FN: plummet v Motion_directional FN: plummet v Undergo_change FN: plunge v Placing FN: plunge v Motion_directional FN: plunk v Impact FN: poach v Apply_heat FN: poach v Absorb_heat FN: pocket v Placing FN: point v Adducing FN: point v Cause_to_perceive FN: poison v Cause_harm FN: poke v Manipulation FN: police v Patrolling FN: ponder v Cogitation FN: pontificate v Speak_on_topic FN: pop in v Drop_in_on FN: pop v Ingest_substance FN: populate v Colonization FN: pore v Reading_perception FN: pork v Sex FN: portend v Omen FN: portray v Communicate_categorization FN: pose v Posing_as FN: position v Placing FN: possess v Possession FN: post v Sending FN: postpone v Change_event_time FN: pot v Placing FN: pounce v Self_motion FN: pour v Mass_motion FN: pout v Body_movement FN: pout v Making_faces FN: pout v Statement FN: practice v Practice FN: praise v Judgment_communication FN: prance v Self_motion FN: prattle v Communication_manner FN: pray v Rite FN: pre-empt v Preventing FN: preach v Statement FN: preach v Speak_on_topic FN: precede v Relative_time FN: precipitate v Causation FN: preclude v Thwarting FN: predate v Relative_time FN: predict v Expectation FN: predict v Predicting FN: predominate v Dominate_situation FN: preen v Bragging FN: prefer v Partiality FN: prefer v Preference FN: prefigure v Omen FN: prejudge v Partiality FN: prepare v Cooking_creation FN: prepare v Activity_prepare FN: presage v Omen FN: present v Cause_to_perceive FN: present v Condition_symptom_relation FN: present[medical] v Cause_to_perceive FN: preserve v Preserving FN: preside v Leadership FN: press v Cause_motion FN: press v Attempt_suasion FN: press v Self_motion FN: pressure v Attempt_suasion FN: presume v Awareness FN: pretend v Feigning FN: prevail v Attempt_suasion FN: prevail v Beat_opponent FN: prevaricate v Prevarication FN: prevent v Preventing FN: prevent v Thwarting FN: prevent v Medical_intervention FN: prickle v Perception_body FN: print out v Text_creation FN: print up v Text_creation FN: print v Text_creation FN: prioritize v Emphasizing FN: prise v Removing FN: prize v Judgment FN: probe v Scrutiny FN: probe v Criminal_investigation FN: proceed v Self_motion FN: proceed v Process_continue FN: process v Processing_materials FN: proclaim v Statement FN: procure v Getting FN: produce v Cause_to_start FN: produce v Manufacturing FN: produce v Behind_the_scenes FN: produce v Creating FN: produce v Intentionally_create FN: produce v Condition_symptom_relation FN: profess v Statement FN: proffer v Offering FN: prognosticate v Predicting FN: progress v Progress FN: prohibit v Preventing FN: prohibit v Deny_permission FN: prohibit v Prohibiting FN: proliferate v Proliferating_in_number FN: prolong v Change_event_duration FN: promenade v Self_motion FN: promise v Commitment FN: promise v Omen FN: promote v Cause_change_of_position_on_a_scale FN: prompt v Cause_to_start FN: pronounce v Verdict FN: pronounce v Spelling_and_pronouncing FN: proof-read v Inspecting FN: propagate v Giving_birth FN: propel v Cause_motion FN: prophesy v Predicting FN: propose v Statement FN: proscribe v Prohibiting FN: prosper v Thriving FN: protect v Protecting FN: protest v Protest FN: protract v Change_event_duration FN: prove v Evidence FN: prove v Reasoning FN: prove v Dough_rising FN: prove v Turning_out FN: provide v Supply FN: provision v Supply FN: provoke v Cause_to_start FN: provoke v Condition_symptom_relation FN: prowl v Self_motion FN: pry v Scrutiny FN: publish v Publishing FN: pucker v Body_movement FN: puff v Breathing FN: puff v Ingest_substance FN: puke v Excreting FN: pull off v Undressing FN: pull off v Success_or_failure FN: pull on v Dressing FN: pull out v Withdraw_from_participation FN: pull v Manipulation FN: pull v Experience_bodily_harm FN: pull v Ingest_substance FN: pull v Cause_motion FN: pull v Earnings_and_losses FN: pulp v Grinding FN: pulverize v Grinding FN: pummel v Cause_harm FN: pump v Filling FN: pump v Cause_fluidic_motion FN: pump v Fluidic_motion FN: punch v Cause_harm FN: punish v Rewards_and_punishments FN: punt v Operate_vehicle FN: punt v Cause_motion FN: purchase v Commerce_buy FN: purge v Emptying FN: purge v Removing FN: purl v Fluidic_motion FN: purloin v Theft FN: purr v Communication_noise FN: purr v Motion_noise FN: purr v Make_noise FN: purse v Body_movement FN: pursue v Cotheme FN: pursue v Seeking_to_achieve FN: push v Manipulation FN: push v Cause_motion FN: push v Cause_change_of_position_on_a_scale FN: push v Subjective_influence FN: put an end to v Cause_to_end FN: put away v Imprisonment FN: put away v Ingestion FN: put back v Ingestion FN: put into words v Expressing_publicly FN: put off v Change_event_time FN: put on v Dressing FN: put out v Putting_out_fire FN: put out v Publishing FN: put over v Change_event_time FN: put to death v Execution FN: put together v Building FN: put together v Cooking_creation FN: put together v Making_arrangements FN: put up v Provide_lodging FN: put v Encoding FN: put v Placing FN: put v Causation FN: putrefy v Rotting FN: putrefy v Cause_to_rot FN: putter v Motion_noise FN: puzzle out v Coming_to_believe FN: puzzle v Experiencer_obj FN: quack v Make_noise FN: quaff v Ingestion FN: quarrel v Quarreling FN: quarter v Temporary_stay FN: quench v Putting_out_fire FN: query v Questioning FN: question v Questioning FN: quibble v Quarreling FN: quiet down v Silencing FN: quiet down v Becoming_silent FN: quiet v Silencing FN: quiet v Becoming_silent FN: quieten v Becoming_silent FN: quit v Process_stop FN: quit v Quitting FN: quit v Quitting_a_place FN: quit v Activity_stop FN: quiver v Moving_in_place FN: quiz v Questioning FN: qv v Reference_text FN: radiate v Emitting FN: radiate v Emanating FN: radio v Communication_means FN: radio v Contacting FN: raft v Operate_vehicle FN: rage v Fire_burning FN: raid v Attack FN: rain v Mass_motion FN: rain v Precipitation FN: raise v Cause_change_of_position_on_a_scale FN: raise v Building FN: raise v Causation FN: raise v Growing_food FN: rake v Cause_motion FN: ram v Cause_impact FN: ramble v Speak_on_topic FN: range v Delimitation_of_diversity FN: rank v Occupy_rank FN: rank v Assessing FN: rankle v Experiencer_obj FN: ransack v Scrutiny FN: ransack