Beginner Level Intermediate Level Advanced Level

Specific Notions




BNC6000 : abandon [ Rank: 2107 ] v 👪
BNC6000 : abolish [ Rank: 3862 ] v 👪
BNC6000 : absorb [ Rank: 2907 ] v 👪
BNC6000 : abuse [ Rank: 4570 ] v 👪
BNC6000 : accelerate [ Rank: 5188 ] v 👪
BNC6000 : accept [ Rank: 507 ] v 👪
BNC6000 : access [ Rank: 4516 ] v 👪
BNC6000 : accommodate [ Rank: 3418 ] v 👪
BNC6000 : accompany [ Rank: 1892 ] v 👪
BNC6000 : accomplish [ Rank: 5648 ] v 👪
BNC6000 : accord [ Rank: 5613 ] v 👪
BNC6000 : account [ Rank: 1562 ] v 👪
BNC6000 : accumulate [ Rank: 5279 ] v 👪
BNC6000 : accuse [ Rank: 2190 ] v 👪
BNC6000 : achieve [ Rank: 611 ] v 👪
BNC6000 : acknowledge [ Rank: 2139 ] v 👪
BNC6000 : acquire [ Rank: 1512 ] v 👪
BNC6000 : act [ Rank: 654 ] v 👪
BNC6000 : activate [ Rank: 4708 ] v 👪
BNC6000 : adapt [ Rank: 2906 ] v 👪
BNC6000 : add [ Rank: 363 ] v 👪
BNC6000 : address [ Rank: 1625 ] v 👪
BNC6000 : adjust [ Rank: 2898 ] v 👪
BNC6000 : administer [ Rank: 3769 ] v 👪
BNC6000 : admire [ Rank: 3312 ] v 👪
BNC6000 : admit [ Rank: 925 ] v 👪
BNC6000 : adopt [ Rank: 1186 ] v 👪
BNC6000 : advance [ Rank: 2683 ] v 👪
BNC6000 : advertise [ Rank: 3386 ] v 👪
BNC6000 : advise [ Rank: 1839 ] v 👪
BNC6000 : advocate [ Rank: 4029 ] v 👪
BNC6000 : affect [ Rank: 789 ] v 👪
BNC6000 : afford [ Rank: 1769 ] v 👪
BNC6000 : age [ Rank: 4142 ] v 👪
BNC6000 : agree [ Rank: 428 ] v 👪
BNC6000 : aid [ Rank: 3398 ] v 👪
BNC6000 : aim [ Rank: 1281 ] v 👪
BNC6000 : alarm [ Rank: 4914 ] v 👪
BNC6000 : alert [ Rank: 5170 ] v 👪
BNC6000 : allege [ Rank: 3731 ] v 👪
BNC6000 : allocate [ Rank: 3060 ] v 👪
BNC6000 : allow [ Rank: 279 ] v 👪
BNC6000 : alter [ Rank: 2183 ] v 👪
BNC6000 : amend [ Rank: 4525 ] v 👪
BNC6000 : amount [ Rank: 2358 ] v 👪
BNC6000 : amuse [ Rank: 5255 ] v 👪
BNC6000 : analyse [ Rank: 2166 ] v 👪
BNC6000 : anger [ Rank: 5902 ] v 👪
BNC6000 : announce [ Rank: 815 ] v 👪
BNC6000 : annoy [ Rank: 5186 ] v 👪
BNC6000 : answer [ Rank: 989 ] v 👪
BNC6000 : anticipate [ Rank: 3184 ] v 👪
BNC6000 : apologise [ Rank: 5353 ] v 👪
BNC6000 : appeal [ Rank: 1930 ] v 👪
BNC6000 : appear [ Rank: 319 ] v 👪
BNC6000 : apply [ Rank: 547 ] v 👪
BNC6000 : appoint [ Rank: 1500 ] v 👪
BNC6000 : appreciate [ Rank: 2082 ] v 👪
BNC6000 : approach [ Rank: 1310 ] v 👪
BNC6000 : approve [ Rank: 1780 ] v 👪
BNC6000 : argue [ Rank: 728 ] v 👪
BNC6000 : arise [ Rank: 1139 ] v 👪
BNC6000 : arm [ Rank: 4214 ] v 👪
BNC6000 : arouse [ Rank: 4675 ] v 👪
BNC6000 : arrange [ Rank: 1379 ] v 👪
BNC6000 : arrest [ Rank: 2185 ] v 👪
BNC6000 : arrive [ Rank: 735 ] v 👪
BNC6000 : articulate [ Rank: 6218 ] v 👪
BNC6000 : ascertain [ Rank: 6124 ] v 👪
BNC6000 : ask [ Rank: 154 ] v 👪
BNC6000 : assault [ Rank: 5814 ] v 👪
BNC6000 : assemble [ Rank: 4057 ] v 👪
BNC6000 : assert [ Rank: 3477 ] v 👪
BNC6000 : assess [ Rank: 1570 ] v 👪
BNC6000 : assign [ Rank: 3802 ] v 👪
BNC6000 : assist [ Rank: 2202 ] v 👪
BNC6000 : associate [ Rank: 1156 ] v 👪
BNC6000 : assume [ Rank: 912 ] v 👪
BNC6000 : assure [ Rank: 2625 ] v 👪
BNC6000 : attach [ Rank: 1915 ] v 👪
BNC6000 : attack [ Rank: 1464 ] v 👪
BNC6000 : attain [ Rank: 5016 ] v 👪
BNC6000 : attempt [ Rank: 1022 ] v 👪
BNC6000 : attend [ Rank: 1148 ] v 👪
BNC6000 : attract [ Rank: 1498 ] v 👪
BNC6000 : attribute [ Rank: 3187 ] v 👪
BNC6000 : authorise [ Rank: 5647 ] v 👪
BNC6000 : avoid [ Rank: 866 ] v 👪
BNC6000 : await [ Rank: 3536 ] v 👪
BNC6000 : awake [ Rank: 6193 ] v 👪
BNC6000 : award [ Rank: 1458 ] v 👪
BNC6000 : back [ Rank: 2048 ] v 👪
BNC6000 : bake [ Rank: 5773 ] v 👪
BNC6000 : balance [ Rank: 3132 ] v 👪
BNC6000 : ban [ Rank: 2791 ] v 👪
BNC6000 : bang [ Rank: 4976 ] v 👪
BNC6000 : bar [ Rank: 4947 ] v 👪
BNC6000 : bargain [ Rank: 5898 ] v 👪
BNC6000 : base [ Rank: 556 ] v 👪
BNC6000 : battle [ Rank: 5583 ] v 👪
BNC6000 : be [ Rank: 2 ] v 👪
BNC6000 : bear [ Rank: 592 ] v 👪
BNC6000 : beat [ Rank: 1231 ] v 👪
BNC6000 : become [ Rank: 130 ] v 👪
BNC6000 : beg [ Rank: 3642 ] v 👪
BNC6000 : begin [ Rank: 214 ] v 👪
BNC6000 : behave [ Rank: 2650 ] v 👪
BNC6000 : believe [ Rank: 273 ] v 👪
BNC6000 : belong [ Rank: 1664 ] v 👪
BNC6000 : bend [ Rank: 2454 ] v 👪
BNC6000 : benefit [ Rank: 2101 ] v 👪
BNC6000 : bet [ Rank: 3209 ] v 👪
BNC6000 : betray [ Rank: 4670 ] v 👪
BNC6000 : bid [ Rank: 3843 ] v 👪
BNC6000 : bind [ Rank: 1472 ] v 👪
BNC6000 : bite [ Rank: 2765 ] v 👪
BNC6000 : blame [ Rank: 2108 ] v 👪
BNC6000 : blast [ Rank: 6009 ] v 👪
BNC6000 : bleed [ Rank: 5889 ] v 👪
BNC6000 : bless [ Rank: 4891 ] v 👪
BNC6000 : blink [ Rank: 5888 ] v 👪
BNC6000 : block [ Rank: 2904 ] v 👪
BNC6000 : blow [ Rank: 1856 ] v 👪
BNC6000 : board [ Rank: 6086 ] v 👪
BNC6000 : boast [ Rank: 5026 ] v 👪
BNC6000 : boil [ Rank: 5101 ] v 👪
BNC6000 : bomb [ Rank: 4960 ] v 👪
BNC6000 : book [ Rank: 3623 ] v 👪
BNC6000 : boost [ Rank: 3873 ] v 👪
BNC6000 : borrow [ Rank: 2499 ] v 👪
BNC6000 : bother [ Rank: 2188 ] v 👪
BNC6000 : bounce [ Rank: 5608 ] v 👪
BNC6000 : bow [ Rank: 4578 ] v 👪
BNC6000 : bowl [ Rank: 5466 ] v 👪
BNC6000 : break [ Rank: 532 ] v 👪
BNC6000 : breathe [ Rank: 2492 ] v 👪
BNC6000 : breed [ Rank: 3513 ] v 👪
BNC6000 : bring [ Rank: 211 ] v 👪
BNC6000 : broadcast [ Rank: 5185 ] v 👪
BNC6000 : brush [ Rank: 3369 ] v 👪
BNC6000 : build [ Rank: 418 ] v 👪
BNC6000 : bump [ Rank: 6239 ] v 👪
BNC6000 : burn [ Rank: 1829 ] v 👪
BNC6000 : burst [ Rank: 3030 ] v 👪
BNC6000 : bury [ Rank: 2713 ] v 👪
BNC6000 : buy [ Rank: 394 ] v 👪
BNC6000 : calculate [ Rank: 2246 ] v 👪
BNC6000 : call [ Rank: 175 ] v 👪
BNC6000 : calm [ Rank: 4723 ] v 👪
BNC6000 : campaign [ Rank: 4492 ] v 👪
BNC6000 : can [ Rank: 5760 ] v 👪
BNC6000 : cancel [ Rank: 3284 ] v 👪
BNC6000 : capture [ Rank: 2771 ] v 👪
BNC6000 : car [ Rank: 2588 ] v 👪
BNC6000 : care [ Rank: 1519 ] v 👪
BNC6000 : carry [ Rank: 302 ] v 👪
BNC6000 : carve [ Rank: 4781 ] v 👪
BNC6000 : cast [ Rank: 2258 ] v 👪
BNC6000 : catch [ Rank: 701 ] v 👪
BNC6000 : cater [ Rank: 3712 ] v 👪
BNC6000 : cause [ Rank: 512 ] v 👪
BNC6000 : cease [ Rank: 2806 ] v 👪
BNC6000 : celebrate [ Rank: 2440 ] v 👪
BNC6000 : centre [ Rank: 4165 ] v 👪
BNC6000 : chair [ Rank: 5278 ] v 👪
BNC6000 : challenge [ Rank: 2062 ] v 👪
BNC6000 : change [ Rank: 351 ] v 👪
BNC6000 : characterise [ Rank: 4541 ] v 👪
BNC6000 : characterize [ Rank: 4772 ] v 👪
BNC6000 : charge [ Rank: 1345 ] v 👪
BNC6000 : chase [ Rank: 3528 ] v 👪
BNC6000 : chat [ Rank: 4694 ] v 👪
BNC6000 : check [ Rank: 1057 ] v 👪
BNC6000 : cheer [ Rank: 4905 ] v 👪
BNC6000 : chew [ Rank: 5837 ] v 👪
BNC6000 : choke [ Rank: 6028 ] v 👪
BNC6000 : choose [ Rank: 608 ] v 👪
BNC6000 : chop [ Rank: 4957 ] v 👪
BNC6000 : circulate [ Rank: 4689 ] v 👪
BNC6000 : cite [ Rank: 3224 ] v 👪
BNC6000 : claim [ Rank: 554 ] v 👪
BNC6000 : clarify [ Rank: 4532 ] v 👪
BNC6000 : classify [ Rank: 4169 ] v 👪
BNC6000 : clean [ Rank: 2109 ] v 👪
BNC6000 : clear [ Rank: 1213 ] v 👪
BNC6000 : climb [ Rank: 1767 ] v 👪
BNC6000 : cling [ Rank: 3853 ] v 👪
BNC6000 : close [ Rank: 664 ] v 👪
BNC6000 : clutch [ Rank: 4850 ] v 👪
BNC6000 : co-operate [ Rank: 5867 ] v 👪
BNC6000 : coach [ Rank: 4831 ] v 👪
BNC6000 : code [ Rank: 4582 ] v 👪
BNC6000 : coincide [ Rank: 4329 ] v 👪
BNC6000 : collapse [ Rank: 3008 ] v 👪
BNC6000 : collect [ Rank: 1298 ] v 👪
BNC6000 : colour [ Rank: 3901 ] v 👪
BNC6000 : combat [ Rank: 5768 ] v 👪
BNC6000 : combine [ Rank: 1638 ] v 👪
BNC6000 : come [ Rank: 66 ] v 👪
BNC6000 : comfort [ Rank: 5052 ] v 👪
BNC6000 : command [ Rank: 3571 ] v 👪
BNC6000 : commence [ Rank: 4362 ] v 👪
BNC6000 : comment [ Rank: 1837 ] v 👪
BNC6000 : commission [ Rank: 3426 ] v 👪
BNC6000 : commit [ Rank: 1426 ] v 👪
BNC6000 : communicate [ Rank: 2933 ] v 👪
BNC6000 : compare [ Rank: 811 ] v 👪
BNC6000 : compel [ Rank: 4811 ] v 👪
BNC6000 : compensate [ Rank: 4603 ] v 👪
BNC6000 : compete [ Rank: 2449 ] v 👪
BNC6000 : compile [ Rank: 4674 ] v 👪
BNC6000 : complain [ Rank: 2150 ] v 👪
BNC6000 : complement [ Rank: 6018 ] v 👪
BNC6000 : complete [ Rank: 1036 ] v 👪
BNC6000 : complicate [ Rank: 4100 ] v 👪
BNC6000 : comply [ Rank: 3417 ] v 👪
BNC6000 : compose [ Rank: 3548 ] v 👪
BNC6000 : compound [ Rank: 5653 ] v 👪
BNC6000 : comprise [ Rank: 2544 ] v 👪
BNC6000 : compromise [ Rank: 5871 ] v 👪
BNC6000 : compute [ Rank: 6044 ] v 👪
BNC6000 : conceal [ Rank: 3920 ] v 👪
BNC6000 : concede [ Rank: 3829 ] v 👪
BNC6000 : conceive [ Rank: 3931 ] v 👪
BNC6000 : concentrate [ Rank: 1355 ] v 👪
BNC6000 : concern [ Rank: 1495 ] v 👪
BNC6000 : conclude [ Rank: 1764 ] v 👪
BNC6000 : condemn [ Rank: 3201 ] v 👪
BNC6000 : conduct [ Rank: 1835 ] v 👪
BNC6000 : confer [ Rank: 5021 ] v 👪
BNC6000 : confess [ Rank: 4141 ] v 👪
BNC6000 : confine [ Rank: 2892 ] v 👪
BNC6000 : confirm [ Rank: 1193 ] v 👪
BNC6000 : conflict [ Rank: 5767 ] v 👪
BNC6000 : conform [ Rank: 5128 ] v 👪
BNC6000 : confront [ Rank: 3166 ] v 👪
BNC6000 : confuse [ Rank: 2801 ] v 👪
BNC6000 : congratulate [ Rank: 5883 ] v 👪
BNC6000 : connect [ Rank: 2000 ] v 👪
BNC6000 : consider [ Rank: 349 ] v 👪
BNC6000 : consist [ Rank: 1655 ] v 👪
BNC6000 : consolidate [ Rank: 5916 ] v 👪
BNC6000 : constitute [ Rank: 2253 ] v 👪
BNC6000 : constrain [ Rank: 5875 ] v 👪
BNC6000 : construct [ Rank: 2225 ] v 👪
BNC6000 : consult [ Rank: 2796 ] v 👪
BNC6000 : consume [ Rank: 4841 ] v 👪
BNC6000 : contact [ Rank: 1636 ] v 👪
BNC6000 : contain [ Rank: 585 ] v 👪
BNC6000 : contemplate [ Rank: 4127 ] v 👪
BNC6000 : contend [ Rank: 5878 ] v 👪
BNC6000 : contest [ Rank: 6223 ] v 👪
BNC6000 : continue [ Rank: 320 ] v 👪
BNC6000 : contract [ Rank: 3800 ] v 👪
BNC6000 : contrast [ Rank: 4589 ] v 👪
BNC6000 : contribute [ Rank: 1553 ] v 👪
BNC6000 : control [ Rank: 766 ] v 👪
BNC6000 : convert [ Rank: 2337 ] v 👪
BNC6000 : convey [ Rank: 3141 ] v 👪
BNC6000 : convict [ Rank: 4785 ] v 👪
BNC6000 : convince [ Rank: 2174 ] v 👪
BNC6000 : cook [ Rank: 2353 ] v 👪
BNC6000 : cool [ Rank: 4682 ] v 👪
BNC6000 : coordinate [ Rank: 3703 ] v 👪
BNC6000 : cop [ Rank: 4975 ] v 👪
BNC6000 : cope [ Rank: 2252 ] v 👪
BNC6000 : copy [ Rank: 3533 ] v 👪
BNC6000 : correct [ Rank: 3414 ] v 👪
BNC6000 : correspond [ Rank: 3223 ] v 👪
BNC6000 : cost [ Rank: 987 ] v 👪
BNC6000 : cough [ Rank: 5988 ] v 👪
BNC6000 : count [ Rank: 1923 ] v 👪
BNC6000 : counter [ Rank: 5229 ] v 👪
BNC6000 : couple [ Rank: 3980 ] v 👪
BNC6000 : cover [ Rank: 546 ] v 👪
BNC6000 : crack [ Rank: 3911 ] v 👪
BNC6000 : crash [ Rank: 3162 ] v 👪
BNC6000 : crawl [ Rank: 5225 ] v 👪
BNC6000 : create [ Rank: 482 ] v 👪
BNC6000 : credit [ Rank: 5421 ] v 👪
BNC6000 : creep [ Rank: 4046 ] v 👪
BNC6000 : criticise [ Rank: 3485 ] v 👪
BNC6000 : criticize [ Rank: 3967 ] v 👪
BNC6000 : crop [ Rank: 6115 ] v 👪
BNC6000 : cross [ Rank: 1343 ] v 👪
BNC6000 : crouch [ Rank: 6130 ] v 👪
BNC6000 : crowd [ Rank: 5293 ] v 👪
BNC6000 : crush [ Rank: 4717 ] v 👪
BNC6000 : cry [ Rank: 1486 ] v 👪
BNC6000 : cultivate [ Rank: 6192 ] v 👪
BNC6000 : curl [ Rank: 4969 ] v 👪
BNC6000 : curve [ Rank: 5047 ] v 👪
BNC6000 : cut [ Rank: 563 ] v 👪
BNC6000 : damage [ Rank: 1953 ] v 👪
BNC6000 : damn [ Rank: 5740 ] v 👪
BNC6000 : dance [ Rank: 2394 ] v 👪
BNC6000 : dare [ Rank: 2802 ] v 👪
BNC6000 : dash [ Rank: 5590 ] v 👪
BNC6000 : date [ Rank: 1506 ] v 👪
BNC6000 : deal [ Rank: 619 ] v 👪
BNC6000 : debate [ Rank: 3585 ] v 👪
BNC6000 : decide [ Rank: 406 ] v 👪
BNC6000 : declare [ Rank: 1583 ] v 👪
BNC6000 : decline [ Rank: 2451 ] v 👪
BNC6000 : decorate [ Rank: 3994 ] v 👪
BNC6000 : decrease [ Rank: 4250 ] v 👪
BNC6000 : dedicate [ Rank: 4474 ] v 👪
BNC6000 : deem [ Rank: 4656 ] v 👪
BNC6000 : defeat [ Rank: 2909 ] v 👪
BNC6000 : defend [ Rank: 2182 ] v 👪
BNC6000 : define [ Rank: 1097 ] v 👪
BNC6000 : defy [ Rank: 6263 ] v 👪
BNC6000 : delay [ Rank: 2880 ] v 👪
BNC6000 : delete [ Rank: 5852 ] v 👪
BNC6000 : delight [ Rank: 4429 ] v 👪
BNC6000 : deliver [ Rank: 1539 ] v 👪
BNC6000 : demand [ Rank: 1241 ] v 👪
BNC6000 : demolish [ Rank: 5695 ] v 👪
BNC6000 : demonstrate [ Rank: 1507 ] v 👪
BNC6000 : denounce [ Rank: 6159 ] v 👪
BNC6000 : deny [ Rank: 1325 ] v 👪
BNC6000 : depart [ Rank: 4838 ] v 👪
BNC6000 : depend [ Rank: 992 ] v 👪
BNC6000 : depict [ Rank: 4438 ] v 👪
BNC6000 : deploy [ Rank: 5798 ] v 👪
BNC6000 : deposit [ Rank: 4198 ] v 👪
BNC6000 : deprive [ Rank: 4546 ] v 👪
BNC6000 : derive [ Rank: 1836 ] v 👪
BNC6000 : descend [ Rank: 3756 ] v 👪
BNC6000 : describe [ Rank: 427 ] v 👪
BNC6000 : desert [ Rank: 5168 ] v 👪
BNC6000 : deserve [ Rank: 2630 ] v 👪
BNC6000 : design [ Rank: 862 ] v 👪
BNC6000 : designate [ Rank: 5051 ] v 👪
BNC6000 : desire [ Rank: 4917 ] v 👪
BNC6000 : destroy [ Rank: 1589 ] v 👪
BNC6000 : detain [ Rank: 6063 ] v 👪
BNC6000 : detect [ Rank: 2551 ] v 👪
BNC6000 : deter [ Rank: 6016 ] v 👪
BNC6000 : deteriorate [ Rank: 5950 ] v 👪
BNC6000 : determine [ Rank: 877 ] v 👪
BNC6000 : develop [ Rank: 411 ] v 👪
BNC6000 : devise [ Rank: 3367 ] v 👪
BNC6000 : devote [ Rank: 3200 ] v 👪
BNC6000 : diagnose [ Rank: 5803 ] v 👪
BNC6000 : dictate [ Rank: 4941 ] v 👪
BNC6000 : die [ Rank: 464 ] v 👪
BNC6000 : differ [ Rank: 2571 ] v 👪
BNC6000 : differentiate [ Rank: 5327 ] v 👪
BNC6000 : dig [ Rank: 2842 ] v 👪
BNC6000 : diminish [ Rank: 4433 ] v 👪
BNC6000 : dine [ Rank: 6068 ] v 👪
BNC6000 : dip [ Rank: 5009 ] v 👪
BNC6000 : direct [ Rank: 1763 ] v 👪
BNC6000 : disagree [ Rank: 4734 ] v 👪
BNC6000 : disappear [ Rank: 1703 ] v 👪
BNC6000 : disappoint [ Rank: 3121 ] v 👪
BNC6000 : discard [ Rank: 6067 ] v 👪
BNC6000 : discharge [ Rank: 4364 ] v 👪
BNC6000 : discipline [ Rank: 4311 ] v 👪
BNC6000 : disclose [ Rank: 3921 ] v 👪
BNC6000 : discount [ Rank: 6008 ] v 👪
BNC6000 : discourage [ Rank: 5200 ] v 👪
BNC6000 : discover [ Rank: 974 ] v 👪
BNC6000 : discuss [ Rank: 690 ] v 👪
BNC6000 : disguise [ Rank: 5694 ] v 👪
BNC6000 : dislike [ Rank: 4967 ] v 👪
BNC6000 : dismiss [ Rank: 2148 ] v 👪
BNC6000 : disperse [ Rank: 6075 ] v 👪
BNC6000 : display [ Rank: 1726 ] v 👪
BNC6000 : dispose [ Rank: 4264 ] v 👪
BNC6000 : dispute [ Rank: 5493 ] v 👪
BNC6000 : disrupt [ Rank: 5909 ] v 👪
BNC6000 : dissolve [ Rank: 4336 ] v 👪
BNC6000 : distinguish [ Rank: 2197 ] v 👪
BNC6000 : distort [ Rank: 5634 ] v 👪
BNC6000 : distract [ Rank: 6199 ] v 👪
BNC6000 : distribute [ Rank: 2787 ] v 👪
BNC6000 : disturb [ Rank: 2959 ] v 👪
BNC6000 : dive [ Rank: 4916 ] v 👪
BNC6000 : divert [ Rank: 5187 ] v 👪
BNC6000 : divide [ Rank: 1582 ] v 👪
BNC6000 : divorce [ Rank: 5161 ] v 👪
BNC6000 : do [ Rank: 18 ] v 👪
BNC6000 : document [ Rank: 5235 ] v 👪
BNC6000 : dominate [ Rank: 2129 ] v 👪
BNC6000 : donate [ Rank: 5689 ] v 👪
BNC6000 : double [ Rank: 3104 ] v 👪
BNC6000 : doubt [ Rank: 2965 ] v 👪
BNC6000 : draft [ Rank: 4387 ] v 👪
BNC6000 : drag [ Rank: 2582 ] v 👪
BNC6000 : drain [ Rank: 3987 ] v 👪
BNC6000 : draw [ Rank: 472 ] v 👪
BNC6000 : dream [ Rank: 2881 ] v 👪
BNC6000 : dress [ Rank: 1660 ] v 👪
BNC6000 : drift [ Rank: 3476 ] v 👪
BNC6000 : drill [ Rank: 5386 ] v 👪
BNC6000 : drink [ Rank: 1129 ] v 👪
BNC6000 : drive [ Rank: 618 ] v 👪
BNC6000 : drop [ Rank: 957 ] v 👪
BNC6000 : drown [ Rank: 4440 ] v 👪
BNC6000 : drug [ Rank: 4790 ] v 👪
BNC6000 : dry [ Rank: 2611 ] v 👪
BNC6000 : dump [ Rank: 4154 ] v 👪
BNC6000 : earn [ Rank: 1894 ] v 👪
BNC6000 : ease [ Rank: 3137 ] v 👪
BNC6000 : eat [ Rank: 662 ] v 👪
BNC6000 : echo [ Rank: 3563 ] v 👪
BNC6000 : edit [ Rank: 3905 ] v 👪
BNC6000 : educate [ Rank: 3586 ] v 👪
BNC6000 : effect [ Rank: 4368 ] v 👪
BNC6000 : elect [ Rank: 2071 ] v 👪
BNC6000 : eliminate [ Rank: 3268 ] v 👪
BNC6000 : embark [ Rank: 4636 ] v 👪
BNC6000 : embody [ Rank: 4968 ] v 👪
BNC6000 : embrace [ Rank: 4084 ] v 👪
BNC6000 : emerge [ Rank: 1271 ] v 👪
BNC6000 : emphasise [ Rank: 2748 ] v 👪
BNC6000 : emphasize [ Rank: 3506 ] v 👪
BNC6000 : employ [ Rank: 1244 ] v 👪
BNC6000 : empty [ Rank: 5213 ] v 👪
BNC6000 : enable [ Rank: 1023 ] v 👪
BNC6000 : enclose [ Rank: 5156 ] v 👪
BNC6000 : encompass [ Rank: 6215 ] v 👪
BNC6000 : encounter [ Rank: 2908 ] v 👪
BNC6000 : encourage [ Rank: 948 ] v 👪
BNC6000 : end [ Rank: 647 ] v 👪
BNC6000 : endorse [ Rank: 4159 ] v 👪
BNC6000 : endure [ Rank: 5059 ] v 👪
BNC6000 : enforce [ Rank: 3484 ] v 👪
BNC6000 : engage [ Rank: 2102 ] v 👪
BNC6000 : enhance [ Rank: 2666 ] v 👪
BNC6000 : enjoy [ Rank: 709 ] v 👪
BNC6000 : enquire [ Rank: 4415 ] v 👪
BNC6000 : ensure [ Rank: 736 ] v 👪
BNC6000 : entail [ Rank: 5112 ] v 👪
BNC6000 : enter [ Rank: 733 ] v 👪
BNC6000 : entertain [ Rank: 3852 ] v 👪
BNC6000 : entitle [ Rank: 1812 ] v 👪
BNC6000 : envisage [ Rank: 3823 ] v 👪
BNC6000 : equal [ Rank: 5759 ] v 👪
BNC6000 : equip [ Rank: 3791 ] v 👪
BNC6000 : erect [ Rank: 4461 ] v 👪
BNC6000 : escape [ Rank: 1752 ] v 👪
BNC6000 : establish [ Rank: 596 ] v 👪
BNC6000 : estimate [ Rank: 1834 ] v 👪
BNC6000 : evaluate [ Rank: 3254 ] v 👪
BNC6000 : evoke [ Rank: 5702 ] v 👪
BNC6000 : evolve [ Rank: 3542 ] v 👪
BNC6000 : exaggerate [ Rank: 5638 ] v 👪
BNC6000 : examine [ Rank: 1114 ] v 👪
BNC6000 : exceed [ Rank: 2812 ] v 👪
BNC6000 : exchange [ Rank: 3584 ] v 👪
BNC6000 : excite [ Rank: 4456 ] v 👪
BNC6000 : exclaim [ Rank: 5283 ] v 👪
BNC6000 : exclude [ Rank: 2077 ] v 👪
BNC6000 : excuse [ Rank: 3759 ] v 👪
BNC6000 : execute [ Rank: 3739 ] v 👪
BNC6000 : exercise [ Rank: 1849 ] v 👪
BNC6000 : exert [ Rank: 5063 ] v 👪
BNC6000 : exhaust [ Rank: 4395 ] v 👪
BNC6000 : exhibit [ Rank: 3837 ] v 👪
BNC6000 : exist [ Rank: 880 ] v 👪
BNC6000 : expand [ Rank: 2045 ] v 👪
BNC6000 : expect [ Rank: 365 ] v 👪
BNC6000 : expel [ Rank: 6206 ] v 👪
BNC6000 : experience [ Rank: 1490 ] v 👪
BNC6000 : experiment [ Rank: 5427 ] v 👪
BNC6000 : explain [ Rank: 537 ] v 👪
BNC6000 : explode [ Rank: 4167 ] v 👪
BNC6000 : exploit [ Rank: 2997 ] v 👪
BNC6000 : explore [ Rank: 1979 ] v 👪
BNC6000 : export [ Rank: 3728 ] v 👪
BNC6000 : expose [ Rank: 2535 ] v 👪
BNC6000 : express [ Rank: 875 ] v 👪
BNC6000 : extend [ Rank: 1052 ] v 👪
BNC6000 : extract [ Rank: 3781 ] v 👪
BNC6000 : face [ Rank: 599 ] v 👪
BNC6000 : facilitate [ Rank: 4039 ] v 👪
BNC6000 : fade [ Rank: 3686 ] v 👪
BNC6000 : fail [ Rank: 632 ] v 👪
BNC6000 : fall [ Rank: 387 ] v 👪
BNC6000 : fan [ Rank: 5284 ] v 👪
BNC6000 : fancy [ Rank: 3893 ] v 👪
BNC6000 : fascinate [ Rank: 6170 ] v 👪
BNC6000 : favour [ Rank: 2686 ] v 👪
BNC6000 : fear [ Rank: 1739 ] v 👪
BNC6000 : feature [ Rank: 2405 ] v 👪
BNC6000 : feed [ Rank: 2286 ] v 👪
BNC6000 : feel [ Rank: 148 ] v 👪
BNC6000 : fetch [ Rank: 3855 ] v 👪
BNC6000 : fight [ Rank: 854 ] v 👪
BNC6000 : figure [ Rank: 2527 ] v 👪
BNC6000 : file [ Rank: 2936 ] v 👪
BNC6000 : fill [ Rank: 910 ] v 👪
BNC6000 : film [ Rank: 5426 ] v 👪
BNC6000 : filter [ Rank: 5752 ] v 👪
BNC6000 : finance [ Rank: 2360 ] v 👪
BNC6000 : find [ Rank: 100 ] v 👪
BNC6000 : finish [ Rank: 852 ] v 👪
BNC6000 : fire [ Rank: 2447 ] v 👪
BNC6000 : fish [ Rank: 3575 ] v 👪
BNC6000 : fit [ Rank: 1080 ] v 👪
BNC6000 : fix [ Rank: 1785 ] v 👪
BNC6000 : flash [ Rank: 4292 ] v 👪
BNC6000 : flee [ Rank: 3338 ] v 👪
BNC6000 : flick [ Rank: 5251 ] v 👪
BNC6000 : fling [ Rank: 4545 ] v 👪
BNC6000 : float [ Rank: 3407 ] v 👪
BNC6000 : flood [ Rank: 4237 ] v 👪
BNC6000 : flourish [ Rank: 5312 ] v 👪
BNC6000 : flow [ Rank: 2659 ] v 👪
BNC6000 : flush [ Rank: 5310 ] v 👪
BNC6000 : fly [ Rank: 962 ] v 👪
BNC6000 : focus [ Rank: 1848 ] v 👪
BNC6000 : fold [ Rank: 3761 ] v 👪
BNC6000 : follow [ Rank: 203 ] v 👪
BNC6000 : fool [ Rank: 6062 ] v 👪
BNC6000 : forbid [ Rank: 4651 ] v 👪
BNC6000 : force [ Rank: 809 ] v 👪
BNC6000 : forecast [ Rank: 4992 ] v 👪
BNC6000 : forge [ Rank: 6294 ] v 👪
BNC6000 : forget [ Rank: 828 ] v 👪
BNC6000 : forgive [ Rank: 3524 ] v 👪
BNC6000 : form [ Rank: 555 ] v 👪
BNC6000 : formulate [ Rank: 4390 ] v 👪
BNC6000 : foster [ Rank: 5341 ] v 👪
BNC6000 : found [ Rank: 2841 ] v 👪
BNC6000 : frame [ Rank: 5397 ] v 👪
BNC6000 : free [ Rank: 2865 ] v 👪
BNC6000 : freeze [ Rank: 3267 ] v 👪
BNC6000 : frighten [ Rank: 2976 ] v 👪
BNC6000 : frown [ Rank: 3767 ] v 👪
BNC6000 : frustrate [ Rank: 5791 ] v 👪
BNC6000 : fuck [ Rank: 4991 ] v 👪
BNC6000 : fulfil [ Rank: 2972 ] v 👪
BNC6000 : function [ Rank: 3927 ] v 👪
BNC6000 : fund [ Rank: 2362 ] v 👪
BNC6000 : furnish [ Rank: 5142 ] v 👪
BNC6000 : gain [ Rank: 1132 ] v 👪
BNC6000 : gasp [ Rank: 5149 ] v 👪
BNC6000 : gather [ Rank: 1859 ] v 👪
BNC6000 : gaze [ Rank: 3029 ] v 👪
BNC6000 : generate [ Rank: 1724 ] v 👪
BNC6000 : get [ Rank: 44 ] v 👪
BNC6000 : give [ Rank: 76 ] v 👪
BNC6000 : glance [ Rank: 2128 ] v 👪
BNC6000 : glare [ Rank: 5209 ] v 👪
BNC6000 : glow [ Rank: 5808 ] v 👪
BNC6000 : go [ Rank: 40 ] v 👪
BNC6000 : govern [ Rank: 2938 ] v 👪
BNC6000 : grab [ Rank: 2846 ] v 👪
BNC6000 : graduate [ Rank: 5918 ] v 👪
BNC6000 : grant [ Rank: 1354 ] v 👪
BNC6000 : grasp [ Rank: 4342 ] v 👪
BNC6000 : greet [ Rank: 3277 ] v 👪
BNC6000 : grin [ Rank: 3077 ] v 👪
BNC6000 : grind [ Rank: 4868 ] v 👪
BNC6000 : grip [ Rank: 4592 ] v 👪
BNC6000 : groan [ Rank: 6153 ] v 👪
BNC6000 : group [ Rank: 5406 ] v 👪
BNC6000 : grow [ Rank: 564 ] v 👪
BNC6000 : guarantee [ Rank: 2518 ] v 👪
BNC6000 : guard [ Rank: 3944 ] v 👪
BNC6000 : guess [ Rank: 2248 ] v 👪
BNC6000 : guide [ Rank: 2653 ] v 👪
BNC6000 : halt [ Rank: 4312 ] v 👪
BNC6000 : hand [ Rank: 1868 ] v 👪
BNC6000 : handicap [ Rank: 6299 ] v 👪
BNC6000 : handle [ Rank: 1584 ] v 👪
BNC6000 : hang [ Rank: 1165 ] v 👪
BNC6000 : happen [ Rank: 295 ] v 👪
BNC6000 : harm [ Rank: 5215 ] v 👪
BNC6000 : hate [ Rank: 1934 ] v 👪
BNC6000 : haul [ Rank: 5276 ] v 👪
BNC6000 : haunt [ Rank: 5940 ] v 👪
BNC6000 : have [ Rank: 8 ] v 👪
BNC6000 : head [ Rank: 1537 ] v 👪
BNC6000 : heal [ Rank: 4934 ] v 👪
BNC6000 : hear [ Rank: 258 ] v 👪
BNC6000 : heat [ Rank: 4163 ] v 👪
BNC6000 : help [ Rank: 233 ] v 👪
BNC6000 : hesitate [ Rank: 3310 ] v 👪
BNC6000 : hide [ Rank: 1600 ] v 👪
BNC6000 : highlight [ Rank: 2885 ] v 👪
BNC6000 : hint [ Rank: 5574 ] v 👪
BNC6000 : hire [ Rank: 3411 ] v 👪
BNC6000 : hit [ Rank: 998 ] v 👪
BNC6000 : hold [ Rank: 197 ] v 👪
BNC6000 : honour [ Rank: 4437 ] v 👪
BNC6000 : hook [ Rank: 6054 ] v 👪
BNC6000 : hope [ Rank: 473 ] v 👪
BNC6000 : host [ Rank: 4937 ] v 👪
BNC6000 : house [ Rank: 2031 ] v 👪
BNC6000 : hover [ Rank: 6289 ] v 👪
BNC6000 : hug [ Rank: 6167 ] v 👪
BNC6000 : hunt [ Rank: 3797 ] v 👪
BNC6000 : hurry [ Rank: 3087 ] v 👪
BNC6000 : hurt [ Rank: 1884 ] v 👪
