Beginner Level Advanced Level

INTERMEDIATE LEVEL


Content




EVP a.m./A.M./am/AM
EVP abandon
EVP abandoned
EVP able
EVP abnormal
EVP abnormally
EVP aboard
EVP abolish
EVP aboriginal
EVP about
EVP above
EVP above
EVP abroad
EVP abruptly
EVP absent
EVP absolute
EVP absolutely
EVP absorb
EVP abstract
EVP absurd
EVP abundant
EVP academic
EVP accept
EVP acceptable
EVP access
EVP accessible
EVP accidental
EVP accidentally
EVP accompany
EVP accomplish
EVP accordingly
EVP account
EVP accumulate
EVP accurate
EVP accurately
EVP accuse
EVP accustom
EVP ache
EVP achievable
EVP achieve
EVP acknowledge
EVP acquire
EVP across
EVP act
EVP active
EVP actively
EVP actual
EVP actually
EVP acute
EVP adapt
EVP adaptable
EVP add
EVP addicted
EVP additional
EVP additionally
EVP address
EVP adequate
EVP adequately
EVP adjust
EVP administrative
EVP admirable
EVP admire
EVP admiringly
EVP admit
EVP admittedly
EVP adopt
EVP adopted
EVP adorable
EVP adore
EVP adorn
EVP adult
EVP advance
EVP advanced
EVP adventurous
EVP adverbial
EVP adverse
EVP adversely
EVP advertise
EVP advise
EVP affect
EVP affectionate
EVP affectionately
EVP afford
EVP affordable
EVP afraid
EVP after
EVP afterward
EVP afterwards
EVP again
EVP aged
EVP ageless
EVP aggressive
EVP aggressively
EVP ago
EVP agonize/agonise
EVP agree
EVP agricultural
EVP ahead
EVP aid
EVP aim
EVP alarm
EVP alcoholic
EVP alert
EVP alike
EVP alike
EVP alive
EVP all
EVP all right
EVP all right
EVP allergic
EVP allow
EVP almost
EVP alone
EVP alone
EVP along
EVP aloud
EVP alphabetical
EVP already
EVP alright
EVP alright
EVP also
EVP alter
EVP alternate
EVP alternative
EVP alternatively
EVP altogether
EVP always
EVP am
EVP amaze
EVP amazed
EVP amazing
EVP amazingly
EVP ambiguous
EVP ambitious
EVP ample
EVP amplify
EVP amuse
EVP amused
EVP amusing
EVP analyze/analyse
EVP ancient
EVP angrily
EVP angry
EVP animate
EVP animated
EVP announce
EVP annoy
EVP annoyed
EVP annoying
EVP annual
EVP annually
EVP anonymous
EVP answer
EVP anti
EVP antiaircraft
EVP antibacterial
EVP anticipate
EVP antique
EVP antistatic
EVP anxious
EVP anxiously
EVP anyhow
EVP anymore
EVP anyway
EVP anywhere
EVP apart
EVP apologize/apologise
EVP apparent
EVP apparently
EVP appeal
EVP appear
EVP applaud
EVP apply
EVP appoint
EVP appreciate
EVP appreciative
EVP approach
EVP appropriate
EVP appropriately
EVP approve
EVP approximate
EVP approximately
EVP arctic
EVP are
EVP argue
EVP arise
EVP arm
EVP armed
EVP around
EVP arouse
EVP arrange
EVP arrest
EVP arrive
EVP arrogant
EVP articulate
EVP artificial
EVP artificially
EVP artistic
EVP ashamed
EVP aside
EVP ask
EVP asleep
EVP aspire
EVP assemble
EVP assert
EVP assess
EVP assign
EVP assist
EVP assistant
EVP associate
EVP assume
EVP assure
EVP astonish
EVP astonished
EVP astonishing
EVP athletic
EVP Atlantic
EVP atomic
EVP attach
EVP attached
EVP attack
EVP attain
EVP attainable
EVP attempt
EVP attend
EVP attentive
EVP attentively
EVP attract
EVP attractive
EVP attribute
EVP atypical
EVP audio
EVP authoritative
EVP authorize/authorise
EVP automatic
EVP automatically
EVP auxiliary
EVP available
EVP average
EVP avoid
EVP await
EVP awake
EVP award
EVP aware
EVP away
EVP awesome
EVP awful
EVP awkward
EVP babysit
EVP back
EVP back
EVP back
EVP backward/backwards
EVP bad
EVP badly
EVP bad-tempered
EVP bake
EVP balance
EVP balanced
EVP bald
EVP balky
EVP ban
EVP bang
EVP bank
EVP bankrupt
EVP bar
EVP barbecue
EVP bare
EVP bare
EVP barely
EVP bargain
EVP bark
EVP barren
EVP base
EVP basic
EVP basically
EVP bat
EVP bathe
EVP be
EVP bear
EVP beat
EVP beautiful
EVP beautifully
EVP beautify
EVP become
EVP been
EVP before
EVP beg
EVP begin
EVP behave
EVP behind
EVP believe
EVP bellow
EVP belong
EVP beloved
EVP below
EVP bend
EVP beneficial
EVP benefit
EVP benevolent
EVP bent
EVP besides
EVP best
EVP best
EVP bestow
EVP bet
EVP betray
EVP better
EVP better
EVP bewilder
EVP bid
EVP big
EVP bilingual
EVP bill
EVP bind
EVP biological
EVP bite
EVP bitter
EVP bitterly
EVP bizarre
EVP black
EVP blame
EVP blank
EVP blast
EVP blaze
EVP bleed
EVP blend
EVP bless
EVP blind
EVP blindly
EVP blink
EVP block
EVP blonde
EVP bloody
EVP bloody
EVP blooming
EVP blow
EVP blue
EVP blur
EVP blush
EVP board
EVP boast
EVP boil
EVP boiled
EVP boiling
EVP bold
EVP boldly
EVP bolt
EVP bomb
EVP bony
EVP book
EVP bookish
EVP bookmark
EVP boost
EVP bore
EVP bored
EVP boring
EVP borrow
EVP bossy
EVP both
EVP bother
EVP bothered
EVP bothersome
EVP bottle
EVP bounce
EVP bound
EVP bow
EVP bowl
EVP brake
EVP branch
EVP brand-new
EVP brave
EVP bravely
EVP break
EVP breakable
EVP breathe
EVP breathless
EVP breathtaking
EVP breed
EVP breezy
EVP brief
EVP briefly
EVP bright
EVP brightly
EVP brilliant
EVP brilliantly
EVP bring
EVP broad
EVP broadcast
EVP broaden
EVP broadly
EVP broken
EVP brown
EVP browse
EVP brush
EVP budget
EVP build
EVP bully
EVP bump
EVP burden
EVP burdensome
EVP burgle
EVP burn
EVP burning
EVP burst
EVP bury
EVP bust
EVP bustle
EVP bustling
EVP busy
EVP butcher
EVP buy
EVP buzz
EVP calculate
EVP call
EVP calm
EVP calmly
EVP camp
EVP cancel
EVP canned
EVP capable
EVP capture
EVP care
EVP carefree
EVP careful
EVP carefully
EVP careless
EVP carelessly
EVP caring
EVP carry
EVP carve
EVP cast
EVP casual
EVP casually
EVP catastrophic
EVP catch
EVP catchy
EVP categorize/categorise
EVP cause
EVP cautious
EVP cease
EVP celebrate
EVP central
EVP certain
EVP certainly
EVP certify
EVP challenge
EVP challenging
EVP change
EVP chaotic
EVP characteristic
EVP characterize/characterise
EVP charge
EVP charming
EVP chase
EVP chat
EVP cheap
EVP cheat
EVP check
EVP cheeky
EVP cheer
EVP cheerful
EVP cheerfully
EVP chemical
EVP cherish
EVP cherished
EVP chew
EVP chief
EVP childish
EVP choke
EVP choose
EVP chop
EVP Christian
EVP chronological
EVP circle
EVP circular
EVP citywide
EVP civil
EVP claim
EVP clap
EVP clarify
EVP classic
EVP classical
EVP classify
EVP clean
EVP clean
EVP clear
EVP clear
EVP clearly
EVP clerical
EVP clever
EVP click
EVP climb
EVP clog
EVP clone
EVP close
EVP close
EVP closed
EVP closely
EVP cloudy
EVP clumsy
EVP coach
EVP coarse
EVP coast
EVP coastal
EVP coherent
EVP coincide
EVP cold
EVP collapse
EVP collect
EVP colonial
EVP color/colour
EVP colorful/colourful
EVP comb
EVP combine
EVP come
EVP comfortable
EVP comfortably
EVP comic
EVP commemorate
EVP comment
EVP commercial
EVP commit
EVP common
EVP commonly
EVP communicate
EVP communicative
EVP commute
EVP compare
EVP compassionate
EVP compatible
EVP compensate
EVP compete
EVP competent
EVP competitive
EVP compile
EVP complain
EVP complete
EVP complete
EVP completely
EVP complex
EVP complicate
EVP complicated
EVP compose
EVP comprehensive
EVP compromise
EVP compulsory
EVP compute
EVP conceal
EVP concede
EVP conceivable
EVP conceive
EVP concentrate
EVP concern
EVP concerned
EVP conclude
EVP concrete
EVP condemn
EVP conduct
EVP confess
EVP confident
EVP confidently
EVP confine
EVP confirm
EVP confront
EVP confuse
EVP confused
EVP confusing
EVP congratulate
EVP connect
EVP conquer
EVP conscious
EVP consequently
EVP conservative
EVP consider
EVP considerable
EVP considerably
EVP consist
EVP consistent
EVP console
EVP constant
EVP constantly
EVP constitute
EVP construct
EVP consult
EVP consume
EVP contact
EVP contain
EVP contaminate
EVP contemporary
EVP content
EVP continual
EVP continually
EVP continue
EVP continuous
EVP continuously
EVP contradict
EVP contradictory
EVP contrary
EVP contribute
EVP control
EVP controversial
EVP convenient
EVP conveniently
EVP conventional
EVP conversely
EVP convert
EVP convey
EVP convince
EVP convinced
EVP cook
EVP cool
EVP cool
EVP cooperate
EVP cooperative
EVP cope
EVP copy
EVP corporal
EVP corporate
EVP correct
EVP correct
EVP correctly
EVP correspond
EVP corresponding
EVP corrupt
EVP cost
EVP costly
EVP cough
EVP count
EVP counter
EVP countless
EVP countrywide
EVP courageous
EVP cover
EVP cowardly
EVP cozy/cosy
EVP crack
EVP crash
EVP crawl
EVP crazy
EVP cream
EVP create
EVP creative
EVP creatively
EVP creepy
EVP criminal
EVP critical
EVP critically
EVP criticize/criticise
EVP cross
EVP crossly
EVP crowded
EVP crucial
EVP cruel
EVP cruelly
EVP cruise
EVP cry
EVP crystallize/crystallise
EVP cultivate
EVP cultural
EVP culturally
EVP cure
EVP curious
EVP curiously
EVP curly
EVP current
EVP currently
EVP cut
EVP cute
EVP cycle
EVP daft
EVP daily
EVP daily
EVP damage
EVP damaged
EVP damn
EVP damn
EVP damp
EVP dance
EVP dangerous
EVP dangerously
EVP dare
EVP dark
EVP darling
EVP dash
EVP date
EVP dated
EVP de facto
EVP dead
EVP deadly
EVP deaf
EVP deal
EVP dear
EVP dearly
EVP debit
EVP decay
EVP deceive
EVP decent
EVP deceptive
EVP decide
EVP decisive
EVP declare
EVP decline
EVP decorate
EVP decorative
EVP decrease
EVP dedicate
EVP deduce
EVP deem
EVP deep
EVP deep
EVP deeply
EVP defeat
EVP defend
EVP define
EVP definite
EVP definitely
EVP defy
EVP dehumanize/dehumanise
EVP delay
EVP delete
EVP deliberate
EVP deliberately
EVP delicate
EVP delicately
EVP delicious
EVP delight
EVP delighted
EVP delightful
EVP deliver
EVP demand
EVP demanding
EVP democratic
EVP demolish
EVP demonstrate
EVP dense
EVP densely
EVP dental
EVP deny
EVP depart
EVP depend
EVP dependable
EVP dependent
EVP deposit
EVP depressed
EVP depressing
EVP deprive
EVP derive
EVP descend
EVP describe
EVP descriptive
EVP deserve
EVP design
EVP designer
EVP desirable
EVP desire
EVP desperate
EVP desperately
EVP despise
EVP destroy
EVP destructive
EVP detach
EVP detailed
EVP detect
EVP determine
EVP determined
EVP devastate
EVP devastating
EVP develop
EVP developed
EVP developing
EVP devote
EVP devoted
EVP dial
EVP did
EVP die
EVP differ
EVP different
EVP differently
EVP difficult
EVP dig
EVP digital
EVP dignify
EVP diligent
EVP dim
EVP dip
EVP direct
EVP direct
EVP directly
EVP dirty
EVP disable
EVP disabled
EVP disagree
EVP disappear
EVP disappoint
EVP disappointed
EVP disappointing
EVP disapprove
EVP disastrous
EVP disconnect
EVP discourage
EVP discover
EVP discredit
EVP discriminate
EVP discuss
EVP disguise
EVP disgusting
EVP dishonest
EVP disillusion
EVP dislike
EVP dismiss
EVP disorderly
EVP disorganized/disorganised
EVP dispensable
EVP displace
EVP display