v Scouring FN: ransack v Robbery FN: rant v Communication_manner FN: rap v Communication_noise FN: rap v Impact FN: rap v Cause_impact FN: rape v Rape FN: rasp v Communication_noise FN: rasp v Make_noise FN: rasp v Friction FN: rat out v Reporting FN: rat v Reporting FN: rate v Assessing FN: ratify v Ratification FN: rationalize v Justifying FN: rattle v Communication_noise FN: rattle v Experiencer_obj FN: rattle v Make_noise FN: rattle v Cause_impact FN: rattle v Impact FN: rave v Communication_manner FN: rave v Judgment_communication FN: raze v Destroying FN: reach v Path_shape FN: reach v Arriving FN: reach v Contacting FN: reach v Change_position_on_a_scale FN: reach v Body_movement FN: react v Response FN: read out v Reading_aloud FN: read v Hearsay FN: read v Reading_perception FN: read v Reading_aloud FN: read v Categorization FN: read v Reading_activity FN: ready v Activity_prepare FN: reaffirm v Statement FN: reaffirm v Affirm_or_deny FN: realize v Coming_to_believe FN: reappraise v Assessing FN: reason v Reasoning FN: reassure v Experiencer_obj FN: reassure v Reassuring FN: reawaken v Rejuvenation FN: rebel v Rebellion FN: rebuff v Respond_to_proposal FN: rebuke v Judgment_direct_address FN: recall v Memory FN: recall v Evoking FN: recall v Remembering_experience FN: receive v Receiving FN: reckon v Awareness FN: recognize v Becoming_aware FN: recollect v Memory FN: recommend v Attempt_suasion FN: recompense v Rewards_and_punishments FN: reconnoitre v Scrutiny FN: record v Recording FN: recount v Statement FN: recover v Recovery FN: recriminate v Judgment_communication FN: recuperate v Recovery FN: redefine v Communicate_categorization FN: redirect v Redirecting FN: reduce v Cause_change_of_position_on_a_scale FN: reduce v Conquering FN: reduplicate v Duplication FN: reek v Give_impression FN: reek v Chemical-sense_description FN: refer v Referring_by_name FN: refer v Sending FN: refer v Topic FN: refer v Reference_text FN: reflect v Cogitation FN: reform v Reforming_a_system FN: refrain v Forgoing FN: refresh v Rejuvenation FN: refrigerate v Cause_temperature_change FN: refrigerate v Change_of_temperature FN: refuse v Agree_or_refuse_to_act FN: refuse v Respond_to_proposal FN: refute v Statement FN: refute v Affirm_or_deny FN: regard v Categorization FN: regard v Regard FN: regard v Topic FN: register v Becoming_aware FN: register v Recording FN: regret v Experiencer_focus FN: regulate v Control FN: regurgitate v Excreting FN: rehabilitate v Cure FN: rehearse v Practice FN: reheat v Cause_temperature_change FN: reheat v Change_of_temperature FN: reign v Leadership FN: reinforce v Cause_change_of_strength FN: reinstate v Cause_to_resume FN: reinvigorate v Rejuvenation FN: reiterate v Statement FN: reject v Respond_to_proposal FN: rejoin v Communication_response FN: rejuvenate v Rejuvenation FN: relate v Statement FN: relate v Relating_concepts FN: relate v Condition_symptom_relation FN: release v Releasing FN: release v Publishing FN: relent v Giving_in FN: relinquish v Surrendering_possession FN: relish v Emotions_of_mental_activity FN: rely v Reliance FN: remain v Remainder FN: remain v Left_to_do FN: remain v State_continue FN: remain v Existence FN: remark v Statement FN: remedy v Cure FN: remember v Memory FN: remember v Remembering_experience FN: remember v Remembering_information FN: remember v Remembering_to_do FN: remind v Evoking FN: reminisce v Remembering_experience FN: remonstrate v Judgment_communication FN: remove v Removing FN: remove v Undressing FN: rename v Name_conferral FN: rend v Cause_to_fragment FN: rend v Damaging FN: render v Causation FN: render v Categorization FN: renege v Going_back_on_a_commitment FN: renew v Activity_resume FN: renew v Rejuvenation FN: renounce v Renunciation FN: rent v Renting FN: rent v Renting_out FN: repair v Self_motion FN: repay v Repayment FN: repel v Experiencer_obj FN: repel v Repel FN: repent v Contrition FN: replace v Replacing FN: replace v Take_place_of FN: replicate v Duplication FN: reply v Communication_response FN: repopulate v Colonization FN: report v Statement FN: report v Reporting FN: reprehend v Judgment_communication FN: represent v Communicate_categorization FN: represent v Cause_to_perceive FN: reprimand v Judgment_direct_address FN: reproach v Judgment_direct_address FN: reprocess v Processing_materials FN: reproduce v Duplication FN: reprove v Judgment_direct_address FN: request v Request FN: require v Needing FN: require v Have_as_requirement FN: require v Imposing_obligation FN: reschedule v Change_event_time FN: rescue v Rescuing FN: research v Research FN: resemble v Similarity FN: resent v Experiencer_focus FN: reserve v Reserving FN: reshape v Cause_change FN: reside v Residence FN: resign v Quitting FN: resist v Repel FN: resolve v Resolve_problem FN: resound v Sound_movement FN: respect v Judgment FN: respire v Breathing FN: respond v Communication_response FN: respond v Response FN: rest v Placing FN: rest v State_continue FN: restart v Activity_resume FN: restart v Cause_to_resume FN: restart v Process_resume FN: restore v Rejuvenation FN: restrict v Inhibit_movement FN: restrict v Grant_permission FN: restructure v Reforming_a_system FN: result v Condition_symptom_relation FN: result v Medical_intervention FN: resume v Process_resume FN: resume v Activity_resume FN: resume v Cause_to_resume FN: resurrect v Resurrection FN: resuscitate v Cure FN: resuscitate v Rejuvenation FN: retail v Commerce_sell FN: retain v Memory FN: retain v Hiring FN: retain v Retaining FN: retaliate v Revenge FN: retard v Hindering FN: retch v Excreting FN: retire v Quitting FN: retort v Communication_response FN: retreat v Quitting_a_place FN: return v Arriving FN: return v Resurrection FN: reveal v Evidence FN: reveal v Reveal_secret FN: revenge v Revenge FN: reverberate v Sound_movement FN: revere v Judgment FN: revisit v Visiting FN: revitalize v Rejuvenation FN: revive v Cause_to_resume FN: revive v Waking_up FN: revolt v Change_of_leadership FN: revolt v Experiencer_obj FN: reward v Rewards_and_punishments FN: rhyme v Compatibility FN: rid v Emptying FN: ride out v Surviving FN: ride v Ride_vehicle FN: ride v Operate_vehicle FN: ridicule v Judgment_communication