BNC6000 : identify [ Rank: 797 ] v 👪
BNC6000 : ignore [ Rank: 1356 ] v 👪
BNC6000 : illuminate [ Rank: 5897 ] v 👪
BNC6000 : illustrate [ Rank: 1822 ] v 👪
BNC6000 : imagine [ Rank: 1214 ] v 👪
BNC6000 : implement [ Rank: 2243 ] v 👪
BNC6000 : imply [ Rank: 1731 ] v 👪
BNC6000 : import [ Rank: 3706 ] v 👪
BNC6000 : impose [ Rank: 1517 ] v 👪
BNC6000 : impress [ Rank: 2746 ] v 👪
BNC6000 : imprison [ Rank: 5955 ] v 👪
BNC6000 : improve [ Rank: 865 ] v 👪
BNC6000 : include [ Rank: 272 ] v 👪
BNC6000 : incorporate [ Rank: 2200 ] v 👪
BNC6000 : increase [ Rank: 430 ] v 👪
BNC6000 : incur [ Rank: 3998 ] v 👪
BNC6000 : indicate [ Rank: 827 ] v 👪
BNC6000 : induce [ Rank: 3420 ] v 👪
BNC6000 : indulge [ Rank: 5632 ] v 👪
BNC6000 : infect [ Rank: 6158 ] v 👪
BNC6000 : inflict [ Rank: 5540 ] v 👪
BNC6000 : influence [ Rank: 1595 ] v 👪
BNC6000 : inform [ Rank: 1796 ] v 👪
BNC6000 : inherit [ Rank: 3917 ] v 👪
BNC6000 : inhibit [ Rank: 5015 ] v 👪
BNC6000 : initiate [ Rank: 3589 ] v 👪
BNC6000 : inject [ Rank: 5932 ] v 👪
BNC6000 : injure [ Rank: 2945 ] v 👪
BNC6000 : insert [ Rank: 3835 ] v 👪
BNC6000 : insist [ Rank: 1442 ] v 👪
BNC6000 : inspect [ Rank: 4504 ] v 👪
BNC6000 : inspire [ Rank: 3126 ] v 👪
BNC6000 : instal [ Rank: 3116 ] v 👪
BNC6000 : install [ Rank: 6252 ] v 👪
BNC6000 : instruct [ Rank: 3834 ] v 👪
BNC6000 : insure [ Rank: 5903 ] v 👪
BNC6000 : integrate [ Rank: 3202 ] v 👪
BNC6000 : intend [ Rank: 944 ] v 👪
BNC6000 : intensify [ Rank: 6221 ] v 👪
BNC6000 : interest [ Rank: 3639 ] v 👪
BNC6000 : interfere [ Rank: 3811 ] v 👪
BNC6000 : interpret [ Rank: 2132 ] v 👪
BNC6000 : interrupt [ Rank: 3354 ] v 👪
BNC6000 : intervene [ Rank: 3877 ] v 👪
BNC6000 : interview [ Rank: 2753 ] v 👪
BNC6000 : introduce [ Rank: 731 ] v 👪
BNC6000 : invade [ Rank: 5481 ] v 👪
BNC6000 : invent [ Rank: 3814 ] v 👪
BNC6000 : invest [ Rank: 2384 ] v 👪
BNC6000 : investigate [ Rank: 1804 ] v 👪
BNC6000 : invite [ Rank: 1542 ] v 👪
BNC6000 : invoke [ Rank: 5662 ] v 👪
BNC6000 : involve [ Rank: 341 ] v 👪
BNC6000 : issue [ Rank: 1227 ] v 👪
BNC6000 : jail [ Rank: 5712 ] v 👪
BNC6000 : jerk [ Rank: 5715 ] v 👪
BNC6000 : join [ Rank: 594 ] v 👪
BNC6000 : joke [ Rank: 4902 ] v 👪
BNC6000 : judge [ Rank: 1993 ] v 👪
BNC6000 : jump [ Rank: 1833 ] v 👪
BNC6000 : justify [ Rank: 2205 ] v 👪
BNC6000 : keep [ Rank: 189 ] v 👪
BNC6000 : kick [ Rank: 2414 ] v 👪
BNC6000 : kill [ Rank: 653 ] v 👪
BNC6000 : kiss [ Rank: 2357 ] v 👪
BNC6000 : kneel [ Rank: 5506 ] v 👪
BNC6000 : knit [ Rank: 3262 ] v 👪
BNC6000 : knock [ Rank: 2016 ] v 👪
BNC6000 : know [ Rank: 52 ] v 👪
BNC6000 : label [ Rank: 3553 ] v 👪
BNC6000 : lack [ Rank: 2816 ] v 👪
BNC6000 : land [ Rank: 2133 ] v 👪
BNC6000 : last [ Rank: 1564 ] v 👪
BNC6000 : laugh [ Rank: 1066 ] v 👪
BNC6000 : launch [ Rank: 1477 ] v 👪
BNC6000 : lay [ Rank: 1300 ] v 👪
BNC6000 : lead [ Rank: 284 ] v 👪
BNC6000 : leak [ Rank: 5972 ] v 👪
BNC6000 : lean [ Rank: 1887 ] v 👪
BNC6000 : leap [ Rank: 3402 ] v 👪
BNC6000 : learn [ Rank: 432 ] v 👪
BNC6000 : leave [ Rank: 136 ] v 👪
BNC6000 : lend [ Rank: 2719 ] v 👪
BNC6000 : let [ Rank: 330 ] v 👪
BNC6000 : level [ Rank: 5855 ] v 👪
BNC6000 : license [ Rank: 6099 ] v 👪
BNC6000 : lick [ Rank: 5874 ] v 👪
BNC6000 : lie [ Rank: 447 ] v 👪
BNC6000 : lift [ Rank: 1368 ] v 👪
BNC6000 : light [ Rank: 2060 ] v 👪
BNC6000 : like [ Rank: 221 ] v 👪
BNC6000 : limit [ Rank: 1324 ] v 👪
BNC6000 : line [ Rank: 3865 ] v 👪
BNC6000 : linger [ Rank: 5997 ] v 👪
BNC6000 : link [ Rank: 1285 ] v 👪
BNC6000 : list [ Rank: 2065 ] v 👪
BNC6000 : listen [ Rank: 844 ] v 👪
BNC6000 : live [ Rank: 289 ] v 👪
BNC6000 : load [ Rank: 3295 ] v 👪
BNC6000 : locate [ Rank: 2323 ] v 👪
BNC6000 : lock [ Rank: 2371 ] v 👪
BNC6000 : lodge [ Rank: 5197 ] v 👪
BNC6000 : long [ Rank: 4405 ] v 👪
BNC6000 : look [ Rank: 90 ] v 👪
BNC6000 : lose [ Rank: 362 ] v 👪
BNC6000 : love [ Rank: 666 ] v 👪
BNC6000 : lower [ Rank: 2756 ] v 👪
BNC6000 : maintain [ Rank: 856 ] v 👪
BNC6000 : make [ Rank: 46 ] v 👪
BNC6000 : manage [ Rank: 688 ] v 👪
BNC6000 : manifest [ Rank: 6311 ] v 👪
BNC6000 : manipulate [ Rank: 4840 ] v 👪
BNC6000 : manufacture [ Rank: 2732 ] v 👪
BNC6000 : map [ Rank: 4753 ] v 👪
BNC6000 : march [ Rank: 3486 ] v 👪
BNC6000 : mark [ Rank: 1210 ] v 👪
BNC6000 : market [ Rank: 1518 ] v 👪
BNC6000 : marry [ Rank: 1171 ] v 👪
BNC6000 : master [ Rank: 5580 ] v 👪
BNC6000 : match [ Rank: 1611 ] v 👪
BNC6000 : matter [ Rank: 1874 ] v 👪
BNC6000 : may [ Rank: 152 ] v 👪
BNC6000 : mean [ Rank: 134 ] v 👪
BNC6000 : measure [ Rank: 1441 ] v 👪
BNC6000 : meet [ Rank: 267 ] v 👪
BNC6000 : melt [ Rank: 4767 ] v 👪
BNC6000 : mention [ Rank: 921 ] v 👪
BNC6000 : merge [ Rank: 4744 ] v 👪
BNC6000 : mind [ Rank: 1124 ] v 👪
BNC6000 : minimise [ Rank: 5850 ] v 👪
BNC6000 : miss [ Rank: 952 ] v 👪
BNC6000 : mistake [ Rank: 4475 ] v 👪
BNC6000 : mix [ Rank: 2136 ] v 👪
BNC6000 : moan [ Rank: 6309 ] v 👪
BNC6000 : model [ Rank: 4268 ] v 👪
BNC6000 : modify [ Rank: 3210 ] v 👪
BNC6000 : monitor [ Rank: 2310 ] v 👪
BNC6000 : motivate [ Rank: 4812 ] v 👪
BNC6000 : mount [ Rank: 2682 ] v 👪
BNC6000 : move [ Rank: 249 ] v 👪
BNC6000 : multiply [ Rank: 5036 ] v 👪
BNC6000 : murder [ Rank: 3099 ] v 👪
BNC6000 : murmur [ Rank: 3298 ] v 👪
BNC6000 : mutter [ Rank: 3419 ] v 👪
BNC6000 : name [ Rank: 1523 ] v 👪
BNC6000 : narrow [ Rank: 4955 ] v 👪
BNC6000 : need [ Rank: 147 ] v 👪
BNC6000 : neglect [ Rank: 4420 ] v 👪
BNC6000 : negotiate [ Rank: 2597 ] v 👪
BNC6000 : nod [ Rank: 1576 ] v 👪
BNC6000 : nominate [ Rank: 5685 ] v 👪
BNC6000 : note [ Rank: 1501 ] v 👪
BNC6000 : notice [ Rank: 1041 ] v 👪
BNC6000 : notify [ Rank: 5787 ] v 👪
BNC6000 : nurse [ Rank: 4479 ] v 👪
BNC6000 : obey [ Rank: 4685 ] v 👪
BNC6000 : object [ Rank: 3489 ] v 👪
BNC6000 : oblige [ Rank: 3288 ] v 👪
BNC6000 : obscure [ Rank: 5621 ] v 👪
BNC6000 : observe [ Rank: 1323 ] v 👪
BNC6000 : obtain [ Rank: 824 ] v 👪
BNC6000 : occupy [ Rank: 2021 ] v 👪
BNC6000 : occur [ Rank: 650 ] v 👪
BNC6000 : offend [ Rank: 5569 ] v 👪
BNC6000 : offer [ Rank: 355 ] v 👪
BNC6000 : offset [ Rank: 5448 ] v 👪
BNC6000 : omit [ Rank: 4454 ] v 👪
BNC6000 : open [ Rank: 392 ] v 👪
BNC6000 : operate [ Rank: 967 ] v 👪
BNC6000 : oppose [ Rank: 2181 ] v 👪
BNC6000 : opt [ Rank: 3948 ] v 👪
BNC6000 : order [ Rank: 1255 ] v 👪
BNC6000 : organise [ Rank: 1757 ] v 👪
BNC6000 : organize [ Rank: 2523 ] v 👪
BNC6000 : originate [ Rank: 4494 ] v 👪
BNC6000 : outline [ Rank: 2717 ] v 👪
BNC6000 : overcome [ Rank: 2508 ] v 👪
BNC6000 : overlook [ Rank: 3449 ] v 👪
BNC6000 : overtake [ Rank: 5963 ] v 👪
BNC6000 : overwhelm [ Rank: 5728 ] v 👪
BNC6000 : owe [ Rank: 2010 ] v 👪
BNC6000 : own [ Rank: 1536 ] v 👪
BNC6000 : pack [ Rank: 2381 ] v 👪
BNC6000 : package [ Rank: 4873 ] v 👪
BNC6000 : paint [ Rank: 1992 ] v 👪
BNC6000 : park [ Rank: 3007 ] v 👪
BNC6000 : part [ Rank: 5372 ] v 👪
BNC6000 : participate [ Rank: 2785 ] v 👪
BNC6000 : pass [ Rank: 501 ] v 👪
BNC6000 : pat [ Rank: 6190 ] v 👪
BNC6000 : pause [ Rank: 2467 ] v 👪
BNC6000 : pay [ Rank: 257 ] v 👪
BNC6000 : peer [ Rank: 3758 ] v 👪
BNC6000 : penetrate [ Rank: 4863 ] v 👪
BNC6000 : perceive [ Rank: 2815 ] v 👪
BNC6000 : perform [ Rank: 1167 ] v 👪
BNC6000 : permit [ Rank: 2091 ] v 👪
BNC6000 : persist [ Rank: 3789 ] v 👪
BNC6000 : persuade [ Rank: 1864 ] v 👪
BNC6000 : phone [ Rank: 2700 ] v 👪
BNC6000 : photograph [ Rank: 5387 ] v 👪
BNC6000 : pick [ Rank: 703 ] v 👪
BNC6000 : picture [ Rank: 4758 ] v 👪
BNC6000 : pile [ Rank: 6117 ] v 👪
BNC6000 : pin [ Rank: 4380 ] v 👪
BNC6000 : place [ Rank: 620 ] v 👪
BNC6000 : plan [ Rank: 658 ] v 👪
BNC6000 : plant [ Rank: 2858 ] v 👪
BNC6000 : play [ Rank: 245 ] v 👪
BNC6000 : plead [ Rank: 3857 ] v 👪
BNC6000 : please [ Rank: 2340 ] v 👪
BNC6000 : pledge [ Rank: 5478 ] v 👪
BNC6000 : plot [ Rank: 5053 ] v 👪
BNC6000 : plug [ Rank: 6058 ] v 👪
BNC6000 : plunge [ Rank: 4586 ] v 👪
BNC6000 : point [ Rank: 795 ] v 👪
BNC6000 : poison [ Rank: 6279 ] v 👪
BNC6000 : polish [ Rank: 5530 ] v 👪
BNC6000 : pop [ Rank: 3594 ] v 👪
BNC6000 : portray [ Rank: 5023 ] v 👪
BNC6000 : pose [ Rank: 2838 ] v 👪
BNC6000 : position [ Rank: 4392 ] v 👪
BNC6000 : possess [ Rank: 2194 ] v 👪
BNC6000 : post [ Rank: 4224 ] v 👪
BNC6000 : postpone [ Rank: 5140 ] v 👪
BNC6000 : pour [ Rank: 2319 ] v 👪
BNC6000 : power [ Rank: 6032 ] v 👪
BNC6000 : practise [ Rank: 2658 ] v 👪
BNC6000 : praise [ Rank: 4334 ] v 👪
BNC6000 : pray [ Rank: 3013 ] v 👪
BNC6000 : preach [ Rank: 5548 ] v 👪
BNC6000 : precede [ Rank: 3167 ] v 👪
BNC6000 : predict [ Rank: 2396 ] v 👪
BNC6000 : prefer [ Rank: 1412 ] v 👪
BNC6000 : prepare [ Rank: 683 ] v 👪
BNC6000 : prescribe [ Rank: 4920 ] v 👪
BNC6000 : present [ Rank: 756 ] v 👪
BNC6000 : preserve [ Rank: 2363 ] v 👪
BNC6000 : press [ Rank: 1309 ] v 👪
BNC6000 : presume [ Rank: 5176 ] v 👪
BNC6000 : pretend [ Rank: 2857 ] v 👪
BNC6000 : prevail [ Rank: 5093 ] v 👪
BNC6000 : prevent [ Rank: 980 ] v 👪
BNC6000 : price [ Rank: 4448 ] v 👪
BNC6000 : print [ Rank: 2245 ] v 👪
BNC6000 : probe [ Rank: 5779 ] v 👪
BNC6000 : proceed [ Rank: 2201 ] v 👪
BNC6000 : process [ Rank: 3400 ] v 👪
BNC6000 : proclaim [ Rank: 5035 ] v 👪
BNC6000 : produce [ Rank: 332 ] v 👪
BNC6000 : profit [ Rank: 6189 ] v 👪
BNC6000 : program [ Rank: 5719 ] v 👪
BNC6000 : progress [ Rank: 2994 ] v 👪
BNC6000 : prohibit [ Rank: 5618 ] v 👪
BNC6000 : project [ Rank: 2872 ] v 👪
BNC6000 : promise [ Rank: 1394 ] v 👪
BNC6000 : promote [ Rank: 1571 ] v 👪
BNC6000 : prompt [ Rank: 3317 ] v 👪
BNC6000 : pronounce [ Rank: 4613 ] v 👪
BNC6000 : prop [ Rank: 6220 ] v 👪
BNC6000 : propos [ Rank: 1515 ] v 👪
BNC6000 : propose [ Rank: 4483 ] v 👪
BNC6000 : prosecute [ Rank: 5414 ] v 👪
BNC6000 : protect [ Rank: 1174 ] v 👪
BNC6000 : protest [ Rank: 2918 ] v 👪
BNC6000 : prove [ Rank: 691 ] v 👪
BNC6000 : provide [ Rank: 195 ] v 👪
BNC6000 : provoke [ Rank: 3613 ] v 👪
BNC6000 : publish [ Rank: 835 ] v 👪
BNC6000 : pull [ Rank: 743 ] v 👪
BNC6000 : pump [ Rank: 4990 ] v 👪
BNC6000 : punch [ Rank: 5600 ] v 👪
BNC6000 : punish [ Rank: 4671 ] v 👪
BNC6000 : purchase [ Rank: 2305 ] v 👪
BNC6000 : pursue [ Rank: 2018 ] v 👪
BNC6000 : push [ Rank: 1084 ] v 👪
BNC6000 : put [ Rank: 125 ] v 👪
BNC6000 : puzzle [ Rank: 6079 ] v 👪
BNC6000 : qualify [ Rank: 2477 ] v 👪
BNC6000 : question [ Rank: 1985 ] v 👪
BNC6000 : quit [ Rank: 5182 ] v 👪
BNC6000 : quote [ Rank: 2110 ] v 👪
BNC6000 : race [ Rank: 2528 ] v 👪
BNC6000 : rain [ Rank: 4725 ] v 👪
BNC6000 : raise [ Rank: 549 ] v 👪
BNC6000 : rally [ Rank: 6234 ] v 👪
BNC6000 : range [ Rank: 2768 ] v 👪
BNC6000 : rank [ Rank: 5750 ] v 👪
BNC6000 : rape [ Rank: 5472 ] v 👪
BNC6000 : rate [ Rank: 4444 ] v 👪
BNC6000 : reach [ Rank: 445 ] v 👪
BNC6000 : react [ Rank: 2966 ] v 👪
BNC6000 : read [ Rank: 350 ] v 👪
BNC6000 : realise [ Rank: 1032 ] v 👪
BNC6000 : realize [ Rank: 1629 ] v 👪
BNC6000 : rear [ Rank: 5873 ] v 👪
BNC6000 : reassure [ Rank: 4267 ] v 👪
BNC6000 : rebuild [ Rank: 4663 ] v 👪
BNC6000 : recall [ Rank: 1722 ] v 👪
BNC6000 : receive [ Rank: 414 ] v 👪
BNC6000 : reckon [ Rank: 2199 ] v 👪
BNC6000 : recognise [ Rank: 1076 ] v 👪
BNC6000 : recognize [ Rank: 1617 ] v 👪
BNC6000 : recommend [ Rank: 1618 ] v 👪
BNC6000 : reconcile [ Rank: 5592 ] v 👪
BNC6000 : record [ Rank: 978 ] v 👪
BNC6000 : recover [ Rank: 1877 ] v 👪
BNC6000 : recruit [ Rank: 3562 ] v 👪
BNC6000 : recycle [ Rank: 5405 ] v 👪
BNC6000 : reduce [ Rank: 595 ] v 👪
BNC6000 : refer [ Rank: 747 ] v 👪
BNC6000 : reflect [ Rank: 935 ] v 👪
BNC6000 : reform [ Rank: 5044 ] v 👪
BNC6000 : refuse [ Rank: 979 ] v 👪
BNC6000 : regain [ Rank: 4943 ] v 👪
BNC6000 : regard [ Rank: 1003 ] v 👪
BNC6000 : register [ Rank: 2140 ] v 👪
BNC6000 : regret [ Rank: 3847 ] v 👪
BNC6000 : regulate [ Rank: 4055 ] v 👪
BNC6000 : reinforce [ Rank: 2943 ] v 👪
BNC6000 : reject [ Rank: 1577 ] v 👪
BNC6000 : relate [ Rank: 806 ] v 👪
BNC6000 : relax [ Rank: 2303 ] v 👪
BNC6000 : release [ Rank: 1259 ] v 👪
BNC6000 : relieve [ Rank: 3049 ] v 👪
BNC6000 : rely [ Rank: 1751 ] v 👪
BNC6000 : remain [ Rank: 381 ] v 👪
BNC6000 : remark [ Rank: 3021 ] v 👪
BNC6000 : remember [ Rank: 374 ] v 👪
BNC6000 : remind [ Rank: 1795 ] v 👪
BNC6000 : remove [ Rank: 891 ] v 👪
BNC6000 : render [ Rank: 3504 ] v 👪
BNC6000 : renew [ Rank: 4631 ] v 👪
BNC6000 : repair [ Rank: 3724 ] v 👪
BNC6000 : repay [ Rank: 5222 ] v 👪
BNC6000 : repeat [ Rank: 1420 ] v 👪
BNC6000 : replace [ Rank: 927 ] v 👪
BNC6000 : reply [ Rank: 1308 ] v 👪
BNC6000 : report [ Rank: 500 ] v 👪
BNC6000 : represent [ Rank: 665 ] v 👪
BNC6000 : reproduce [ Rank: 4123 ] v 👪
BNC6000 : request [ Rank: 2890 ] v 👪
BNC6000 : require [ Rank: 343 ] v 👪
BNC6000 : rescue [ Rank: 3790 ] v 👪
BNC6000 : research [ Rank: 4009 ] v 👪
BNC6000 : resemble [ Rank: 3897 ] v 👪
BNC6000 : resent [ Rank: 5835 ] v 👪
BNC6000 : reserve [ Rank: 3142 ] v 👪
BNC6000 : resign [ Rank: 2541 ] v 👪
BNC6000 : resist [ Rank: 2476 ] v 👪
BNC6000 : resolve [ Rank: 2260 ] v 👪
BNC6000 : respect [ Rank: 3395 ] v 👪
BNC6000 : respond [ Rank: 1348 ] v 👪
BNC6000 : rest [ Rank: 1943 ] v 👪
BNC6000 : restore [ Rank: 2173 ] v 👪
BNC6000 : restrain [ Rank: 5498 ] v 👪
BNC6000 : restrict [ Rank: 2193 ] v 👪
BNC6000 : result [ Rank: 1016 ] v 👪
BNC6000 : resume [ Rank: 3918 ] v 👪
BNC6000 : retain [ Rank: 1547 ] v 👪
BNC6000 : retire [ Rank: 2400 ] v 👪
BNC6000 : retreat [ Rank: 5348 ] v 👪
BNC6000 : retrieve [ Rank: 5762 ] v 👪
BNC6000 : return [ Rank: 417 ] v 👪
BNC6000 : reveal [ Rank: 963 ] v 👪
BNC6000 : reverse [ Rank: 3309 ] v 👪
BNC6000 : revert [ Rank: 6257 ] v 👪
BNC6000 : review [ Rank: 2078 ] v 👪
BNC6000 : revise [ Rank: 6156 ] v 👪
BNC6000 : revive [ Rank: 4643 ] v 👪
BNC6000 : reward [ Rank: 4254 ] v 👪
BNC6000 : rid [ Rank: 2894 ] v 👪
BNC6000 : ride [ Rank: 1824 ] v 👪
BNC6000 : ring [ Rank: 1273 ] v 👪
BNC6000 : rip [ Rank: 4942 ] v 👪
BNC6000 : rise [ Rank: 678 ] v 👪
BNC6000 : risk [ Rank: 3066 ] v 👪
BNC6000 : roar [ Rank: 5542 ] v 👪
BNC6000 : rob [ Rank: 5631 ] v 👪
BNC6000 : rock [ Rank: 5298 ] v 👪
BNC6000 : roll [ Rank: 1805 ] v 👪
BNC6000 : root [ Rank: 5286 ] v 👪
BNC6000 : round [ Rank: 4049 ] v 👪
BNC6000 : row [ Rank: 5934 ] v 👪
BNC6000 : rub [ Rank: 3335 ] v 👪
BNC6000 : ruin [ Rank: 4469 ] v 👪
BNC6000 : rule [ Rank: 2113 ] v 👪
BNC6000 : run [ Rank: 229 ] v 👪
BNC6000 : rush [ Rank: 2559 ] v 👪
BNC6000 : sack [ Rank: 4805 ] v 👪
BNC6000 : sacrifice [ Rank: 5777 ] v 👪
BNC6000 : sail [ Rank: 2897 ] v 👪
BNC6000 : sample [ Rank: 5282 ] v 👪
BNC6000 : satisfy [ Rank: 1842 ] v 👪
BNC6000 : save [ Rank: 860 ] v 👪
BNC6000 : say [ Rank: 34 ] v 👪
BNC6000 : scan [ Rank: 5234 ] v 👪
BNC6000 : scar [ Rank: 5900 ] v 👪
BNC6000 : scatter [ Rank: 4019 ] v 👪
BNC6000 : schedule [ Rank: 3669 ] v 👪
BNC6000 : score [ Rank: 1753 ] v 👪
BNC6000 : scramble [ Rank: 5953 ] v 👪
BNC6000 : scrape [ Rank: 6011 ] v 👪
BNC6000 : scratch [ Rank: 5056 ] v 👪
BNC6000 : scream [ Rank: 2893 ] v 👪
BNC6000 : screen [ Rank: 5038 ] v 👪
BNC6000 : screw [ Rank: 5339 ] v 👪
BNC6000 : seal [ Rank: 4249 ] v 👪
BNC6000 : search [ Rank: 1957 ] v 👪
BNC6000 : seat [ Rank: 4605 ] v 👪
BNC6000 : secure [ Rank: 1717 ] v 👪
BNC6000 : see [ Rank: 51 ] v 👪
BNC6000 : seek [ Rank: 624 ] v 👪
BNC6000 : seem [ Rank: 143 ] v 👪
BNC6000 : seize [ Rank: 3002 ] v 👪
BNC6000 : select [ Rank: 1632 ] v 👪
BNC6000 : sell [ Rank: 494 ] v 👪
BNC6000 : send [ Rank: 404 ] v 👪
BNC6000 : sense [ Rank: 3188 ] v 👪
BNC6000 : sentence [ Rank: 4315 ] v 👪
BNC6000 : separate [ Rank: 1997 ] v 👪
BNC6000 : serve [ Rank: 645 ] v 👪
BNC6000 : service [ Rank: 4236 ] v 👪
BNC6000 : set [ Rank: 232 ] v 👪
BNC6000 : settle [ Rank: 1320 ] v 👪
BNC6000 : shake [ Rank: 1106 ] v 👪
BNC6000 : shape [ Rank: 2701 ] v 👪
BNC6000 : share [ Rank: 882 ] v 👪
BNC6000 : shatter [ Rank: 5395 ] v 👪
BNC6000 : shed [ Rank: 4308 ] v 👪
BNC6000 : shift [ Rank: 2152 ] v 👪
BNC6000 : shine [ Rank: 3261 ] v 👪
BNC6000 : ship [ Rank: 3996 ] v 👪
BNC6000 : shiver [ Rank: 5082 ] v 👪
BNC6000 : shock [ Rank: 4756 ] v 👪
BNC6000 : shoot [ Rank: 1245 ] v 👪
BNC6000 : shop [ Rank: 3765 ] v 👪
BNC6000 : shout [ Rank: 1723 ] v 👪
BNC6000 : show [ Rank: 163 ] v 👪
BNC6000 : shrink [ Rank: 5484 ] v 👪
BNC6000 : shrug [ Rank: 2873 ] v 👪
BNC6000 : shut [ Rank: 1729 ] v 👪
BNC6000 : sigh [ Rank: 3100 ] v 👪
BNC6000 : sign [ Rank: 1094 ] v 👪
BNC6000 : signal [ Rank: 4132 ] v 👪
BNC6000 : sing [ Rank: 1534 ] v 👪
BNC6000 : sink [ Rank: 2561 ] v 👪
BNC6000 : sip [ Rank: 5718 ] v 👪
BNC6000 : sit [ Rank: 317 ] v 👪
BNC6000 : situate [ Rank: 3610 ] v 👪
BNC6000 : skill [ Rank: 4073 ] v 👪
BNC6000 : slam [ Rank: 4035 ] v 👪
BNC6000 : slap [ Rank: 5748 ] v 👪
BNC6000 : sleep [ Rank: 1381 ] v 👪
BNC6000 : slide [ Rank: 2643 ] v 👪
BNC6000 : slip [ Rank: 1890 ] v 👪
BNC6000 : slow [ Rank: 3245 ] v 👪
BNC6000 : slump [ Rank: 6078 ] v 👪
BNC6000 : smash [ Rank: 4161 ] v 👪
BNC6000 : smell [ Rank: 3068 ] v 👪
BNC6000 : smile [ Rank: 885 ] v 👪
BNC6000 : smoke [ Rank: 2423 ] v 👪
BNC6000 : smooth [ Rank: 5610 ] v 👪
BNC6000 : snap [ Rank: 2818 ] v 👪
BNC6000 : snatch [ Rank: 5074 ] v 👪
BNC6000 : sniff [ Rank: 5418 ] v 👪
BNC6000 : soak [ Rank: 5459 ] v 👪
BNC6000 : soar [ Rank: 5686 ] v 👪
BNC6000 : soften [ Rank: 5660 ] v 👪
BNC6000 : solve [ Rank: 2262 ] v 👪
BNC6000 : sort [ Rank: 2345 ] v 👪
BNC6000 : sound [ Rank: 1068 ] v 👪
BNC6000 : spare [ Rank: 5457 ] v 👪
BNC6000 : speak [ Rank: 388 ] v 👪
BNC6000 : specialise [ Rank: 5017 ] v 👪
BNC6000 : specify [ Rank: 2308 ] v 👪
BNC6000 : speed [ Rank: 4016 ] v 👪
BNC6000 : spell [ Rank: 3300 ] v 👪
BNC6000 : spend [ Rank: 419 ] v 👪
BNC6000 : spill [ Rank: 4697 ] v 👪
BNC6000 : spin [ Rank: 4008 ] v 👪
BNC6000 : spit [ Rank: 5464 ] v 👪
BNC6000 : split [ Rank: 2632 ] v 👪
BNC6000 : spoil [ Rank: 4373 ] v 👪
BNC6000 : sponsor [ Rank: 3909 ] v 👪
BNC6000 : spot [ Rank: 3196 ] v 👪
BNC6000 : spray [ Rank: 6303 ] v 👪
BNC6000 : spread [ Rank: 1559 ] v 👪
BNC6000 : spring [ Rank: 3803 ] v 👪
BNC6000 : square [ Rank: 5617 ] v 👪
BNC6000 : squeeze [ Rank: 3511 ] v 👪
BNC6000 : stab [ Rank: 5446 ] v 👪
BNC6000 : staff [ Rank: 5355 ] v 👪
BNC6000 : stag [ Rank: 4847 ] v 👪
BNC6000 : stagger [ Rank: 5512 ] v 👪
BNC6000 : stain [ Rank: 5364 ] v 👪
BNC6000 : stake [ Rank: 6281 ] v 👪
BNC6000 : stamp [ Rank: 4752 ] v 👪
BNC6000 : stand [ Rank: 285 ] v 👪
BNC6000 : star [ Rank: 1208 ] v 👪
BNC6000 : start [ Rank: 228 ] v 👪
BNC6000 : startle [ Rank: 5649 ] v 👪
BNC6000 : state [ Rank: 902 ] v 👪
BNC6000 : stay [ Rank: 538 ] v 👪
BNC6000 : steal [ Rank: 1969 ] v 👪
BNC6000 : steer [ Rank: 5018 ] v 👪
BNC6000 : stem [ Rank: 4554 ] v 👪
BNC6000 : step [ Rank: 1735 ] v 👪
BNC6000 : stick [ Rank: 1369 ] v 👪
BNC6000 : stimulate [ Rank: 3457 ] v 👪
BNC6000 : stir [ Rank: 2982 ] v 👪
BNC6000 : stop [ Rank: 401 ] v 👪
BNC6000 : store [ Rank: 2542 ] v 👪
BNC6000 : storm [ Rank: 6131 ] v 👪
BNC6000 : straighten [ Rank: 5497 ] v 👪
BNC6000 : strain [ Rank: 4533 ] v 👪
BNC6000 : strengthen [ Rank: 2817 ] v 👪
BNC6000 : stress [ Rank: 2204 ] v 👪
BNC6000 : stretch [ Rank: 2033 ] v 👪
BNC6000 : stride [ Rank: 5061 ] v 👪
BNC6000 : strike [ Rank: 1237 ] v 👪
BNC6000 : strip [ Rank: 3856 ] v 👪
BNC6000 : strive [ Rank: 5476 ] v 👪
BNC6000 : stroke [ Rank: 4755 ] v 👪
BNC6000 : stroll [ Rank: 6200 ] v 👪
BNC6000 : structure [ Rank: 5921 ] v 👪
BNC6000 : struggle [ Rank: 2325 ] v 👪
BNC6000 : study [ Rank: 1107 ] v 👪
BNC6000 : stuff [ Rank: 4287 ] v 👪
BNC6000 : stumble [ Rank: 5211 ] v 👪
BNC6000 : subject [ Rank: 4468 ] v 👪
BNC6000 : submit [ Rank: 2301 ] v 👪
BNC6000 : substitute [ Rank: 4618 ] v 👪
BNC6000 : succeed [ Rank: 1740 ] v 👪
BNC6000 : suck [ Rank: 4425 ] v 👪
BNC6000 : sue [ Rank: 4120 ] v 👪
BNC6000 : suffer [ Rank: 812 ] v 👪
BNC6000 : suggest [ Rank: 344 ] v 👪
BNC6000 : suit [ Rank: 2067 ] v 👪
BNC6000 : sum [ Rank: 4700 ] v 👪
BNC6000 : summarise [ Rank: 5195 ] v 👪
BNC6000 : summon [ Rank: 4505 ] v 👪
BNC6000 : supervise [ Rank: 4871 ] v 👪
BNC6000 : supplement [ Rank: 4410 ] v 👪
BNC6000 : supply [ Rank: 1230 ] v 👪
BNC6000 : support [ Rank: 534 ] v 👪
BNC6000 : suppose [ Rank: 711 ] v 👪
BNC6000 : suppress [ Rank: 4665 ] v 👪
BNC6000 : surprise [ Rank: 3440 ] v 👪
BNC6000 : surrender [ Rank: 5171 ] v 👪
BNC6000 : surround [ Rank: 1978 ] v 👪
BNC6000 : survey [ Rank: 4572 ] v 👪
BNC6000 : survive [ Rank: 1315 ] v 👪
BNC6000 : suspect [ Rank: 2218 ] v 👪
BNC6000 : suspend [ Rank: 3117 ] v 👪
BNC6000 : sustain [ Rank: 2775 ] v 👪
BNC6000 : swallow [ Rank: 3348 ] v 👪
BNC6000 : swap [ Rank: 5982 ] v 👪
BNC6000 : sway [ Rank: 6297 ] v 👪
BNC6000 : swear [ Rank: 3212 ] v 👪
BNC6000 : sweep [ Rank: 2603 ] v 👪
BNC6000 : swell [ Rank: 5399 ] v 👪
BNC6000 : swim [ Rank: 2952 ] v 👪
BNC6000 : swing [ Rank: 2442 ] v 👪
BNC6000 : switch [ Rank: 1947 ] v 👪
BNC6000 : tackle [ Rank: 2711 ] v 👪
BNC6000 : take [ Rank: 54 ] v 👪
BNC6000 : talk [ Rank: 310 ] v 👪
BNC6000 : tap [ Rank: 2888 ] v 👪
BNC6000 : target [ Rank: 3552 ] v 👪
BNC6000 : taste [ Rank: 4238 ] v 👪
BNC6000 : tax [ Rank: 4179 ] v 👪
BNC6000 : teach [ Rank: 983 ] v 👪
BNC6000 : tear [ Rank: 2758 ] v 👪
BNC6000 : tease [ Rank: 5535 ] v 👪
BNC6000 : telephone [ Rank: 4149 ] v 👪
BNC6000 : tell [ Rank: 116 ] v 👪
BNC6000 : tempt [ Rank: 4332 ] v 👪
BNC6000 : tend [ Rank: 868 ] v 👪
BNC6000 : term [ Rank: 5273 ] v 👪
BNC6000 : terminate [ Rank: 5347 ] v 👪
BNC6000 : terrify [ Rank: 4995 ] v 👪
BNC6000 : test [ Rank: 1254 ] v 👪
BNC6000 : thank [ Rank: 752 ] v 👪
BNC6000 : think [ Rank: 64 ] v 👪
BNC6000 : threaten [ Rank: 1475 ] v 👪
BNC6000 : throw [ Rank: 908 ] v 👪
BNC6000 : thrust [ Rank: 4255 ] v 👪
BNC6000 : tick [ Rank: 6188 ] v 👪
BNC6000 : tie [ Rank: 2074 ] v 👪
BNC6000 : tighten [ Rank: 4178 ] v 👪
BNC6000 : time [ Rank: 3825 ] v 👪
BNC6000 : tip [ Rank: 3770 ] v 👪
BNC6000 : tolerate [ Rank: 5226 ] v 👪
BNC6000 : top [ Rank: 4235 ] v 👪
BNC6000 : toss [ Rank: 4910 ] v 👪
BNC6000 : total [ Rank: 5591 ] v 👪
BNC6000 : touch [ Rank: 1400 ] v 👪
BNC6000 : tour [ Rank: 3982 ] v 👪
BNC6000 : trace [ Rank: 2991 ] v 👪
BNC6000 : track [ Rank: 5224 ] v 👪
BNC6000 : trade [ Rank: 2231 ] v 👪
BNC6000 : trail [ Rank: 4793 ] v 👪
BNC6000 : train [ Rank: 855 ] v 👪
BNC6000 : transfer [ Rank: 1612 ] v 👪
BNC6000 : transform [ Rank: 2850 ] v 👪
BNC6000 : translate [ Rank: 3428 ] v 👪