EVP disqualify
EVP disrupt
EVP dissatisfied
EVP dissolve
EVP distant
EVP distinctly
EVP distinguish
EVP distinguished
EVP distract
EVP distressing
EVP distribute
EVP disturb
EVP dive
EVP diverse
EVP divert
EVP divide
EVP divided
EVP divine
EVP divorce
EVP divorced
EVP dizzy
EVP do
EVP does
EVP doing
EVP domestic
EVP dominate
EVP donate
EVP done
EVP double
EVP double
EVP doubly
EVP doubt
EVP doubtful
EVP down
EVP down
EVP download
EVP downsize
EVP downstairs
EVP downstairs
EVP downtown
EVP downward
EVP drag
EVP drain
EVP dramatic
EVP dramatically
EVP draw
EVP dread
EVP dreadful
EVP dream
EVP dreamy
EVP dress
EVP dressed
EVP drink
EVP drinkable
EVP drive
EVP drop
EVP drown
EVP drunk
EVP dry
EVP dry
EVP due
EVP dull
EVP dumb
EVP dump
EVP dusty
EVP duty-free
EVP dynamic
EVP eager
EVP eagerly
EVP early
EVP early
EVP earn
EVP earnest
EVP ease
EVP easily
EVP east
EVP east
EVP eastern
EVP eastward
EVP easy
EVP easygoing/easy-going
EVP eat
EVP ecological
EVP ecologically
EVP economic
EVP economical
EVP ecstatic
EVP edit
EVP educate
EVP educated
EVP educational
EVP effective
EVP effectively
EVP efficient
EVP either
EVP elderly
EVP elect
EVP elective
EVP electric
EVP electrical
EVP electronic
EVP electronically
EVP elegant
EVP elegantly
EVP elemental
EVP elementary
EVP eligible
EVP eliminate
EVP eloquent
EVP else
EVP elsewhere
EVP email
EVP embarrass
EVP embarrassed
EVP embarrassing
EVP emerge
EVP emotional
EVP emotionally
EVP emphasize/emphasize
EVP emphatically
EVP employ
EVP empty
EVP enable
EVP enclose
EVP encounter
EVP encourage
EVP encouraging
EVP end
EVP endanger
EVP endangered
EVP endless
EVP endlessly
EVP endorse
EVP endure
EVP enduring
EVP energetic
EVP enforce
EVP engage
EVP engaged
EVP engulf
EVP enhance
EVP enjoy
EVP enjoyable
EVP enormous
EVP enough
EVP enrich
EVP enroll/enrol
EVP ensure
EVP enter
EVP entertain
EVP entertaining
EVP enthusiastic
EVP enthusiastically
EVP entire
EVP entirely
EVP entitle
EVP environmental
EVP environmentally
EVP environmentally friendly
EVP envy
EVP equal
EVP equal
EVP equally
EVP equip
EVP erect
EVP erupt
EVP escape
EVP especially
EVP essential
EVP essentially
EVP establish
EVP estimate
EVP estimated
EVP eternal
EVP eternally
EVP ethnic
EVP evacuate
EVP evaluate
EVP even
EVP even
EVP evenly
EVP eventually
EVP ever
EVP everlasting
EVP everyday
EVP everywhere
EVP evident
EVP evidently
EVP evil
EVP evolve
EVP exact
EVP exactly
EVP exalt
EVP examine
EVP exceed
EVP excel
EVP excellent
EVP exceptional
EVP exceptionally
EVP excessive
EVP exchange
EVP excited
EVP excitedly
EVP exciting
EVP exclaim
EVP exclude
EVP exclusive
EVP exclusively
EVP excuse
EVP execute
EVP executive
EVP exercise
EVP exhausted
EVP exhausting
EVP exhibit
EVP exist
EVP existing
EVP exit
EVP exotic
EVP expand
EVP expect
EVP expected
EVP expensive
EVP experience
EVP experienced
EVP experiment
EVP expert
EVP explain
EVP explode
EVP exploit
EVP explore
EVP explosive
EVP export
EVP expose
EVP express
EVP expressive
EVP exquisite
EVP extend
EVP extensive
EVP extensively
EVP external
EVP extinct
EVP extra
EVP extra
EVP extract
EVP extraordinarily
EVP extraordinary
EVP extreme
EVP extremely
EVP exultant
EVP fabulous
EVP face
EVP face to face
EVP face-to-face
EVP facilitate
EVP fade
EVP fail
EVP faint
EVP faint
EVP fair
EVP fairly
EVP faithful
EVP fake
EVP fall
EVP fallen
EVP FALSE
EVP falter
EVP familiar
EVP familiarize/familiarise
EVP famous
EVP fancy
EVP fancy
EVP fantastic
EVP fantastically
EVP far
EVP far
EVP faraway
EVP farther
EVP farthest
EVP fascinate
EVP fascinated
EVP fascinating
EVP fashionable
EVP fast
EVP fast
EVP fasten
EVP fat
EVP fatal
EVP faulty
EVP favorable/favourable
EVP favorite/favourite
EVP fax
EVP fear
EVP fearsome
EVP feature
EVP fed up
EVP federal
EVP feed
EVP feel
EVP fellow
EVP female
EVP festive
EVP fetch
EVP feverishly
EVP fictional
EVP fierce
EVP fight
EVP figurative
EVP figure
EVP file
EVP filial
EVP fill
EVP film
EVP final
EVP finally
EVP finance
EVP financial
EVP financially
EVP find
EVP fine
EVP fine
EVP fine
EVP finely
EVP finish
EVP fire
EVP firm
EVP firmly
EVP first
EVP first
EVP first-floor
EVP firstly
EVP fiscal
EVP fish
EVP fit
EVP fit
EVP fix
EVP fixed
EVP flap
EVP flash
EVP flash
EVP flat
EVP flat
EVP flawless
EVP flee
EVP flexible
EVP flexibly
EVP flip
EVP float
EVP flood
EVP flow
EVP fluent
EVP fluently
EVP fluid
EVP flunk
EVP fly
EVP focus
EVP foggy
EVP fold
EVP follow
EVP following
EVP fond
EVP fondly
EVP fool
EVP foolish
EVP foolishly
EVP forbid
EVP forbidden
EVP force
EVP forcefully
EVP foreign
EVP foresee
EVP forever
EVP forget
EVP forgive
EVP form
EVP formal
EVP formally
EVP format
EVP former
EVP formerly
EVP formidable
EVP forth
EVP forthcoming
EVP fortunate
EVP fortunately
EVP forward
EVP foul
EVP found
EVP frame
EVP frank
EVP frankly
EVP frantically
EVP freak
EVP free
EVP free
EVP free
EVP freely
EVP freeze
EVP freezing
EVP frequent
EVP frequently
EVP fresh
EVP fried
EVP friendly
EVP frighten
EVP frightened
EVP frightening
EVP front
EVP frozen
EVP frugal
EVP frustrated
EVP fry
EVP fulfill/fulfil
EVP full
EVP full-time
EVP full-time
EVP fully
EVP fun
EVP function
EVP functional
EVP fund
EVP fundamental
EVP funky
EVP funny
EVP furious
EVP furiously
EVP furnish
EVP further
EVP further
EVP furthermore
EVP furthest
EVP future
EVP gain
EVP gather
EVP gaudy
EVP gay
EVP general
EVP generalize/generalise
EVP generally
EVP generate
EVP generous
EVP generously
EVP genetic
EVP genetically
EVP gentle
EVP gently
EVP genuine
EVP genuinely
EVP geographic
EVP geographical
EVP get
EVP giant
EVP gifted
EVP give
EVP given
EVP glad
EVP glamorous/glamourous
EVP glance
EVP global
EVP globally
EVP glocal
EVP gloomy
EVP glorify
EVP glorious
EVP go
EVP godly
EVP gold
EVP golden
EVP good
EVP good-looking
EVP gorgeous
EVP gossip
EVP govern
EVP governmental
EVP grab
EVP graceful
EVP grade
EVP gradual
EVP gradually
EVP graduate
EVP grand
EVP grant
EVP graphic
EVP graphically
EVP grateful
EVP gray/grey
EVP great
EVP greatly
EVP greedy
EVP green
EVP greet
EVP grieve
EVP grill
EVP grilled
EVP grim
EVP grip
EVP gross
EVP group
EVP grow
EVP growing
EVP grown-up
EVP guarantee
EVP guard
EVP guess
EVP guide
EVP guilty
EVP gymnastic
EVP had
EVP hail
EVP hairy
EVP half
EVP half-price
EVP half-price
EVP hammer
EVP hand
EVP hand-held
EVP handicapped
EVP handle
EVP handsome
EVP handy
EVP hang
EVP hanging
EVP happen
EVP happily
EVP happy
EVP hard
EVP hard
EVP hardly
EVP hard-working
EVP harm
EVP harmful
EVP harmless
EVP has
EVP hastily
EVP hasty
EVP hate
EVP haunt
EVP haunting
EVP have
EVP hazardous
EVP head
EVP heal
EVP healing
EVP healthy
EVP heap
EVP hear
EVP heartbreaking
EVP hearted
EVP heartwarming/heart-warming
EVP hearty
EVP heat
EVP heavenly
EVP heavily
EVP heavy
EVP help
EVP helpful
EVP helpless
EVP here
EVP hesitate
EVP hidden
EVP hide
EVP high
EVP high
EVP highlight
EVP highly
EVP high-tech/hi-tech
EVP hijack
EVP hilarious
EVP hire
EVP historic
EVP historical
EVP hit
EVP hold
EVP hollow
EVP holy
EVP home
EVP homeless
EVP homeward
EVP honest
EVP honestly
EVP honor/honour
EVP honorable/honourable
EVP hook
EVP hope
EVP hopeful
EVP hopefully
EVP hopeless
EVP horrible
EVP horrify
EVP hospitable
EVP hospitalize/hospitalise
EVP hot
EVP hourly
EVP hover
EVP how
EVP however
EVP hug
EVP huge
EVP hugely
EVP human
EVP humane
EVP humanize/humanise
EVP humble
EVP humid
EVP humiliate
EVP humiliating
EVP humorous
EVP hungry
EVP hunt
EVP hurriedly
EVP hurry
EVP hurt
EVP hurt
EVP hush
EVP hybrid
EVP icy
EVP ideal
EVP ideally
EVP identical
EVP identify
EVP idle
EVP idolize/idolise
EVP ignorant
EVP ignore
EVP ill
EVP illegal
EVP illegally
EVP illuminate
EVP illustrate
EVP imaginary
EVP imagine
EVP imitate
EVP immediate
EVP immediately
EVP immerse
EVP immigrate
EVP immoral
EVP immortal
EVP impair
EVP impartial
EVP impatient
EVP impatiently
EVP impermanent
EVP implement
EVP imply
EVP impolite
EVP impolitely
EVP import
EVP important
EVP importantly
EVP impose
EVP impossible
EVP impractical
EVP impress
EVP impressed
EVP impressive
EVP imprison
EVP improbable
EVP improper
EVP improperly
EVP improve
EVP improved
EVP impulsive
EVP in
EVP inaccurate
EVP inadequate
EVP inanimate
EVP inborn
EVP inch
EVP include
EVP inconvenient
EVP incorrect
EVP increase
EVP increasingly
EVP incredible
EVP incredibly
EVP incur
EVP incurable
EVP indebted
EVP indeed
EVP indent
EVP independent
EVP independently
EVP indescribable
EVP indicate
EVP indifferent
EVP indirect
EVP indirectly
EVP indispensable
EVP individual
EVP indoor
EVP indoors
EVP indulge
EVP indulgent
EVP industrial
EVP industrialize/industrialise
EVP ineffective
EVP inert
EVP inevitable
EVP inexpensive
EVP inexperienced
EVP infect
EVP infected
EVP infectious
EVP infer
EVP inflammatory
EVP inflate
EVP influence
EVP influential
EVP inform
EVP informal
EVP informative
EVP infringe
EVP inhabit
EVP inhale
EVP inherit
EVP initial
EVP initially
EVP inject
EVP injure
EVP injured
EVP innate
EVP inner
EVP innermost
EVP innocent
EVP innocently
EVP innovative
EVP inquire/enquire
EVP insane
EVP inscribe
EVP inseparable
EVP inside
EVP inside
EVP insist
EVP inspect
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EVP intensive
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EVP non-smoking
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EVP rape
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EVP rebellious
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EVP sensible
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EVP service
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EVP sexy
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EVP shocking
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EVP starving
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EVP state
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EVP strangely
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EVP stubbornly
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EVP timely
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EVP tiresome
EVP tiring
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EVP tolerate
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EVP traditionally