FN: rifle v Scouring FN: rifle v Scrutiny FN: rifle v Robbery FN: rile v Experiencer_obj FN: rim v Surrounding FN: ring a bell v Evoking FN: ring up v Contacting FN: ring v Contacting FN: ring v Make_noise FN: ring v Cause_to_make_noise FN: ring v Surrounding FN: rinse v Removing FN: rip up v Cause_to_fragment FN: rip v Cause_to_fragment FN: rip v Damaging FN: rip v Removing FN: rip v Self_motion FN: rip v Judgment_communication FN: rise to the occasion v Rising_to_a_challenge FN: rise v Path_shape FN: rise v Change_position_on_a_scale FN: rise v Change_posture FN: rise v Getting_up FN: rise v Dough_rising FN: rise v Resurrection FN: rise v Sidereal_appearance FN: rise v Rising_to_a_challenge FN: rise v Motion_directional FN: risk v Daring FN: risk v Run_risk FN: rival v Evaluative_comparison FN: rive v Cause_to_fragment FN: rivet v Attaching FN: roam v Self_motion FN: roar v Communication_noise FN: roar v Motion_noise FN: roar v Make_noise FN: roast v Apply_heat FN: roast v Absorb_heat FN: roast v Cooking_creation FN: rob blind v Robbery FN: rob v Robbery FN: rock v Desirability FN: rock v Moving_in_place FN: rock v Cause_to_move_in_place FN: rocket v Change_position_on_a_scale FN: rodomontade v Bragging FN: roll v Body_movement FN: roll v Mass_motion FN: roll v Reshaping FN: roll v Motion FN: roll v Sound_movement FN: roll v Moving_in_place FN: roll v Cause_motion FN: roll v Cause_to_move_in_place FN: romp v Self_motion FN: room v Residence FN: room v Temporary_stay FN: rot v Rotting FN: rot v Cause_to_rot FN: rotate v Cause_to_move_in_place FN: rotate v Moving_in_place FN: round up v Gathering_up FN: round v Path_shape FN: rouse v Cause_to_wake FN: roust v Removing FN: rout v Beat_opponent FN: route v Sending FN: rove v Self_motion FN: row v Operate_vehicle FN: row v Bringing FN: row v Quarreling FN: rub v Placing FN: rub v Manipulation FN: rub v Cause_bodily_experience FN: rue v Experiencer_focus FN: rue v Contrition FN: ruin v Bungling FN: ruin v Destroying FN: rule out v Deciding FN: rule out v Evidence FN: rule v Leadership FN: rule v Legal_rulings FN: rule v Dominate_situation FN: rule v Being_in_control FN: rumble v Communication_noise FN: rumble v Motion_noise FN: ruminate v Cogitation FN: rummage v Scrutiny FN: rummage v Scouring FN: rumor v Unattributed_information FN: run away v Fleeing FN: run off v Duplication FN: run out v Expend_resource FN: run through v Cause_harm FN: run v Self_motion FN: run v Leadership FN: run v Impact FN: run v Fluidic_motion FN: run v Cause_impact FN: run v Cause_motion FN: run v Operating_a_system FN: run v Path_shape FN: rush v Self_motion FN: rush v Fluidic_motion FN: rust v Corroding FN: rust v Corroding_caused FN: rustle v Motion_noise FN: rustle v Make_noise FN: rustle v Cause_impact FN: rustle v Theft FN: sabotage v Damaging FN: sabotage v Subversion FN: sack v Firing FN: sacrifice v Rite FN: sacrifice v Sacrificing_for FN: sadden v Experiencer_obj FN: safeguard v Protecting FN: sail v Ride_vehicle FN: sail v Self_motion FN: sail v Operate_vehicle FN: sally v Quitting_a_place FN: salt v Preserving FN: sanction v Permitting FN: sanction v Grant_permission FN: sashay v Self_motion FN: satisfy v Experiencer_obj FN: satisfy v Satisfying FN: saturate v Cause_to_be_wet FN: saunter v Self_motion FN: saute v Apply_heat FN: saute v Absorb_heat FN: save v Rescuing FN: savour v Perception_active FN: savour v Emotions_of_mental_activity FN: say v Statement FN: say v Text_creation FN: say v Spelling_and_pronouncing FN: say v Communication FN: scald v Apply_heat FN: scalp v Emptying FN: scamper v Self_motion FN: scan v Scrutiny FN: scan v Reading_perception FN: scare v Experiencer_obj FN: scarper v Escaping FN: scatter v Filling FN: scatter v Dispersal FN: schedule v Scheduling FN: schlep v Bringing FN: school v Education_teaching FN: scintillate v Location_of_light FN: scintillate v Light_movement FN: scoff v Judgment_communication FN: scold v Judgment_direct_address FN: scoot v Self_motion FN: scoot v Cause_motion FN: scorch v Absorb_heat FN: scorch v Apply_heat FN: score v Damaging FN: score v Getting FN: scorn v Judgment FN: scour v Scrutiny FN: scour v Scouring FN: scourge v Corporal_punishment FN: scout v Scrutiny FN: scowl v Making_faces FN: scramble v Self_motion FN: scrape v Make_noise FN: scrape v Friction FN: scrape v Removing FN: scrape v Experience_bodily_harm FN: scrape v Damaging FN: scratch v Damaging FN: scratch v Cause_bodily_experience FN: scream v Communication_noise FN: scream v Make_noise FN: screech v Communication_noise FN: screech v Motion_noise FN: screech v Make_noise FN: screech v Friction FN: screen v Eclipse FN: screw up v Bungling FN: scrimp v Frugality FN: scrunch v Make_noise FN: scrunch v Reshaping FN: scrunch v Friction FN: scrunch v Body_movement FN: scrutinize v Scrutiny FN: scuffle v Hostile_encounter FN: sculpt v Create_physical_artwork FN: scurry v Self_motion FN: scuttle v Self_motion FN: seal v Closure FN: seal v Hunting FN: sear v Absorb_heat FN: sear v Apply_heat FN: search v Scrutiny FN: seat v Capacity FN: secrete v Emitting FN: secrete v Emanating FN: section v Separating FN: secure v Attaching FN: secure v Getting FN: secure v Protecting FN: secure v Taking_captive FN: see eye to eye v Be_in_agreement_on_assessment FN: see v Perception_experience FN: see v Grasp FN: see v Categorization FN: see v Touring FN: see v Reference_text FN: see v Causation FN: see v Eventive_affecting FN: see v Condition_symptom_relation FN: seed v Filling FN: seed v Emptying FN: seeing v Personal_relationship FN: seek v Seeking FN: seek v Seeking_to_achieve FN: seem v Give_impression FN: seep v Fluidic_motion FN: seesaw v Cause_to_move_in_place FN: seethe v Emotion_heat FN: segment v Separating FN: segregate v Separating FN: seize v Manipulation FN: seize v Taking FN: select v Choosing FN: sell short v Short_selling FN: sell v Commerce_sell FN: semaphore v Communication_means FN: send up v Sentencing FN: send v Sending FN: send v Causation FN: sense v Perception_experience FN: sentence v Sentencing FN: separate v Separating FN: separate v Forming_relationships FN: separate v Becoming_separated FN: separate v Differentiation FN: sermonize v Speak_on_topic FN: serve v Assistance FN: serve v Capacity FN: serve v Successful_action FN: serve v Serving_in_capacity FN: serve v Function FN: serve v Being_incarcerated FN: serve v Subordinates_and_superiors FN: serve v Offering FN: serve v Sufficiency FN: set about v Activity_start FN: set back v Expensiveness FN: set down v Vehicle_landing FN: set down v Cause_to_land FN: set fire v Setting_fire FN: set free v Releasing FN: set off v Cause_to_start FN: set off v Setting_out FN: set off v Triggering FN: set on fire v Setting_fire FN: set out v Setting_out FN: set store v Judgment FN: set up v Intentionally_create FN: set up v Arranging FN: set up v Scheduling FN: set up v Making_arrangements FN: set v Placing FN: set v Bail_decision FN: set v Change_of_consistency FN: set v Cause_change_of_consistency FN: settle on v Choosing FN: settle v Colonization FN: settle v Make_agreement_on_action FN: sever v Separating FN: sew v Attaching FN: sexually assault v Rape FN: shack up v Residence FN: shackle v Attaching FN: shackle v Immobilization FN: shadow v Cotheme FN: shag v Sex FN: shake v Body_movement FN: shake v Experiencer_obj FN: shake v Cause_to_move_in_place FN: shake v Moving_in_place FN: shall v Required_event FN: shame v Experiencer_obj FN: shampoo v Grooming FN: shanghai v Kidnapping FN: shape v Reshaping FN: share v Commonality FN: share v Communication FN: share v Sharing FN: sharpen v Cause_to_be_sharp FN: shatter v Cause_to_fragment FN: shatter v Breaking_apart FN: shave v Grooming FN: shave v Removing FN: sheathe v Placing FN: shed v Undressing FN: shell out v Commerce_pay FN: shelter v Protecting FN: shelve v Placing FN: shepherd v Cotheme FN: shield v Protecting FN: shift v Change_position_on_a_scale FN: shift v Undergo_change FN: shift v Cause_change FN: shimmer v Location_of_light FN: shimmer v Light_movement FN: shine v Location_of_light FN: shine v Light_movement FN: ship v Sending FN: shirk v Avoiding FN: shit v Excreting FN: shit v Prevarication FN: shitcan v Firing FN: shiver v Body_movement FN: shiver v Cause_to_fragment FN: shock v Experiencer_obj FN: shoot down v Downing FN: shoot the breeze v Chatting FN: shoot v Shoot_projectiles FN: shoot v Use_firearm FN: shoot v Ingest_substance FN: shoot v Behind_the_scenes FN: shoot v Hit_target FN: shop v Shopping FN: shoplift v Theft FN: shorten v Change_event_duration FN: should v Desirable_event FN: shoulder v Placing FN: shoulder v Self_motion FN: shout v Communication_manner FN: shove v Cause_motion FN: show up v Obviousness FN: show v Evidence FN: show v Reasoning FN: show v Obviousness FN: show v Cotheme FN: show v Finish_competition FN: show v Cause_to_perceive FN: show v Condition_symptom_relation FN: shower v Placing FN: shower v Filling FN: shower v Grooming FN: shower v Mass_motion FN: shower v Precipitation FN: shred v Grinding FN: shred v Cause_to_fragment FN: shriek v Communication_noise FN: shrill v Communication_noise FN: shrink from v Avoiding FN: shrink v Cause_expansion FN: shrink v Expansion FN: shrink v Self_motion FN: shrink v Posture FN: shroud v Eclipse FN: shroud v Hiding_objects FN: shrug v Body_movement FN: shudder v Body_movement FN: shuffle v Body_movement FN: shuffle v Self_motion FN: shun v Avoiding FN: shush v Silencing FN: shush v Becoming_silent FN: shut down v Locale_closure FN: shut down v Process_stop FN: shut off v Change_operational_state FN: shut up v Inhibit_movement FN: shut up v Silencing FN: shut up v Becoming_silent FN: shut v Body_movement FN: shuttle v Bringing FN: sicken v Experiencer_obj FN: side v Taking_sides FN: sidestep v Avoiding FN: sidestep v Dodging FN: sidle v Self_motion FN: siege v Besieging FN: sift v Scrutiny FN: sift v Scouring FN: sigh v Breathing FN: sight-see v Touring FN: sign on v Get_a_job FN: sign on v Hiring FN: sign up v Becoming_a_member FN: sign up v Hiring FN: sign v Hiring FN: sign v Sign_agreement FN: sign v Text_creation FN: signal v Gesture FN: signal v Communication FN: signify v Sign FN: silence v Silencing FN: silence v Killing FN: silence v Becoming_silent FN: simmer v Emotion_heat FN: simmer v Apply_heat FN: simmer v Absorb_heat FN: simper v Communication_manner FN: simulate v Feigning FN: sin v Misdeed FN: sing v Communication_manner FN: singe v Absorb_heat FN: singe v Apply_heat FN: sip v Ingestion FN: sire v Giving_birth FN: sit down v Change_posture FN: sit up v Change_posture FN: sit v Posture FN: sit v Placing FN: sit v Change_posture FN: sit v Being_located FN: situate v Placing FN: sizzle v Make_noise FN: sizzle v Absorb_heat FN: skate v Operate_vehicle FN: skedaddle v Departing FN: skedaddle v Quitting_a_place FN: sketch v Create_representation FN: skim v Removing FN: skim v Scrutiny FN: skim v Self_motion FN: skim v Reading_perception FN: skin v Emptying FN: skip town v Evading FN: skip v Self_motion FN: skip v Forgoing FN: skirmish v Hostile_encounter FN: skirt v Path_shape FN: skirt v Avoiding FN: skirt v Traversing FN: skulk v Self_motion FN: skyrocket v Change_position_on_a_scale FN: slalom v Self_motion FN: slam v Impact FN: slam v Cause_impact FN: slam v Judgment_communication FN: slam v Cause_motion FN: slam v Sex FN: slant v Path_shape FN: slant v Motion_directional FN: slap v Cause_harm FN: slap v Impact FN: slap v Cause_impact FN: slash v Cause_change_of_position_on_a_scale FN: slaughter v Killing FN: slay v Killing FN: sledge v Operate_vehicle FN: sleep over v Temporary_stay FN: sleep v Sleep FN: sleep v Capacity FN: sleepwalk v Self_motion FN: sleet v Precipitation FN: slice v Cause_harm FN: slice v Cutting FN: slide v Change_position_on_a_scale FN: slide v Motion FN: slide v Cause_motion FN: slink v Self_motion FN: slip on v Dressing FN: slip v Undressing FN: slip v Self_motion FN: slither v Self_motion FN: sliver v Cause_to_fragment FN: slog v Self_motion FN: slop v Self_motion FN: slosh v Self_motion FN: slouch v Posture FN: slouch v Change_posture FN: slouch v Self_motion FN: slumber v Sleep FN: slur v Communication_manner FN: slurp v Ingestion FN: smack v Cause_harm FN: smack v Impact FN: smack v Experience_bodily_harm FN: smack v Cause_impact FN: smack v Body_movement FN: smart v Perception_body FN: smash v Cause_harm FN: smash v Impact FN: smash v Cause_to_fragment FN: smear v Filling FN: smear v Placing FN: smell v Perception_active FN: smell v Give_impression FN: smell v Perception_experience FN: smell v Chemical-sense_description FN: smile v Making_faces FN: smirk v Making_faces FN: smirk v Statement FN: smoke v Ingest_substance FN: smother v Killing FN: smother v Putting_out_fire FN: smoulder v Emotion_heat FN: smuggle v Smuggling FN: snack v Ingestion FN: snake v Path_shape FN: snake v Motion FN: snap v Cause_to_fragment FN: snap v Breaking_off FN: snap v Breaking_apart FN: snarl v Communication_noise FN: snarl v Make_noise FN: snatch v Removing FN: snatch v Theft FN: snatch v Kidnapping FN: sneak v Self_motion FN: snicker v Make_noise FN: sniff v Perception_active FN: sniff v Seeking FN: sniff v Ingest_substance FN: snigger v Make_noise FN: snitch v Theft FN: snitch v Reporting FN: snooze v Sleep FN: snore v Make_noise FN: snort v Communication_noise FN: snort v Make_noise FN: snort v Ingest_substance FN: snow v Precipitation FN: snuff out v Putting_out_fire FN: soak up v Soaking_up FN: soak v Cause_to_be_wet FN: soak v Soaking FN: soak v Fluidic_motion FN: soap v Grooming FN: soar v Change_position_on_a_scale FN: soar v Motion FN: sob v Make_noise FN: sober v Experiencer_obj FN: soften v Change_of_consistency FN: soften v Cause_change_of_consistency FN: solace v Experiencer_obj FN: solder v Attaching FN: solidify v Change_of_phase FN: solidify v Cause_change_of_phase FN: solve v Resolve_problem FN: soothe v Experiencer_obj FN: soothsay v Predicting FN: sop v Cause_to_be_wet FN: sort v Differentiation FN: sough v Make_noise FN: sound v Give_impression FN: sound v Make_noise FN: sound v Cause_to_make_noise FN: souse v Cause_to_be_wet FN: sow v Filling FN: sow v Planting FN: spank v Corporal_punishment FN: spark v Setting_fire FN: spark v Cause_to_start FN: sparkle v Location_of_light FN: sparkle v Light_movement FN: spatter v Filling FN: spatter v Cause_fluidic_motion FN: spawn v Giving_birth FN: speak v Statement FN: speak v Text_creation FN: speak v Chatting FN: spear v Cause_harm FN: spearhead v Leadership FN: speculate v Coming_to_believe FN: spell v Spelling_and_pronouncing FN: spend v Using_resource FN: spend v Expend_resource FN: spew v Excreting FN: spew v Fluidic_motion FN: spew v Cause_fluidic_motion FN: spill beans v Reveal_secret FN: spill v Fluidic_motion FN: spill v Cause_fluidic_motion FN: spin v Cause_to_move_in_place FN: spin v Moving_in_place FN: spin v Perception_body FN: spin v Processing_materials FN: spiral v Motion FN: spit up v Excreting FN: splash v Motion_noise FN: splash v Filling FN: splash v Fluidic_motion FN: splash v Cause_fluidic_motion FN: splatter v Filling FN: splatter v Cause_fluidic_motion FN: splatter v Fluidic_motion FN: splinter v Cause_to_fragment FN: splinter v Breaking_apart FN: split v Separating FN: split v Cause_to_fragment FN: split v Quitting_a_place FN: split v Becoming_separated FN: sploosh v Make_noise FN: splutter v Communication_noise FN: splutter v Motion_noise FN: spoil v Rotting FN: sponge v Soaking_up FN: spook v Experiencer_obj FN: sport v Wearing FN: spot v Becoming_aware FN: spout v Fluidic_motion FN: sprain v Experience_bodily_harm FN: sprawl out v Change_posture FN: sprawl v Posture FN: sprawl v Change_posture FN: spray v Filling FN: spray v Cause_fluidic_motion FN: spray v Fluidic_motion FN: spread v Filling FN: spread v Dispersal FN: spread v Expansion FN: spring up v Coming_to_be FN: spring v Self_motion FN: spring v Freeing_from_confinement FN: sprinkle v Filling FN: sprinkle v Precipitation FN: sprinkle v Dispersal FN: sprinkle v Cause_fluidic_motion FN: sprint v Self_motion FN: spurt v Fluidic_motion FN: sputter v Communication_noise FN: spy out the land v Scrutiny FN: spy out v Becoming_aware FN: spy v Perception_active FN: squabble v Quarreling FN: squander v Frugality FN: squander v Expend_resource FN: square v Compatibility FN: squash v Cause_harm FN: squash v Reshaping FN: squat down v Change_posture FN: squat v Posture FN: squat v Residence FN: squat v Change_posture FN: squawk v Communication_noise FN: squawk v Make_noise FN: squeak v Communication_noise FN: squeak v Make_noise FN: squeal v Communication_noise FN: squeal v Make_noise FN: squeal v Friction FN: squeeze v Manipulation FN: squeeze v Cause_to_move_in_place FN: squelch v Motion_noise FN: squint v Perception_active FN: squirt v Filling FN: squirt v Fluidic_motion FN: squirt v Cause_fluidic_motion FN: squish v Reshaping FN: stab v Cause_harm FN: stable v Placing FN: stack up v Evaluative_comparison FN: staff v Working_a_post FN: stage v Feigning FN: stage v Behind_the_scenes FN: stagger v Self_motion FN: stagger v Experiencer_obj FN: stagnate v Progress FN: stain v Processing_materials FN: stalk v Cotheme FN: stalk v Self_motion FN: stalk v Emptying FN: stammer v Communication_manner FN: stamp out v Putting_out_fire FN: stamp v Body_movement FN: stand by v Standing_by FN: stand down v Quitting FN: stand up v Change_posture FN: stand v Posture FN: stand v Placing FN: stand v Change_posture FN: stand v Being_located FN: stand v Occupy_rank FN: stand v Tolerating FN: staple v Attaching FN: star v Performers_and_roles FN: stare v Perception_active FN: start v Process_start FN: start v Activity_start FN: start v Catching_fire FN: startle v Experiencer_obj FN: starve v Death FN: starve v Killing FN: starve v Prevent_from_having FN: stash v Placing FN: state v Statement FN: stave off v Preventing FN: stay away v Avoiding FN: stay over v Temporary_stay FN: stay v Residence FN: stay v State_continue FN: stay v Temporary_stay FN: steal v Self_motion FN: steal v Theft FN: steam v Apply_heat FN: steam v Absorb_heat FN: steep v Soaking FN: step down v Quitting FN: step up v Cause_change_of_position_on_a_scale FN: step v Self_motion FN: stereotype v Categorization FN: stew v Emotion_heat FN: stew v Apply_heat FN: stew v Absorb_heat FN: stick up v Robbery FN: stick v Attaching FN: stick v Placing FN: stick v Being_attached FN: stick v Becoming_attached FN: stick v Cause_motion FN: stigmatize v Judgment FN: stimulate v Experiencer_obj FN: stimulate v Cause_to_start FN: stimulate v Biological_mechanisms FN: sting v Perception_body FN: sting v Experiencer_obj FN: sting v Cause_harm FN: stink v Give_impression FN: stink v