BNC6000 : transmit [ Rank: 4471 ] v 👪
BNC6000 : transport [ Rank: 3070 ] v 👪
BNC6000 : trap [ Rank: 3421 ] v 👪
BNC6000 : travel [ Rank: 1221 ] v 👪
BNC6000 : tread [ Rank: 6260 ] v 👪
BNC6000 : treat [ Rank: 890 ] v 👪
BNC6000 : tremble [ Rank: 4683 ] v 👪
BNC6000 : trigger [ Rank: 4964 ] v 👪
BNC6000 : trip [ Rank: 4644 ] v 👪
BNC6000 : trouble [ Rank: 6004 ] v 👪
BNC6000 : trust [ Rank: 2130 ] v 👪
BNC6000 : try [ Rank: 174 ] v 👪
BNC6000 : tuck [ Rank: 4462 ] v 👪
BNC6000 : tumble [ Rank: 5927 ] v 👪
BNC6000 : tune [ Rank: 6247 ] v 👪
BNC6000 : turn [ Rank: 205 ] v 👪
BNC6000 : twist [ Rank: 3480 ] v 👪
BNC6000 : uncover [ Rank: 5679 ] v 👪
BNC6000 : undergo [ Rank: 3128 ] v 👪
BNC6000 : underline [ Rank: 4852 ] v 👪
BNC6000 : undermine [ Rank: 3482 ] v 👪
BNC6000 : understand [ Rank: 409 ] v 👪
BNC6000 : undertake [ Rank: 1695 ] v 👪
BNC6000 : unite [ Rank: 3831 ] v 👪
BNC6000 : update [ Rank: 3801 ] v 👪
BNC6000 : upgrade [ Rank: 5894 ] v 👪
BNC6000 : uphold [ Rank: 5323 ] v 👪
BNC6000 : upset [ Rank: 2856 ] v 👪
BNC6000 : urge [ Rank: 2322 ] v 👪
BNC6000 : use [ Rank: 92 ] v 👪
BNC6000 : utter [ Rank: 6116 ] v 👪
BNC6000 : value [ Rank: 3674 ] v 👪
BNC6000 : vanish [ Rank: 4065 ] v 👪
BNC6000 : vary [ Rank: 1401 ] v 👪
BNC6000 : venture [ Rank: 5263 ] v 👪
BNC6000 : view [ Rank: 2038 ] v 👪
BNC6000 : visit [ Rank: 838 ] v 👪
BNC6000 : volunteer [ Rank: 5285 ] v 👪
BNC6000 : vote [ Rank: 1581 ] v 👪
BNC6000 : wait [ Rank: 540 ] v 👪
BNC6000 : wake [ Rank: 2233 ] v 👪
BNC6000 : walk [ Rank: 463 ] v 👪
BNC6000 : wander [ Rank: 3119 ] v 👪
BNC6000 : want [ Rank: 103 ] v 👪
BNC6000 : warm [ Rank: 4043 ] v 👪
BNC6000 : warn [ Rank: 1450 ] v 👪
BNC6000 : wash [ Rank: 1854 ] v 👪
BNC6000 : waste [ Rank: 2668 ] v 👪
BNC6000 : watch [ Rank: 518 ] v 👪
BNC6000 : wave [ Rank: 3082 ] v 👪
BNC6000 : weaken [ Rank: 4625 ] v 👪
BNC6000 : wear [ Rank: 714 ] v 👪
BNC6000 : weave [ Rank: 5055 ] v 👪
BNC6000 : weep [ Rank: 4715 ] v 👪
BNC6000 : weigh [ Rank: 3258 ] v 👪
BNC6000 : welcome [ Rank: 1691 ] v 👪
BNC6000 : wet [ Rank: 6029 ] v 👪
BNC6000 : whip [ Rank: 6106 ] v 👪
BNC6000 : whisper [ Rank: 2613 ] v 👪
BNC6000 : widen [ Rank: 4262 ] v 👪
BNC6000 : will [ Rank: 4069 ] v 👪
BNC6000 : win [ Rank: 408 ] v 👪
BNC6000 : wind [ Rank: 3148 ] v 👪
BNC6000 : wipe [ Rank: 3122 ] v 👪
BNC6000 : wish [ Rank: 609 ] v 👪
BNC6000 : withdraw [ Rank: 1990 ] v 👪
BNC6000 : witness [ Rank: 3153 ] v 👪
BNC6000 : wonder [ Rank: 867 ] v 👪
BNC6000 : work [ Rank: 129 ] v 👪
BNC6000 : worry [ Rank: 1340 ] v 👪
BNC6000 : wound [ Rank: 4789 ] v 👪
BNC6000 : wrap [ Rank: 3174 ] v 👪
BNC6000 : write [ Rank: 223 ] v 👪
BNC6000 : yell [ Rank: 5111 ] v 👪
BNC6000 : yield [ Rank: 3339 ] v 👪


FN: abandon v Activity_stop
FN: abandon v Abandonment
FN: abash v Experiencer_obj
FN: abbreviate v Change_event_duration
FN: abduct v Kidnapping
FN: abet v Assistance
FN: abhor v Experiencer_focus
FN: abominate v Experiencer_focus
FN: abort v Cause_to_end
FN: abound v Abundance
FN: abrade v Experience_bodily_harm
FN: absent v Temporary_leave
FN: absorb v Soaking_up
FN: abstain v Forgoing
FN: abstract v Theft
FN: abuse v Abusing
FN: abut v Adjacency
FN: accede v Sign_agreement
FN: accentuate v Emphasizing
FN: accept v Receiving
FN: accept v Respond_to_proposal
FN: accept v Grant_permission
FN: access v Having_or_lacking_access
FN: accessorize v Filling
FN: acclaim v Judgment_communication
FN: accompany v Cotheme
FN: accomplish v Accomplishment
FN: accord v Compatibility
FN: account v Justifying
FN: account v Explaining_the_facts
FN: accredit v Appointing
FN: accumulate v Amassing
FN: accuse v Judgment_communication
FN: accuse v Notification_of_charges
FN: accuse v Judgment
FN: ace v Success_or_failure
FN: ache v Perception_body
FN: ache v Desiring
FN: achieve v Accomplishment
FN: acknowledge v Statement
FN: acknowledge v Communication_response
FN: acquiesce v Giving_in
FN: acquire v Getting
FN: acquit v Verdict
FN: act up v Conduct
FN: act v Performers_and_roles
FN: act v Conduct
FN: act v Intentionally_act
FN: activate v Change_operational_state
FN: actuate v Cause_to_start
FN: add up v Adding_up
FN: add v Statement
FN: add v Cause_to_be_included
FN: add v Cause_change_of_position_on_a_scale
FN: add v Commutative_process
FN: address v Statement
FN: address v Topic
FN: address v Speak_on_topic
FN: address v Referring_by_name
FN: address v Resolve_problem
FN: adduce v Adducing
FN: adhere v Compliance
FN: adhere v Attaching
FN: adhere v Being_attached
FN: adjoin v Adjacency
FN: adjourn v Activity_pause
FN: adjudicate v Legal_rulings
FN: adjust v Adjusting
FN: administer v Leadership
FN: admire v Judgment
FN: admire v Perception_active
FN: admit v Reveal_secret
FN: admix v Cause_to_amalgamate
FN: admonish v Attempt_suasion
FN: admonish v Judgment_direct_address
FN: adopt v Adopt_selection
FN: adore v Experiencer_focus
FN: adorn v Filling
FN: adorn v Distributed_position
FN: advance v Change_position_on_a_scale
FN: advance v Change_event_time
FN: advance v Progress
FN: advance v Self_motion
FN: advance v Giving
FN: advance v Cause_to_make_progress
FN: advise v Attempt_suasion
FN: advise v Telling
FN: advocate v Attempt_suasion
FN: affect v Objective_influence
FN: affect v Feigning
FN: affirm v Affirm_or_deny
FN: affix v Attaching
FN: afford v Supply
FN: affront v Cause_emotion
FN: age v Aging
FN: agglutinate v Attaching
FN: agglutinate v Becoming_attached
FN: aggravate v Experiencer_obj
FN: aggrieve v Experiencer_obj
FN: agonize v Emotion_active
FN: agonize v Experiencer_obj
FN: agree v Compatibility
FN: agree v Make_agreement_on_action
FN: agree v Be_in_agreement_on_assessment
FN: agree v Agree_or_refuse_to_act
FN: aid and abet v Assistance
FN: aid v Assistance
FN: ail v Perception_body
FN: aim v Purpose
FN: aim v Aiming
FN: air v Expressing_publicly
FN: airlift v Bringing
FN: alarm v Experiencer_obj
FN: alight v Disembarking
FN: allege v Statement
FN: alleviate v Cure
FN: allow v Grant_permission
FN: allow v Permitting
FN: allow v Make_possible_to_do
FN: allow v Statement
FN: alter v Cause_change
FN: amalgamate v Cause_to_amalgamate
FN: amalgamate v Amalgamation
FN: amass v Amassing
FN: amass v Gathering_up
FN: amass v Come_together
FN: amaze v Experiencer_obj
FN: amble v Self_motion
FN: ambush v Attack
FN: amerce v Fining
FN: amount v Amounting_to
FN: amount v Being_in_category
FN: amputate v Removing
FN: amuse v Cause_to_experience
FN: analyse v Scrutiny
FN: anchor v Attaching
FN: anger v Experiencer_obj
FN: angle v Path_shape
FN: angle v Motion_directional
FN: anhydrate v Cause_to_be_dry
FN: annihilate v Destroying
FN: annihilate v Killing
FN: announce v Statement
FN: announce v Omen
FN: annoy v Experiencer_obj
FN: anoint v Filling
FN: anoint v Rite
FN: answer v Communication_response
FN: antagonize v Experiencer_obj
FN: anticipate v Expectation
FN: ape v Imitating
FN: appeal v Appeal
FN: appeal v Experiencer_obj
FN: appear v Give_impression
FN: appear v Coming_to_be
FN: appear v Arriving
FN: appear v Becoming_visible
FN: appear v Performers_and_roles
FN: appear v Circumscribed_existence
FN: appear v Publishing
FN: append v Attaching
FN: applaud v Judgment
FN: apply v Using
FN: apply v Come_into_effect
FN: appoint v Appointing
FN: appraise v Assessing
FN: appreciate v Judgment
FN: appreciate v Regard
FN: apprehend v Arrest
FN: apprehend v Grasp
FN: apprise v Telling
FN: approach v Arriving
FN: approve v Grant_permission
FN: approve v Judgment
FN: arch v Body_movement
FN: archive v Placing
FN: argue v Reasoning
FN: argue v Evidence
FN: argue v Quarreling
FN: arise v Coming_to_be
FN: arouse v Cause_to_start
FN: arouse v Experiencer_obj
FN: arraign v Arraignment
FN: arrange v Arranging
FN: arrange v Placing
FN: arrange v Scheduling
FN: array v Arranging
FN: arrest v Arrest
FN: arrest v Cause_to_end
FN: arrive v Arriving
FN: arrive v Personal_success
FN: articulate v Expressing_publicly
FN: ascend v Path_shape
FN: ascend v Traversing
FN: ascend v Intentional_traversing
FN: ascertain v Coming_to_believe
FN: ask v Request
FN: ask v Questioning
FN: asphalt v Filling
FN: asphyxiate v Killing
FN: asphyxiate v Death
FN: aspire v Desiring
FN: assail v Attack
FN: assassinate v Killing
FN: assault v Attack
FN: assay v Scrutiny
FN: assemble v Building
FN: assemble v Gathering_up
FN: assemble v Creating
FN: assemble v Assemble
FN: assemble v Come_together
FN: assert v Statement
FN: assess v Assessing
FN: assist v Assistance
FN: associate v Relating_concepts
FN: associate v Condition_symptom_relation
FN: assume v Adopt_selection
FN: assure v Telling
FN: assure v Evidence
FN: astonish v Experiencer_obj
FN: astound v Experiencer_obj
FN: atone v Atonement
FN: attach v Attaching
FN: attach v Becoming_attached
FN: attack v Attack
FN: attack v Firefighting
FN: attempt v Attempt
FN: attempt v Medical_intervention
FN: attend v Perception_active
FN: attend v Attention
FN: attend v Attending
FN: attest v Evidence
FN: attest v Statement
FN: attest v Affirm_or_deny
FN: attract v Cause_motion
FN: auction v Commerce_sell
FN: augur v Omen
FN: author v Text_creation
FN: authorize v Grant_permission
FN: avail oneself v Using
FN: avenge v Revenge
FN: aver v Statement
FN: avert v Preventing
FN: avoid v Avoiding
FN: avoid v Preventing
FN: avow v Statement
FN: await v Expectation
FN: awake v Waking_up
FN: awaken v Cause_to_wake
FN: babble v Communication_manner
FN: babble v Make_noise
FN: back out v Going_back_on_a_commitment
FN: back v Self_motion
FN: back v Taking_sides
FN: back v Funding
FN: badger v Manipulate_into_doing
FN: baffle v Experiencer_obj
FN: bag v Placing
FN: bag v Hunting_success_or_failure
FN: bag v Theft
FN: bake v Cooking_creation
FN: bake v Apply_heat
FN: bake v Absorb_heat
FN: ball up v Bungling
FN: balloon v Operate_vehicle
FN: balloon v Change_position_on_a_scale
FN: ban v Prohibiting
FN: band together v Come_together
FN: band together v Amalgamation
FN: band v Come_together
FN: bang away v Work
FN: bang v Motion_noise
FN: bang v Impact
FN: bang v Cause_impact
FN: bang v Sex
FN: bankroll v Funding
FN: baptize v Name_conferral
FN: baptize v Rite
FN: bar v Prohibiting
FN: barbecue v Apply_heat
FN: barbecue v Absorb_heat
FN: bare v Wearing
FN: barge v Self_motion
FN: barge v Sending
FN: bark v Communication_noise
FN: bark v Make_noise
FN: barricade v Change_accessibility
FN: bash v Cause_harm
FN: bat v Body_movement
FN: bathe v Grooming
FN: batter v Cause_harm
FN: batter v Abusing
FN: battle v Hostile_encounter
FN: battle v Firefighting
FN: bawl v Communication_noise
FN: bayonet v Cause_harm
FN: be killing v Perception_body
FN: be like v Statement
FN: be supposed to v Desirable_event
FN: be v Performers_and_roles
FN: bear arms v Bearing_arms
FN: bear v Path_shape
FN: bear v Giving_birth
FN: bear v Bringing
FN: bear v Change_direction
FN: bear v Tolerating
FN: beat up v Cause_harm
FN: beat v Cause_harm
FN: beat v Beat_opponent
FN: beckon v Gesture
FN: becloud v Eclipse
FN: become v Suitability
FN: become v Becoming
FN: bed v Sex
FN: beef up v Cause_change_of_strength
FN: beep v Make_noise
FN: beep v Cause_to_make_noise
FN: befall v Catastrophe
FN: befog v Eclipse
FN: befriend v Forming_relationships
FN: befriend v Personal_relationship
FN: beg off v Withdraw_from_participation
FN: beg v Request
FN: beg v Attempt_suasion
FN: beget v Giving_birth
FN: begin v Process_start
FN: begin v Activity_start
FN: beguile v Experiencer_obj
FN: behave v Conduct
FN: behead v Killing
FN: behoove v Being_obligatory
FN: belch v Excreting
FN: beleaguer v Besieging
FN: believe v Awareness
FN: believe v Certainty
FN: believe v Religious_belief
FN: believe v Trust
FN: believe v Opinion
FN: belittle v Judgment_communication
FN: bellow v Communication_noise
FN: bellow v Make_noise
FN: belly-ache v Complaining
FN: belong v Possession
FN: belong v Membership
FN: belt v Cause_harm
FN: bend v Body_movement
FN: bend v Posture
FN: bend v Path_shape
FN: bend v Reshaping
FN: bend v Change_posture
FN: benefit v Conferring_benefit
FN: bequeath v Giving
FN: berate v Judgment_direct_address
FN: beseech v Request
FN: besiege v Besieging
FN: best v Required_event
FN: bestow v Placing
FN: bet v Wagering
FN: bethink oneself v Memory
FN: betide v Catastrophe
FN: betoken v Omen
FN: betroth v Forming_relationships
FN: better v Surpassing
FN: better v Required_event
FN: bewilder v Experiencer_obj
FN: bewitch v Experiencer_obj
FN: bias v Partiality
FN: bicker v Quarreling
FN: bicycle v Operate_vehicle
FN: bide its time v Waiting
FN: biff v Cause_harm
FN: bike v Operate_vehicle
FN: bike v Bringing
FN: bill v Billing
FN: billet v Placing
FN: bin v Placing
FN: bind v Attaching
FN: bind v Becoming_attached
FN: bind v Imposing_obligation
FN: birth v Giving_birth
FN: bisect v Separating
FN: bitch v Complaining
FN: bivouac v Residence
FN: blabber v Communication_manner
FN: black out v Fall_asleep
FN: blackmail v Manipulate_into_doing
FN: blame v Judgment
FN: blame v Judgment_communication
FN: blanch v Apply_heat
FN: blanch v Absorb_heat
FN: blanket v Distributed_position
FN: blare v Make_noise
FN: blare v Cause_to_make_noise
FN: blast v Make_noise
FN: blast v Judgment_communication
FN: blast v Cause_to_make_noise
FN: blast v Sound_movement
FN: blast v Destroying
FN: blaze v Fire_burning
FN: bleat v Communication_noise
FN: bleat v Make_noise
FN: blend v Cause_to_amalgamate
FN: blend v Amalgamation
FN: bless v Rite
FN: blink v Body_movement
FN: block off v Change_accessibility
FN: block v Eclipse
FN: block v Hiding_objects
FN: block v Hindering
FN: blockade v Change_accessibility
FN: blot out v Eclipse
FN: blow cool v Losing_it
FN: blow it v Bungling
FN: blow out v Putting_out_fire
FN: blow up v Cause_expansion
FN: blow up v Destroying
FN: blow up v Detonate_explosive
FN: blow up v Explosion
FN: blow v Motion
FN: blow v Breathing
FN: blow v Bungling
FN: blow v Detonate_explosive
FN: blow v Explosion
FN: bludgeon v Cause_harm
FN: blunt v Cause_to_be_sharp
FN: bluster v Communication_manner
FN: board v Board_vehicle
FN: board v Temporary_stay
FN: boast v Bragging
FN: boat v Operate_vehicle
FN: bob v Body_movement
FN: bode v Omen
FN: boggle v Experiencer_obj
FN: boil down v Summarizing
FN: boil v Emotion_heat
FN: boil v Cause_harm
FN: boil v Apply_heat
FN: boil v Absorb_heat
FN: boil v Cause_change_of_phase
FN: bollix up v Bungling
FN: bollix v Bungling
FN: bolster v Supporting
FN: bolt v Quitting_a_place
FN: bolt v Fleeing
FN: bomb v Attack
FN: bombard v Attack
FN: bond v Attaching
FN: bone v Emptying
FN: bone v Sex
FN: boo v Judgment
FN: book v Arrest
FN: book v Reserving
FN: boom v Make_noise
FN: boot v Change_operational_state
FN: bop v Self_motion
FN: border v Locative_relation
FN: border v Adjacency
FN: bore v Experiencer_obj
FN: born v Being_born
FN: borrow v Borrowing
FN: botch up v Bungling
FN: botch v Bungling
FN: bottle v Placing
FN: bound v Self_motion
FN: box v Placing
FN: brace v Change_resistance
FN: bracket v Categorization
FN: bracket v Attaching
FN: bracket v Locative_relation
FN: brag v Bragging
FN: braid v Rope_manipulation
FN: braise v Apply_heat
FN: braise v Absorb_heat
FN: brand v Labeling
FN: brawl v Hostile_encounter
FN: bray v Communication_noise
FN: bray v Make_noise
FN: breach v Compliance
FN: break apart v Cause_to_fragment
FN: break apart v Breaking_apart
FN: break down v Cause_to_fragment
FN: break down v Breaking_apart
FN: break out v Process_start
FN: break out v Breaking_out_captive
FN: break out v Catching_fire
FN: break up v Cause_to_fragment
FN: break v Cause_harm
FN: break v Compliance
FN: break v Experience_bodily_harm
FN: break v Cause_to_fragment
FN: break v Render_nonfunctional
FN: break v Breaking_off
FN: break v Breaking_apart
FN: breakfast v Ingestion
FN: breathe fresh life v Rejuvenation
FN: breathe new life v Rejuvenation
FN: breathe v Breathing
FN: brief v Telling
FN: bring about v Cause_to_start
FN: bring about v Causation
FN: bring about v Accomplishment
FN: bring forth v Giving_birth
FN: bring in v Food_gathering
FN: bring on v Causation
FN: bring to attention v Cause_to_perceive
FN: bring to mind v Evoking
FN: bring together v Gathering_up
FN: bring together v Cause_to_amalgamate
FN: bring v Bringing
FN: bring v Causation
FN: broil v Apply_heat
FN: broil v Absorb_heat
FN: brood v Cogitation
FN: brown v Apply_heat
FN: brown v Absorb_heat
FN: bruise v Cause_harm
FN: bruise v Experience_bodily_harm
FN: brush [hair] v Grooming
FN: brush [teeth] v Grooming
FN: brush v Placing
FN: brush v Filling
FN: brush v Impact
FN: bubble v Fluidic_motion
FN: buckle v Closure
FN: buffet v Cause_harm
FN: build v Building
FN: bullshit v Prevarication
FN: bully v Manipulate_into_doing
FN: bulwark v Change_resistance
FN: bump uglies v Sex
FN: bump v Impact
FN: bungle v Bungling
FN: burble v Communication_noise
FN: burble v Make_noise
FN: burgeon v Progress
FN: burn out v Fire_going_out
FN: burn up v Subjective_temperature
FN: burn v Emotion_heat
FN: burn v Perception_body
FN: burn v Cause_harm
FN: burn v Experience_bodily_harm
FN: burn v Fire_burning
FN: burp v Excreting
FN: burrow v Self_motion
FN: bury v Burying
FN: bus v Bringing
FN: bus v Ride_vehicle
FN: bust out v Escaping
FN: bust v Arrest
FN: bustle v Self_motion
FN: bustle v Lively_place
FN: butcher v Killing
FN: butt v Cause_harm
FN: butter v Filling
FN: button v Closure
FN: buttress v Change_resistance
FN: buttress v Supporting
FN: buy v Commerce_buy
FN: buzz v Motion_noise
FN: buzz v Lively_place
FN: by-pass v Compliance
FN: cable v Communication_means
FN: cable v Contacting
FN: cache v Storing
FN: cackle v Communication_noise
FN: cackle v Make_noise
FN: cage v Placing
FN: cajole v Attempt_suasion
FN: cajole v Manipulate_into_doing
FN: calibrate v Adjusting
FN: call forth v Cause_to_start
FN: call in v Contacting
FN: call name v Cause_emotion
FN: call to mind v Evoking
FN: call up v Contacting
FN: call v Contacting
FN: call v Claim_ownership
FN: call v Deserving
FN: call v Request
FN: call v Labeling
FN: call v Referring_by_name
FN: call v Simple_naming
FN: call v Communication_means
FN: call v Name_conferral
FN: calm v Experiencer_obj
FN: calve v Giving_birth
FN: camouflage v Hiding_objects
FN: camp v Residence
FN: can v Firing
FN: can v Preserving
FN: can v Capability
FN: can v Likelihood
FN: can v Possibility
FN: cane v Corporal_punishment
FN: cane v Cause_harm
FN: canoe v Operate_vehicle
FN: canter v Self_motion
FN: cap v Closure
FN: caper v Self_motion
FN: capitulate v Giving_in
FN: captivate v Experiencer_obj
FN: capture v Conquering
FN: capture v Taking_captive
FN: caravan v Operate_vehicle
FN: care v Desiring
FN: caress v Manipulation
FN: carjack v Piracy
FN: carry on v Activity_ongoing
FN: carry oneself v Conduct
FN: carry out v Intentionally_act
FN: carry to term v Giving_birth
FN: carry v Bringing
FN: carry v Bearing_arms
FN: carry v Carry_goods
FN: cart v Bringing
FN: carve v Create_representation
FN: carve v Cutting
FN: cascade v Fluidic_motion
FN: cast off v Getting_vehicle_underway
FN: cast off v Vehicle_departure_initial_stage
FN: cast v Cause_motion
FN: cast v Behind_the_scenes
FN: cast v Encoding
FN: cast v Communicate_categorization
FN: cast v Create_physical_artwork
FN: cast v Create_representation
FN: castigate v Judgment_communication
FN: catalyze v Biological_mechanisms
FN: catapult v Cause_motion
FN: catch fire v Catching_fire
FN: catch on fire v Setting_fire
FN: catch v Hunting_success_or_failure
FN: catch v Catching_fire
FN: categorize v Categorization
FN: cater v Assistance
FN: caterwaul v Make_noise
FN: catnap v Sleep
FN: cause v Causation
FN: cause v Condition_symptom_relation
FN: caution v Statement
FN: cave in v Giving_in
FN: cave v Giving_in
FN: caw v Make_noise
FN: cease v Process_stop
FN: cease v Activity_stop
FN: cellar v Storing
FN: cement v Attaching
FN: censure v Judgment_communication
FN: certify v Verification
FN: cf v Reference_text
FN: chafe v Emotion_heat
FN: chafe v Cause_bodily_experience
FN: chafe v Perception_body
FN: chain v Attaching
FN: chair v Leadership
FN: chance v Daring
FN: chance v Coincidence
FN: change v Cause_change
FN: change v Replacing
FN: change v Undergo_change
FN: change v Exchange_currency
FN: change v Change_tool
FN: change v Exchange
FN: chant v Communication_manner
FN: char v Apply_heat
FN: char v Absorb_heat
FN: characterize v Communicate_categorization
FN: characterize v Distinctiveness
FN: characterize v Condition_symptom_relation
FN: charge v Notification_of_charges
FN: charge v Judgment_communication
FN: charge v Attack
FN: charge v Imposing_obligation
FN: charm v Experiencer_obj
FN: charter v Renting
FN: chase v Cotheme
FN: chastise v Judgment_direct_address
FN: chat v Chatting
FN: chatter v Communication_manner
FN: chatter v Make_noise
FN: chatter v Impact
FN: cheat v Manipulate_into_doing
FN: check v Preventing
FN: check v Scrutiny
FN: check v Inspecting
FN: cheep v Make_noise
FN: cheer v Experiencer_obj
FN: chew v Grinding
FN: chide v Judgment_direct_address
FN: chill v Cause_temperature_change
FN: chill v Change_of_temperature
FN: chip v Damaging
FN: chip v Cause_to_fragment
FN: chip v Breaking_off
FN: chirp v Communication_noise
FN: chirp v Make_noise
FN: chirrup v Communication_noise
FN: choose v Choosing
FN: chop v Cause_harm
FN: chop v Cutting
FN: christen v Name_conferral
FN: christen v Rite
FN: chronicle v Text_creation
FN: chronicle v Recording
FN: chuck v Cause_motion
FN: chuckle v Communication_noise
FN: chuckle v Make_noise
FN: chug v Motion_noise
FN: cinch v Attaching
FN: circle v Traversing
FN: circle v Motion
FN: circumcise v Rite
FN: circumvent v Compliance
FN: cite v Judgment_communication
FN: cite v Adducing
FN: cite v Citing
FN: clack v Motion_noise