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EVP tricky
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EVP tropical
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EVP troublesome
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EVP truly
EVP trust
EVP trustworthy
EVP trusty
EVP truthful
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EVP consign
EVP dole out
EVP opulent
EVP opulently
EVP averse
EVP edify
EVP converse
EVP rhetorical
EVP rhetorically
EVP flighty
EVP impeccable
EVP impeccably
EVP romp
EVP meticulous
EVP meticulously
EVP ingratiate
EVP ingratiating
EVP ingratiatingly
EVP shimmer
EVP cull
EVP swivel
EVP relinquish
EVP quiver
EVP sandwiched
EVP mottled
EVP sedately
EVP angular
EVP dampen
EVP buccaneer
EVP singe
EVP cordon
EVP fabled
EVP glint
EVP infernal
EVP infernally
EVP presentational
EVP embed
EVP reconcile
EVP conciliatory
EVP baroque
EVP virginal
EVP elephantine
EVP condone
EVP unobtrusive
EVP unobtrusively
EVP compellingly
EVP hauntingly
EVP brim
EVP hazard
EVP scholarly
EVP cognitive
EVP besiege
EVP cloistered
EVP annex
EVP resuscitate
EVP ravish
EVP fabricate
EVP patchy
EVP patchily
EVP resounding
EVP resoundingly
EVP resound
EVP ordain
EVP inchoate
EVP inchoately
EVP elated
EVP hysterical
EVP hysterically
EVP jarring
EVP suffuse
EVP totter
EVP contemptuous
EVP contemptuously
EVP forlorn
EVP forlornly
EVP rebuke
EVP abhorrent
EVP abhor
EVP abhorrently
EVP emulsify
EVP additive
EVP proximal
EVP vandalize
EVP feign
EVP paradoxical
EVP paradoxically
EVP stringent
EVP stringently
EVP economize/economise
EVP cosset
EVP torrential
EVP banish
EVP tantalize/tantalise
EVP tantalizingly/tantalisingly
EVP depressive
EVP collide
EVP leaven
EVP interweave
EVP burgeoning
EVP indiscrete
EVP telescopic
EVP telescopically
EVP amorphous
EVP amorphously
EVP hamper
EVP proliferate
EVP fractious
EVP assimilate
EVP intersperse
EVP verbatim
EVP verbatim
EVP verily
EVP veritable
EVP advantageous
EVP unfeasible
EVP unfeasibly
EVP cascade
EVP crippling
EVP nascent
EVP wheeze
EVP coax
EVP formidably
EVP formidable
EVP squint
EVP hoist
EVP flatout
EVP bogus
EVP derisive
EVP derisively
EVP prurient
EVP wither
EVP tetchy
EVP agile
EVP aghast
EVP dwarf
EVP etch
EVP rapturous
EVP rapturously
EVP ad lib
EVP ad-lib
EVP improvisational
EVP acrobatically
EVP acrobatic
EVP arduous
EVP arduously
EVP counterproductive
EVP counterproductively
EVP proverbial
EVP instantaneous
EVP instantaneously
EVP mull over
EVP ruminate
EVP ruminant
EVP ruminative
EVP hover
EVP blubbery
EVP trifle
EVP eke out
EVP paramount
EVP squirm
EVP squirmy
EVP embody
EVP wistful
EVP wistfully
EVP mercantile
EVP skew
EVP subsist
EVP subsidize
EVP confrontational
EVP confrontationally
EVP hinder
EVP myriad
EVP histrionic
EVP histrionically
EVP promotable
EVP tacit
EVP tacitly
EVP taciturn
EVP surreptitious
EVP surreptitiously
EVP allegorical
EVP seedy
EVP punitive
EVP punitively
EVP temper
EVP unadulterated
EVP adulterate
EVP patronize/patronise
EVP patronizing/patronising
EVP patronizingly/patronisingly
EVP cogent
EVP cogently
EVP relegate
EVP incongruous
EVP incongruously
EVP deaden
EVP attuned
EVP attributive
EVP surge
EVP farcical
EVP incise
EVP incipient
EVP echolocate
EVP reverberate
EVP ingenuous
EVP ingenuously
EVP salivary
EVP wholly
EVP remorseful
EVP remonstrate
EVP unexcused
EVP unexceptionally
EVP unexceptional
EVP inexorable
EVP inexorably
EVP tranquilize/tranquilise



FN: abandon v Activity_stop
FN: abandon v Abandonment
FN: abash v Experiencer_obj
FN: abbreviate v Change_event_duration
FN: abduct v Kidnapping
FN: abet v Assistance
FN: abhor v Experiencer_focus
FN: abominate v Experiencer_focus
FN: abort v Cause_to_end
FN: abound v Abundance
FN: abrade v Experience_bodily_harm
FN: absent v Temporary_leave
FN: absorb v Soaking_up
FN: abstain v Forgoing
FN: abstract v Theft
FN: abuse v Abusing
FN: abut v Adjacency
FN: accede v Sign_agreement
FN: accentuate v Emphasizing
FN: accept v Receiving
FN: accept v Respond_to_proposal
FN: accept v Grant_permission
FN: access v Having_or_lacking_access
FN: accessorize v Filling
FN: acclaim v Judgment_communication
FN: accompany v Cotheme
FN: accomplish v Accomplishment
FN: accord v Compatibility
FN: account v Justifying
FN: account v Explaining_the_facts
FN: accredit v Appointing
FN: accumulate v Amassing
FN: accuse v Judgment_communication
FN: accuse v Notification_of_charges
FN: accuse v Judgment
FN: ace v Success_or_failure
FN: ache v Perception_body
FN: ache v Desiring
FN: achieve v Accomplishment
FN: acknowledge v Statement
FN: acknowledge v Communication_response
FN: acquiesce v Giving_in
FN: acquire v Getting
FN: acquit v Verdict
FN: act up v Conduct
FN: act v Performers_and_roles
FN: act v Conduct
FN: act v Intentionally_act
FN: activate v Change_operational_state
FN: actuate v Cause_to_start
FN: add up v Adding_up
FN: add v Statement
FN: add v Cause_to_be_included
FN: add v Cause_change_of_position_on_a_scale
FN: add v Commutative_process
FN: address v Statement
FN: address v Topic
FN: address v Speak_on_topic
FN: address v Referring_by_name
FN: address v Resolve_problem
FN: adduce v Adducing
FN: adhere v Compliance
FN: adhere v Attaching
FN: adhere v Being_attached
FN: adjoin v Adjacency
FN: adjourn v Activity_pause
FN: adjudicate v Legal_rulings
FN: adjust v Adjusting
FN: administer v Leadership
FN: admire v Judgment
FN: admire v Perception_active
FN: admit v Reveal_secret
FN: admix v Cause_to_amalgamate
FN: admonish v Attempt_suasion
FN: admonish v Judgment_direct_address
FN: adopt v Adopt_selection
FN: adore v Experiencer_focus
FN: adorn v Filling
FN: adorn v Distributed_position
FN: advance v Change_position_on_a_scale
FN: advance v Change_event_time
FN: advance v Progress
FN: advance v Self_motion
FN: advance v Giving
FN: advance v Cause_to_make_progress
FN: advise v Attempt_suasion
FN: advise v Telling
FN: advocate v Attempt_suasion
FN: affect v Objective_influence
FN: affect v Feigning
FN: affirm v Affirm_or_deny
FN: affix v Attaching
FN: afford v Supply
FN: affront v Cause_emotion
FN: age v Aging
FN: agglutinate v Attaching
FN: agglutinate v Becoming_attached
FN: aggravate v Experiencer_obj
FN: aggrieve v Experiencer_obj
FN: agonize v Emotion_active
FN: agonize v Experiencer_obj
FN: agree v Compatibility
FN: agree v Make_agreement_on_action
FN: agree v Be_in_agreement_on_assessment
FN: agree v Agree_or_refuse_to_act
FN: aid and abet v Assistance
FN: aid v Assistance
FN: ail v Perception_body
FN: aim v Purpose
FN: aim v Aiming
FN: air v Expressing_publicly
FN: airlift v Bringing
FN: alarm v Experiencer_obj
FN: alight v Disembarking
FN: allege v Statement
FN: alleviate v Cure
FN: allow v Grant_permission
FN: allow v Permitting
FN: allow v Make_possible_to_do
FN: allow v Statement
FN: alter v Cause_change
FN: amalgamate v Cause_to_amalgamate
FN: amalgamate v Amalgamation
FN: amass v Amassing
FN: amass v Gathering_up
FN: amass v Come_together
FN: amaze v Experiencer_obj
FN: amble v Self_motion
FN: ambush v Attack
FN: amerce v Fining
FN: amount v Amounting_to
FN: amount v Being_in_category
FN: amputate v Removing
FN: amuse v Cause_to_experience
FN: analyse v Scrutiny
FN: anchor v Attaching
FN: anger v Experiencer_obj
FN: angle v Path_shape
FN: angle v Motion_directional
FN: anhydrate v Cause_to_be_dry
FN: annihilate v Destroying
FN: annihilate v Killing
FN: announce v Statement
FN: announce v Omen
FN: annoy v Experiencer_obj
FN: anoint v Filling
FN: anoint v Rite
FN: answer v Communication_response
FN: antagonize v Experiencer_obj
FN: anticipate v Expectation
FN: ape v Imitating
FN: appeal v Appeal
FN: appeal v Experiencer_obj
FN: appear v Give_impression
FN: appear v Coming_to_be
FN: appear v Arriving
FN: appear v Becoming_visible
FN: appear v Performers_and_roles
FN: appear v Circumscribed_existence
FN: appear v Publishing
FN: append v Attaching
FN: applaud v Judgment
FN: apply v Using
FN: apply v Come_into_effect
FN: appoint v Appointing
FN: appraise v Assessing
FN: appreciate v Judgment
FN: appreciate v Regard
FN: apprehend v Arrest
FN: apprehend v Grasp
FN: apprise v Telling
FN: approach v Arriving
FN: approve v Grant_permission
FN: approve v Judgment
FN: arch v Body_movement
FN: archive v Placing
FN: argue v Reasoning
FN: argue v Evidence
FN: argue v Quarreling
FN: arise v Coming_to_be
FN: arouse v Cause_to_start
FN: arouse v Experiencer_obj
FN: arraign v Arraignment
FN: arrange v Arranging
FN: arrange v Placing
FN: arrange v Scheduling
FN: array v Arranging
FN: arrest v Arrest
FN: arrest v Cause_to_end
FN: arrive v Arriving
FN: arrive v Personal_success
FN: articulate v Expressing_publicly
FN: ascend v Path_shape
FN: ascend v Traversing
FN: ascend v Intentional_traversing
FN: ascertain v Coming_to_believe
FN: ask v Request
FN: ask v Questioning
FN: asphalt v Filling
FN: asphyxiate v Killing
FN: asphyxiate v Death
FN: aspire v Desiring
FN: assail v Attack
FN: assassinate v Killing
FN: assault v Attack
FN: assay v Scrutiny
FN: assemble v Building
FN: assemble v Gathering_up
FN: assemble v Creating
FN: assemble v Assemble
FN: assemble v Come_together
FN: assert v Statement
FN: assess v Assessing
FN: assist v Assistance
FN: associate v Relating_concepts
FN: associate v Condition_symptom_relation
FN: assume v Adopt_selection
FN: assure v Telling
FN: assure v Evidence
FN: astonish v Experiencer_obj
FN: astound v Experiencer_obj
FN: atone v Atonement
FN: attach v Attaching
FN: attach v Becoming_attached
FN: attack v Attack
FN: attack v Firefighting
FN: attempt v Attempt
FN: attempt v Medical_intervention
FN: attend v Perception_active
FN: attend v Attention
FN: attend v Attending
FN: attest v Evidence
FN: attest v Statement
FN: attest v Affirm_or_deny
FN: attract v Cause_motion
FN: auction v Commerce_sell
FN: augur v Omen
FN: author v Text_creation
FN: authorize v Grant_permission
FN: avail oneself v Using
FN: avenge v Revenge
FN: aver v Statement
FN: avert v Preventing
FN: avoid v Avoiding
FN: avoid v Preventing
FN: avow v Statement
FN: await v Expectation
FN: awake v Waking_up
FN: awaken v Cause_to_wake