Chemical-sense_description FN: stir up v Cause_to_start FN: stir v Experiencer_obj FN: stock v Carry_goods FN: stock v Storing FN: stockpile v Amassing FN: stomp v Self_motion FN: stone v Cause_harm FN: stone v Emptying FN: stoop v Posture FN: stoop v Change_posture FN: stop in v Drop_in_on FN: stop v Process_stop FN: stop v Thwarting FN: stop v Halt FN: stop v Preventing FN: stop v Activity_stop FN: store v Storing FN: store v Containing FN: storm v Weather FN: storm v Self_motion FN: storm v Attack FN: stow it v Becoming_silent FN: stow v Placing FN: straddle v Surrounding FN: straggle v Self_motion FN: strain v Experience_bodily_harm FN: straitjacket v Immobilization FN: strap v Attaching FN: stream v Mass_motion FN: stream v Fluidic_motion FN: strengthen v Cause_change_of_strength FN: stress v Convey_importance FN: stress v Emphasizing FN: stretch v Body_movement FN: stretch v Expansion FN: stretch v Cause_expansion FN: strew v Filling FN: strew v Dispersal FN: stride v Self_motion FN: strike a chord v Stimulus_focus FN: strike up v Activity_start FN: strike v Cause_harm FN: strike v Impact FN: strike v Cause_impact FN: strike v Attack FN: strike v Eventive_affecting FN: strike v Light_movement FN: strike v Erasing FN: strike v Political_actions FN: strike v Cognitive_impact FN: strike v Be_in_agreement_on_action FN: strike v Coming_to_believe FN: strip off v Undressing FN: strip v Emptying FN: strip v Removing FN: stroke v Manipulation FN: stroll v Self_motion FN: struggle v Hostile_encounter FN: strut v Self_motion FN: stub v Experience_bodily_harm FN: stud v Distributed_position FN: study v Scrutiny FN: study v Education_teaching FN: study v Studying FN: stuff v Filling FN: stuff v Placing FN: stumble v Self_motion FN: stumble v Encounter FN: stun v Experiencer_obj FN: stupefy v Experiencer_obj FN: stutter v Communication_manner FN: stymie v Thwarting FN: subcontract v Being_employed FN: subcontract v Hiring FN: sublime v Change_of_phase FN: submit v Submitting_documents FN: submit v Giving_in FN: subscribe v Opinion FN: subsist v Subsisting FN: substantiate v Evidence FN: substantiate v Verification FN: substitute v Replacing FN: substitute v Take_place_of FN: subtract v Non-commutative_process FN: subvert v Subversion FN: succeed v Success_or_failure FN: succeed v Successful_action FN: succeed v Take_place_of FN: succeed v Personal_success FN: succeed v Relative_time FN: succor v Assistance FN: suck v Desirability FN: suffer v Catastrophe FN: suffer v Grant_permission FN: suffice v Sufficiency FN: suffocate v Killing FN: suffocate v Death FN: suffuse v Filling FN: suggest v Statement FN: suggest v Evidence FN: suggest v Evoking FN: suggest v Attempt_suasion FN: suggest v Condition_symptom_relation FN: suicide v Killing FN: suit v Suitability FN: sum up v Summarizing FN: summarize v Summarizing FN: summon v Request FN: summon v Citing FN: summons v Arrest FN: summons v Citing FN: sunburn v Experience_bodily_harm FN: sup v Ingestion FN: supply v Supply FN: support v Taking_sides FN: support v Supporting FN: support v Evidence FN: support v Funding FN: suppose v Opinion FN: surface v Filling FN: surmise v Coming_to_believe FN: surpass v Surpassing FN: surprise v Experiencer_obj FN: surrender v Surrendering FN: surrender v Surrendering_possession FN: surround v Surrounding FN: survey v Scrutiny FN: survive v Surviving FN: suspect v Awareness FN: suspect v Suspicion FN: suspend v Activity_pause FN: suspire v Breathing FN: swagger v Self_motion FN: swallow v Fall_for FN: swap out v Replacing FN: swap v Exchange FN: swap v Change_tool FN: swarm v Abounding_with FN: swarm v Mass_motion FN: sway v Suasion FN: sway v Causation FN: swear v Commitment FN: sweat v Excreting FN: sweep v Scrutiny FN: sweep v Scouring FN: swell v Cause_expansion FN: swell v Cause_change_of_position_on_a_scale FN: swell v Change_position_on_a_scale FN: swell v Expansion FN: swerve v Path_shape FN: swerve v Motion FN: swig v Ingestion FN: swill v Ingestion FN: swim v Self_motion FN: swing v Body_movement FN: swing v Path_shape FN: swing v Cause_to_move_in_place FN: swing v Moving_in_place FN: swing v Undergo_change FN: swing v Change_position_on_a_scale FN: swing v Change_direction FN: swing v Motion FN: swing v Self_motion FN: swipe v Removing FN: swipe v Theft FN: swipe v Cause_harm FN: swirl v Cause_to_move_in_place FN: swish v Motion_noise FN: switch v Replacing FN: switch v Change_tool FN: switch v Exchange FN: symbolize v Representing FN: sympathize v Emotion_directed FN: sympathize v Others_situation_as_stimulus FN: synthesise v Intentionally_create FN: tack on v Attaching FN: tack v Operate_vehicle FN: tack v Attaching FN: tack v Self_motion FN: tackle v Firefighting FN: tag along v Cotheme FN: tail v Cotheme FN: take [picture] v Create_physical_artwork FN: take a piss v Excreting FN: take after v Similarity FN: take apart v Cause_to_fragment FN: take away v Non-commutative_process FN: take break v Activity_pause FN: take captive v Taking_captive FN: take effect v Come_into_effect FN: take hold v Becoming_attached FN: take off v Undressing FN: take off v Vehicle_departure_initial_stage FN: take on v Hiring FN: take out v Killing FN: take out v Destroying FN: take over v Change_of_leadership FN: take part v Participation FN: take place v Event FN: take place v Take_place_of FN: take shape v Coming_to_be FN: take to task v Judgment_direct_address FN: take to the air v Self_motion FN: take up v Activity_start FN: take v Removing FN: take v Ingest_substance FN: take v Taking FN: take v Bringing FN: take v Ride_vehicle FN: take v Taking_time FN: take v Have_as_requirement FN: take v Conquering FN: take v Capacity FN: take v Sex FN: talk over v Discussion FN: talk v Statement FN: talk v Talking_into FN: talk v Chatting FN: tally v Adding_up FN: tangle v Rope_manipulation FN: tap v Appointing FN: tape v Attaching FN: target v Aiming FN: tarnish v Corroding_caused FN: taste v Perception_active FN: taste v Give_impression FN: taste v Perception_experience FN: taste v Tasting FN: taxi v Operate_vehicle FN: taxi v Ride_vehicle FN: taxi v Self_motion FN: teach v Education_teaching FN: team up v Collaboration FN: tear up v Cause_to_fragment FN: tear v Experience_bodily_harm