FN: clack v Make_noise
FN: claim v Statement
FN: claim v Predicting
FN: claim v Claim_ownership
FN: clamber v Self_motion
FN: clang v Motion_noise
FN: clang v Make_noise
FN: clang v Impact
FN: clang v Cause_to_make_noise
FN: clang v Cause_impact
FN: clank v Motion_noise
FN: clap v Body_movement
FN: clash v Make_noise
FN: clash v Hostile_encounter
FN: clash v Compatibility
FN: clash v Impact
FN: clash v Cause_impact
FN: clash v Cause_to_make_noise
FN: clasp v Manipulation
FN: class v Categorization
FN: classify v Categorization
FN: clatter v Motion_noise
FN: clatter v Make_noise
FN: clatter v Impact
FN: clatter v Cause_impact
FN: claw v Manipulation
FN: claw v Cause_harm
FN: cleanse v Grooming
FN: cleanse v Emptying
FN: clear up v Resolve_problem
FN: clear v Emptying
FN: clear v Removing
FN: clear v Verdict
FN: clear v Grant_permission
FN: cleave v Cause_to_fragment
FN: clerk v Being_employed
FN: click v Motion_noise
FN: click v Make_noise
FN: click v Impact
FN: click v Cause_impact
FN: climb v Self_motion
FN: climb v Change_position_on_a_scale
FN: climb v Intentional_traversing
FN: clink v Motion_noise
FN: clink v Impact
FN: clink v Cause_impact
FN: cloak v Distributed_position
FN: cloak v Eclipse
FN: clomp v Self_motion
FN: clone v Duplication
FN: close down v Business_closure
FN: close its doors v Business_closure
FN: close v Closure
FN: close v Body_movement
FN: close v Locale_closure
FN: clot v Change_of_consistency
FN: clot v Cause_change_of_consistency
FN: clout v Cause_harm
FN: club v Cause_harm
FN: cluck v Communication_noise
FN: clump v Motion_noise
FN: clunk v Motion_noise
FN: clunk v Impact
FN: clutch v Manipulation
FN: co-occur v Simultaneity
FN: co-star v Performers_and_roles
FN: coach v Education_teaching
FN: coagulate v Change_of_consistency
FN: coagulate v Cause_change_of_consistency
FN: coalesce v Coming_to_be
FN: coalesce v Cause_to_amalgamate
FN: coalesce v Amalgamation
FN: coast v Motion
FN: coast v Self_motion
FN: coast v Ride_vehicle
FN: coat v Distributed_position
FN: coat v Filling
FN: coax v Causation
FN: cock v Body_movement
FN: coddle v Apply_heat
FN: coddle v Absorb_heat
FN: cohabit v Personal_relationship
FN: cohere v Compatibility
FN: coil v Manipulate_into_shape
FN: coil v Go_into_shape
FN: coin v Achieving_first
FN: coincide v Simultaneity
FN: collaborate v Collaboration
FN: collapse v Endeavor_failure
FN: collar v Arrest
FN: collect v Commerce_collect
FN: collect v Gathering_up
FN: collide v Impact
FN: collide v Cause_impact
FN: collocate v Word_relations
FN: collude v Collaboration
FN: colonize v Colonization
FN: comb v Grooming
FN: comb v Scrutiny
FN: comb v Scouring
FN: combine v Cause_to_amalgamate
FN: combine v Amalgamation
FN: combust v Catching_fire
FN: come back around v Waking_up
FN: come back v Resurrection
FN: come back v Communication_response
FN: come clean v Reveal_secret
FN: come forward v Reveal_secret
FN: come from v Origin
FN: come into effect v Come_into_effect
FN: come into existence v Coming_to_be
FN: come into the world v Being_born
FN: come off v Successful_action
FN: come on heels v Relative_time
FN: come to a close v Process_end
FN: come to a end v Process_end
FN: come to be v Coming_to_be
FN: come to v Waking_up
FN: come together v Come_together
FN: come together v Amalgamation
FN: come up v Coming_up_with
FN: come up v Sidereal_appearance
FN: come v Arriving
FN: come v Motion
FN: come v Transition_to_a_situation
FN: comfort v Experiencer_obj
FN: command v Request
FN: command v Leadership
FN: command v Control
FN: commandeer v Taking
FN: commence v Process_start
FN: commence v Activity_start
FN: commend v Judgment_communication
FN: comment v Statement
FN: commingle v Cause_to_amalgamate
FN: commingle v Amalgamation
FN: commission v Hiring
FN: commission v Employing
FN: commit to memory v Memorization
FN: commit v Committing_crime
FN: commit v Commitment
FN: commit v Imposing_obligation
FN: commit v Institutionalization
FN: communicate v Communication
FN: commute v Travel
FN: commute v Commutation
FN: compare v Evaluative_comparison
FN: compete v Competition
FN: complain v Complaining
FN: complement v Rest
FN: complete v Activity_finish
FN: compliment v Judgment_direct_address
FN: comply v Compliance
FN: comport v Compatibility
FN: compose v Text_creation
FN: compose v Behind_the_scenes
FN: compose v Activity_prepare
FN: compound v Cause_to_amalgamate
FN: comprehend v Awareness
FN: comprehend v Grasp
FN: compromise v Make_compromise
FN: compromise v Sacrificing_for
FN: con v Manipulate_into_doing
FN: concatenate v Attaching
FN: conceal v Eclipse
FN: conceal v Hiding_objects
FN: concede v Affirm_or_deny
FN: conceive v Awareness
FN: conceive v Coming_up_with
FN: conceive v Categorization
FN: concern v Topic
FN: concern v Cause_emotion
FN: conciliate v Experiencer_obj
FN: conclude v Coming_to_believe
FN: conclude v Process_end
FN: conclude v Activity_finish
FN: concoct v Coming_up_with
FN: concoct v Cooking_creation
FN: concur v Be_in_agreement_on_assessment
FN: condemn v Judgment_communication
FN: condemn v Sentencing
FN: condense v Change_of_phase
FN: condone v Forgiveness
FN: conduct v Cotheme
FN: conduct v Conduct
FN: conduct v Intentionally_act
FN: confer v Discussion
FN: confess v Reveal_secret
FN: confide v Telling
FN: confide v Reveal_secret
FN: confine v Inhibit_movement
FN: confirm v Evidence
FN: confirm v Rite
FN: confirm v Statement
FN: confirm v Verification
FN: confirm v Affirm_or_deny
FN: confiscate v Removing
FN: conflate v Cause_to_amalgamate
FN: conflict v Compatibility
FN: conform v Compliance
FN: confront v Hostile_encounter
FN: confront v Confronting_problem
FN: confuse v Experiencer_obj
FN: congeal v Change_of_consistency
FN: congeal v Cause_change_of_consistency
FN: congratulate v Judgment_direct_address
FN: congregate v Come_together
FN: conjecture v Statement
FN: conjure v Evoking
FN: connect v Make_cognitive_connection
FN: connect v Attaching
FN: connect v Relating_concepts
FN: conquer v Conquering
FN: consecrate v Rite
FN: consent v Commitment
FN: consider v Cogitation
FN: consider v Categorization
FN: consist v Medical_intervention
FN: console v Experiencer_obj
FN: consolidate v Cause_to_amalgamate
FN: consolidate v Amalgamation
FN: conspire v Collaboration
FN: constitute v Being_in_category
FN: constrain v Hindering
FN: construct v Building
FN: construe v Categorization
FN: consume v Ingestion
FN: consume v Expend_resource
FN: contact v Contacting
FN: contact v Spatial_contact
FN: contain v Containing
FN: contain v Inclusion
FN: contemplate v Cogitation
FN: contend v Statement
FN: continue v Process_continue
FN: continue v Activity_ongoing
FN: contract v Expansion
FN: contract v Hiring
FN: contract v Change_position_on_a_scale
FN: contradict v Evidence
FN: contravene v Compliance
FN: contribute v Giving
FN: contribute v Condition_symptom_relation
FN: contrive v Coming_up_with
FN: control v Control
FN: control v Firefighting
FN: control v Being_in_control
FN: convalesce v Recovery
FN: convene v Gathering_up
FN: convene v Assemble
FN: convene v Come_together
FN: converse v Chatting
FN: convert v Cause_change
FN: convert v Exchange_currency
FN: convert v Undergo_transformation
FN: convey v Bringing
FN: convey v Successfully_communicate_message
FN: convey v Communication
FN: convict v Verdict
FN: convince v Suasion
FN: convince v Eventive_cognizer_affecting
FN: coo v Communication_noise
FN: coo v Make_noise
FN: cook up v Coming_up_with
FN: cook up v Cooking_creation
FN: cook v Apply_heat
FN: cook v Cooking_creation
FN: cook v Absorb_heat
FN: cool down v Cause_temperature_change
FN: cool off v Change_of_temperature
FN: cool v Cause_temperature_change
FN: cool v Change_of_temperature
FN: cooperate v Collaboration
FN: cop v Arrest
FN: cop v Theft
FN: copulate v Sex
FN: copy v Duplication
FN: copy v Imitating
FN: cordon off v Change_accessibility
FN: core v Emptying
FN: coronate v Change_of_leadership
FN: correct v Resolve_problem
FN: corroborate v Evidence
FN: corrode v Corroding
FN: corrode v Corroding_caused
FN: coruscate v Location_of_light
FN: coruscate v Light_movement
FN: cost v Expensiveness
FN: couch v Encoding
FN: cough v Make_noise
FN: could v Possibility
FN: count v Categorization
FN: count v Reliance
FN: count v Be_subset_of
FN: count v Being_in_category
FN: count v Importance
FN: counter-attack v Counterattack
FN: counter v Communication_response
FN: counter v Thwarting
FN: counterfeit v Feigning
FN: counterfeit v Forging
FN: course v Fluidic_motion
FN: court v Personal_relationship
FN: covenant v Commitment
FN: cover v Filling
FN: cover v Distributed_position
FN: cover v Topic
FN: cover v Eclipse
FN: cover v Hiding_objects
FN: covet v Desiring
FN: cower v Posture
FN: crack v Cause_harm
FN: crackle v Motion_noise
FN: cram v Placing
FN: cram v Filling
FN: cram v Education_teaching
FN: crane v Body_movement
FN: crank v Cause_change_of_position_on_a_scale
FN: crash-test v Operational_testing
FN: crash v Motion_noise
FN: crash v Impact
FN: crash v Cause_impact
FN: crate v Placing
FN: crave v Desiring
FN: crawl v Self_motion
FN: crawl v Abounding_with
FN: creak v Motion_noise
FN: creak v Make_noise
FN: creak v Cause_to_make_noise
FN: crease v Body_movement
FN: create v Intentionally_create
FN: create v Cause_to_start
FN: create v Creating
FN: creep v Self_motion
FN: crepitate v Make_noise
FN: crest v Path_shape
FN: crest v Arriving
FN: crinkle v Body_movement
FN: crisscross v Path_shape
FN: crisscross v Traversing
FN: criticize v Judgment_communication
FN: critique v Judgment_communication
FN: croak it v Death
FN: croak v Communication_noise
FN: croak v Make_noise
FN: croak v Death
FN: croon v Communication_noise
FN: croon v Make_noise
FN: cross-examine v Court_examination
FN: cross v Body_movement
FN: cross v Path_shape
FN: cross v Traversing
FN: crouch down v Change_posture
FN: crouch v Posture
FN: crouch v Change_posture
FN: crow v Communication_noise
FN: crowd v Mass_motion
FN: crowd v Filling
FN: crown v Change_of_leadership
FN: crucify v Killing
FN: cruise v Ride_vehicle
FN: cruise v Operate_vehicle
FN: cruise v Self_motion
FN: crumble v Grinding
FN: crumble v Breaking_apart
FN: crumple v Reshaping
FN: crumple v Body_movement
FN: crunch v Motion_noise
FN: crunch v Make_noise
FN: crunch v Grinding
FN: crunch v Impact
FN: crush v Cause_harm
FN: crush v Reshaping
FN: crush v Grinding
FN: crush v Experiencer_obj
FN: cry v Communication_noise
FN: cry v Make_noise
FN: cube v Cutting
FN: cudgel v Cause_harm
FN: cuff v Cause_harm
FN: cultivate v Agriculture
FN: curdle v Change_of_consistency
FN: curdle v Cause_change_of_consistency
FN: cure v Cure
FN: cure v Preserving
FN: curl v Hair_configuration
FN: curl v Reshaping
FN: curl v Manipulate_into_shape
FN: curl v Go_into_shape
FN: curtail v Cause_change_of_position_on_a_scale
FN: curtsy v Body_movement
FN: cut off v Change_operational_state
FN: cut short v Change_event_duration
FN: cut v Cause_harm
FN: cut v Experience_bodily_harm
FN: cut v Cause_change_of_position_on_a_scale
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FN: die v Fire_going_out
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FN: dip v Dunking
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FN: direct v Aiming
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FN: dominate v Dominate_competitor
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FN: draw v Create_physical_artwork
FN: draw v Bearing_arms
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FN: dress v Dressing
FN: dress v Filling
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FN: dribble v Cause_fluidic_motion
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FN: drift v Motion
FN: drink v Ingestion
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FN: drip v Cause_fluidic_motion
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FN: drive v Self_motion
FN: drive v Operate_vehicle
FN: drive v Cause_motion
FN: drive v Subjective_influence
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FN: drizzle v Filling
FN: drizzle v Precipitation
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FN: drop v Path_shape
FN: drop v Change_position_on_a_scale
FN: drop v Giving_birth
FN: drop v Motion_directional
FN: drop v Change_posture
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FN: drop v Cause_motion
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FN: drown v Killing
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FN: dry off v Cause_to_be_dry
FN: dry out v Cause_to_be_dry
FN: dry up v Cause_to_be_dry
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FN: dry v Cause_to_be_dry
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FN: dub v Name_conferral
FN: duck v Body_movement
FN: duck v Avoiding
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FN: dull v Cause_to_be_sharp
FN: dump v Judgment_communication
FN: dunk v Dunking
FN: dupe v Manipulate_into_doing
FN: duplicate v Duplication
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FN: dust v Placing
FN: dust v Removing
FN: dwell v Cogitation
FN: dwell v Residence
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FN: dwindle v Proliferating_in_number
FN: dye v Processing_materials
FN: e-mail v Contacting
FN: earn v Earnings_and_losses
FN: ease v Cure
FN: ease v Recovery
FN: eat up v Expend_resource
FN: eat v Ingestion
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FN: echo v Sound_movement
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FN: edge v Change_position_on_a_scale
FN: edge v Self_motion
FN: edge v Surrounding
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FN: effect v Accomplishment
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FN: elbow v Cause_harm
FN: elect v Change_of_leadership
FN: elect v Choosing
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FN: eliminate v Killing
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FN: elude v Elusive_goal
FN: emanate v Emanating
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FN: embrace v Adopt_selection
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FN: emit v Emitting
FN: empathize v Others_situation_as_stimulus
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FN: emphasize v Convey_importance
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FN: emplane v Board_vehicle
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FN: employ v Using
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FN: empty v Removing
FN: enchant v Experiencer_obj
FN: enclose v Placing
FN: encounter v Becoming_aware
FN: encounter v Encounter
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FN: end up v Transition_to_state
FN: end up v Turning_out
FN: end v Process_end
FN: end v Cause_to_end
FN: endanger v Endangering
FN: endeavor v Attempt
FN: endorse v Taking_sides
FN: endow v Giving
FN: endow v Bond_maturation
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FN: engage v Hostile_encounter
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FN: enhance v Cause_change_of_position_on_a_scale
FN: enjoy v Emotions_of_mental_activity
FN: enlarge v Cause_expansion
FN: enlarge v Expansion
FN: enlist v Becoming_a_member
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FN: enrich v Processing_materials
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FN: entertain v Experiencer_obj
FN: entertain v Cause_to_experience
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FN: entitle v Name_conferral
FN: entitle v Permitting
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FN: entreat v Request
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FN: envy v Experiencer_focus
FN: equal v Evaluative_comparison
FN: equip v Supply
FN: equivocate v Prevarication
FN: erase v Erasing
FN: erect v Building
FN: erupt v Process_start
FN: escape v Departing
FN: escape v Avoiding
FN: escape v Escaping
FN: escape v Elusive_goal
FN: eschew v Avoiding
FN: escort v Cotheme
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FN: establish v Intentionally_create
FN: esteem v Judgment
FN: estimate v Estimating
FN: etch v Processing_materials
FN: euthanize v Killing
FN: evacuate v Removing
FN: evacuate v Escaping
FN: evacuate v Emptying
FN: evacuate v Excreting
FN: evade v Avoiding
FN: evade v Evading
FN: evade v Elusive_goal
FN: evaluate v Assessing
FN: evaporate v Cause_change_of_phase
FN: evaporate v Change_of_phase
FN: evict v Removing
FN: evidence v Evidence
FN: evince v Evidence
FN: eviscerate v Emptying
FN: evoke v Evoking
FN: evolve v Coming_to_be
FN: exalt v Judgment
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FN: examine v Court_examination
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FN: exasperate v Experiencer_obj
FN: exceed v Surpassing
FN: excel v Expertise
FN: exchange v Replacing
FN: exchange v Exchange
FN: exchange v Exchange_currency
FN: excise v Removing
FN: excite v Experiencer_obj
FN: excite v Cause_to_start
FN: exclaim v Statement
FN: exclude v Inclusion
FN: exclude v Exclude_member
FN: excommunicate v Exclude_member
FN: excoriate v Judgment_communication
FN: excrete v Emitting
FN: excrete v Emanating
FN: excuse v Forgiveness
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FN: execute v Execution
FN: execute v Intentionally_act
FN: exercise v Exercising
FN: exercise v Using
FN: exhale v Breathing
FN: exhale v Emitting
FN: exhaust v Expend_resource
FN: exhibit v Cause_to_perceive
FN: exhilarate v Experiencer_obj
FN: exhort v Attempt_suasion
FN: exist v Existence
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FN: exit v Departing
FN: expand v Cause_expansion
FN: expand v Expansion
FN: expatiate v Speak_on_topic
FN: expect v Expectation
FN: expect v Opinion
FN: expel v Removing
FN: expel v Exclude_member
FN: expend v Expend_resource
FN: experience v Feeling
FN: experience v Perception_experience
FN: experience v Undergoing
FN: experiment v Experimentation
FN: expiate v Atonement
FN: expire v Death
FN: expire v Breathing
FN: explain v Statement
FN: explain v Justifying
FN: explain v Explaining_the_facts
FN: explode v Change_position_on_a_scale
FN: explode v Detonate_explosive
FN: explode v Explosion
FN: explore v Scrutiny
FN: export v Sending
FN: export v Exporting
FN: expose v Reveal_secret
FN: expound v Speak_on_topic
FN: express v Encoding
FN: express v Expressing_publicly
FN: express v Sending
FN: expunge v Removing
FN: expunge v Emptying
FN: expunge v Erasing
FN: expurgate v Emptying
FN: expurgate v Removing
FN: exsiccate v Becoming_dry
FN: extend v Change_event_duration
FN: extend v Offering
FN: exterminate v Killing
FN: extinguish v Putting_out_fire
FN: extol v Judgment_communication
FN: extract v Removing
FN: extract v Mining
FN: extradite v Extradition
FN: exude v Emitting
FN: exude v Emanating
FN: eye v Perception_active
FN: eyeball v Scrutiny
FN: fabricate v Manufacturing
FN: face v Confronting_problem
FN: fade v Ceasing_to_be
FN: fail v Success_or_failure
FN: fail v Successful_action
FN: fail v Endeavor_failure
FN: faint v Fall_asleep
FN: fake v Feigning
FN: fake v Forging
FN: fall for v Fall_for
FN: fall v Change_position_on_a_scale
FN: fall v Motion_directional
FN: fall v Conquering
FN: falsify v Forging
FN: fancy v Desiring
FN: fare v Thriving
FN: farm v Agriculture
FN: fart v Excreting
FN: fascinate v Experiencer_obj
FN: fashion v Building
FN: fasten v Attaching
FN: fasten v Closure
FN: fasten v Becoming_attached
FN: father v Giving_birth
FN: fathom v Grasp
FN: fault v Judgment
FN: favor v Partiality
FN: favor v Preference
FN: fax v Sending
FN: fax v Contacting
FN: fax v Communication_means
FN: faze v Experiencer_obj
FN: fear v Experiencer_focus
FN: feast v Ingestion
FN: feature v Performers_and_roles
FN: feed v Ingestion
FN: feed v Capacity
FN: feel like v Desiring
FN: feel v Perception_active
FN: feel v Give_impression
FN: feel v Perception_experience
FN: feel v Seeking
FN: feel v Feeling
FN: feel v Opinion
FN: feign v Feigning
FN: ferry v Bringing
FN: fess up v Reveal_secret
FN: fester v Rotting
FN: festoon v Distributed_position
FN: fetch v Bringing
FN: fetter v Attaching
FN: fib v Prevarication
FN: fidget v Body_movement
FN: fight v Hostile_encounter
FN: fight v Quarreling
FN: fight v Firefighting
FN: figure out v Coming_to_believe
FN: figure v Opinion
FN: filch v Theft
FN: file v Placing
FN: file v Submitting_documents
FN: file v Self_motion
FN: file v Grooming
FN: file v Removing
FN: fill v Distributed_position
FN: fill v Filling
FN: fillet v Cutting
FN: film v Distributed_position
FN: film v Behind_the_scenes
FN: finance v Funding
FN: find out v Becoming_aware
FN: find v Becoming_aware
FN: find v Verdict
FN: find v Coming_to_believe
FN: find v Locating
FN: find v Arriving
FN: find v Achieving_first
FN: find v Regard
FN: find v Being_located
FN: find v Coming_up_with
FN: fine v Fining
FN: finger v Manipulation
FN: finger v Appointing
FN: finger v Indicating
FN: finish v Activity_finish
FN: fink v Reporting
FN: fire off v Shoot_projectiles
FN: fire v Use_firearm
FN: fire v Shoot_projectiles
FN: fire v Firing
FN: fish v Hunting
FN: fission v Nuclear_process
FN: fit together v Building
FN: fit v Suitability
FN: fit v Capacity
FN: fix up v Supply
FN: fix v Bail_decision
FN: fix v Attaching
FN: fix v Activity_prepare
FN: fix v Resolve_problem
FN: fix v Cooking_creation
FN: fizz v Motion_noise
FN: fizzle v Make_noise
FN: flabbergast v Experiencer_obj
FN: flagellate v Cause_harm
FN: flake v Grinding
FN: flame v Location_of_light
FN: flame v Light_movement
FN: flap v Body_movement
FN: flare v Location_of_light
FN: flare v Light_movement
FN: flash v Location_of_light