FN: babble v Communication_manner
FN: babble v Make_noise
FN: back out v Going_back_on_a_commitment
FN: back v Self_motion
FN: back v Taking_sides
FN: back v Funding
FN: badger v Manipulate_into_doing
FN: baffle v Experiencer_obj
FN: bag v Placing
FN: bag v Hunting_success_or_failure
FN: bag v Theft
FN: bake v Cooking_creation
FN: bake v Apply_heat
FN: bake v Absorb_heat
FN: ball up v Bungling
FN: balloon v Operate_vehicle
FN: balloon v Change_position_on_a_scale
FN: ban v Prohibiting
FN: band together v Come_together
FN: band together v Amalgamation
FN: band v Come_together
FN: bang away v Work
FN: bang v Motion_noise
FN: bang v Impact
FN: bang v Cause_impact
FN: bang v Sex
FN: bankroll v Funding
FN: baptize v Name_conferral
FN: baptize v Rite
FN: bar v Prohibiting
FN: barbecue v Apply_heat
FN: barbecue v Absorb_heat
FN: bare v Wearing
FN: barge v Self_motion
FN: barge v Sending
FN: bark v Communication_noise
FN: bark v Make_noise
FN: barricade v Change_accessibility
FN: bash v Cause_harm
FN: bat v Body_movement
FN: bathe v Grooming
FN: batter v Cause_harm
FN: batter v Abusing
FN: battle v Hostile_encounter
FN: battle v Firefighting
FN: bawl v Communication_noise
FN: bayonet v Cause_harm
FN: be killing v Perception_body
FN: be like v Statement
FN: be supposed to v Desirable_event
FN: be v Performers_and_roles
FN: bear arms v Bearing_arms
FN: bear v Path_shape
FN: bear v Giving_birth
FN: bear v Bringing
FN: bear v Change_direction
FN: bear v Tolerating
FN: beat up v Cause_harm
FN: beat v Cause_harm
FN: beat v Beat_opponent
FN: beckon v Gesture
FN: becloud v Eclipse
FN: become v Suitability
FN: become v Becoming
FN: bed v Sex
FN: beef up v Cause_change_of_strength
FN: beep v Make_noise
FN: beep v Cause_to_make_noise
FN: befall v Catastrophe
FN: befog v Eclipse
FN: befriend v Forming_relationships
FN: befriend v Personal_relationship
FN: beg off v Withdraw_from_participation
FN: beg v Request
FN: beg v Attempt_suasion
FN: beget v Giving_birth
FN: begin v Process_start
FN: begin v Activity_start
FN: beguile v Experiencer_obj
FN: behave v Conduct
FN: behead v Killing
FN: behoove v Being_obligatory
FN: belch v Excreting
FN: beleaguer v Besieging
FN: believe v Awareness
FN: believe v Certainty
FN: believe v Religious_belief
FN: believe v Trust
FN: believe v Opinion
FN: belittle v Judgment_communication
FN: bellow v Communication_noise
FN: bellow v Make_noise
FN: belly-ache v Complaining
FN: belong v Possession
FN: belong v Membership
FN: belt v Cause_harm
FN: bend v Body_movement
FN: bend v Posture
FN: bend v Path_shape
FN: bend v Reshaping
FN: bend v Change_posture
FN: benefit v Conferring_benefit
FN: bequeath v Giving
FN: berate v Judgment_direct_address
FN: beseech v Request
FN: besiege v Besieging
FN: best v Required_event
FN: bestow v Placing
FN: bet v Wagering
FN: bethink oneself v Memory
FN: betide v Catastrophe
FN: betoken v Omen
FN: betroth v Forming_relationships
FN: better v Surpassing
FN: better v Required_event
FN: bewilder v Experiencer_obj
FN: bewitch v Experiencer_obj
FN: bias v Partiality
FN: bicker v Quarreling
FN: bicycle v Operate_vehicle
FN: bide its time v Waiting
FN: biff v Cause_harm
FN: bike v Operate_vehicle
FN: bike v Bringing
FN: bill v Billing
FN: billet v Placing
FN: bin v Placing
FN: bind v Attaching
FN: bind v Becoming_attached
FN: bind v Imposing_obligation
FN: birth v Giving_birth
FN: bisect v Separating
FN: bitch v Complaining
FN: bivouac v Residence
FN: blabber v Communication_manner
FN: black out v Fall_asleep
FN: blackmail v Manipulate_into_doing
FN: blame v Judgment
FN: blame v Judgment_communication
FN: blanch v Apply_heat
FN: blanch v Absorb_heat
FN: blanket v Distributed_position
FN: blare v Make_noise
FN: blare v Cause_to_make_noise
FN: blast v Make_noise
FN: blast v Judgment_communication
FN: blast v Cause_to_make_noise
FN: blast v Sound_movement
FN: blast v Destroying
FN: blaze v Fire_burning
FN: bleat v Communication_noise
FN: bleat v Make_noise
FN: blend v Cause_to_amalgamate
FN: blend v Amalgamation
FN: bless v Rite
FN: blink v Body_movement
FN: block off v Change_accessibility
FN: block v Eclipse
FN: block v Hiding_objects
FN: block v Hindering
FN: blockade v Change_accessibility
FN: blot out v Eclipse
FN: blow cool v Losing_it
FN: blow it v Bungling
FN: blow out v Putting_out_fire
FN: blow up v Cause_expansion
FN: blow up v Destroying
FN: blow up v Detonate_explosive
FN: blow up v Explosion
FN: blow v Motion
FN: blow v Breathing
FN: blow v Bungling
FN: blow v Detonate_explosive
FN: blow v Explosion
FN: bludgeon v Cause_harm
FN: blunt v Cause_to_be_sharp
FN: bluster v Communication_manner
FN: board v Board_vehicle
FN: board v Temporary_stay
FN: boast v Bragging
FN: boat v Operate_vehicle
FN: bob v Body_movement
FN: bode v Omen
FN: boggle v Experiencer_obj
FN: boil down v Summarizing
FN: boil v Emotion_heat
FN: boil v Cause_harm
FN: boil v Apply_heat
FN: boil v Absorb_heat
FN: boil v Cause_change_of_phase
FN: bollix up v Bungling
FN: bollix v Bungling
FN: bolster v Supporting
FN: bolt v Quitting_a_place
FN: bolt v Fleeing
FN: bomb v Attack
FN: bombard v Attack
FN: bond v Attaching
FN: bone v Emptying
FN: bone v Sex
FN: boo v Judgment
FN: book v Arrest
FN: book v Reserving
FN: boom v Make_noise
FN: boot v Change_operational_state
FN: bop v Self_motion
FN: border v Locative_relation
FN: border v Adjacency
FN: bore v Experiencer_obj
FN: born v Being_born
FN: borrow v Borrowing
FN: botch up v Bungling
FN: botch v Bungling
FN: bottle v Placing
FN: bound v Self_motion
FN: box v Placing
FN: brace v Change_resistance
FN: bracket v Categorization
FN: bracket v Attaching
FN: bracket v Locative_relation
FN: brag v Bragging
FN: braid v Rope_manipulation
FN: braise v Apply_heat
FN: braise v Absorb_heat
FN: brand v Labeling
FN: brawl v Hostile_encounter
FN: bray v Communication_noise
FN: bray v Make_noise
FN: breach v Compliance
FN: break apart v Cause_to_fragment
FN: break apart v Breaking_apart
FN: break down v Cause_to_fragment
FN: break down v Breaking_apart
FN: break out v Process_start
FN: break out v Breaking_out_captive
FN: break out v Catching_fire
FN: break up v Cause_to_fragment
FN: break v Cause_harm
FN: break v Compliance
FN: break v Experience_bodily_harm
FN: break v Cause_to_fragment
FN: break v Render_nonfunctional
FN: break v Breaking_off
FN: break v Breaking_apart
FN: breakfast v Ingestion
FN: breathe fresh life v Rejuvenation
FN: breathe new life v Rejuvenation
FN: breathe v Breathing
FN: brief v Telling
FN: bring about v Cause_to_start
FN: bring about v Causation
FN: bring about v Accomplishment
FN: bring forth v Giving_birth
FN: bring in v Food_gathering
FN: bring on v Causation
FN: bring to attention v Cause_to_perceive
FN: bring to mind v Evoking
FN: bring together v Gathering_up
FN: bring together v Cause_to_amalgamate
FN: bring v Bringing
FN: bring v Causation
FN: broil v Apply_heat
FN: broil v Absorb_heat
FN: brood v Cogitation
FN: brown v Apply_heat
FN: brown v Absorb_heat
FN: bruise v Cause_harm
FN: bruise v Experience_bodily_harm
FN: brush [hair] v Grooming
FN: brush [teeth] v Grooming
FN: brush v Placing
FN: brush v Filling
FN: brush v Impact
FN: bubble v Fluidic_motion
FN: buckle v Closure
FN: buffet v Cause_harm
FN: build v Building
FN: bullshit v Prevarication
FN: bully v Manipulate_into_doing
FN: bulwark v Change_resistance
FN: bump uglies v Sex
FN: bump v Impact
FN: bungle v Bungling
FN: burble v Communication_noise
FN: burble v Make_noise
FN: burgeon v Progress
FN: burn out v Fire_going_out
FN: burn up v Subjective_temperature
FN: burn v Emotion_heat
FN: burn v Perception_body
FN: burn v Cause_harm
FN: burn v Experience_bodily_harm
FN: burn v Fire_burning
FN: burp v Excreting
FN: burrow v Self_motion
FN: bury v Burying
FN: bus v Bringing
FN: bus v Ride_vehicle
FN: bust out v Escaping
FN: bust v Arrest
FN: bustle v Self_motion
FN: bustle v Lively_place
FN: butcher v Killing
FN: butt v Cause_harm
FN: butter v Filling
FN: button v Closure
FN: buttress v Change_resistance
FN: buttress v Supporting
FN: buy v Commerce_buy
FN: buzz v Motion_noise
FN: buzz v Lively_place
FN: by-pass v Compliance
FN: cable v Communication_means
FN: cable v Contacting
FN: cache v Storing
FN: cackle v Communication_noise
FN: cackle v Make_noise
FN: cage v Placing
FN: cajole v Attempt_suasion
FN: cajole v Manipulate_into_doing
FN: calibrate v Adjusting
FN: call forth v Cause_to_start
FN: call in v Contacting
FN: call name v Cause_emotion
FN: call to mind v Evoking
FN: call up v Contacting
FN: call v Contacting
FN: call v Claim_ownership
FN: call v Deserving
FN: call v Request
FN: call v Labeling
FN: call v Referring_by_name
FN: call v Simple_naming
FN: call v Communication_means
FN: call v Name_conferral
FN: calm v Experiencer_obj
FN: calve v Giving_birth
FN: camouflage v Hiding_objects
FN: camp v Residence
FN: can v Firing
FN: can v Preserving
FN: can v Capability
FN: can v Likelihood
FN: can v Possibility
FN: cane v Corporal_punishment
FN: cane v Cause_harm
FN: canoe v Operate_vehicle
FN: canter v Self_motion
FN: cap v Closure
FN: caper v Self_motion
FN: capitulate v Giving_in
FN: captivate v Experiencer_obj
FN: capture v Conquering
FN: capture v Taking_captive
FN: caravan v Operate_vehicle
FN: care v Desiring
FN: caress v Manipulation
FN: carjack v Piracy
FN: carry on v Activity_ongoing
FN: carry oneself v Conduct
FN: carry out v Intentionally_act
FN: carry to term v Giving_birth
FN: carry v Bringing
FN: carry v Bearing_arms
FN: carry v Carry_goods
FN: cart v Bringing
FN: carve v Create_representation
FN: carve v Cutting
FN: cascade v Fluidic_motion
FN: cast off v Getting_vehicle_underway
FN: cast off v Vehicle_departure_initial_stage
FN: cast v Cause_motion
FN: cast v Behind_the_scenes
FN: cast v Encoding
FN: cast v Communicate_categorization
FN: cast v Create_physical_artwork
FN: cast v Create_representation
FN: castigate v Judgment_communication
FN: catalyze v Biological_mechanisms
FN: catapult v Cause_motion
FN: catch fire v Catching_fire
FN: catch on fire v Setting_fire
FN: catch v Hunting_success_or_failure
FN: catch v Catching_fire
FN: categorize v Categorization