FN: tear v Cause_to_fragment FN: tear v Damaging FN: tear v Removing FN: teem v Abounding_with FN: teem v Mass_motion FN: teem v Abundance FN: teeter v Precariousness FN: telegraph v Communication_means FN: telegraph v Contacting FN: telephone v Contacting FN: telephone v Communication_means FN: telex v Communication_means FN: telex v Sending FN: telex v Contacting FN: tell apart v Differentiation FN: tell from v Differentiation FN: tell off v Judgment_direct_address FN: tell v Request FN: tell v Telling FN: tell v Evidence FN: tell v Becoming_aware FN: tell v Speak_on_topic FN: tell v Statement FN: tell v Prevarication FN: temp v Being_employed FN: tend v Likelihood FN: term v Labeling FN: term v Simple_naming FN: terminate v Firing FN: terminate v Killing FN: terminate v Activity_stop FN: terrify v Experiencer_obj FN: terrorize v Cause_to_experience FN: test out v Trying_out FN: test v Operational_testing FN: test v Experimentation FN: testify v Evidence FN: tether v Attaching FN: thank v Judgment_direct_address FN: thaw v Cause_change_of_phase FN: thaw v Change_of_phase FN: there be v Existence FN: thicken v Change_of_consistency FN: thicken v Cause_change_of_consistency FN: thieve v Theft FN: thin v Cause_change_of_consistency FN: thin v Change_of_consistency FN: think up v Coming_up_with FN: think v Awareness FN: think v Cogitation FN: think v Opinion FN: think v Regard FN: thirst v Desiring FN: threaten v Commitment FN: threaten v Omen FN: thrill v Experiencer_obj FN: thrive v Thriving FN: throne v Change_of_leadership FN: throng v Abounding_with FN: throng v Mass_motion FN: throng v Come_together FN: throw off v Undressing FN: throw on v Dressing FN: throw together v Cause_to_amalgamate FN: throw up v Excreting FN: throw v Body_movement FN: throw v Cause_motion FN: thrust v Cause_motion FN: thud v Motion_noise FN: thud v Impact FN: thud v Cause_impact FN: thump v Motion_noise FN: thump v Make_noise FN: thump v Impact FN: thump v Cause_impact FN: thunder v Communication_noise FN: thunder v Motion_noise FN: thunder v Make_noise FN: thwack v Cause_harm FN: thwart v Thwarting FN: ticket v Fining FN: tickle v Perception_body FN: tickle v Experiencer_obj FN: tickle v Manipulation FN: tickle v Cause_bodily_experience FN: tie the knot v Forming_relationships FN: tie up v Immobilization FN: tie up v Activity_finish FN: tie v Rope_manipulation FN: tie v Knot_creation FN: tie v Inhibit_movement FN: tie v Attaching FN: tie v Make_cognitive_connection FN: tie v Closure FN: tie v Finish_competition FN: tie v Relating_concepts FN: tile v Filling FN: tingle v Perception_body FN: tinkle v Make_noise FN: tinkle v Cause_to_make_noise FN: tinkle v Impact FN: tiptoe v Self_motion FN: titter v Communication_noise FN: titter v Make_noise FN: toast v Apply_heat FN: toast v Absorb_heat FN: toboggan v Operate_vehicle FN: toddle v Self_motion FN: tolerate v Tolerating FN: toll v Make_noise FN: toll v Cause_to_make_noise FN: toot v Cause_to_make_noise FN: toot v Make_noise FN: topple v Motion_directional FN: topple v Change_of_leadership FN: torment v Cause_to_experience FN: torment v Experiencer_obj FN: torture v Cause_harm FN: toss v Body_movement FN: toss v Cause_motion FN: total v Amounting_to FN: total v Render_nonfunctional FN: total v Adding_up FN: tote v Bringing FN: totter v Self_motion FN: touch down v Vehicle_landing FN: touch v Manipulation FN: touch v Impact FN: touch v Spatial_contact FN: tour v Travel FN: tour v Touring FN: tout v Judgment_communication FN: track v Cotheme FN: trade v Exchange FN: trade v Change_tool FN: trail v Cotheme FN: train v Education_teaching FN: traipse v Self_motion FN: trammel v Hindering FN: tramp v Self_motion FN: transfer v Change_tool FN: transfer v Transfer FN: transfer v Cause_motion FN: transfix v Cause_harm FN: transform v Cause_change FN: transform v Undergo_transformation FN: transgress v Compliance FN: transgress v Misdeed FN: transition v Undergo_transformation FN: translate v Categorization FN: translate v Translating FN: translate v Have_as_translation_equivalent FN: translate v Be_translation_equivalent FN: transmogrify v Undergo_transformation FN: transmute v Undergo_transformation FN: transpire v Event FN: transport v Bringing FN: transship v Import_export_scenario FN: transubstantiate v Undergo_transformation FN: traumatize v Experiencer_obj FN: travel v Travel FN: travel v Motion FN: traverse v Path_shape FN: traverse v Traversing FN: tread v Self_motion FN: treat v Cure FN: treat v Topic FN: treat v Giving FN: treat v Processing_materials FN: treat v Communicate_categorization FN: treat v Medical_intervention FN: treat v Treating_and_mistreating FN: trek v Self_motion FN: trick v Manipulate_into_doing FN: trick v Intentional_deception FN: trickle v Fluidic_motion FN: trigger v Triggering FN: trigger v Getting_triggered FN: trigger v Cause_to_start FN: trill v Communication_noise FN: trip v Self_motion FN: triple v Change_position_on_a_scale FN: troop v Self_motion FN: troop v Mass_motion FN: trot v Self_motion FN: trouble v Experiencer_obj FN: trounce v Beat_opponent FN: truck v Bringing FN: trudge v Self_motion FN: trumpet v Communication_noise FN: trumpet v Make_noise FN: trumpet v Cause_to_make_noise FN: trundle v Self_motion FN: trundle v Bringing FN: truss v Attaching FN: trust v Certainty FN: trust v Trust FN: try out v Trying_out FN: try v Attempt FN: try v Try_defendant FN: try v Attempt_means FN: try v Tasting FN: try v Trying_out FN: tuck v Placing FN: tuck v Ingestion FN: tug v Manipulation FN: tug v Cause_motion FN: tumble v Change_position_on_a_scale FN: turn down v Respond_to_proposal FN: turn in v Surrendering FN: turn in v Submitting_documents FN: turn off v Change_operational_state FN: turn on v Change_operational_state FN: turn out v Turning_out FN: turn v Cause_to_move_in_place FN: turn v Cause_change FN: turn v Contingency FN: turn v Undergo_change FN: turn v Moving_in_place FN: turn v Change_direction FN: turn v Becoming FN: tutor v Education_teaching FN: tweak v Manipulation FN: tweak v Adjusting FN: tweet v Make_noise FN: twiddle v Body_movement FN: twinkle v Location_of_light FN: twinkle v Light_movement FN: twirl v Cause_to_move_in_place FN: twirl v Moving_in_place FN: twist