FN: flash v Light_movement
FN: flatten v Reshaping
FN: flatter v Manipulate_into_doing
FN: flee v Evading
FN: flee v Fleeing
FN: flex v Body_movement
FN: flicker v Location_of_light
FN: flicker v Light_movement
FN: flight test v Operational_testing
FN: flight-test v Operational_testing
FN: fling v Body_movement
FN: fling v Cause_motion
FN: flip out v Losing_it
FN: flip-flop v Waver_between_options
FN: flit v Self_motion
FN: float v Motion
FN: flock v Mass_motion
FN: flog v Corporal_punishment
FN: flog v Cause_harm
FN: flog v Theft
FN: flood v Mass_motion
FN: flood v Filling
FN: floor v Experiencer_obj
FN: flop v Moving_in_place
FN: flop v Endeavor_failure
FN: floss v Grooming
FN: flounce v Self_motion
FN: flourish v Thriving
FN: flout v Compliance
FN: flow v Fluidic_motion
FN: flub v Bungling
FN: fluctuate v Change_position_on_a_scale
FN: fluff v Bungling
FN: flummox v Experiencer_obj
FN: flush v Emptying
FN: flush v Removing
FN: fluster v Experiencer_obj
FN: flutter v Body_movement
FN: flux v Cause_change_of_phase
FN: flux v Cause_to_amalgamate
FN: fly in the face of v Compatibility
FN: fly the coop v Escaping
FN: fly v Self_motion
FN: fly v Motion
FN: fly v Bringing
FN: fly v Ride_vehicle
FN: fly v Operate_vehicle
FN: fob off v Giving
FN: focus v Emphasizing
FN: foil v Thwarting
FN: foist v Giving
FN: fold [protein] v Go_into_shape
FN: fold [to demands] v Giving_in
FN: fold v Reshaping
FN: fold v Cause_to_amalgamate
FN: fold v Go_into_shape
FN: fold v Finish_competition
FN: fold v Endeavor_failure
FN: follow v Cotheme
FN: follow v Relative_time
FN: follow v Compliance
FN: follow v Grasp
FN: fool v Prevarication
FN: fool v Manipulate_into_doing
FN: fool v Intentional_deception
FN: foozle v Bungling
FN: forage v Seeking
FN: forbear v Forgoing
FN: forbid v Deny_permission
FN: forbid v Prohibiting
FN: force v Cause_motion
FN: force v Causation
FN: ford v Path_shape
FN: ford v Intentional_traversing
FN: forebode v Omen
FN: forecast v Predicting
FN: foresee v Expectation
FN: foreshadow v Omen
FN: forestall v Thwarting
FN: foretell v Omen
FN: foretell v Predicting
FN: foretoken v Omen
FN: forewarn v Warning
FN: forge v Forging
FN: forget v Remembering_information
FN: forget v Remembering_to_do
FN: forget v Remembering_experience
FN: forget v Abandonment
FN: forgive v Forgiveness
FN: forgo v Forgoing
FN: forgo v Avoiding
FN: form v Coming_to_be
FN: form v Reshaping
FN: form v Creating
FN: format v Arranging
FN: formulate v Coming_up_with
FN: fortify v Cause_change_of_strength
FN: forward v Sending
FN: foul up v Bungling
FN: found v Intentionally_create
FN: founder v Bungling
FN: founder v Business_closure
FN: fracture v Cause_harm
FN: fracture v Cause_to_fragment
FN: fragment v Cause_to_fragment
FN: fragment v Breaking_apart
FN: frame v Encoding
FN: freak out v Losing_it
FN: free v Breaking_out_captive
FN: freeze v Cause_change_of_phase
FN: freeze v Change_of_phase
FN: freeze v Activity_pause
FN: fret v Emotion_active
FN: frighten v Experiencer_obj
FN: frisk v Scrutiny
FN: frisk v Inspecting
FN: frolic v Self_motion
FN: front v Front_for
FN: frown v Making_faces
FN: frustrate v Experiencer_obj
FN: frustrate v Preventing
FN: frustrate v Thwarting
FN: fry v Apply_heat
FN: fry v Absorb_heat
FN: fry v Cooking_creation
FN: fuck up v Bungling
FN: fuck v Sex
FN: fuel v Supply
FN: fulfill v Experiencer_obj
FN: fulfill v Meet_specifications
FN: fumble v Bungling
FN: fumble v Manipulation
FN: fumble v Seeking
FN: fume v Emotion_heat
FN: fund v Funding
FN: furnish v Supply
FN: fuse v Cause_to_amalgamate
FN: fuse v Attaching
FN: fuse v Amalgamation
FN: fuse v Nuclear_process
FN: fuss v Emotion_active
FN: gab v Chatting
FN: gabble v Communication_manner
FN: gag v Placing
FN: gain v Change_position_on_a_scale
FN: gain v Getting
FN: gain v Change_of_quantity_of_possession
FN: gall v Experiencer_obj
FN: gallivant v Self_motion
FN: galvanize v Processing_materials
FN: galvanize v Subjective_influence
FN: gambol v Self_motion
FN: gang together v Come_together
FN: gape v Perception_active
FN: garage v Placing
FN: garnish v Distributed_position
FN: garrotte v Killing
FN: gash v Cause_harm
FN: gasp v Communication_noise
FN: gasp v Make_noise
FN: gasp v Breathing
FN: gather v Gathering_up
FN: gather v Come_together
FN: gather v Food_gathering
FN: gather v Coming_to_believe
FN: gawk v Perception_active
FN: gaze v Perception_active
FN: gear up v Activity_prepare
FN: generate v Cause_to_start
FN: generate v Intentionally_create
FN: generate v Giving_birth
FN: generate v Creating
FN: gesticulate v Gesture
FN: gesture v Gesture
FN: get a handle v Resolve_problem
FN: get across v Successfully_communicate_message
FN: get an eyeful v Punctual_perception
FN: get away v Evading
FN: get down v Text_creation
FN: get even v Revenge
FN: get free v Escaping
FN: get going v Getting_underway
FN: get in touch v Contacting
FN: get loose v Escaping
FN: get on v Dressing
FN: get out v Escaping
FN: get ready v Activity_prepare
FN: get started v Activity_start
FN: get there v Success_or_failure
FN: get through v Successfully_communicate_message
FN: get through v Contacting
FN: get under way v Getting_underway
FN: get up v Cause_to_wake
FN: get up v Waking_up
FN: get up v Getting_up
FN: get v Getting
FN: get v Arriving
FN: get v Grasp
FN: get v Transition_to_state
FN: get v Giving_birth
FN: get v Bringing
FN: get v Board_vehicle
FN: get v Disembarking
FN: get v Intentional_deception
FN: gibber v Communication_manner
FN: gibe v Judgment_communication
FN: gift v Giving
FN: giggle v Make_noise
FN: gild v Filling
FN: give in v Giving_in
FN: give off v Emitting
FN: give out v Giving
FN: give rise v Causation
FN: give shit v Judgment_direct_address
FN: give the boot v Firing
FN: give the slip v Evading
FN: give up v Surrendering
FN: give up v Surrendering_possession
FN: give voice v Expressing_publicly
FN: give way v Giving_in
FN: give v Giving
FN: give v Infecting
FN: give v Sex
FN: gladden v Experiencer_obj
FN: glance v Perception_active
FN: glaze v Filling
FN: gleam v Location_of_light
FN: gleam v Light_movement
FN: glide v Motion
FN: glimmer v Location_of_light
FN: glimmer v Light_movement
FN: glimpse v Punctual_perception
FN: glint v Location_of_light
FN: glint v Light_movement
FN: glisten v Location_of_light
FN: glisten v Light_movement
FN: glister v Location_of_light
FN: glister v Light_movement
FN: glitter v Location_of_light
FN: glitter v Light_movement
FN: gloat v Statement
FN: glow v Location_of_light
FN: glow v Light_movement
FN: glue v Attaching
FN: glue v Building
FN: gnash v Body_movement
FN: go [through] v Scrutiny
FN: go apeshit v Losing_it
FN: go at it v Sex
FN: go away v Ceasing_to_be
FN: go back and forth v Waver_between_options
FN: go back v Going_back_on_a_commitment
FN: go ballistic v Losing_it
FN: go bust v Endeavor_failure
FN: go into effect v Come_into_effect
FN: go off v Getting_triggered
FN: go on v Process_continue
FN: go on v Speak_on_topic
FN: go on v Event
FN: go out with v Social_event_individuals
FN: go out v Fire_going_out
FN: go through v Expend_resource
FN: go under v Endeavor_failure
FN: go without v Forgoing
FN: go wrong v Successful_action
FN: go v Motion
FN: go v Compatibility
FN: go v Being_named
FN: go v Transition_to_a_quality
FN: go v Undergo_change
FN: gobble v Make_noise
FN: gobble v Ingestion
FN: goggle v Perception_active
FN: goose-step v Self_motion
FN: gossip v Chatting
FN: got on v Wearing
FN: got to v Required_event
FN: got v Possession
FN: gotta v Required_event
FN: govern v Leadership
FN: grab hold v Manipulation
FN: grab v Manipulation
FN: grab v Taking
FN: grade v Assessing
FN: graduate v Activity_finish
FN: grasp v Manipulation
FN: grasp v Grasp
FN: grate v Communication_noise
FN: grate v Grinding
FN: grate v Friction
FN: grate v Experiencer_obj
FN: gratify v Experiencer_obj
FN: graze v Impact
FN: graze v Cause_impact
FN: graze v Experience_bodily_harm
FN: greenlight v Grant_permission
FN: grieve v Experiencer_focus
FN: grill v Questioning
FN: grill v Apply_heat
FN: grill v Absorb_heat
FN: grill v Cooking_creation
FN: grimace v Making_faces
FN: grin v Making_faces
FN: grind v Body_movement
FN: grind v Grinding
FN: grip v Manipulation
FN: gripe v Complaining
FN: gripe v Bragging
FN: groan v Communication_noise
FN: groom v Grooming
FN: groove v Emotions_of_mental_activity
FN: grope v Manipulation
FN: grope v Seeking
FN: grouse v Complaining
FN: grow v Change_position_on_a_scale
FN: grow v Transition_to_state
FN: grow v Expansion
FN: grow v Cause_expansion
FN: grow v Growing_food
FN: grow v Ontogeny
FN: growl v Communication_noise
FN: growl v Make_noise
FN: grumble v Complaining
FN: grunt v Communication_noise
FN: grunt v Make_noise
FN: guard v Protecting
FN: guess v Coming_to_believe
FN: guess v Estimating
FN: guest v Temporary_stay
FN: guffaw v Make_noise
FN: guide v Cotheme
FN: guillotine v Execution
FN: gulp v Ingestion
FN: gum v Attaching
FN: gurgle v Communication_noise
FN: gurgle v Motion_noise
FN: gurgle v Make_noise
FN: gush v Fluidic_motion
FN: gut v Emptying
FN: gutter out v Fire_going_out
FN: guzzle v Ingestion
FN: had better v Required_event
FN: hafta v Required_event
FN: hail v Mass_motion
FN: hail v Precipitation
FN: hail v Judgment_communication
FN: halt v Halt
FN: halt v Activity_stop
FN: hammer v Cause_harm
FN: hamper v Hindering
FN: hamstring v Thwarting
FN: hand in v Giving
FN: hand in v Submitting_documents
FN: hand out v Giving
FN: hand over v Giving
FN: hand v Giving
FN: handcuff v Attaching
FN: handcuff v Immobilization
FN: handicap v Hindering
FN: handle v Manipulation
FN: handle v Resolve_problem
FN: hang on to v Retaining
FN: hang v Body_movement
FN: hang v Placing
FN: hang v Filling
FN: hang v Execution
FN: hanker v Desiring
FN: happen v Eventive_affecting
FN: happen v Event
FN: happen v Coincidence
FN: harangue v Judgment_direct_address
FN: harangue v Judgment_communication
FN: harass v Manipulate_into_doing
FN: harass v Experiencer_obj
FN: harden v Change_of_consistency
FN: harden v Cause_change_of_consistency
FN: harmonize v Compatibility
FN: harvest v Food_gathering
FN: hasten v Self_motion
FN: hatch v Coming_up_with
FN: hate v Experiencer_focus
FN: haul v Bringing
FN: haul v Cause_motion
FN: have got on v Wearing
FN: have got v Possession
FN: have got v Have_associated
FN: have on v Wearing
FN: have over v Have_visitor_over
FN: have to v Required_event
FN: have to v Desirable_event
FN: have v Possession
FN: have v Giving_birth
FN: have v Ingestion
FN: have v Inclusion
FN: have v Have_associated
FN: have v Ingest_substance
FN: have v Sex
FN: hawk v Make_noise
FN: hazard v Daring
FN: hazard v Statement
FN: head out v Getting_underway
FN: head v Leadership
FN: head v Self_motion
FN: heal v Cure
FN: heal v Recovery
FN: heap v Placing
FN: heap v Filling
FN: hear v Hearsay
FN: hear v Perception_experience
FN: hearten v Experiencer_obj
FN: heat up v Cause_temperature_change
FN: heat v Cause_temperature_change
FN: heat v Change_of_temperature
FN: help out v Assistance
FN: help v Assistance
FN: help v Self_control
FN: hem and haw v Make_noise
FN: herald v Omen
FN: herald v Heralding
FN: herd v Gathering_up
FN: hibernate v Sleep
FN: hide v Eclipse
FN: hide v Hiding_objects
FN: hijack v Piracy
FN: hike v Self_motion
FN: hinder v Hindering
FN: hinge v Contingency
FN: hire on v Get_a_job
FN: hire v Hiring
FN: hire v Renting
FN: hiss v Communication_noise
FN: hiss v Make_noise
FN: hiss v Motion_noise
FN: hiss v Fluidic_motion
FN: hiss v Impact
FN: hit the road v Getting_underway
FN: hit v Cause_harm
FN: hit v Impact
FN: hit v Experience_bodily_harm
FN: hit v Cause_impact
FN: hit v Hit_target
FN: hit v Hit_or_miss
FN: hit v Cause_motion
FN: hit v Arriving
FN: hit v Eventive_affecting
FN: hit v Attack
FN: hit v Cognitive_impact
FN: hitch v Attaching
FN: hitchhike v Self_motion
FN: hitchhike v Ride_vehicle
FN: hoard v Stinginess
FN: hoard v Amassing
FN: hobble v Self_motion
FN: hold forth v Speak_on_topic
FN: hold off v Holding_off_on
FN: hold on to v Retaining
FN: hold over v Change_event_time
FN: hold up v Robbery
FN: hold up v Change_event_time
FN: hold v Detaining
FN: hold v Containing
FN: hold v Inhibit_movement
FN: hold v Defending
FN: hold v Manipulation
FN: hold v Opinion
FN: hold v Reserving
FN: honk v Cause_to_make_noise
FN: honk v Make_noise
FN: honor v Compliance
FN: hoodwink v Prevarication
FN: hook v Attaching
FN: hoot v Communication_noise
FN: hoot v Make_noise
FN: hop v Self_motion
FN: hop v Board_vehicle
FN: hop v Traversing
FN: hope v Desiring
FN: horsewhip v Cause_harm
FN: hose v Render_nonfunctional
FN: hospitalize v Institutionalization
FN: host v Provide_lodging
FN: hound v Cotheme
FN: house v Containing
FN: house v Provide_lodging
FN: howl v Communication_noise
FN: howl v Motion_noise
FN: howl v Make_noise
FN: huddle v Posture
FN: huddle v Change_posture
FN: huff v Breathing
FN: hum v Make_noise
FN: hum v Lively_place
FN: hum v Perception_body
FN: humidify v Cause_to_be_wet
FN: humiliate v Experiencer_obj
FN: hump v Bringing
FN: hunch up v Change_posture
FN: hunch v Posture
FN: hunch v Change_posture
FN: hunger v Desiring
FN: hunt v Seeking
FN: hunt v Hunting
FN: hurl v Cause_motion
FN: hurry v Self_motion
FN: hurt v Perception_body
FN: hurt v Cause_harm
FN: hurt v Experience_bodily_harm
FN: hurt v Cause_bodily_experience
FN: husband v Frugality
FN: hush up v Silencing
FN: hush up v Becoming_silent
FN: hush v Silencing
FN: hush v Becoming_silent
FN: hydrate v Cause_to_be_wet
FN: identify with v Cognitive_connection
FN: identify v Verification
FN: identify v Categorization
FN: identify v Indicating
FN: ignite v Setting_fire
FN: ignore v Attention
FN: illuminate v Location_of_light
FN: illustrate v Evidence
FN: imagine v Awareness
FN: imbibe v Ingestion
FN: imitate v Imitating
FN: immerse v Placing
FN: immure v Inhibit_movement
FN: impact v Impact
FN: impact v Subjective_influence
FN: impact v Objective_influence
FN: impair v Biological_mechanisms
FN: impale v Cause_harm
FN: impede v Hindering
FN: imperil v Endangering
FN: impersonate v Posing_as
FN: implant v Placing
FN: implement v Execute_plan
FN: implore v Request
FN: imply v Evidence
FN: import v Importing
FN: impress v Experiencer_obj
FN: imprison v Inhibit_movement
FN: imprison v Imprisonment
FN: improve v Cause_to_make_progress
FN: improve v Progress
FN: improvise v Coming_up_with
FN: incapacitate v Render_nonfunctional
FN: incarcerate v Imprisonment
FN: incense v Experiencer_obj
FN: incite v Talking_into
FN: incite v Cause_to_start
FN: incite v Suasion
FN: include v Inclusion
FN: include v Cause_to_be_included
FN: include v Condition_symptom_relation
FN: incorporate v Inclusion
FN: increase v Change_position_on_a_scale
FN: increase v Cause_change_of_position_on_a_scale
FN: increase v Biological_mechanisms
FN: indicate v Sign
FN: indicate v Communication
FN: indicate v Evidence
FN: indicate v Medical_intervention
FN: indicate v Condition_symptom_relation
FN: indicate v Indicating
FN: indict v Notification_of_charges
FN: induce v Talking_into
FN: induce v Causation
FN: induce v Condition_symptom_relation
FN: indurate v Cause_change_of_consistency
FN: indurate v Change_of_consistency
FN: infect v Infecting
FN: infer v Coming_to_believe
FN: infiltrate v Attack
FN: inflate v Cause_expansion
FN: inflate v Expansion
FN: influence v Talking_into
FN: influence v Subjective_influence
FN: influence v Objective_influence
FN: inform v Reporting
FN: inform v Telling
FN: infuriate v Experiencer_obj
FN: ingest v Ingestion
FN: inhabit v Residence
FN: inhale v Breathing
FN: inhibit v Hindering
FN: inhibit v Biological_mechanisms
FN: initiate v Rite
FN: initiate v Activity_start
FN: inject v Placing
FN: inject v Filling
FN: inject v Ingest_substance
FN: injure v Cause_harm
FN: injure v Experience_bodily_harm
FN: inquire v Questioning
FN: inquire v Criminal_investigation
FN: insert v Placing
FN: insist v Statement
FN: inspect v Inspecting
FN: inspire v Subjective_influence
FN: inspire v Breathing
FN: inspissate v Cause_change_of_consistency
FN: install v Installing
FN: install v Change_of_leadership
FN: instigate v Cause_to_start
FN: institute v Execute_plan
FN: institutionalize v Institutionalization
FN: instruct v Education_teaching
FN: instruct v Request
FN: insufflate v Breathing
FN: insulate v Protecting
FN: insult v Cause_emotion
FN: insurge v Rebellion
FN: intend v Purpose
FN: intercept v Intercepting
FN: interest v Experiencer_obj
FN: interfere v Hindering
FN: intermix v Cause_to_amalgamate
FN: intermix v Amalgamation
FN: intern v Detaining
FN: interpret v Categorization
FN: interrogate v Questioning
FN: interrupt v Interrupt_process
FN: intimidate v Experiencer_obj
FN: intrigue v Experiencer_obj
FN: invade v Invading
FN: invent v Coming_up_with
FN: invent v Achieving_first
FN: invest v Besieging
FN: investigate v Scrutiny
FN: investigate v Criminal_investigation
FN: investigate v Research
FN: invigorate v Rejuvenation
FN: invite v Request
FN: invoice v Billing
FN: irk v Experiencer_obj
FN: irritate v Experiencer_obj
FN: issue v Emanating
FN: issue v Creating
FN: issue v Supply
FN: itch v Perception_body
FN: itch v Desiring
FN: itch v Cause_bodily_experience
FN: jab v Cause_harm
FN: jab v Cause_impact
FN: jabber v Communication_manner
FN: jail v Imprisonment
FN: jam v Placing
FN: jam v Filling
FN: jam v Experience_bodily_harm
FN: jeer v Judgment_direct_address
FN: jell v Change_of_consistency
FN: jell v Cause_change_of_consistency
FN: jeopardise v Endangering
FN: jerk v Body_movement
FN: jerk v Cause_motion
FN: jet v Fluidic_motion
FN: jet v Ride_vehicle
FN: jet v Bringing
FN: jibe v Compatibility
FN: jiggle v Body_movement
FN: jiggle v Cause_to_move_in_place
FN: jog v Self_motion
FN: join v Cause_to_amalgamate
FN: join v Attaching
FN: join v Becoming_a_member
FN: join v Amalgamation
FN: joke v Prevarication
FN: joke v Chatting
FN: jot down v Text_creation
FN: jot v Text_creation
FN: journey v Travel
FN: judder v Moving_in_place
FN: judge v Assessing
FN: judge v Legal_rulings
FN: juggle v Cause_to_move_in_place
FN: jumble v Cause_to_amalgamate
FN: jumble v Amalgamation
FN: jump v Self_motion
FN: jump v Change_position_on_a_scale
FN: jump v Attack
FN: jump v Traversing
FN: jump v Sex
FN: justify v Justifying
FN: justify v Deserving
FN: justify v Arranging
FN: keen v Make_noise
FN: keep an eye v Attention
FN: keep away v Avoiding
FN: keep on v Activity_ongoing
FN: keep up v Activity_ongoing
FN: keep v Activity_ongoing
FN: keep v Cause_to_continue
FN: keep v Compliance
FN: keep v Storing
FN: keep v Retaining
FN: key v Damaging
FN: kick in v Come_into_effect
FN: kick off v Undressing
FN: kick the bucket v Death
FN: kick v Cause_harm
FN: kid v Giving_birth
FN: kid v Prevarication
FN: kidnap v Kidnapping
FN: kill v Killing
FN: kill v Process_stop
FN: kill v Experiencer_obj
FN: kill v Erasing
FN: kill v Change_operational_state
FN: kindle v Setting_fire
FN: kindle v Cause_to_start
FN: kip v Sleep
FN: kiss v Manipulation
FN: knead v Manipulation
FN: knee v Cause_harm
FN: kneel down v Change_posture
FN: kneel up v Change_posture
FN: kneel v Posture
FN: kneel v Body_movement
FN: kneel v Change_posture
FN: knife v Cause_harm
FN: knock boots v Sex
FN: knock down v Cause_change_of_position_on_a_scale
FN: knock out v Render_nonfunctional
FN: knock v Cause_harm
FN: knock v Cause_motion
FN: knock v Impact
FN: knot v Rope_manipulation
FN: know v Awareness
FN: know v Familiarity
FN: know v Differentiation
FN: know v Certainty
FN: konk out v Fall_asleep
FN: label v Labeling
FN: lace v Closure
FN: lack v Possession
FN: lament v Complaining
FN: land v Vehicle_landing
FN: land v Cause_to_land
FN: languish v Thriving
FN: lap v Ingestion
FN: lash v Cause_harm
FN: lash v Attaching
FN: last v Duration_relation
FN: laud v Judgment_communication
FN: laugh v Make_noise
FN: launch v Shoot_projectiles
FN: launch v Getting_vehicle_underway
FN: launch v Reshaping
FN: launch v Cause_motion
FN: launch v Launch_process
FN: lave v Grooming
FN: lavish v Stinginess
FN: lay off v Firing
FN: lay waste v Destroying
FN: lay v Placing
FN: lay v Giving_birth
FN: lay v Sex
FN: lead the way v Cotheme
FN: lead v Cotheme
FN: lead v Leadership
FN: lead v Talking_into
FN: lead v Condition_symptom_relation
FN: leak v Fluidic_motion
FN: leak v Reveal_secret
FN: lean v Posture
FN: lean v Placing
FN: lean v Change_posture
FN: leap v Self_motion
FN: leap v Traversing
FN: learn v Coming_to_believe
FN: learn v Education_teaching
FN: learn v Memorization
FN: learn v Becoming_aware
FN: lease v Renting
FN: lease v Renting_out
FN: leave v Path_shape
FN: leave v Departing
FN: leave v Forming_relationships
FN: leave v Quitting
FN: leave v Abandonment
FN: leave v Causation
FN: leave v Giving
FN: lecture v Speak_on_topic
FN: lend v Lending
FN: lengthen v Cause_expansion
FN: lengthen v Expansion
FN: let down v Experiencer_obj
FN: let go v Releasing
FN: let go v Firing
FN: let on v Reveal_secret
FN: let slip v Reveal_secret
FN: let v Grant_permission
FN: let v Make_possible_to_do
FN: level v Destroying
FN: license v Grant_permission
FN: lick v Manipulation
FN: lie down v Change_posture
FN: lie v Posture
FN: lie v Prevarication
FN: lie v Change_posture
FN: lie v Being_located
FN: lift off v Vehicle_departure_initial_stage
FN: lift v Body_movement
FN: lift v Theft
FN: lift v Cause_to_end
FN: light up v Location_of_light
FN: light v Setting_fire
FN: like v Experiencer_focus
FN: limit v Limiting
FN: limp v Self_motion
FN: line v Distributed_position
FN: link v Make_cognitive_connection
FN: link v Attaching
FN: link v Relating_concepts