FN: cater v Assistance
FN: caterwaul v Make_noise
FN: catnap v Sleep
FN: cause v Causation
FN: cause v Condition_symptom_relation
FN: caution v Statement
FN: cave in v Giving_in
FN: cave v Giving_in
FN: caw v Make_noise
FN: cease v Process_stop
FN: cease v Activity_stop
FN: cellar v Storing
FN: cement v Attaching
FN: censure v Judgment_communication
FN: certify v Verification
FN: cf v Reference_text
FN: chafe v Emotion_heat
FN: chafe v Cause_bodily_experience
FN: chafe v Perception_body
FN: chain v Attaching
FN: chair v Leadership
FN: chance v Daring
FN: chance v Coincidence
FN: change v Cause_change
FN: change v Replacing
FN: change v Undergo_change
FN: change v Exchange_currency
FN: change v Change_tool
FN: change v Exchange
FN: chant v Communication_manner
FN: char v Apply_heat
FN: char v Absorb_heat
FN: characterize v Communicate_categorization
FN: characterize v Distinctiveness
FN: characterize v Condition_symptom_relation
FN: charge v Notification_of_charges
FN: charge v Judgment_communication
FN: charge v Attack
FN: charge v Imposing_obligation
FN: charm v Experiencer_obj
FN: charter v Renting
FN: chase v Cotheme
FN: chastise v Judgment_direct_address
FN: chat v Chatting
FN: chatter v Communication_manner
FN: chatter v Make_noise
FN: chatter v Impact
FN: cheat v Manipulate_into_doing
FN: check v Preventing
FN: check v Scrutiny
FN: check v Inspecting
FN: cheep v Make_noise
FN: cheer v Experiencer_obj
FN: chew v Grinding
FN: chide v Judgment_direct_address
FN: chill v Cause_temperature_change
FN: chill v Change_of_temperature
FN: chip v Damaging
FN: chip v Cause_to_fragment
FN: chip v Breaking_off
FN: chirp v Communication_noise
FN: chirp v Make_noise
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FN: choose v Choosing
FN: chop v Cause_harm
FN: chop v Cutting
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FN: christen v Rite
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FN: chronicle v Recording
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FN: chuckle v Communication_noise
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FN: circle v Motion
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FN: cite v Adducing
FN: cite v Citing
FN: clack v Motion_noise
FN: clack v Make_noise
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FN: claim v Predicting
FN: claim v Claim_ownership
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FN: clang v Make_noise
FN: clang v Impact
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FN: clang v Cause_impact
FN: clank v Motion_noise
FN: clap v Body_movement
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FN: clash v Impact
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FN: classify v Categorization
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FN: clatter v Make_noise
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FN: clatter v Cause_impact
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FN: claw v Cause_harm
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FN: cleanse v Emptying
FN: clear up v Resolve_problem
FN: clear v Emptying
FN: clear v Removing
FN: clear v Verdict
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FN: clerk v Being_employed
FN: click v Motion_noise
FN: click v Make_noise
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FN: click v Cause_impact
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FN: climb v Change_position_on_a_scale
FN: climb v Intentional_traversing
FN: clink v Motion_noise
FN: clink v Impact
FN: clink v Cause_impact
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FN: cloak v Eclipse
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FN: clone v Duplication
FN: close down v Business_closure
FN: close its doors v Business_closure
FN: close v Closure
FN: close v Body_movement
FN: close v Locale_closure
FN: clot v Change_of_consistency
FN: clot v Cause_change_of_consistency
FN: clout v Cause_harm
FN: club v Cause_harm
FN: cluck v Communication_noise
FN: clump v Motion_noise
FN: clunk v Motion_noise
FN: clunk v Impact
FN: clutch v Manipulation
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FN: coast v Self_motion
FN: coast v Ride_vehicle
FN: coat v Distributed_position
FN: coat v Filling
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FN: coddle v Apply_heat
FN: coddle v Absorb_heat
FN: cohabit v Personal_relationship
FN: cohere v Compatibility
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FN: coil v Go_into_shape
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FN: comb v Scrutiny
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FN: come clean v Reveal_secret
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FN: come into the world v Being_born
FN: come off v Successful_action
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FN: come to be v Coming_to_be
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FN: condemn v Sentencing
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FN: congeal v Cause_change_of_consistency
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FN: contact v Spatial_contact
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FN: cook v Absorb_heat
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FN: cool off v Change_of_temperature
FN: cool v Cause_temperature_change
FN: cool v Change_of_temperature
FN: cooperate v Collaboration
FN: cop v Arrest
FN: cop v Theft
FN: copulate v Sex
FN: copy v Duplication
FN: copy v Imitating
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FN: corrode v Corroding_caused
FN: coruscate v Location_of_light
FN: coruscate v Light_movement
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FN: couch v Encoding
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FN: creak v Make_noise
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FN: croon v Make_noise
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FN: cross v Path_shape
FN: cross v Traversing
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FN: crouch v Posture
FN: crouch v Change_posture
FN: crow v Communication_noise
FN: crowd v Mass_motion
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FN: crown v Change_of_leadership
FN: crucify v Killing
FN: cruise v Ride_vehicle
FN: cruise v Operate_vehicle
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FN: crumble v Grinding
FN: crumble v Breaking_apart
FN: crumple v Reshaping
FN: crumple v Body_movement
FN: crunch v Motion_noise
FN: crunch v Make_noise
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FN: crunch v Impact
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FN: crush v Reshaping
FN: crush v Grinding
FN: crush v Experiencer_obj
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FN: cube v Cutting
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FN: cuff v Cause_harm
FN: cultivate v Agriculture
FN: curdle v Change_of_consistency
FN: curdle v Cause_change_of_consistency
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FN: curl v Hair_configuration
FN: curl v Reshaping
FN: curl v Manipulate_into_shape
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FN: curtail v Cause_change_of_position_on_a_scale
FN: curtsy v Body_movement
FN: cut off v Change_operational_state
FN: cut short v Change_event_duration
FN: cut v Cause_harm
FN: cut v Experience_bodily_harm
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FN: cut v Cutting
FN: cut v Intentional_traversing
FN: cut v Change_direction
FN: cut v Change_operational_state
FN: cut v Removing
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FN: dab v Filling
FN: damage v Damaging
FN: damage v Condition_symptom_relation
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FN: dampen v Cause_to_be_wet
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FN: dare v Daring
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FN: dash v Self_motion
FN: date v Personal_relationship
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FN: debate v Discussion
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FN: debus v Disembarking
FN: decamp v Departing
FN: decamp v Setting_out
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FN: decay v Rotting
FN: decay v Nuclear_process
FN: decease v Death
FN: deceive v Manipulate_into_doing
FN: deceive v Prevarication
FN: deceive v Intentional_deception
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FN: declare v Statement
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FN: decontaminate v Emptying
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FN: denude v Emptying
FN: deny v Prevent_from_having
FN: deny v Affirm_or_deny
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FN: depend v Reliance
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FN: depict v Cause_to_perceive
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FN: deplete v Expend_resource
FN: deplore v Judgment
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FN: depose v Change_of_leadership
FN: deposit v Placing
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FN: deprive v Prevent_from_having
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FN: deride v Judgment_communication
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FN: descend v Traversing
FN: descend v Motion_directional
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FN: describe v Statement
FN: descry v Becoming_aware
FN: desert v Quitting_a_place
FN: deserve v Deserving
FN: desiccate v Cause_to_be_dry
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FN: designate v Appointing
FN: desire v Desiring
FN: desist v Process_stop
FN: desist v Avoiding
FN: despair v Experiencer_focus
FN: despise v Experiencer_focus
FN: destroy v Destroying
FN: destroy v Killing
FN: destroy v Experiencer_obj
FN: detach v Attaching
FN: detach v Detaching
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FN: detail v Statement
FN: detain v Detaining
FN: detain v Inhibit_movement
FN: detect v Perception_experience
FN: detect v Becoming_aware
FN: determine v Contingency
FN: determine v Coming_to_believe
FN: determine v Control
FN: determine v Deciding