v Experience_bodily_harm FN: twist v Path_shape FN: twist v Body_movement FN: twist v Manipulate_into_shape FN: twist v Go_into_shape FN: twist v Cause_harm FN: twitch v Body_movement FN: twitter v Communication_noise FN: twitter v Make_noise FN: type in v Text_creation FN: type out v Text_creation FN: type up v Text_creation FN: type v Text_creation FN: typecast v Categorization FN: ululate v Make_noise FN: unbuckle v Closure FN: unchain v Detaching FN: uncork v Closure FN: undercut v Subversion FN: undergo v Undergoing FN: underline v Convey_importance FN: undermine v Subversion FN: underscore v Convey_importance FN: understand v Awareness FN: understand v Categorization FN: understand v Grasp FN: undertake v Commitment FN: undertake v Attempt FN: undo v Detaching FN: undulate v Path_shape FN: undulate v Motion FN: unfasten v Closure FN: unfasten v Detaching FN: unfreeze v Cause_change_of_phase FN: unfreeze v Change_of_phase FN: unhinge v Becoming_detached FN: unhinge v Detaching FN: unhitch v Detaching FN: unhook v Detaching FN: unhook v Becoming_detached FN: unify v Cause_to_amalgamate FN: unify v Amalgamation FN: unite v Cause_to_amalgamate FN: unite v Amalgamation FN: unload v Emptying FN: unload v Removing FN: unmake v Destroying FN: unmoor v Detaching FN: unnerve v Experiencer_obj FN: unscrew v Closure FN: unsettle v Experiencer_obj FN: untie v Attaching FN: untie v Detaching FN: unzip v Closure FN: upbraid v Judgment_direct_address FN: upend v Beat_opponent FN: upset v Experiencer_obj FN: upset v Preventing FN: urge v Request FN: urge v Attempt_suasion FN: urinate v Excreting FN: use up v Expend_resource FN: use v Ingest_substance FN: use v Using FN: use v Using_resource FN: use v Treating_and_mistreating FN: usher in v Sign FN: usher v Cotheme FN: utilise v Using FN: utter v Text_creation FN: vacate v Quitting_a_place FN: vacillate v Waver_between_options FN: value v Judgment FN: value v Assessing FN: vamoose v Departing FN: vamoose v Quitting_a_place FN: vandalise v Damaging FN: vanish v Departing FN: vanish v Ceasing_to_be FN: vaporize v Change_of_phase FN: vaporize v Destroying FN: varnish v Filling FN: vary v Similarity FN: vary v Cause_change FN: vaticinate v Predicting FN: vault v Self_motion FN: vaunt v Bragging FN: veer v Path_shape FN: veer v Undergo_change FN: veer v Change_direction FN: veil v Eclipse FN: vend v Commerce_sell FN: vent v Expressing_publicly FN: venture v Daring FN: venture v Self_motion FN: venture v Statement FN: verify v Evidence FN: verify v Verification FN: vest v Change_of_leadership FN: vex v Experiencer_obj FN: vibrate v Cause_to_move_in_place FN: vibrate v Moving_in_place FN: view v Perception_active FN: view v Categorization FN: violate v Compliance FN: visit v Arriving FN: visit v Visiting FN: voice v Expressing_publicly FN: void v Excreting FN: void v Emitting FN: void v Emptying FN: volunteer v Commitment FN: volunteer v Giving FN: vomit v Excreting FN: vow v Commitment FN: voyage v Travel FN: waddle v Self_motion FN: wade v Self_motion FN: waffle v Waver_between_options FN: wag v Body_movement FN: wager v Run_risk FN: wager v Wagering FN: waggle v Body_movement FN: wail v Communication_noise FN: wail v Make_noise FN: wait v Waiting FN: wait v Holding_off_on FN: wait v Expectation FN: wake up v Cause_to_wake FN: wake up v Waking_up FN: wake v Cause_to_wake FN: wake v Waking_up FN: walk v Self_motion FN: walk v Cotheme FN: wallpaper v Filling FN: waltz v Self_motion FN: wander v Self_motion FN: want v Possession FN: want v Desiring FN: war v Hostile_encounter FN: warble v Communication_noise FN: warehouse v Placing FN: warehouse v Storing FN: warm up v Cause_temperature_change FN: warm v Cause_temperature_change FN: warm v Change_of_temperature FN: warn v Warning FN: warp v Reshaping FN: warrant v Deserving FN: wash v 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whinge v Complaining FN: whinny v Make_noise FN: whip up v Cooking_creation FN: whip v Cause_harm FN: whir v Motion_noise FN: whisk v Self_motion FN: whisper v Communication_manner FN: whisper v Make_noise FN: whistle v Make_noise FN: whoop v Communication_noise FN: widen v Cause_expansion FN: widow v Personal_relationship FN: wiggle v Body_movement FN: wiggle v Cause_to_move_in_place FN: will v Desiring FN: will v Giving FN: win v Win_prize FN: win v Finish_competition FN: win v Getting FN: win v Finish_game FN: wind v Path_shape FN: wind v Motion FN: wind v Manipulate_into_shape FN: wink v Body_movement FN: wire v Communication_means FN: wire v Attaching FN: wire v Sending FN: wish v Desiring FN: withdraw v Removing FN: withdraw v Withdraw_from_participation FN: witness v Perception_experience FN: wonder v Cogitation FN: woo v Forming_relationships FN: word v Encoding FN: work out v Coming_to_believe FN: work out v Exercising FN: work through v Resolve_problem FN: work together v Collaboration FN: work v Being_employed FN: work v Work FN: work v Being_operational FN: work v Usefulness FN: work v Working_a_post FN: worry v Emotion_active FN: worry v Experiencer_obj FN: would v Likelihood FN: wound v Cause_harm FN: wound v Experiencer_obj FN: wow v Experiencer_obj FN: wrangle v Quarreling FN: wrap up v Activity_finish FN: wrap v Filling FN: wrap v Placing FN: wreak v Causation FN: wreathe v Distributed_position FN: wriggle v Self_motion FN: wriggle v Body_movement FN: wring v Manipulation FN: wrinkle v Body_movement FN: write down v Text_creation FN: write in v Text_creation FN: write in v Contacting FN: write out v Text_creation FN: write up v Text_creation FN: write v Statement FN: write v Text_creation FN: write v Contacting FN: write v Spelling_and_pronouncing FN: writhe v Body_movement FN: yak v Chatting FN: yammer v Make_noise FN: yank v Manipulation FN: yank v Cause_motion FN: yap v Make_noise FN: yawn v Body_movement FN: yearn v Desiring FN: yell v Communication_noise FN: yelp v Communication_noise FN: yelp v Make_noise FN: yen v Desiring FN: yield v Giving_in FN: yield v Surrendering_possession FN: yield v Creating FN: yodel v Make_noise FN: yoke v Attaching FN: yoke v Filling FN: yowl v Make_noise FN: zigzag v Path_shape FN: zigzag v Motion FN: zing v Motion_noise FN: zip v Closure FN: zonk out v Fall_asleep ℹ
like: v