FN: link v Condition_symptom_relation
FN: liquefy v Change_of_phase
FN: liquefy v Cause_change_of_phase
FN: liquidate v Killing
FN: lisp v Communication_manner
FN: list v Text_creation
FN: listen v Perception_active
FN: listen v Seeking
FN: litter v Distributed_position
FN: live [through] v Surviving
FN: live in fear v Fear
FN: live v Residence
FN: live v Dead_or_alive
FN: live v Thriving
FN: live v Manner_of_life
FN: live v Living_conditions
FN: load v Filling
FN: load v Placing
FN: loan v Lending
FN: loathe v Experiencer_focus
FN: lobby v Attempt_suasion
FN: locate v Becoming_aware
FN: locate v Locating
FN: lock up v Immobilization
FN: lock v Inhibit_movement
FN: lodge v Placing
FN: lodge v Residence
FN: lodge v Temporary_stay
FN: lodge v Provide_lodging
FN: long v Desiring
FN: look back v Remembering_experience
FN: look v Scrutiny
FN: look v Perception_active
FN: look v Give_impression
FN: loop v Manipulate_into_shape
FN: lope v Self_motion
FN: lose it v Losing_it
FN: lose sleep v Emotion_active
FN: lose v Finish_competition
FN: lose v Earnings_and_losses
FN: lose v Losing_someone
FN: lose v Losing
FN: lose v Finish_game
FN: lose v Losing_track_of_theme
FN: lose v Losing_track_of_perceiver
FN: lose v Change_of_quantity_of_possession
FN: louse up v Bungling
FN: love v Experiencer_focus
FN: lower v Cause_change_of_position_on_a_scale
FN: lower v Change_position_on_a_scale
FN: lug v Bringing
FN: lumber v Self_motion
FN: lump v Cause_to_amalgamate
FN: lunch v Ingestion
FN: lunge v Self_motion
FN: lurch v Self_motion
FN: lure v Manipulate_into_doing
FN: lust v Desiring
FN: luxuriate v Emotions_of_mental_activity
FN: lynch v Killing
FN: madden v Experiencer_obj
FN: magnify v Cause_expansion
FN: mail v Sending
FN: mail v Contacting
FN: maim v Cause_harm
FN: maintain v Statement
FN: make a beeline v Self_motion
FN: make a name for oneself v Fame
FN: make baby v Procreative_sex
FN: make it v Arriving
FN: make it v Personal_success
FN: make love v Sex
FN: make out to be v Communicate_categorization
FN: make sure v Verification
FN: make up v Reparation
FN: make v Causation
FN: make v Building
FN: make v Arriving
FN: make v Cooking_creation
FN: make v Intentionally_create
FN: make v Self_motion
FN: make v Manufacturing
FN: make v Cause_change
FN: make v Earnings_and_losses
FN: make v Creating
FN: maltreat v Abusing
FN: man v Working_a_post
FN: manacle v Attaching
FN: manage v Successful_action
FN: manage v Success_or_failure
FN: manage v Operating_a_system
FN: manage v Being_in_control
FN: manicure v Grooming
FN: manifest v Condition_symptom_relation
FN: manipulate v Manipulate_into_doing
FN: manipulate v Being_in_control
FN: manufacture v Manufacturing
FN: mar v Damaging
FN: march v Self_motion
FN: marinate v Soaking
FN: mark v Sign
FN: marry v Forming_relationships
FN: mash v Grinding
FN: mask v Eclipse
FN: mask v Hiding_objects
FN: masquerade v Posing_as
FN: massacre v Killing
FN: massage v Manipulation
FN: massage v Cause_bodily_experience
FN: master v Education_teaching
FN: masticate v Grinding
FN: match v Evaluative_comparison
FN: match v Compatibility
FN: mate v Sex
FN: materialize v Coming_to_be
FN: mature v Progress
FN: mature v Aging
FN: mature v Cause_to_make_progress
FN: mature v Bond_maturation
FN: maul v Cause_harm
FN: may v Likelihood
FN: may v Possibility
FN: mean v Linguistic_meaning
FN: mean v Evidence
FN: mean v Purpose
FN: mean v Causation
FN: meander v Path_shape
FN: meander v Self_motion
FN: meander v Motion
FN: measure up v Evaluative_comparison
FN: measure v Dimension
FN: meditate v Cogitation
FN: meet half-way v Make_compromise
FN: meet with v Meet_with
FN: meet v Make_acquaintance
FN: meet v Come_together
FN: meet v Locative_relation
FN: meet v Meet_with_response
FN: meet v Response
FN: meet v Meet_specifications
FN: meet v Assemble
FN: meld v Cause_to_amalgamate
FN: meld v Amalgamation
FN: melt v Cause_change_of_phase
FN: melt v Change_of_phase
FN: melt v Apply_heat
FN: memorise v Memorization
FN: mention v Statement
FN: mention v Mention
FN: merge v Cause_to_amalgamate
FN: merge v Amalgamation
FN: merit v Deserving
FN: mess up v Bungling
FN: metamorphose v Undergo_transformation
FN: mew v Make_noise
FN: mewl v Make_noise
FN: microwave v Apply_heat
FN: might v Likelihood
FN: might v Possibility
FN: mill v Grinding
FN: mimic v Imitating
FN: mimic v Similarity
FN: mimic v Condition_symptom_relation
FN: mince v Self_motion
FN: mince v Cutting
FN: mine v Mining
FN: misappropriate v Theft
FN: misbehave v Conduct
FN: mislead v Prevarication
FN: mislead v Intentional_deception
FN: misplace v Losing
FN: mispronounce v Spelling_and_pronouncing
FN: misrepresent v Prevarication
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FN: miss v Hit_or_miss
FN: misspell v Spelling_and_pronouncing
FN: mistreat v Treating_and_mistreating
FN: misword v Encoding
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FN: mix v Amalgamation
FN: moan v Communication_noise
FN: moan v Make_noise
FN: moan v Complaining
FN: mock v Judgment
FN: mock v Judgment_communication
FN: modify v Cause_change
FN: moisten v Cause_to_be_wet
FN: moisturize v Grooming
FN: moisturize v Cause_to_be_wet
FN: mold v Reshaping
FN: mold v Manipulate_into_shape
FN: mollify v Experiencer_obj
FN: monitor v Scrutiny
FN: moo v Make_noise
FN: moor v Attaching
FN: moor v Becoming_attached
FN: mortify v Experiencer_obj
FN: mosey v Self_motion
FN: mother v Giving_birth
FN: motion v Gesture
FN: motivate v Suasion
FN: motivate v Cause_to_start
FN: motivate v Subjective_influence
FN: motivate v Causation
FN: motor v Operate_vehicle
FN: motor v Bringing
FN: moulder v Rotting
FN: mount v Traversing
FN: mount v Board_vehicle
FN: mount v Attaching
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FN: mouth v Communication_manner
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FN: move up v Change_event_time
FN: move v Motion
FN: move v Change_position_on_a_scale
FN: move v Cause_change_of_position_on_a_scale
FN: move v Cause_motion
FN: move v Body_movement
FN: muck up v Bungling
FN: muff v Bungling
FN: mug v Robbery
FN: mulct v Fining
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FN: multiply v Proliferating_in_number
FN: multiply v Commutative_process
FN: mumble v Communication_manner
FN: mummify v Preserving
FN: munch v Ingestion
FN: murder v Killing
FN: murmur v Communication_noise
FN: muse v Cogitation
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FN: must v Required_event
FN: must v Likelihood
FN: mutilate v Cause_harm
FN: mutiny v Change_of_leadership
FN: mutter v Communication_manner
FN: mystify v Experiencer_obj
FN: nab v Kidnapping
FN: nab v Arrest
FN: nail v Attaching
FN: name v Name_conferral
FN: name v Appointing
FN: name v Indicating
FN: name v Adducing
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FN: nap v Sleep
FN: narrow v Cause_expansion
FN: natter v Communication_manner
FN: need v Needing
FN: need v Required_event
FN: need v Have_as_requirement
FN: negotiate v Discussion
FN: neigh v Make_noise
FN: neighbor v Adjacency
FN: net v Earnings_and_losses
FN: nettle v Experiencer_obj
FN: nibble v Ingestion
FN: nick v Theft
FN: nick v Damaging
FN: nickname v Name_conferral
FN: nip in the bud v Preventing
FN: nip v Manipulation
FN: nod off v Fall_asleep
FN: nod v Body_movement
FN: nod v Gesture
FN: nonplus v Experiencer_obj
FN: nose v Seeking
FN: nosh v Ingestion
FN: note v Becoming_aware
FN: note v Statement
FN: notice v Becoming_aware
FN: notify v Telling
FN: nudge v Manipulation
FN: nudge v Cause_motion
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FN: number v Be_subset_of
FN: nurse v Ingestion
FN: nurse v Cure
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FN: obscure v Eclipse
FN: observe v Compliance
FN: observe v Becoming_aware
FN: observe v Statement
FN: observe v Condition_symptom_relation
FN: obsess v Emotion_active
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FN: obstruct v Eclipse
FN: obtain v Getting
FN: obviate v Preventing
FN: occlude v Eclipse
FN: occupy v Residence
FN: occur v Event
FN: occur v Circumscribed_existence
FN: occur v Condition_symptom_relation
FN: offend v Experiencer_obj
FN: offend v Cause_emotion
FN: offer v Offering
FN: okay v Grant_permission
FN: ooze v Fluidic_motion
FN: open v Closure
FN: open v Body_movement
FN: open v Activity_start
FN: operate v Using
FN: operate v Operating_a_system
FN: operate v Being_in_operation
FN: operate v Military_operation
FN: oppose v Taking_sides
FN: opt v Choosing
FN: ordain v Rite
FN: order v Request
FN: order v Bail_decision
FN: order v Sentencing
FN: order v Arranging
FN: order v Rite
FN: order v Request_entity
FN: organize v Making_arrangements
FN: originate v Achieving_first
FN: originate v Origin
FN: ought to v Desirable_event
FN: ought to v Required_event
FN: oughta v Required_event
FN: oust v Removing
FN: oust v Change_of_leadership
FN: outdo v Surpassing
FN: outfit v Supply
FN: outlaw v Prohibiting
FN: outlaw v Deny_permission
FN: outline v Summarizing
FN: outrage v Experiencer_obj
FN: outshine v Surpassing
FN: outstrip v Surpassing
FN: overhaul v Reforming_a_system
FN: overhear v Perception_experience
FN: overheat v Cause_temperature_change
FN: overnight v Temporary_stay
FN: overrun v Invading
FN: overthrow v Change_of_leadership
FN: own v Possession
FN: oxidize v Corroding_caused
FN: oxidize v Corroding
FN: pace v Self_motion
FN: pacify v Experiencer_obj
FN: pack v Filling
FN: pack v Placing
FN: pack v Bearing_arms
FN: package v Placing
FN: pad v Self_motion
FN: paddle v Operate_vehicle
FN: paddle v Bringing
FN: paddle v Corporal_punishment
FN: page v Contacting
FN: pain v Perception_body
FN: paint v Filling
FN: paint v Create_representation
FN: paint v Create_physical_artwork
FN: paint v Communicate_categorization
FN: pair v Cause_to_amalgamate
FN: pale v Surpassing
FN: palliate v Cure
FN: palm off v Passing_off
FN: palpate v Perception_active
FN: palpate v Seeking
FN: pan v Seeking
FN: panel v Filling
FN: pant v Breathing
FN: parachute v Operate_vehicle
FN: parade v Self_motion
FN: parade v Mass_motion
FN: parboil v Apply_heat
FN: parboil v Absorb_heat
FN: pardon v Forgiveness
FN: pardon v Pardon
FN: pare v Cutting
FN: park v Placing
FN: parley v Discussion
FN: part v Separating
FN: participate v Participation
FN: partition v Separating
FN: partner v Collaboration
FN: pass away v Death
FN: pass off v Passing_off
FN: pass on v Dispersal
FN: pass out v Giving
FN: pass out v Fall_asleep
FN: pass v Process_end
FN: pass v Path_shape
FN: pass v Traversing
FN: pass v Passing
FN: paste v Attaching
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FN: pat down v Inspecting
FN: patrol v Patrolling
FN: patter v Motion_noise
FN: patter v Make_noise
FN: patter v Impact
FN: pave v Distributed_position
FN: pave v Filling
FN: paw v Manipulation
FN: pay back v Repayment
FN: pay v Commerce_pay
FN: pdf v Communication_means
FN: peach v Reporting
FN: peal v Make_noise
FN: pedal v Operate_vehicle
FN: pee v Excreting
FN: peek v Perception_active
FN: peel off v Undressing
FN: peel v Emptying
FN: peep v Perception_active
FN: peep v Make_noise
FN: peep v Cause_to_make_noise
FN: peer v Perception_active
FN: peg v Categorization
FN: pelt v Cause_harm
FN: pelt v Mass_motion
FN: pen v Text_creation
FN: people v Colonization
FN: perceive v Categorization
FN: perceive v Perception_experience
FN: perceive v Becoming_aware
FN: perch v Placing
FN: percolate v Fluidic_motion
FN: perfect v Cause_to_make_progress
FN: perform v Intentionally_act
FN: perish v Death
FN: perish v Rotting
FN: perk up v Recovery
FN: permit v Grant_permission
FN: permit v Permitting
FN: permit v Make_possible_to_do
FN: perpetrate v Committing_crime
FN: perplex v Experiencer_obj
FN: persist v Process_continue
FN: persist v Duration_relation
FN: perspire v Excreting
FN: persuade v Suasion
FN: perturb v Experiencer_obj
FN: peruse v Scrutiny
FN: peruse v Reading_perception
FN: petrify v Experiencer_obj
FN: phone in v Contacting
FN: phone v Communication_means
FN: phone v Contacting
FN: photocopy v Duplication
FN: photograph v Create_representation
FN: phrase v Encoding
FN: pick off v Hit_target
FN: pick up v Becoming_aware
FN: pick v Choosing
FN: pick v Food_gathering
FN: pickle v Preserving
FN: pickpocket v Theft
FN: piece together v Building
FN: pigeonhole v Categorization
FN: pile v Placing
FN: pile v Filling
FN: pilfer v Theft
FN: pin v Attaching
FN: pin v Judgment_communication
FN: pinch v Manipulation
FN: pinch v Theft
FN: pine v Desiring
FN: ping v Motion_noise
FN: pioneer v Achieving_first
FN: pipe down v Becoming_silent
FN: pirate v Piracy
FN: piss and moan v Complaining
FN: piss v Excreting
FN: pit v Emptying
FN: pitch v Cause_motion
FN: pity v Experiencer_focus
FN: pity v Others_situation_as_stimulus
FN: placate v Experiencer_obj
FN: place v Placing
FN: plait v Grooming
FN: plan v Purpose
FN: plan v Making_arrangements
FN: plank v Filling
FN: plank v Apply_heat
FN: plant v Placing
FN: plant v Filling
FN: plant v Planting
FN: plash v Make_noise
FN: plash v Impact
FN: plaster v Filling
FN: plaster v Attaching
FN: play by the rules v Compliance
FN: play v Performers_and_roles
FN: play v Competition
FN: play v Cause_to_make_noise
FN: play v Make_noise
FN: plead v Request
FN: plead v Entering_of_plea
FN: please v Experiencer_obj
FN: pledge v Commitment
FN: pledge v Imposing_obligation
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FN: plonk v Make_noise
FN: plop v Make_noise
FN: plop v Impact
FN: plow v Impact
FN: plow v Cause_impact
FN: pluck v Removing
FN: pluck v Grooming
FN: plug away v Work
FN: plummet v Change_position_on_a_scale
FN: plummet v Motion_directional
FN: plummet v Undergo_change
FN: plunge v Placing
FN: plunge v Motion_directional
FN: plunk v Impact
FN: poach v Apply_heat
FN: poach v Absorb_heat
FN: pocket v Placing
FN: point v Adducing
FN: point v Cause_to_perceive
FN: poison v Cause_harm
FN: poke v Manipulation
FN: police v Patrolling
FN: ponder v Cogitation
FN: pontificate v Speak_on_topic
FN: pop in v Drop_in_on
FN: pop v Ingest_substance
FN: populate v Colonization
FN: pore v Reading_perception
FN: pork v Sex
FN: portend v Omen
FN: portray v Communicate_categorization
FN: pose v Posing_as
FN: position v Placing
FN: possess v Possession
FN: post v Sending
FN: postpone v Change_event_time
FN: pot v Placing
FN: pounce v Self_motion
FN: pour v Mass_motion
FN: pout v Body_movement
FN: pout v Making_faces
FN: pout v Statement
FN: practice v Practice
FN: praise v Judgment_communication
FN: prance v Self_motion
FN: prattle v Communication_manner
FN: pray v Rite
FN: pre-empt v Preventing
FN: preach v Statement
FN: preach v Speak_on_topic
FN: precede v Relative_time
FN: precipitate v Causation
FN: preclude v Thwarting
FN: predate v Relative_time
FN: predict v Expectation
FN: predict v Predicting
FN: predominate v Dominate_situation
FN: preen v Bragging
FN: prefer v Partiality
FN: prefer v Preference
FN: prefigure v Omen
FN: prejudge v Partiality
FN: prepare v Cooking_creation
FN: prepare v Activity_prepare
FN: presage v Omen
FN: present v Cause_to_perceive
FN: present v Condition_symptom_relation
FN: present[medical] v Cause_to_perceive
FN: preserve v Preserving
FN: preside v Leadership
FN: press v Cause_motion
FN: press v Attempt_suasion
FN: press v Self_motion
FN: pressure v Attempt_suasion
FN: presume v Awareness
FN: pretend v Feigning
FN: prevail v Attempt_suasion
FN: prevail v Beat_opponent
FN: prevaricate v Prevarication
FN: prevent v Preventing
FN: prevent v Thwarting
FN: prevent v Medical_intervention
FN: prickle v Perception_body
FN: print out v Text_creation
FN: print up v Text_creation
FN: print v Text_creation
FN: prioritize v Emphasizing
FN: prise v Removing
FN: prize v Judgment
FN: probe v Scrutiny
FN: probe v Criminal_investigation
FN: proceed v Self_motion
FN: proceed v Process_continue
FN: process v Processing_materials
FN: proclaim v Statement
FN: procure v Getting
FN: produce v Cause_to_start
FN: produce v Manufacturing
FN: produce v Behind_the_scenes
FN: produce v Creating
FN: produce v Intentionally_create
FN: produce v Condition_symptom_relation
FN: profess v Statement
FN: proffer v Offering
FN: prognosticate v Predicting
FN: progress v Progress
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FN: prohibit v Deny_permission
FN: prohibit v Prohibiting
FN: proliferate v Proliferating_in_number
FN: prolong v Change_event_duration
FN: promenade v Self_motion
FN: promise v Commitment
FN: promise v Omen
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FN: prompt v Cause_to_start
FN: pronounce v Verdict
FN: pronounce v Spelling_and_pronouncing
FN: proof-read v Inspecting
FN: propagate v Giving_birth
FN: propel v Cause_motion
FN: prophesy v Predicting
FN: propose v Statement
FN: proscribe v Prohibiting
FN: prosper v Thriving
FN: protect v Protecting
FN: protest v Protest
FN: protract v Change_event_duration
FN: prove v Evidence
FN: prove v Reasoning
FN: prove v Dough_rising
FN: prove v Turning_out
FN: provide v Supply
FN: provision v Supply
FN: provoke v Cause_to_start
FN: provoke v Condition_symptom_relation
FN: prowl v Self_motion
FN: pry v Scrutiny
FN: publish v Publishing
FN: pucker v Body_movement
FN: puff v Breathing
FN: puff v Ingest_substance
FN: puke v Excreting
FN: pull off v Undressing
FN: pull off v Success_or_failure
FN: pull on v Dressing
FN: pull out v Withdraw_from_participation
FN: pull v Manipulation
FN: pull v Experience_bodily_harm
FN: pull v Ingest_substance
FN: pull v Cause_motion
FN: pull v Earnings_and_losses
FN: pulp v Grinding
FN: pulverize v Grinding
FN: pummel v Cause_harm
FN: pump v Filling
FN: pump v Cause_fluidic_motion
FN: pump v Fluidic_motion
FN: punch v Cause_harm
FN: punish v Rewards_and_punishments
FN: punt v Operate_vehicle
FN: punt v Cause_motion
FN: purchase v Commerce_buy
FN: purge v Emptying
FN: purge v Removing
FN: purl v Fluidic_motion
FN: purloin v Theft
FN: purr v Communication_noise
FN: purr v Motion_noise
FN: purr v Make_noise
FN: purse v Body_movement
FN: pursue v Cotheme
FN: pursue v Seeking_to_achieve
FN: push v Manipulation
FN: push v Cause_motion
FN: push v Cause_change_of_position_on_a_scale
FN: push v Subjective_influence
FN: put an end to v Cause_to_end
FN: put away v Imprisonment
FN: put away v Ingestion
FN: put back v Ingestion
FN: put into words v Expressing_publicly
FN: put off v Change_event_time
FN: put on v Dressing
FN: put out v Putting_out_fire
FN: put out v Publishing
FN: put over v Change_event_time
FN: put to death v Execution
FN: put together v Building
FN: put together v Cooking_creation
FN: put together v Making_arrangements
FN: put up v Provide_lodging
FN: put v Encoding
FN: put v Placing
FN: put v Causation
FN: putrefy v Rotting
FN: putrefy v Cause_to_rot
FN: putter v Motion_noise
FN: puzzle out v Coming_to_believe
FN: puzzle v Experiencer_obj
FN: quack v Make_noise
FN: quaff v Ingestion
FN: quarrel v Quarreling
FN: quarter v Temporary_stay
FN: quench v Putting_out_fire
FN: query v Questioning
FN: question v Questioning
FN: quibble v Quarreling
FN: quiet down v Silencing
FN: quiet down v Becoming_silent
FN: quiet v Silencing
FN: quiet v Becoming_silent
FN: quieten v Becoming_silent
FN: quit v Process_stop
FN: quit v Quitting
FN: quit v Quitting_a_place
FN: quit v Activity_stop
FN: quiver v Moving_in_place
FN: quiz v Questioning
FN: qv v Reference_text
FN: radiate v Emitting
FN: radiate v Emanating
FN: radio v Communication_means
FN: radio v Contacting
FN: raft v Operate_vehicle
FN: rage v Fire_burning
FN: raid v Attack
FN: rain v Mass_motion
FN: rain v Precipitation
FN: raise v Cause_change_of_position_on_a_scale
FN: raise v Building
FN: raise v Causation
FN: raise v Growing_food
FN: rake v Cause_motion
FN: ram v Cause_impact
FN: ramble v Speak_on_topic
FN: range v Delimitation_of_diversity
FN: rank v Occupy_rank
FN: rank v Assessing
FN: rankle v Experiencer_obj
FN: ransack v Scrutiny
FN: ransack v Scouring
FN: ransack v Robbery
FN: rant v Communication_manner
FN: rap v Communication_noise
FN: rap v Impact
FN: rap v Cause_impact
FN: rape v Rape
FN: rasp v Communication_noise
FN: rasp v Make_noise
FN: rasp v Friction
FN: rat out v Reporting
FN: rat v Reporting
FN: rate v Assessing
FN: ratify v Ratification
FN: rationalize v Justifying
FN: rattle v Communication_noise
FN: rattle v Experiencer_obj
FN: rattle v Make_noise
FN: rattle v Cause_impact
FN: rattle v Impact
FN: rave v Communication_manner
FN: rave v Judgment_communication
FN: raze v Destroying
FN: reach v Path_shape
FN: reach v Arriving
FN: reach v Contacting
FN: reach v Change_position_on_a_scale
FN: reach v Body_movement
FN: react v Response
FN: read out v Reading_aloud
FN: read v Hearsay
FN: read v Reading_perception
FN: read v Reading_aloud
FN: read v Categorization
FN: read v Reading_activity
FN: ready v Activity_prepare
FN: reaffirm v Statement
FN: reaffirm v Affirm_or_deny
FN: realize v Coming_to_believe
FN: reappraise v Assessing
FN: reason v Reasoning
FN: reassure v Experiencer_obj
FN: reassure v Reassuring
FN: reawaken v Rejuvenation
FN: rebel v Rebellion
FN: rebuff v Respond_to_proposal
FN: rebuke v Judgment_direct_address
FN: recall v Memory
FN: recall v Evoking
FN: recall v Remembering_experience
FN: receive v Receiving
FN: reckon v Awareness
FN: recognize v Becoming_aware
FN: recollect v Memory
FN: recommend v Attempt_suasion
FN: recompense v Rewards_and_punishments
FN: reconnoitre v Scrutiny
FN: record v Recording
FN: recount v Statement
FN: recover v Recovery
FN: recriminate v Judgment_communication
FN: recuperate v Recovery