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FN: detrain v Disembarking
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FN: die v Death
FN: die v Fire_going_out
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FN: dilate v Expansion
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FN: diminish v Cause_change_of_position_on_a_scale
FN: dine v Ingestion
FN: dip v Path_shape
FN: dip v Change_position_on_a_scale
FN: dip v Motion_directional
FN: dip v Dunking
FN: direct v Behind_the_scenes
FN: direct v Aiming
FN: disable v Render_nonfunctional
FN: disappear v Departing
FN: disappear v Ceasing_to_be
FN: disappoint v Experiencer_obj
FN: disapprove v Judgment
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FN: disburse v Commerce_pay
FN: discard v Removing
FN: discern v Becoming_aware
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FN: discharge v Emitting
FN: discharge v Firing
FN: discharge v Emanating
FN: discipline v Rewards_and_punishments
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FN: disconcert v Experiencer_obj
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FN: discuss v Speak_on_topic
FN: disdain v Judgment
FN: disembark v Disembarking
FN: disembowel v Emptying
FN: disgorge v Removing
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FN: dislike v Experiencer_focus
FN: dislodge v Removing
FN: dismantle v Destroying
FN: dismiss v Firing
FN: dismount v Disembarking
FN: disobey v Compliance
FN: disparage v Judgment_communication
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FN: disprove v Evidence
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FN: divert v Redirecting
FN: divest v Emptying
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FN: divide v Non-commutative_process
FN: divorce v Forming_relationships
FN: divulge v Reveal_secret
FN: do away with v Cause_to_end
FN: do duty v Take_place_of
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FN: do it v Sex
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FN: do v Intentionally_act
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FN: do v Touring
FN: do v Sex
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FN: dominate v Dominate_competitor
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FN: donate v Giving
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FN: double v Cause_change_of_position_on_a_scale
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FN: douse v Cause_to_be_wet
FN: douse v Putting_out_fire
FN: dovetail v Compatibility
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FN: downsize v Firing
FN: doze off v Fall_asleep
FN: doze v Sleep
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FN: drain v Emptying
FN: drain v Removing
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FN: drift v Motion
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FN: drive v Self_motion
FN: drive v Operate_vehicle
FN: drive v Cause_motion
FN: drive v Subjective_influence
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FN: drizzle v Filling
FN: drizzle v Precipitation
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FN: drone v Make_noise
FN: drop in v Drop_in_on
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FN: drop v Path_shape
FN: drop v Change_position_on_a_scale
FN: drop v Giving_birth
FN: drop v Motion_directional
FN: drop v Change_posture
FN: drop v Cause_change_of_position_on_a_scale
FN: drop v Cause_motion
FN: drown v Death
FN: drown v Killing
FN: drowse v Sleep
FN: drug v Cause_harm
FN: dry off v Cause_to_be_dry
FN: dry out v Cause_to_be_dry
FN: dry up v Cause_to_be_dry
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FN: dry v Cause_to_be_dry
FN: dry v Preserving
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FN: dub v Name_conferral
FN: duck v Body_movement
FN: duck v Avoiding
FN: duel v Hostile_encounter
FN: dull v Cause_to_be_sharp
FN: dump v Judgment_communication
FN: dunk v Dunking
FN: dupe v Manipulate_into_doing
FN: duplicate v Duplication
FN: dust v Filling
FN: dust v Placing
FN: dust v Removing
FN: dwell v Cogitation
FN: dwell v Residence
FN: dwindle v Change_position_on_a_scale
FN: dwindle v Proliferating_in_number
FN: dye v Processing_materials
FN: e-mail v Contacting
FN: earn v Earnings_and_losses
FN: ease v Cure
FN: ease v Recovery
FN: eat up v Expend_resource
FN: eat v Ingestion
FN: eavesdrop v Perception_active
FN: echo v Sound_movement
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FN: edge v Change_position_on_a_scale
FN: edge v Self_motion
FN: edge v Surrounding
FN: educate v Education_teaching
FN: effect v Accomplishment
FN: eject v Removing
FN: elbow v Cause_harm
FN: elect v Change_of_leadership
FN: elect v Choosing
FN: electrocute v Cause_harm
FN: elicit v Cause_to_start
FN: eliminate v Removing
FN: eliminate v Killing
FN: elude v Evading
FN: elude v Elusive_goal
FN: emanate v Emanating
FN: emanate v Emitting
FN: embalm v Preserving
FN: embark v Board_vehicle
FN: embarrass v Experiencer_obj
FN: embed v Placing
FN: embellish v Filling
FN: embezzle v Theft
FN: embitter v Experiencer_obj
FN: embrace v Adopt_selection
FN: embus v Board_vehicle
FN: emerge v Path_shape
FN: emerge v Coming_to_be
FN: emerge v Departing
FN: emigrate v Quitting_a_place
FN: emit v Emitting
FN: empathize v Others_situation_as_stimulus
FN: emphasize v Emphasizing
FN: emphasize v Convey_importance
FN: emplace v Placing
FN: emplane v Board_vehicle
FN: employ v Employing
FN: employ v Using
FN: empty v Emptying
FN: empty v Removing
FN: enchant v Experiencer_obj
FN: enclose v Placing
FN: encounter v Becoming_aware
FN: encounter v Encounter
FN: encourage v Experiencer_obj
FN: encrust v Distributed_position
FN: encumber v Hindering
FN: end up v Transition_to_state
FN: end up v Turning_out
FN: end v Process_end
FN: end v Cause_to_end
FN: endanger v Endangering
FN: endeavor v Attempt
FN: endorse v Taking_sides
FN: endow v Giving
FN: endow v Bond_maturation
FN: endure v Tolerating
FN: enforce v Enforcing
FN: engage v Intentionally_act
FN: engage v Experiencer_obj
FN: engage v Hostile_encounter
FN: engage v Participation
FN: engender v Cause_to_start
FN: enhance v Cause_change_of_position_on_a_scale
FN: enjoy v Emotions_of_mental_activity
FN: enlarge v Cause_expansion
FN: enlarge v Expansion
FN: enlist v Becoming_a_member
FN: enrage v Experiencer_obj
FN: enrich v Processing_materials
FN: enroll v Becoming_a_member
FN: enshroud v Eclipse
FN: enter v Arriving
FN: enter v Activity_start
FN: enter v Path_shape
FN: enter v Becoming_a_member
FN: entertain v Experiencer_obj
FN: entertain v Cause_to_experience
FN: enthrall v Experiencer_obj
FN: enthrone v Change_of_leadership
FN: entitle v Name_conferral
FN: entitle v Permitting
FN: entrain v Board_vehicle
FN: entreat v Request
FN: envelop v Distributed_position
FN: envy v Experiencer_focus
FN: equal v Evaluative_comparison
FN: equip v Supply
FN: equivocate v Prevarication
FN: erase v Erasing
FN: erect v Building
FN: erupt v Process_start
FN: escape v Departing
FN: escape v Avoiding
FN: escape v Escaping
FN: escape v Elusive_goal
FN: eschew v Avoiding
FN: escort v Cotheme
FN: espy v Becoming_aware
FN: establish v Intentionally_create
FN: esteem v Judgment
FN: estimate v Estimating
FN: etch v Processing_materials
FN: euthanize v Killing
FN: evacuate v Removing
FN: evacuate v Escaping
FN: evacuate v Emptying
FN: evacuate v Excreting
FN: evade v Avoiding
FN: evade v Evading
FN: evade v Elusive_goal
FN: evaluate v Assessing
FN: evaporate v Cause_change_of_phase
FN: evaporate v Change_of_phase
FN: evict v Removing
FN: evidence v Evidence
FN: evince v Evidence
FN: eviscerate v Emptying
FN: evoke v Evoking
FN: evolve v Coming_to_be
FN: exalt v Judgment
FN: examine v Examination
FN: examine v Court_examination
FN: examine v Inspecting
FN: exasperate v Experiencer_obj
FN: exceed v Surpassing
FN: excel v Expertise
FN: exchange v Replacing
FN: exchange v Exchange
FN: exchange v Exchange_currency
FN: excise v Removing
FN: excite v Experiencer_obj
FN: excite v Cause_to_start
FN: exclaim v Statement
FN: exclude v Inclusion
FN: exclude v Exclude_member
FN: excommunicate v Exclude_member
FN: excoriate v Judgment_communication
FN: excrete v Emitting
FN: excrete v Emanating
FN: excuse v Forgiveness
FN: execrate v Judgment_communication
FN: execute v Execution
FN: execute v Intentionally_act
FN: exercise v Exercising
FN: exercise v Using
FN: exhale v Breathing
FN: exhale v Emitting
FN: exhaust v Expend_resource
FN: exhibit v Cause_to_perceive
FN: exhilarate v Experiencer_obj
FN: exhort v Attempt_suasion
FN: exist v Existence
FN: exit v Path_shape
FN: exit v Departing
FN: expand v Cause_expansion
FN: expand v Expansion
FN: expatiate v Speak_on_topic
FN: expect v Expectation
FN: expect v Opinion
FN: expel v Removing
FN: expel v Exclude_member
FN: expend v Expend_resource
FN: experience v Feeling
FN: experience v Perception_experience
FN: experience v Undergoing
FN: experiment v Experimentation
FN: expiate v Atonement
FN: expire v Death
FN: expire v Breathing
FN: explain v Statement
FN: explain v Justifying
FN: explain v Explaining_the_facts
FN: explode v Change_position_on_a_scale
FN: explode v Detonate_explosive
FN: explode v Explosion
FN: explore v Scrutiny
FN: export v Sending
FN: export v Exporting
FN: expose v Reveal_secret
FN: expound v Speak_on_topic
FN: express v Encoding
FN: express v Expressing_publicly
FN: express v Sending
FN: expunge v Removing
FN: expunge v Emptying
FN: expunge v Erasing
FN: expurgate v Emptying
FN: expurgate v Removing
FN: exsiccate v Becoming_dry
FN: extend v Change_event_duration
FN: extend v Offering
FN: exterminate v Killing
FN: extinguish v Putting_out_fire
FN: extol v Judgment_communication
FN: extract v Removing
FN: extract v Mining
FN: extradite v Extradition
FN: exude v Emitting
FN: exude v Emanating
FN: eye v Perception_active
FN: eyeball v Scrutiny
FN: fabricate v Manufacturing
FN: face v Confronting_problem
FN: fade v Ceasing_to_be
FN: fail v Success_or_failure
FN: fail v Successful_action
FN: fail v Endeavor_failure
FN: faint v Fall_asleep
FN: fake v Feigning