FN: redefine v Communicate_categorization
FN: redirect v Redirecting
FN: reduce v Cause_change_of_position_on_a_scale
FN: reduce v Conquering
FN: reduplicate v Duplication
FN: reek v Give_impression
FN: reek v Chemical-sense_description
FN: refer v Referring_by_name
FN: refer v Sending
FN: refer v Topic
FN: refer v Reference_text
FN: reflect v Cogitation
FN: reform v Reforming_a_system
FN: refrain v Forgoing
FN: refresh v Rejuvenation
FN: refrigerate v Cause_temperature_change
FN: refrigerate v Change_of_temperature
FN: refuse v Agree_or_refuse_to_act
FN: refuse v Respond_to_proposal
FN: refute v Statement
FN: refute v Affirm_or_deny
FN: regard v Categorization
FN: regard v Regard
FN: regard v Topic
FN: register v Becoming_aware
FN: register v Recording
FN: regret v Experiencer_focus
FN: regulate v Control
FN: regurgitate v Excreting
FN: rehabilitate v Cure
FN: rehearse v Practice
FN: reheat v Cause_temperature_change
FN: reheat v Change_of_temperature
FN: reign v Leadership
FN: reinforce v Cause_change_of_strength
FN: reinstate v Cause_to_resume
FN: reinvigorate v Rejuvenation
FN: reiterate v Statement
FN: reject v Respond_to_proposal
FN: rejoin v Communication_response
FN: rejuvenate v Rejuvenation
FN: relate v Statement
FN: relate v Relating_concepts
FN: relate v Condition_symptom_relation
FN: release v Releasing
FN: release v Publishing
FN: relent v Giving_in
FN: relinquish v Surrendering_possession
FN: relish v Emotions_of_mental_activity
FN: rely v Reliance
FN: remain v Remainder
FN: remain v Left_to_do
FN: remain v State_continue
FN: remain v Existence
FN: remark v Statement
FN: remedy v Cure
FN: remember v Memory
FN: remember v Remembering_experience
FN: remember v Remembering_information
FN: remember v Remembering_to_do
FN: remind v Evoking
FN: reminisce v Remembering_experience
FN: remonstrate v Judgment_communication
FN: remove v Removing
FN: remove v Undressing
FN: rename v Name_conferral
FN: rend v Cause_to_fragment
FN: rend v Damaging
FN: render v Causation
FN: render v Categorization
FN: renege v Going_back_on_a_commitment
FN: renew v Activity_resume
FN: renew v Rejuvenation
FN: renounce v Renunciation
FN: rent v Renting
FN: rent v Renting_out
FN: repair v Self_motion
FN: repay v Repayment
FN: repel v Experiencer_obj
FN: repel v Repel
FN: repent v Contrition
FN: replace v Replacing
FN: replace v Take_place_of
FN: replicate v Duplication
FN: reply v Communication_response
FN: repopulate v Colonization
FN: report v Statement
FN: report v Reporting
FN: reprehend v Judgment_communication
FN: represent v Communicate_categorization
FN: represent v Cause_to_perceive
FN: reprimand v Judgment_direct_address
FN: reproach v Judgment_direct_address
FN: reprocess v Processing_materials
FN: reproduce v Duplication
FN: reprove v Judgment_direct_address
FN: request v Request
FN: require v Needing
FN: require v Have_as_requirement
FN: require v Imposing_obligation
FN: reschedule v Change_event_time
FN: rescue v Rescuing
FN: research v Research
FN: resemble v Similarity
FN: resent v Experiencer_focus
FN: reserve v Reserving
FN: reshape v Cause_change
FN: reside v Residence
FN: resign v Quitting
FN: resist v Repel
FN: resolve v Resolve_problem
FN: resound v Sound_movement
FN: respect v Judgment
FN: respire v Breathing
FN: respond v Communication_response
FN: respond v Response
FN: rest v Placing
FN: rest v State_continue
FN: restart v Activity_resume
FN: restart v Cause_to_resume
FN: restart v Process_resume
FN: restore v Rejuvenation
FN: restrict v Inhibit_movement
FN: restrict v Grant_permission
FN: restructure v Reforming_a_system
FN: result v Condition_symptom_relation
FN: result v Medical_intervention
FN: resume v Process_resume
FN: resume v Activity_resume
FN: resume v Cause_to_resume
FN: resurrect v Resurrection
FN: resuscitate v Cure
FN: resuscitate v Rejuvenation
FN: retail v Commerce_sell
FN: retain v Memory
FN: retain v Hiring
FN: retain v Retaining
FN: retaliate v Revenge
FN: retard v Hindering
FN: retch v Excreting
FN: retire v Quitting
FN: retort v Communication_response
FN: retreat v Quitting_a_place
FN: return v Arriving
FN: return v Resurrection
FN: reveal v Evidence
FN: reveal v Reveal_secret
FN: revenge v Revenge
FN: reverberate v Sound_movement
FN: revere v Judgment
FN: revisit v Visiting
FN: revitalize v Rejuvenation
FN: revive v Cause_to_resume
FN: revive v Waking_up
FN: revolt v Change_of_leadership
FN: revolt v Experiencer_obj
FN: reward v Rewards_and_punishments
FN: rhyme v Compatibility
FN: rid v Emptying
FN: ride out v Surviving
FN: ride v Ride_vehicle
FN: ride v Operate_vehicle
FN: ridicule v Judgment_communication
FN: rifle v Scouring
FN: rifle v Scrutiny
FN: rifle v Robbery
FN: rile v Experiencer_obj
FN: rim v Surrounding
FN: ring a bell v Evoking
FN: ring up v Contacting
FN: ring v Contacting
FN: ring v Make_noise
FN: ring v Cause_to_make_noise
FN: ring v Surrounding
FN: rinse v Removing
FN: rip up v Cause_to_fragment
FN: rip v Cause_to_fragment
FN: rip v Damaging
FN: rip v Removing
FN: rip v Self_motion
FN: rip v Judgment_communication
FN: rise to the occasion v Rising_to_a_challenge
FN: rise v Path_shape
FN: rise v Change_position_on_a_scale
FN: rise v Change_posture
FN: rise v Getting_up
FN: rise v Dough_rising
FN: rise v Resurrection
FN: rise v Sidereal_appearance
FN: rise v Rising_to_a_challenge
FN: rise v Motion_directional
FN: risk v Daring
FN: risk v Run_risk
FN: rival v Evaluative_comparison
FN: rive v Cause_to_fragment
FN: rivet v Attaching
FN: roam v Self_motion
FN: roar v Communication_noise
FN: roar v Motion_noise
FN: roar v Make_noise
FN: roast v Apply_heat
FN: roast v Absorb_heat
FN: roast v Cooking_creation
FN: rob blind v Robbery
FN: rob v Robbery
FN: rock v Desirability
FN: rock v Moving_in_place
FN: rock v Cause_to_move_in_place
FN: rocket v Change_position_on_a_scale
FN: rodomontade v Bragging
FN: roll v Body_movement
FN: roll v Mass_motion
FN: roll v Reshaping
FN: roll v Motion
FN: roll v Sound_movement
FN: roll v Moving_in_place
FN: roll v Cause_motion
FN: roll v Cause_to_move_in_place
FN: romp v Self_motion
FN: room v Residence
FN: room v Temporary_stay
FN: rot v Rotting
FN: rot v Cause_to_rot
FN: rotate v Cause_to_move_in_place
FN: rotate v Moving_in_place
FN: round up v Gathering_up
FN: round v Path_shape
FN: rouse v Cause_to_wake
FN: roust v Removing
FN: rout v Beat_opponent
FN: route v Sending
FN: rove v Self_motion
FN: row v Operate_vehicle
FN: row v Bringing
FN: row v Quarreling
FN: rub v Placing
FN: rub v Manipulation
FN: rub v Cause_bodily_experience
FN: rue v Experiencer_focus
FN: rue v Contrition
FN: ruin v Bungling
FN: ruin v Destroying
FN: rule out v Deciding
FN: rule out v Evidence
FN: rule v Leadership
FN: rule v Legal_rulings
FN: rule v Dominate_situation
FN: rule v Being_in_control
FN: rumble v Communication_noise
FN: rumble v Motion_noise
FN: ruminate v Cogitation
FN: rummage v Scrutiny
FN: rummage v Scouring
FN: rumor v Unattributed_information
FN: run away v Fleeing
FN: run off v Duplication
FN: run out v Expend_resource
FN: run through v Cause_harm
FN: run v Self_motion
FN: run v Leadership
FN: run v Impact
FN: run v Fluidic_motion
FN: run v Cause_impact
FN: run v Cause_motion
FN: run v Operating_a_system
FN: run v Path_shape
FN: rush v Self_motion
FN: rush v Fluidic_motion
FN: rust v Corroding
FN: rust v Corroding_caused
FN: rustle v Motion_noise
FN: rustle v Make_noise
FN: rustle v Cause_impact
FN: rustle v Theft
FN: sabotage v Damaging
FN: sabotage v Subversion
FN: sack v Firing
FN: sacrifice v Rite
FN: sacrifice v Sacrificing_for
FN: sadden v Experiencer_obj
FN: safeguard v Protecting
FN: sail v Ride_vehicle
FN: sail v Self_motion
FN: sail v Operate_vehicle
FN: sally v Quitting_a_place
FN: salt v Preserving
FN: sanction v Permitting
FN: sanction v Grant_permission
FN: sashay v Self_motion
FN: satisfy v Experiencer_obj
FN: satisfy v Satisfying
FN: saturate v Cause_to_be_wet
FN: saunter v Self_motion
FN: saute v Apply_heat
FN: saute v Absorb_heat
FN: save v Rescuing
FN: savour v Perception_active
FN: savour v Emotions_of_mental_activity
FN: say v Statement
FN: say v Text_creation
FN: say v Spelling_and_pronouncing
FN: say v Communication
FN: scald v Apply_heat
FN: scalp v Emptying
FN: scamper v Self_motion
FN: scan v Scrutiny
FN: scan v Reading_perception
FN: scare v Experiencer_obj
FN: scarper v Escaping
FN: scatter v Filling
FN: scatter v Dispersal
FN: schedule v Scheduling
FN: schlep v Bringing
FN: school v Education_teaching
FN: scintillate v Location_of_light
FN: scintillate v Light_movement
FN: scoff v Judgment_communication
FN: scold v Judgment_direct_address
FN: scoot v Self_motion
FN: scoot v Cause_motion
FN: scorch v Absorb_heat
FN: scorch v Apply_heat
FN: score v Damaging
FN: score v Getting
FN: scorn v Judgment
FN: scour v Scrutiny
FN: scour v Scouring
FN: scourge v Corporal_punishment
FN: scout v Scrutiny
FN: scowl v Making_faces
FN: scramble v Self_motion
FN: scrape v Make_noise
FN: scrape v Friction
FN: scrape v Removing
FN: scrape v Experience_bodily_harm
FN: scrape v Damaging
FN: scratch v Damaging
FN: scratch v Cause_bodily_experience
FN: scream v Communication_noise
FN: scream v Make_noise
FN: screech v Communication_noise
FN: screech v Motion_noise
FN: screech v Make_noise
FN: screech v Friction
FN: screen v Eclipse
FN: screw up v Bungling
FN: scrimp v Frugality
FN: scrunch v Make_noise
FN: scrunch v Reshaping
FN: scrunch v Friction
FN: scrunch v Body_movement
FN: scrutinize v Scrutiny
FN: scuffle v Hostile_encounter
FN: sculpt v Create_physical_artwork
FN: scurry v Self_motion
FN: scuttle v Self_motion
FN: seal v Closure
FN: seal v Hunting
FN: sear v Absorb_heat
FN: sear v Apply_heat
FN: search v Scrutiny
FN: seat v Capacity
FN: secrete v Emitting
FN: secrete v Emanating
FN: section v Separating
FN: secure v Attaching
FN: secure v Getting
FN: secure v Protecting
FN: secure v Taking_captive
FN: see eye to eye v Be_in_agreement_on_assessment
FN: see v Perception_experience
FN: see v Grasp
FN: see v Categorization
FN: see v Touring
FN: see v Reference_text
FN: see v Causation
FN: see v Eventive_affecting
FN: see v Condition_symptom_relation
FN: seed v Filling
FN: seed v Emptying
FN: seeing v Personal_relationship
FN: seek v Seeking
FN: seek v Seeking_to_achieve
FN: seem v Give_impression
FN: seep v Fluidic_motion
FN: seesaw v Cause_to_move_in_place
FN: seethe v Emotion_heat
FN: segment v Separating
FN: segregate v Separating
FN: seize v Manipulation
FN: seize v Taking
FN: select v Choosing
FN: sell short v Short_selling
FN: sell v Commerce_sell
FN: semaphore v Communication_means
FN: send up v Sentencing
FN: send v Sending
FN: send v Causation
FN: sense v Perception_experience
FN: sentence v Sentencing
FN: separate v Separating
FN: separate v Forming_relationships
FN: separate v Becoming_separated
FN: separate v Differentiation
FN: sermonize v Speak_on_topic
FN: serve v Assistance
FN: serve v Capacity
FN: serve v Successful_action
FN: serve v Serving_in_capacity
FN: serve v Function
FN: serve v Being_incarcerated
FN: serve v Subordinates_and_superiors
FN: serve v Offering
FN: serve v Sufficiency
FN: set about v Activity_start
FN: set back v Expensiveness
FN: set down v Vehicle_landing
FN: set down v Cause_to_land
FN: set fire v Setting_fire
FN: set free v Releasing
FN: set off v Cause_to_start
FN: set off v Setting_out
FN: set off v Triggering
FN: set on fire v Setting_fire
FN: set out v Setting_out
FN: set store v Judgment
FN: set up v Intentionally_create
FN: set up v Arranging
FN: set up v Scheduling
FN: set up v Making_arrangements
FN: set v Placing
FN: set v Bail_decision
FN: set v Change_of_consistency
FN: set v Cause_change_of_consistency
FN: settle on v Choosing
FN: settle v Colonization
FN: settle v Make_agreement_on_action
FN: sever v Separating
FN: sew v Attaching
FN: sexually assault v Rape
FN: shack up v Residence
FN: shackle v Attaching
FN: shackle v Immobilization
FN: shadow v Cotheme
FN: shag v Sex
FN: shake v Body_movement
FN: shake v Experiencer_obj
FN: shake v Cause_to_move_in_place
FN: shake v Moving_in_place
FN: shall v Required_event
FN: shame v Experiencer_obj
FN: shampoo v Grooming
FN: shanghai v Kidnapping
FN: shape v Reshaping
FN: share v Commonality
FN: share v Communication
FN: share v Sharing
FN: sharpen v Cause_to_be_sharp
FN: shatter v Cause_to_fragment
FN: shatter v Breaking_apart
FN: shave v Grooming
FN: shave v Removing
FN: sheathe v Placing
FN: shed v Undressing
FN: shell out v Commerce_pay
FN: shelter v Protecting
FN: shelve v Placing
FN: shepherd v Cotheme
FN: shield v Protecting
FN: shift v Change_position_on_a_scale
FN: shift v Undergo_change
FN: shift v Cause_change
FN: shimmer v Location_of_light
FN: shimmer v Light_movement
FN: shine v Location_of_light
FN: shine v Light_movement
FN: ship v Sending
FN: shirk v Avoiding
FN: shit v Excreting
FN: shit v Prevarication
FN: shitcan v Firing
FN: shiver v Body_movement
FN: shiver v Cause_to_fragment
FN: shock v Experiencer_obj
FN: shoot down v Downing
FN: shoot the breeze v Chatting
FN: shoot v Shoot_projectiles
FN: shoot v Use_firearm
FN: shoot v Ingest_substance
FN: shoot v Behind_the_scenes
FN: shoot v Hit_target
FN: shop v Shopping
FN: shoplift v Theft
FN: shorten v Change_event_duration
FN: should v Desirable_event
FN: shoulder v Placing
FN: shoulder v Self_motion
FN: shout v Communication_manner
FN: shove v Cause_motion
FN: show up v Obviousness
FN: show v Evidence
FN: show v Reasoning
FN: show v Obviousness
FN: show v Cotheme
FN: show v Finish_competition
FN: show v Cause_to_perceive
FN: show v Condition_symptom_relation
FN: shower v Placing
FN: shower v Filling
FN: shower v Grooming
FN: shower v Mass_motion
FN: shower v Precipitation
FN: shred v Grinding
FN: shred v Cause_to_fragment
FN: shriek v Communication_noise
FN: shrill v Communication_noise
FN: shrink from v Avoiding
FN: shrink v Cause_expansion
FN: shrink v Expansion
FN: shrink v Self_motion
FN: shrink v Posture
FN: shroud v Eclipse
FN: shroud v Hiding_objects
FN: shrug v Body_movement
FN: shudder v Body_movement
FN: shuffle v Body_movement
FN: shuffle v Self_motion
FN: shun v Avoiding
FN: shush v Silencing
FN: shush v Becoming_silent
FN: shut down v Locale_closure
FN: shut down v Process_stop
FN: shut off v Change_operational_state
FN: shut up v Inhibit_movement
FN: shut up v Silencing
FN: shut up v Becoming_silent
FN: shut v Body_movement
FN: shuttle v Bringing
FN: sicken v Experiencer_obj
FN: side v Taking_sides
FN: sidestep v Avoiding
FN: sidestep v Dodging
FN: sidle v Self_motion
FN: siege v Besieging
FN: sift v Scrutiny
FN: sift v Scouring
FN: sigh v Breathing
FN: sight-see v Touring
FN: sign on v Get_a_job
FN: sign on v Hiring
FN: sign up v Becoming_a_member
FN: sign up v Hiring
FN: sign v Hiring
FN: sign v Sign_agreement
FN: sign v Text_creation
FN: signal v Gesture
FN: signal v Communication
FN: signify v Sign
FN: silence v Silencing
FN: silence v Killing
FN: silence v Becoming_silent
FN: simmer v Emotion_heat
FN: simmer v Apply_heat
FN: simmer v Absorb_heat
FN: simper v Communication_manner
FN: simulate v Feigning
FN: sin v Misdeed
FN: sing v Communication_manner
FN: singe v Absorb_heat
FN: singe v Apply_heat
FN: sip v Ingestion
FN: sire v Giving_birth
FN: sit down v Change_posture
FN: sit up v Change_posture
FN: sit v Posture
FN: sit v Placing
FN: sit v Change_posture
FN: sit v Being_located
FN: situate v Placing
FN: sizzle v Make_noise
FN: sizzle v Absorb_heat
FN: skate v Operate_vehicle
FN: skedaddle v Departing
FN: skedaddle v Quitting_a_place
FN: sketch v Create_representation
FN: skim v Removing
FN: skim v Scrutiny
FN: skim v Self_motion
FN: skim v Reading_perception
FN: skin v Emptying
FN: skip town v Evading
FN: skip v Self_motion
FN: skip v Forgoing
FN: skirmish v Hostile_encounter
FN: skirt v Path_shape
FN: skirt v Avoiding
FN: skirt v Traversing
FN: skulk v Self_motion
FN: skyrocket v Change_position_on_a_scale
FN: slalom v Self_motion
FN: slam v Impact
FN: slam v Cause_impact
FN: slam v Judgment_communication
FN: slam v Cause_motion
FN: slam v Sex
FN: slant v Path_shape
FN: slant v Motion_directional
FN: slap v Cause_harm
FN: slap v Impact
FN: slap v Cause_impact
FN: slash v Cause_change_of_position_on_a_scale
FN: slaughter v Killing
FN: slay v Killing
FN: sledge v Operate_vehicle
FN: sleep over v Temporary_stay
FN: sleep v Sleep
FN: sleep v Capacity
FN: sleepwalk v Self_motion
FN: sleet v Precipitation
FN: slice v Cause_harm
FN: slice v Cutting
FN: slide v Change_position_on_a_scale
FN: slide v Motion
FN: slide v Cause_motion
FN: slink v Self_motion
FN: slip on v Dressing
FN: slip v Undressing
FN: slip v Self_motion
FN: slither v Self_motion
FN: sliver v Cause_to_fragment
FN: slog v Self_motion
FN: slop v Self_motion
FN: slosh v Self_motion
FN: slouch v Posture
FN: slouch v Change_posture
FN: slouch v Self_motion
FN: slumber v Sleep
FN: slur v Communication_manner
FN: slurp v Ingestion
FN: smack v Cause_harm
FN: smack v Impact
FN: smack v Experience_bodily_harm
FN: smack v Cause_impact
FN: smack v Body_movement
FN: smart v Perception_body
FN: smash v Cause_harm
FN: smash v Impact
FN: smash v Cause_to_fragment
FN: smear v Filling
FN: smear v Placing
FN: smell v Perception_active
FN: smell v Give_impression
FN: smell v Perception_experience
FN: smell v Chemical-sense_description
FN: smile v Making_faces
FN: smirk v Making_faces
FN: smirk v Statement
FN: smoke v Ingest_substance
FN: smother v Killing
FN: smother v Putting_out_fire
FN: smoulder v Emotion_heat
FN: smuggle v Smuggling
FN: snack v Ingestion
FN: snake v Path_shape
FN: snake v Motion
FN: snap v Cause_to_fragment
FN: snap v Breaking_off
FN: snap v Breaking_apart
FN: snarl v Communication_noise
FN: snarl v Make_noise
FN: snatch v Removing
FN: snatch v Theft
FN: snatch v Kidnapping
FN: sneak v Self_motion
FN: snicker v Make_noise
FN: sniff v Perception_active
FN: sniff v Seeking
FN: sniff v Ingest_substance
FN: snigger v Make_noise
FN: snitch v Theft
FN: snitch v Reporting
FN: snooze v Sleep
FN: snore v Make_noise
FN: snort v Communication_noise
FN: snort v Make_noise
FN: snort v Ingest_substance
FN: snow v Precipitation
FN: snuff out v Putting_out_fire
FN: soak up v Soaking_up
FN: soak v Cause_to_be_wet
FN: soak v Soaking
FN: soak v Fluidic_motion
FN: soap v Grooming
FN: soar v Change_position_on_a_scale
FN: soar v Motion
FN: sob v Make_noise
FN: sober v Experiencer_obj
FN: soften v Change_of_consistency
FN: soften v Cause_change_of_consistency
FN: solace v Experiencer_obj
FN: solder v Attaching
FN: solidify v Change_of_phase
FN: solidify v Cause_change_of_phase
FN: solve v Resolve_problem
FN: soothe v Experiencer_obj
FN: soothsay v Predicting
FN: sop v Cause_to_be_wet
FN: sort v Differentiation
FN: sough v Make_noise
FN: sound v Give_impression
FN: sound v Make_noise
FN: sound v Cause_to_make_noise
FN: souse v Cause_to_be_wet
FN: sow v Filling
FN: sow v Planting
FN: spank v Corporal_punishment
FN: spark v Setting_fire
FN: spark v Cause_to_start
FN: sparkle v Location_of_light
FN: sparkle v Light_movement
FN: spatter v Filling
FN: spatter v Cause_fluidic_motion
FN: spawn v Giving_birth
FN: speak v Statement
FN: speak v Text_creation
FN: speak v Chatting
FN: spear v Cause_harm
FN: spearhead v Leadership
FN: speculate v Coming_to_believe
FN: spell v Spelling_and_pronouncing
FN: spend v Using_resource
FN: spend v Expend_resource
FN: spew v Excreting
FN: spew v Fluidic_motion
FN: spew v Cause_fluidic_motion
FN: spill beans v Reveal_secret
FN: spill v Fluidic_motion
FN: spill v Cause_fluidic_motion
FN: spin v Cause_to_move_in_place
FN: spin v Moving_in_place
FN: spin v Perception_body
FN: spin v Processing_materials
FN: spiral v Motion
FN: spit up v Excreting
FN: splash v Motion_noise
FN: splash v Filling
FN: splash v Fluidic_motion
FN: splash v Cause_fluidic_motion
FN: splatter v Filling
FN: splatter v Cause_fluidic_motion
FN: splatter v Fluidic_motion
FN: splinter v Cause_to_fragment
FN: splinter v Breaking_apart
FN: split v Separating
FN: split v Cause_to_fragment
FN: split v Quitting_a_place
FN: split v Becoming_separated
FN: sploosh v Make_noise
FN: splutter v Communication_noise
FN: splutter v Motion_noise
FN: spoil v Rotting
FN: sponge v Soaking_up
FN: spook v Experiencer_obj
FN: sport v Wearing
FN: spot v Becoming_aware
FN: spout v Fluidic_motion
FN: sprain v Experience_bodily_harm
FN: sprawl out v Change_posture
FN: sprawl v Posture
FN: sprawl v Change_posture
FN: spray v Filling
FN: spray v Cause_fluidic_motion
FN: spray v Fluidic_motion
FN: spread v Filling
FN: spread v Dispersal
FN: spread v Expansion
FN: spring up v Coming_to_be
FN: spring v Self_motion
FN: spring v Freeing_from_confinement
FN: sprinkle v Filling
FN: sprinkle v Precipitation
FN: sprinkle v Dispersal
FN: sprinkle v Cause_fluidic_motion
FN: sprint v Self_motion
FN: spurt v Fluidic_motion
FN: sputter v Communication_noise
FN: spy out the land v Scrutiny
FN: spy out v Becoming_aware
FN: spy v Perception_active
FN: squabble v Quarreling
FN: squander v Frugality
FN: squander v Expend_resource
FN: square v Compatibility
FN: squash v Cause_harm
FN: squash v Reshaping
FN: squat down v Change_posture
FN: squat v Posture
FN: squat v Residence
FN: squat v Change_posture
FN: squawk v Communication_noise
FN: squawk v Make_noise
FN: squeak v Communication_noise
FN: squeak v Make_noise
FN: squeal v Communication_noise
FN: squeal v Make_noise
FN: squeal v Friction
FN: squeeze v Manipulation
FN: squeeze v Cause_to_move_in_place
FN: squelch v Motion_noise
FN: squint v Perception_active
FN: squirt v Filling
FN: squirt v Fluidic_motion
FN: squirt v Cause_fluidic_motion
FN: squish v Reshaping
FN: stab v Cause_harm