FN: fake v Forging
FN: fall for v Fall_for
FN: fall v Change_position_on_a_scale
FN: fall v Motion_directional
FN: fall v Conquering
FN: falsify v Forging
FN: fancy v Desiring
FN: fare v Thriving
FN: farm v Agriculture
FN: fart v Excreting
FN: fascinate v Experiencer_obj
FN: fashion v Building
FN: fasten v Attaching
FN: fasten v Closure
FN: fasten v Becoming_attached
FN: father v Giving_birth
FN: fathom v Grasp
FN: fault v Judgment
FN: favor v Partiality
FN: favor v Preference
FN: fax v Sending
FN: fax v Contacting
FN: fax v Communication_means
FN: faze v Experiencer_obj
FN: fear v Experiencer_focus
FN: feast v Ingestion
FN: feature v Performers_and_roles
FN: feed v Ingestion
FN: feed v Capacity
FN: feel like v Desiring
FN: feel v Perception_active
FN: feel v Give_impression
FN: feel v Perception_experience
FN: feel v Seeking
FN: feel v Feeling
FN: feel v Opinion
FN: feign v Feigning
FN: ferry v Bringing
FN: fess up v Reveal_secret
FN: fester v Rotting
FN: festoon v Distributed_position
FN: fetch v Bringing
FN: fetter v Attaching
FN: fib v Prevarication
FN: fidget v Body_movement
FN: fight v Hostile_encounter
FN: fight v Quarreling
FN: fight v Firefighting
FN: figure out v Coming_to_believe
FN: figure v Opinion
FN: filch v Theft
FN: file v Placing
FN: file v Submitting_documents
FN: file v Self_motion
FN: file v Grooming
FN: file v Removing
FN: fill v Distributed_position
FN: fill v Filling
FN: fillet v Cutting
FN: film v Distributed_position
FN: film v Behind_the_scenes
FN: finance v Funding
FN: find out v Becoming_aware
FN: find v Becoming_aware
FN: find v Verdict
FN: find v Coming_to_believe
FN: find v Locating
FN: find v Arriving
FN: find v Achieving_first
FN: find v Regard
FN: find v Being_located
FN: find v Coming_up_with
FN: fine v Fining
FN: finger v Manipulation
FN: finger v Appointing
FN: finger v Indicating
FN: finish v Activity_finish
FN: fink v Reporting
FN: fire off v Shoot_projectiles
FN: fire v Use_firearm
FN: fire v Shoot_projectiles
FN: fire v Firing
FN: fish v Hunting
FN: fission v Nuclear_process
FN: fit together v Building
FN: fit v Suitability
FN: fit v Capacity
FN: fix up v Supply
FN: fix v Bail_decision
FN: fix v Attaching
FN: fix v Activity_prepare
FN: fix v Resolve_problem
FN: fix v Cooking_creation
FN: fizz v Motion_noise
FN: fizzle v Make_noise
FN: flabbergast v Experiencer_obj
FN: flagellate v Cause_harm
FN: flake v Grinding
FN: flame v Location_of_light
FN: flame v Light_movement
FN: flap v Body_movement
FN: flare v Location_of_light
FN: flare v Light_movement
FN: flash v Location_of_light
FN: flash v Light_movement
FN: flatten v Reshaping
FN: flatter v Manipulate_into_doing
FN: flee v Evading
FN: flee v Fleeing
FN: flex v Body_movement
FN: flicker v Location_of_light
FN: flicker v Light_movement
FN: flight test v Operational_testing
FN: flight-test v Operational_testing
FN: fling v Body_movement
FN: fling v Cause_motion
FN: flip out v Losing_it
FN: flip-flop v Waver_between_options
FN: flit v Self_motion
FN: float v Motion
FN: flock v Mass_motion
FN: flog v Corporal_punishment
FN: flog v Cause_harm
FN: flog v Theft
FN: flood v Mass_motion
FN: flood v Filling
FN: floor v Experiencer_obj
FN: flop v Moving_in_place
FN: flop v Endeavor_failure
FN: floss v Grooming
FN: flounce v Self_motion
FN: flourish v Thriving
FN: flout v Compliance
FN: flow v Fluidic_motion
FN: flub v Bungling
FN: fluctuate v Change_position_on_a_scale
FN: fluff v Bungling
FN: flummox v Experiencer_obj
FN: flush v Emptying
FN: flush v Removing
FN: fluster v Experiencer_obj
FN: flutter v Body_movement
FN: flux v Cause_change_of_phase
FN: flux v Cause_to_amalgamate
FN: fly in the face of v Compatibility
FN: fly the coop v Escaping
FN: fly v Self_motion
FN: fly v Motion
FN: fly v Bringing
FN: fly v Ride_vehicle
FN: fly v Operate_vehicle
FN: fob off v Giving
FN: focus v Emphasizing
FN: foil v Thwarting
FN: foist v Giving
FN: fold [protein] v Go_into_shape
FN: fold [to demands] v Giving_in
FN: fold v Reshaping
FN: fold v Cause_to_amalgamate
FN: fold v Go_into_shape
FN: fold v Finish_competition
FN: fold v Endeavor_failure
FN: follow v Cotheme
FN: follow v Relative_time
FN: follow v Compliance
FN: follow v Grasp
FN: fool v Prevarication
FN: fool v Manipulate_into_doing
FN: fool v Intentional_deception
FN: foozle v Bungling
FN: forage v Seeking
FN: forbear v Forgoing
FN: forbid v Deny_permission
FN: forbid v Prohibiting
FN: force v Cause_motion
FN: force v Causation
FN: ford v Path_shape
FN: ford v Intentional_traversing
FN: forebode v Omen
FN: forecast v Predicting
FN: foresee v Expectation
FN: foreshadow v Omen
FN: forestall v Thwarting
FN: foretell v Omen
FN: foretell v Predicting
FN: foretoken v Omen
FN: forewarn v Warning
FN: forge v Forging
FN: forget v Remembering_information
FN: forget v Remembering_to_do
FN: forget v Remembering_experience
FN: forget v Abandonment
FN: forgive v Forgiveness
FN: forgo v Forgoing
FN: forgo v Avoiding
FN: form v Coming_to_be
FN: form v Reshaping
FN: form v Creating
FN: format v Arranging
FN: formulate v Coming_up_with
FN: fortify v Cause_change_of_strength
FN: forward v Sending
FN: foul up v Bungling
FN: found v Intentionally_create
FN: founder v Bungling
FN: founder v Business_closure
FN: fracture v Cause_harm
FN: fracture v Cause_to_fragment
FN: fragment v Cause_to_fragment
FN: fragment v Breaking_apart
FN: frame v Encoding
FN: freak out v Losing_it
FN: free v Breaking_out_captive
FN: freeze v Cause_change_of_phase
FN: freeze v Change_of_phase
FN: freeze v Activity_pause
FN: fret v Emotion_active
FN: frighten v Experiencer_obj
FN: frisk v Scrutiny
FN: frisk v Inspecting
FN: frolic v Self_motion
FN: front v Front_for
FN: frown v Making_faces
FN: frustrate v Experiencer_obj
FN: frustrate v Preventing
FN: frustrate v Thwarting
FN: fry v Apply_heat
FN: fry v Absorb_heat
FN: fry v Cooking_creation
FN: fuck up v Bungling
FN: fuck v Sex
FN: fuel v Supply
FN: fulfill v Experiencer_obj
FN: fulfill v Meet_specifications
FN: fumble v Bungling
FN: fumble v Manipulation
FN: fumble v Seeking
FN: fume v Emotion_heat
FN: fund v Funding
FN: furnish v Supply
FN: fuse v Cause_to_amalgamate
FN: fuse v Attaching
FN: fuse v Amalgamation
FN: fuse v Nuclear_process
FN: fuss v Emotion_active
FN: gab v Chatting
FN: gabble v Communication_manner
FN: gag v Placing
FN: gain v Change_position_on_a_scale
FN: gain v Getting
FN: gain v Change_of_quantity_of_possession
FN: gall v Experiencer_obj
FN: gallivant v Self_motion
FN: galvanize v Processing_materials
FN: galvanize v Subjective_influence
FN: gambol v Self_motion
FN: gang together v Come_together
FN: gape v Perception_active
FN: garage v Placing
FN: garnish v Distributed_position
FN: garrotte v Killing
FN: gash v Cause_harm
FN: gasp v Communication_noise
FN: gasp v Make_noise
FN: gasp v Breathing
FN: gather v Gathering_up
FN: gather v Come_together
FN: gather v Food_gathering
FN: gather v Coming_to_believe
FN: gawk v Perception_active
FN: gaze v Perception_active
FN: gear up v Activity_prepare
FN: generate v Cause_to_start
FN: generate v Intentionally_create
FN: generate v Giving_birth
FN: generate v Creating
FN: gesticulate v Gesture
FN: gesture v Gesture
FN: get a handle v Resolve_problem
FN: get across v Successfully_communicate_message
FN: get an eyeful v Punctual_perception
FN: get away v Evading
FN: get down v Text_creation
FN: get even v Revenge
FN: get free v Escaping
FN: get going v Getting_underway
FN: get in touch v Contacting
FN: get loose v Escaping
FN: get on v Dressing
FN: get out v Escaping
FN: get ready v Activity_prepare
FN: get started v Activity_start
FN: get there v Success_or_failure
FN: get through v Successfully_communicate_message
FN: get through v Contacting
FN: get under way v Getting_underway
FN: get up v Cause_to_wake
FN: get up v Waking_up
FN: get up v Getting_up
FN: get v Getting
FN: get v Arriving
FN: get v Grasp
FN: get v Transition_to_state
FN: get v Giving_birth
FN: get v Bringing
FN: get v Board_vehicle
FN: get v Disembarking
FN: get v Intentional_deception
FN: gibber v Communication_manner
FN: gibe v Judgment_communication
FN: gift v Giving
FN: giggle v Make_noise
FN: gild v Filling
FN: give in v Giving_in
FN: give off v Emitting
FN: give out v Giving
FN: give rise v Causation
FN: give shit v Judgment_direct_address
FN: give the boot v Firing
FN: give the slip v Evading
FN: give up v Surrendering
FN: give up v Surrendering_possession
FN: give voice v Expressing_publicly
FN: give way v Giving_in
FN: give v Giving
FN: give v Infecting
FN: give v Sex
FN: gladden v Experiencer_obj
FN: glance v Perception_active
FN: glaze v Filling
FN: gleam v Location_of_light
FN: gleam v Light_movement
FN: glide v Motion
FN: glimmer v Location_of_light
FN: glimmer v Light_movement
FN: glimpse v Punctual_perception
FN: glint v Location_of_light
FN: glint v Light_movement
FN: glisten v Location_of_light
FN: glisten v Light_movement
FN: glister v Location_of_light
FN: glister v Light_movement
FN: glitter v Location_of_light
FN: glitter v Light_movement
FN: gloat v Statement
FN: glow v Location_of_light
FN: glow v Light_movement
FN: glue v Attaching
FN: glue v Building
FN: gnash v Body_movement
FN: go [through] v Scrutiny
FN: go apeshit v Losing_it
FN: go at it v Sex
FN: go away v Ceasing_to_be
FN: go back and forth v Waver_between_options
FN: go back v Going_back_on_a_commitment
FN: go ballistic v Losing_it
FN: go bust v Endeavor_failure
FN: go into effect v Come_into_effect
FN: go off v Getting_triggered
FN: go on v Process_continue
FN: go on v Speak_on_topic
FN: go on v Event
FN: go out with v Social_event_individuals
FN: go out v Fire_going_out
FN: go through v Expend_resource
FN: go under v Endeavor_failure
FN: go without v Forgoing
FN: go wrong v Successful_action
FN: go v Motion
FN: go v Compatibility
FN: go v Being_named
FN: go v Transition_to_a_quality
FN: go v Undergo_change
FN: gobble v Make_noise
FN: gobble v Ingestion
FN: goggle v Perception_active
FN: goose-step v Self_motion
FN: gossip v Chatting
FN: got on v Wearing
FN: got to v Required_event
FN: got v Possession
FN: gotta v Required_event
FN: govern v Leadership