FN: stable v Placing
FN: stack up v Evaluative_comparison
FN: staff v Working_a_post
FN: stage v Feigning
FN: stage v Behind_the_scenes
FN: stagger v Self_motion
FN: stagger v Experiencer_obj
FN: stagnate v Progress
FN: stain v Processing_materials
FN: stalk v Cotheme
FN: stalk v Self_motion
FN: stalk v Emptying
FN: stammer v Communication_manner
FN: stamp out v Putting_out_fire
FN: stamp v Body_movement
FN: stand by v Standing_by
FN: stand down v Quitting
FN: stand up v Change_posture
FN: stand v Posture
FN: stand v Placing
FN: stand v Change_posture
FN: stand v Being_located
FN: stand v Occupy_rank
FN: stand v Tolerating
FN: staple v Attaching
FN: star v Performers_and_roles
FN: stare v Perception_active
FN: start v Process_start
FN: start v Activity_start
FN: start v Catching_fire
FN: startle v Experiencer_obj
FN: starve v Death
FN: starve v Killing
FN: starve v Prevent_from_having
FN: stash v Placing
FN: state v Statement
FN: stave off v Preventing
FN: stay away v Avoiding
FN: stay over v Temporary_stay
FN: stay v Residence
FN: stay v State_continue
FN: stay v Temporary_stay
FN: steal v Self_motion
FN: steal v Theft
FN: steam v Apply_heat
FN: steam v Absorb_heat
FN: steep v Soaking
FN: step down v Quitting
FN: step up v Cause_change_of_position_on_a_scale
FN: step v Self_motion
FN: stereotype v Categorization
FN: stew v Emotion_heat
FN: stew v Apply_heat
FN: stew v Absorb_heat
FN: stick up v Robbery
FN: stick v Attaching
FN: stick v Placing
FN: stick v Being_attached
FN: stick v Becoming_attached
FN: stick v Cause_motion
FN: stigmatize v Judgment
FN: stimulate v Experiencer_obj
FN: stimulate v Cause_to_start
FN: stimulate v Biological_mechanisms
FN: sting v Perception_body
FN: sting v Experiencer_obj
FN: sting v Cause_harm
FN: stink v Give_impression
FN: stink v Chemical-sense_description
FN: stir up v Cause_to_start
FN: stir v Experiencer_obj
FN: stock v Carry_goods
FN: stock v Storing
FN: stockpile v Amassing
FN: stomp v Self_motion
FN: stone v Cause_harm
FN: stone v Emptying
FN: stoop v Posture
FN: stoop v Change_posture
FN: stop in v Drop_in_on
FN: stop v Process_stop
FN: stop v Thwarting
FN: stop v Halt
FN: stop v Preventing
FN: stop v Activity_stop
FN: store v Storing
FN: store v Containing
FN: storm v Weather
FN: storm v Self_motion
FN: storm v Attack
FN: stow it v Becoming_silent
FN: stow v Placing
FN: straddle v Surrounding
FN: straggle v Self_motion
FN: strain v Experience_bodily_harm
FN: straitjacket v Immobilization
FN: strap v Attaching
FN: stream v Mass_motion
FN: stream v Fluidic_motion
FN: strengthen v Cause_change_of_strength
FN: stress v Convey_importance
FN: stress v Emphasizing
FN: stretch v Body_movement
FN: stretch v Expansion
FN: stretch v Cause_expansion
FN: strew v Filling
FN: strew v Dispersal
FN: stride v Self_motion
FN: strike a chord v Stimulus_focus
FN: strike up v Activity_start
FN: strike v Cause_harm
FN: strike v Impact
FN: strike v Cause_impact
FN: strike v Attack
FN: strike v Eventive_affecting
FN: strike v Light_movement
FN: strike v Erasing
FN: strike v Political_actions
FN: strike v Cognitive_impact
FN: strike v Be_in_agreement_on_action
FN: strike v Coming_to_believe
FN: strip off v Undressing
FN: strip v Emptying
FN: strip v Removing
FN: stroke v Manipulation
FN: stroll v Self_motion
FN: struggle v Hostile_encounter
FN: strut v Self_motion
FN: stub v Experience_bodily_harm
FN: stud v Distributed_position
FN: study v Scrutiny
FN: study v Education_teaching
FN: study v Studying
FN: stuff v Filling
FN: stuff v Placing
FN: stumble v Self_motion
FN: stumble v Encounter
FN: stun v Experiencer_obj
FN: stupefy v Experiencer_obj
FN: stutter v Communication_manner
FN: stymie v Thwarting
FN: subcontract v Being_employed
FN: subcontract v Hiring
FN: sublime v Change_of_phase
FN: submit v Submitting_documents
FN: submit v Giving_in
FN: subscribe v Opinion
FN: subsist v Subsisting
FN: substantiate v Evidence
FN: substantiate v Verification
FN: substitute v Replacing
FN: substitute v Take_place_of
FN: subtract v Non-commutative_process
FN: subvert v Subversion
FN: succeed v Success_or_failure
FN: succeed v Successful_action
FN: succeed v Take_place_of
FN: succeed v Personal_success
FN: succeed v Relative_time
FN: succor v Assistance
FN: suck v Desirability
FN: suffer v Catastrophe
FN: suffer v Grant_permission
FN: suffice v Sufficiency
FN: suffocate v Killing
FN: suffocate v Death
FN: suffuse v Filling
FN: suggest v Statement
FN: suggest v Evidence
FN: suggest v Evoking
FN: suggest v Attempt_suasion
FN: suggest v Condition_symptom_relation
FN: suicide v Killing
FN: suit v Suitability
FN: sum up v Summarizing
FN: summarize v Summarizing
FN: summon v Request
FN: summon v Citing
FN: summons v Arrest
FN: summons v Citing
FN: sunburn v Experience_bodily_harm
FN: sup v Ingestion
FN: supply v Supply
FN: support v Taking_sides
FN: support v Supporting
FN: support v Evidence
FN: support v Funding
FN: suppose v Opinion
FN: surface v Filling
FN: surmise v Coming_to_believe
FN: surpass v Surpassing
FN: surprise v Experiencer_obj
FN: surrender v Surrendering
FN: surrender v Surrendering_possession
FN: surround v Surrounding
FN: survey v Scrutiny
FN: survive v Surviving
FN: suspect v Awareness
FN: suspect v Suspicion
FN: suspend v Activity_pause
FN: suspire v Breathing
FN: swagger v Self_motion
FN: swallow v Fall_for
FN: swap out v Replacing
FN: swap v Exchange
FN: swap v Change_tool
FN: swarm v Abounding_with
FN: swarm v Mass_motion
FN: sway v Suasion
FN: sway v Causation
FN: swear v Commitment
FN: sweat v Excreting
FN: sweep v Scrutiny
FN: sweep v Scouring
FN: swell v Cause_expansion
FN: swell v Cause_change_of_position_on_a_scale
FN: swell v Change_position_on_a_scale
FN: swell v Expansion
FN: swerve v Path_shape
FN: swerve v Motion
FN: swig v Ingestion
FN: swill v Ingestion
FN: swim v Self_motion
FN: swing v Body_movement
FN: swing v Path_shape
FN: swing v Cause_to_move_in_place
FN: swing v Moving_in_place
FN: swing v Undergo_change
FN: swing v Change_position_on_a_scale
FN: swing v Change_direction
FN: swing v Motion
FN: swing v Self_motion
FN: swipe v Removing
FN: swipe v Theft
FN: swipe v Cause_harm
FN: swirl v Cause_to_move_in_place
FN: swish v Motion_noise
FN: switch v Replacing
FN: switch v Change_tool
FN: switch v Exchange
FN: symbolize v Representing
FN: sympathize v Emotion_directed
FN: sympathize v Others_situation_as_stimulus
FN: synthesise v Intentionally_create
FN: tack on v Attaching
FN: tack v Operate_vehicle
FN: tack v Attaching
FN: tack v Self_motion
FN: tackle v Firefighting
FN: tag along v Cotheme
FN: tail v Cotheme
FN: take [picture] v Create_physical_artwork
FN: take a piss v Excreting
FN: take after v Similarity
FN: take apart v Cause_to_fragment
FN: take away v Non-commutative_process
FN: take break v Activity_pause
FN: take captive v Taking_captive
FN: take effect v Come_into_effect
FN: take hold v Becoming_attached
FN: take off v Undressing
FN: take off v Vehicle_departure_initial_stage
FN: take on v Hiring
FN: take out v Killing
FN: take out v Destroying
FN: take over v Change_of_leadership
FN: take part v Participation
FN: take place v Event
FN: take place v Take_place_of
FN: take shape v Coming_to_be
FN: take to task v Judgment_direct_address
FN: take to the air v Self_motion
FN: take up v Activity_start
FN: take v Removing
FN: take v Ingest_substance
FN: take v Taking
FN: take v Bringing
FN: take v Ride_vehicle
FN: take v Taking_time
FN: take v Have_as_requirement
FN: take v Conquering
FN: take v Capacity
FN: take v Sex
FN: talk over v Discussion
FN: talk v Statement
FN: talk v Talking_into
FN: talk v Chatting
FN: tally v Adding_up
FN: tangle v Rope_manipulation
FN: tap v Appointing
FN: tape v Attaching
FN: target v Aiming
FN: tarnish v Corroding_caused
FN: taste v Perception_active
FN: taste v Give_impression
FN: taste v Perception_experience
FN: taste v Tasting
FN: taxi v Operate_vehicle
FN: taxi v Ride_vehicle
FN: taxi v Self_motion
FN: teach v Education_teaching
FN: team up v Collaboration
FN: tear up v Cause_to_fragment
FN: tear v Experience_bodily_harm
FN: tear v Cause_to_fragment
FN: tear v Damaging
FN: tear v Removing
FN: teem v Abounding_with
FN: teem v Mass_motion
FN: teem v Abundance
FN: teeter v Precariousness
FN: telegraph v Communication_means
FN: telegraph v Contacting
FN: telephone v Contacting
FN: telephone v Communication_means
FN: telex v Communication_means
FN: telex v Sending
FN: telex v Contacting
FN: tell apart v Differentiation
FN: tell from v Differentiation
FN: tell off v Judgment_direct_address
FN: tell v Request
FN: tell v Telling
FN: tell v Evidence
FN: tell v Becoming_aware
FN: tell v Speak_on_topic
FN: tell v Statement
FN: tell v Prevarication
FN: temp v Being_employed
FN: tend v Likelihood
FN: term v Labeling
FN: term v Simple_naming
FN: terminate v Firing
FN: terminate v Killing
FN: terminate v Activity_stop
FN: terrify v Experiencer_obj
FN: terrorize v Cause_to_experience
FN: test out v Trying_out
FN: test v Operational_testing
FN: test v Experimentation
FN: testify v Evidence
FN: tether v Attaching
FN: thank v Judgment_direct_address
FN: thaw v Cause_change_of_phase
FN: thaw v Change_of_phase
FN: there be v Existence
FN: thicken v Change_of_consistency
FN: thicken v Cause_change_of_consistency
FN: thieve v Theft
FN: thin v Cause_change_of_consistency
FN: thin v Change_of_consistency
FN: think up v Coming_up_with
FN: think v Awareness
FN: think v Cogitation
FN: think v Opinion
FN: think v Regard
FN: thirst v Desiring
FN: threaten v Commitment
FN: threaten v Omen
FN: thrill v Experiencer_obj
FN: thrive v Thriving
FN: throne v Change_of_leadership
FN: throng v Abounding_with
FN: throng v Mass_motion
FN: throng v Come_together
FN: throw off v Undressing
FN: throw on v Dressing
FN: throw together v Cause_to_amalgamate
FN: throw up v Excreting
FN: throw v Body_movement
FN: throw v Cause_motion
FN: thrust v Cause_motion
FN: thud v Motion_noise
FN: thud v Impact
FN: thud v Cause_impact
FN: thump v Motion_noise
FN: thump v Make_noise
FN: thump v Impact
FN: thump v Cause_impact
FN: thunder v Communication_noise
FN: thunder v Motion_noise
FN: thunder v Make_noise
FN: thwack v Cause_harm
FN: thwart v Thwarting
FN: ticket v Fining
FN: tickle v Perception_body
FN: tickle v Experiencer_obj
FN: tickle v Manipulation
FN: tickle v Cause_bodily_experience
FN: tie the knot v Forming_relationships
FN: tie up v Immobilization
FN: tie up v Activity_finish
FN: tie v Rope_manipulation
FN: tie v Knot_creation
FN: tie v Inhibit_movement
FN: tie v Attaching
FN: tie v Make_cognitive_connection
FN: tie v Closure
FN: tie v Finish_competition
FN: tie v Relating_concepts
FN: tile v Filling
FN: tingle v Perception_body
FN: tinkle v Make_noise
FN: tinkle v Cause_to_make_noise
FN: tinkle v Impact
FN: tiptoe v Self_motion
FN: titter v Communication_noise
FN: titter v Make_noise
FN: toast v Apply_heat
FN: toast v Absorb_heat
FN: toboggan v Operate_vehicle
FN: toddle v Self_motion
FN: tolerate v Tolerating
FN: toll v Make_noise
FN: toll v Cause_to_make_noise
FN: toot v Cause_to_make_noise
FN: toot v Make_noise
FN: topple v Motion_directional
FN: topple v Change_of_leadership
FN: torment v Cause_to_experience
FN: torment v Experiencer_obj
FN: torture v Cause_harm
FN: toss v Body_movement
FN: toss v Cause_motion
FN: total v Amounting_to
FN: total v Render_nonfunctional
FN: total v Adding_up
FN: tote v Bringing
FN: totter v Self_motion
FN: touch down v Vehicle_landing
FN: touch v Manipulation
FN: touch v Impact
FN: touch v Spatial_contact
FN: tour v Travel
FN: tour v Touring
FN: tout v Judgment_communication
FN: track v Cotheme
FN: trade v Exchange
FN: trade v Change_tool
FN: trail v Cotheme
FN: train v Education_teaching
FN: traipse v Self_motion
FN: trammel v Hindering
FN: tramp v Self_motion
FN: transfer v Change_tool
FN: transfer v Transfer
FN: transfer v Cause_motion
FN: transfix v Cause_harm
FN: transform v Cause_change
FN: transform v Undergo_transformation
FN: transgress v Compliance
FN: transgress v Misdeed
FN: transition v Undergo_transformation
FN: translate v Categorization
FN: translate v Translating
FN: translate v Have_as_translation_equivalent
FN: translate v Be_translation_equivalent
FN: transmogrify v Undergo_transformation
FN: transmute v Undergo_transformation
FN: transpire v Event
FN: transport v Bringing
FN: transship v Import_export_scenario
FN: transubstantiate v Undergo_transformation
FN: traumatize v Experiencer_obj
FN: travel v Travel
FN: travel v Motion
FN: traverse v Path_shape
FN: traverse v Traversing
FN: tread v Self_motion
FN: treat v Cure
FN: treat v Topic
FN: treat v Giving
FN: treat v Processing_materials
FN: treat v Communicate_categorization
FN: treat v Medical_intervention
FN: treat v Treating_and_mistreating
FN: trek v Self_motion
FN: trick v Manipulate_into_doing
FN: trick v Intentional_deception
FN: trickle v Fluidic_motion
FN: trigger v Triggering
FN: trigger v Getting_triggered
FN: trigger v Cause_to_start
FN: trill v Communication_noise
FN: trip v Self_motion
FN: triple v Change_position_on_a_scale
FN: troop v Self_motion
FN: troop v Mass_motion
FN: trot v Self_motion
FN: trouble v Experiencer_obj
FN: trounce v Beat_opponent
FN: truck v Bringing
FN: trudge v Self_motion
FN: trumpet v Communication_noise
FN: trumpet v Make_noise
FN: trumpet v Cause_to_make_noise
FN: trundle v Self_motion
FN: trundle v Bringing
FN: truss v Attaching
FN: trust v Certainty
FN: trust v Trust
FN: try out v Trying_out
FN: try v Attempt
FN: try v Try_defendant
FN: try v Attempt_means
FN: try v Tasting
FN: try v Trying_out
FN: tuck v Placing
FN: tuck v Ingestion
FN: tug v Manipulation
FN: tug v Cause_motion
FN: tumble v Change_position_on_a_scale
FN: turn down v Respond_to_proposal
FN: turn in v Surrendering
FN: turn in v Submitting_documents
FN: turn off v Change_operational_state
FN: turn on v Change_operational_state
FN: turn out v Turning_out
FN: turn v Cause_to_move_in_place
FN: turn v Cause_change
FN: turn v Contingency
FN: turn v Undergo_change
FN: turn v Moving_in_place
FN: turn v Change_direction
FN: turn v Becoming
FN: tutor v Education_teaching
FN: tweak v Manipulation
FN: tweak v Adjusting
FN: tweet v Make_noise
FN: twiddle v Body_movement
FN: twinkle v Location_of_light
FN: twinkle v Light_movement
FN: twirl v Cause_to_move_in_place
FN: twirl v Moving_in_place
FN: twist v Experience_bodily_harm
FN: twist v Path_shape
FN: twist v Body_movement
FN: twist v Manipulate_into_shape
FN: twist v Go_into_shape
FN: twist v Cause_harm
FN: twitch v Body_movement
FN: twitter v Communication_noise
FN: twitter v Make_noise
FN: type in v Text_creation
FN: type out v Text_creation
FN: type up v Text_creation
FN: type v Text_creation
FN: typecast v Categorization
FN: ululate v Make_noise
FN: unbuckle v Closure
FN: unchain v Detaching
FN: uncork v Closure
FN: undercut v Subversion
FN: undergo v Undergoing
FN: underline v Convey_importance
FN: undermine v Subversion
FN: underscore v Convey_importance
FN: understand v Awareness
FN: understand v Categorization
FN: understand v Grasp
FN: undertake v Commitment
FN: undertake v Attempt
FN: undo v Detaching
FN: undulate v Path_shape
FN: undulate v Motion
FN: unfasten v Closure
FN: unfasten v Detaching
FN: unfreeze v Cause_change_of_phase
FN: unfreeze v Change_of_phase
FN: unhinge v Becoming_detached
FN: unhinge v Detaching
FN: unhitch v Detaching
FN: unhook v Detaching
FN: unhook v Becoming_detached
FN: unify v Cause_to_amalgamate
FN: unify v Amalgamation
FN: unite v Cause_to_amalgamate
FN: unite v Amalgamation
FN: unload v Emptying
FN: unload v Removing
FN: unmake v Destroying
FN: unmoor v Detaching
FN: unnerve v Experiencer_obj
FN: unscrew v Closure
FN: unsettle v Experiencer_obj
FN: untie v Attaching
FN: untie v Detaching
FN: unzip v Closure
FN: upbraid v Judgment_direct_address
FN: upend v Beat_opponent
FN: upset v Experiencer_obj
FN: upset v Preventing
FN: urge v Request
FN: urge v Attempt_suasion
FN: urinate v Excreting
FN: use up v Expend_resource
FN: use v Ingest_substance
FN: use v Using
FN: use v Using_resource
FN: use v Treating_and_mistreating
FN: usher in v Sign
FN: usher v Cotheme
FN: utilise v Using
FN: utter v Text_creation
FN: vacate v Quitting_a_place
FN: vacillate v Waver_between_options
FN: value v Judgment
FN: value v Assessing
FN: vamoose v Departing
FN: vamoose v Quitting_a_place
FN: vandalise v Damaging
FN: vanish v Departing
FN: vanish v Ceasing_to_be
FN: vaporize v Change_of_phase
FN: vaporize v Destroying
FN: varnish v Filling
FN: vary v Similarity
FN: vary v Cause_change
FN: vaticinate v Predicting
FN: vault v Self_motion
FN: vaunt v Bragging
FN: veer v Path_shape
FN: veer v Undergo_change
FN: veer v Change_direction
FN: veil v Eclipse
FN: vend v Commerce_sell
FN: vent v Expressing_publicly
FN: venture v Daring
FN: venture v Self_motion
FN: venture v Statement
FN: verify v Evidence
FN: verify v Verification
FN: vest v Change_of_leadership
FN: vex v Experiencer_obj
FN: vibrate v Cause_to_move_in_place
FN: vibrate v Moving_in_place
FN: view v Perception_active
FN: view v Categorization
FN: violate v Compliance
FN: visit v Arriving
FN: visit v Visiting
FN: voice v Expressing_publicly
FN: void v Excreting
FN: void v Emitting
FN: void v Emptying
FN: volunteer v Commitment
FN: volunteer v Giving
FN: vomit v Excreting
FN: vow v Commitment
FN: voyage v Travel
FN: waddle v Self_motion
FN: wade v Self_motion
FN: waffle v Waver_between_options
FN: wag v Body_movement
FN: wager v Run_risk
FN: wager v Wagering
FN: waggle v Body_movement
FN: wail v Communication_noise
FN: wail v Make_noise
FN: wait v Waiting
FN: wait v Holding_off_on
FN: wait v Expectation
FN: wake up v Cause_to_wake
FN: wake up v Waking_up
FN: wake v Cause_to_wake
FN: wake v Waking_up
FN: walk v Self_motion
FN: walk v Cotheme
FN: wallpaper v Filling
FN: waltz v Self_motion
FN: wander v Self_motion
FN: want v Possession
FN: want v Desiring
FN: war v Hostile_encounter
FN: warble v Communication_noise
FN: warehouse v Placing
FN: warehouse v Storing
FN: warm up v Cause_temperature_change
FN: warm v Cause_temperature_change
FN: warm v Change_of_temperature
FN: warn v Warning
FN: warp v Reshaping
FN: warrant v Deserving
FN: wash v Grooming
FN: wash v Removing
FN: wash v Filling
FN: waste v Frugality
FN: watch v Perception_active
FN: watch v Seeking
FN: watch v Being_awake
FN: wave v Body_movement
FN: wave v Gesture
FN: wave v Moving_in_place
FN: wave v Cause_to_move_in_place
FN: waver v Waver_between_options
FN: wax v Grooming
FN: wax v Filling
FN: weaken v Cause_change_of_strength
FN: weaponize v Processing_materials
FN: wear v Wearing
FN: weather v Surviving
FN: weave v Path_shape
FN: weave v Motion
FN: wed v Forming_relationships
FN: weed v Emptying
FN: weed v Removing
FN: weigh anchor v Getting_vehicle_underway
FN: weigh v Dimension
FN: weigh v Assessing
FN: weld v Attaching
FN: weld v Building
FN: welt v Cause_harm
FN: wet v Cause_to_be_wet
FN: wheel v Bringing
FN: wheeze v Communication_noise
FN: wheeze v Motion_noise
FN: whelp v Giving_birth
FN: whimper v Communication_noise
FN: whimper v Make_noise
FN: whine v Communication_noise
FN: whine v Motion_noise
FN: whine v Make_noise
FN: whine v Complaining
FN: whinge v Complaining
FN: whinny v Make_noise
FN: whip up v Cooking_creation
FN: whip v Cause_harm
FN: whir v Motion_noise
FN: whisk v Self_motion
FN: whisper v Communication_manner
FN: whisper v Make_noise
FN: whistle v Make_noise
FN: whoop v Communication_noise
FN: widen v Cause_expansion
FN: widow v Personal_relationship
FN: wiggle v Body_movement
FN: wiggle v Cause_to_move_in_place
FN: will v Desiring
FN: will v Giving
FN: win v Win_prize
FN: win v Finish_competition
FN: win v Getting
FN: win v Finish_game
FN: wind v Path_shape
FN: wind v Motion
FN: wind v Manipulate_into_shape
FN: wink v Body_movement
FN: wire v Communication_means
FN: wire v Attaching
FN: wire v Sending
FN: wish v Desiring
FN: withdraw v Removing
FN: withdraw v Withdraw_from_participation
FN: witness v Perception_experience
FN: wonder v Cogitation
FN: woo v Forming_relationships
FN: word v Encoding
FN: work out v Coming_to_believe
FN: work out v Exercising
FN: work through v Resolve_problem
FN: work together v Collaboration
FN: work v Being_employed
FN: work v Work
FN: work v Being_operational
FN: work v Usefulness
FN: work v Working_a_post
FN: worry v Emotion_active
FN: worry v Experiencer_obj
FN: would v Likelihood
FN: wound v Cause_harm
FN: wound v Experiencer_obj
FN: wow v Experiencer_obj
FN: wrangle v Quarreling
FN: wrap up v Activity_finish
FN: wrap v Filling
FN: wrap v Placing
FN: wreak v Causation
FN: wreathe v Distributed_position
FN: wriggle v Self_motion
FN: wriggle v Body_movement
FN: wring v Manipulation
FN: wrinkle v Body_movement
FN: write down v Text_creation
FN: write in v Text_creation
FN: write in v Contacting
FN: write out v Text_creation
FN: write up v Text_creation
FN: write v Statement
FN: write v Text_creation
FN: write v Contacting
FN: write v Spelling_and_pronouncing
FN: writhe v Body_movement
FN: yak v Chatting
FN: yammer v Make_noise
FN: yank v Manipulation
FN: yank v Cause_motion
FN: yap v Make_noise
FN: yawn v Body_movement
FN: yearn v Desiring
FN: yell v Communication_noise
FN: yelp v Communication_noise
FN: yelp v Make_noise
FN: yen v Desiring
FN: yield v Giving_in
FN: yield v Surrendering_possession
FN: yield v Creating
FN: yodel v Make_noise
FN: yoke v Attaching
FN: yoke v Filling
FN: yowl v Make_noise
FN: zigzag v Path_shape
FN: zigzag v Motion
FN: zing v Motion_noise
FN: zip v Closure
FN: zonk out v Fall_asleep
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