FN: grab hold v Manipulation
FN: grab v Manipulation
FN: grab v Taking
FN: grade v Assessing
FN: graduate v Activity_finish
FN: grasp v Manipulation
FN: grasp v Grasp
FN: grate v Communication_noise
FN: grate v Grinding
FN: grate v Friction
FN: grate v Experiencer_obj
FN: gratify v Experiencer_obj
FN: graze v Impact
FN: graze v Cause_impact
FN: graze v Experience_bodily_harm
FN: greenlight v Grant_permission
FN: grieve v Experiencer_focus
FN: grill v Questioning
FN: grill v Apply_heat
FN: grill v Absorb_heat
FN: grill v Cooking_creation
FN: grimace v Making_faces
FN: grin v Making_faces
FN: grind v Body_movement
FN: grind v Grinding
FN: grip v Manipulation
FN: gripe v Complaining
FN: gripe v Bragging
FN: groan v Communication_noise
FN: groom v Grooming
FN: groove v Emotions_of_mental_activity
FN: grope v Manipulation
FN: grope v Seeking
FN: grouse v Complaining
FN: grow v Change_position_on_a_scale
FN: grow v Transition_to_state
FN: grow v Expansion
FN: grow v Cause_expansion
FN: grow v Growing_food
FN: grow v Ontogeny
FN: growl v Communication_noise
FN: growl v Make_noise
FN: grumble v Complaining
FN: grunt v Communication_noise
FN: grunt v Make_noise
FN: guard v Protecting
FN: guess v Coming_to_believe
FN: guess v Estimating
FN: guest v Temporary_stay
FN: guffaw v Make_noise
FN: guide v Cotheme
FN: guillotine v Execution
FN: gulp v Ingestion
FN: gum v Attaching
FN: gurgle v Communication_noise
FN: gurgle v Motion_noise
FN: gurgle v Make_noise
FN: gush v Fluidic_motion
FN: gut v Emptying
FN: gutter out v Fire_going_out
FN: guzzle v Ingestion
FN: had better v Required_event
FN: hafta v Required_event
FN: hail v Mass_motion
FN: hail v Precipitation
FN: hail v Judgment_communication
FN: halt v Halt
FN: halt v Activity_stop
FN: hammer v Cause_harm
FN: hamper v Hindering
FN: hamstring v Thwarting
FN: hand in v Giving
FN: hand in v Submitting_documents
FN: hand out v Giving
FN: hand over v Giving
FN: hand v Giving
FN: handcuff v Attaching
FN: handcuff v Immobilization
FN: handicap v Hindering
FN: handle v Manipulation
FN: handle v Resolve_problem
FN: hang on to v Retaining
FN: hang v Body_movement
FN: hang v Placing
FN: hang v Filling
FN: hang v Execution
FN: hanker v Desiring
FN: happen v Eventive_affecting
FN: happen v Event
FN: happen v Coincidence
FN: harangue v Judgment_direct_address
FN: harangue v Judgment_communication
FN: harass v Manipulate_into_doing
FN: harass v Experiencer_obj
FN: harden v Change_of_consistency
FN: harden v Cause_change_of_consistency
FN: harmonize v Compatibility
FN: harvest v Food_gathering
FN: hasten v Self_motion
FN: hatch v Coming_up_with
FN: hate v Experiencer_focus
FN: haul v Bringing
FN: haul v Cause_motion
FN: have got on v Wearing
FN: have got v Possession
FN: have got v Have_associated
FN: have on v Wearing
FN: have over v Have_visitor_over
FN: have to v Required_event
FN: have to v Desirable_event
FN: have v Possession
FN: have v Giving_birth
FN: have v Ingestion
FN: have v Inclusion
FN: have v Have_associated
FN: have v Ingest_substance
FN: have v Sex
FN: hawk v Make_noise
FN: hazard v Daring
FN: hazard v Statement
FN: head out v Getting_underway
FN: head v Leadership
FN: head v Self_motion
FN: heal v Cure
FN: heal v Recovery
FN: heap v Placing
FN: heap v Filling
FN: hear v Hearsay
FN: hear v Perception_experience
FN: hearten v Experiencer_obj
FN: heat up v Cause_temperature_change
FN: heat v Cause_temperature_change
FN: heat v Change_of_temperature
FN: help out v Assistance
FN: help v Assistance
FN: help v Self_control
FN: hem and haw v Make_noise
FN: herald v Omen
FN: herald v Heralding
FN: herd v Gathering_up
FN: hibernate v Sleep
FN: hide v Eclipse
FN: hide v Hiding_objects
FN: hijack v Piracy
FN: hike v Self_motion
FN: hinder v Hindering
FN: hinge v Contingency
FN: hire on v Get_a_job
FN: hire v Hiring
FN: hire v Renting
FN: hiss v Communication_noise
FN: hiss v Make_noise
FN: hiss v Motion_noise
FN: hiss v Fluidic_motion
FN: hiss v Impact
FN: hit the road v Getting_underway
FN: hit v Cause_harm
FN: hit v Impact
FN: hit v Experience_bodily_harm
FN: hit v Cause_impact
FN: hit v Hit_target
FN: hit v Hit_or_miss
FN: hit v Cause_motion
FN: hit v Arriving
FN: hit v Eventive_affecting
FN: hit v Attack
FN: hit v Cognitive_impact
FN: hitch v Attaching
FN: hitchhike v Self_motion
FN: hitchhike v Ride_vehicle
FN: hoard v Stinginess
FN: hoard v Amassing
FN: hobble v Self_motion
FN: hold forth v Speak_on_topic
FN: hold off v Holding_off_on
FN: hold on to v Retaining
FN: hold over v Change_event_time
FN: hold up v Robbery
FN: hold up v Change_event_time
FN: hold v Detaining
FN: hold v Containing
FN: hold v Inhibit_movement
FN: hold v Defending
FN: hold v Manipulation
FN: hold v Opinion
FN: hold v Reserving
FN: honk v Cause_to_make_noise
FN: honk v Make_noise
FN: honor v Compliance
FN: hoodwink v Prevarication
FN: hook v Attaching
FN: hoot v Communication_noise
FN: hoot v Make_noise
FN: hop v Self_motion
FN: hop v Board_vehicle
FN: hop v Traversing
FN: hope v Desiring
FN: horsewhip v Cause_harm
FN: hose v Render_nonfunctional
FN: hospitalize v Institutionalization
FN: host v Provide_lodging
FN: hound v Cotheme
FN: house v Containing
FN: house v Provide_lodging
FN: howl v Communication_noise
FN: howl v Motion_noise
FN: howl v Make_noise
FN: huddle v Posture
FN: huddle v Change_posture
FN: huff v Breathing
FN: hum v Make_noise
FN: hum v Lively_place
FN: hum v Perception_body
FN: humidify v Cause_to_be_wet
FN: humiliate v Experiencer_obj
FN: hump v Bringing
FN: hunch up v Change_posture
FN: hunch v Posture
FN: hunch v Change_posture
FN: hunger v Desiring
FN: hunt v Seeking
FN: hunt v Hunting
FN: hurl v Cause_motion
FN: hurry v Self_motion
FN: hurt v Perception_body
FN: hurt v Cause_harm
FN: hurt v Experience_bodily_harm
FN: hurt v Cause_bodily_experience
FN: husband v Frugality
FN: hush up v Silencing
FN: hush up v Becoming_silent
FN: hush v Silencing
FN: hush v Becoming_silent
FN: hydrate v Cause_to_be_wet
FN: identify with v Cognitive_connection
FN: identify v Verification
FN: identify v Categorization
FN: identify v Indicating
FN: ignite v Setting_fire
FN: ignore v Attention
FN: illuminate v Location_of_light
FN: illustrate v Evidence
FN: imagine v Awareness
FN: imbibe v Ingestion
FN: imitate v Imitating
FN: immerse v Placing
FN: immure v Inhibit_movement
FN: impact v Impact
FN: impact v Subjective_influence
FN: impact v Objective_influence
FN: impair v Biological_mechanisms
FN: impale v Cause_harm
FN: impede v Hindering
FN: imperil v Endangering
FN: impersonate v Posing_as
FN: implant v Placing
FN: implement v Execute_plan
FN: implore v Request
FN: imply v Evidence
FN: import v Importing
FN: impress v Experiencer_obj
FN: imprison v Inhibit_movement
FN: imprison v Imprisonment
FN: improve v Cause_to_make_progress
FN: improve v Progress
FN: improvise v Coming_up_with
FN: incapacitate v Render_nonfunctional
FN: incarcerate v Imprisonment
FN: incense v Experiencer_obj
FN: incite v Talking_into
FN: incite v Cause_to_start
FN: incite v Suasion
FN: include v Inclusion
FN: include v Cause_to_be_included
FN: include v Condition_symptom_relation
FN: incorporate v Inclusion
FN: increase v Change_position_on_a_scale
FN: increase v Cause_change_of_position_on_a_scale
FN: increase v Biological_mechanisms
FN: indicate v Sign
FN: indicate v Communication
FN: indicate v Evidence
FN: indicate v Medical_intervention
FN: indicate v Condition_symptom_relation
FN: indicate v Indicating
FN: indict v Notification_of_charges
FN: induce v Talking_into
FN: induce v Causation
FN: induce v Condition_symptom_relation
FN: indurate v Cause_change_of_consistency
FN: indurate v Change_of_consistency
FN: infect v Infecting
FN: infer v Coming_to_believe
FN: infiltrate v Attack
FN: inflate v Cause_expansion
FN: inflate v Expansion
FN: influence v Talking_into
FN: influence v Subjective_influence
FN: influence v Objective_influence
FN: inform v Reporting
FN: inform v Telling
FN: infuriate v Experiencer_obj
FN: ingest v Ingestion
FN: inhabit v Residence
FN: inhale v Breathing
FN: inhibit v Hindering
FN: inhibit v Biological_mechanisms
FN: initiate v Rite
FN: initiate v Activity_start
FN: inject v Placing
FN: inject v Filling
FN: inject v Ingest_substance
FN: injure v Cause_harm
FN: injure v Experience_bodily_harm
FN: inquire v Questioning
FN: inquire v Criminal_investigation
FN: insert v Placing
FN: insist v Statement
FN: inspect v Inspecting
FN: inspire v Subjective_influence
FN: inspire v Breathing
FN: inspissate v Cause_change_of_consistency
FN: install v Installing
FN: install v Change_of_leadership
FN: instigate v Cause_to_start
FN: institute v Execute_plan
FN: institutionalize v Institutionalization
FN: instruct v Education_teaching
FN: instruct v Request
FN: insufflate v Breathing
FN: insulate v Protecting
FN: insult v Cause_emotion
FN: insurge v Rebellion
FN: intend v Purpose
FN: intercept v Intercepting
FN: interest v Experiencer_obj
FN: interfere v Hindering
FN: intermix v Cause_to_amalgamate
FN: intermix v Amalgamation
FN: intern v Detaining
FN: interpret v Categorization
FN: interrogate v Questioning
FN: interrupt v Interrupt_process
FN: intimidate v Experiencer_obj
FN: intrigue v Experiencer_obj
FN: invade v Invading
FN: invent v Coming_up_with
FN: invent v Achieving_first
FN: invest v Besieging
FN: investigate v Scrutiny
FN: investigate v Criminal_investigation
FN: investigate v Research
FN: invigorate v Rejuvenation
FN: invite v Request
FN: invoice v Billing
FN: irk v Experiencer_obj
FN: irritate v Experiencer_obj
FN: issue v Emanating
FN: issue v Creating
FN: issue v Supply
FN: itch v Perception_body
FN: itch v Desiring
FN: itch v Cause_bodily_experience
FN: jab v Cause_harm
FN: jab v Cause_impact
FN: jabber v Communication_manner
FN: jail v Imprisonment
FN: jam v Placing
FN: jam v Filling
FN: jam v Experience_bodily_harm
FN: jeer v Judgment_direct_address
FN: jell v Change_of_consistency
FN: jell v Cause_change_of_consistency
FN: jeopardise v Endangering
FN: jerk v Body_movement
FN: jerk v Cause_motion
FN: jet v Fluidic_motion
FN: jet v Ride_vehicle
FN: jet v Bringing
FN: jibe v Compatibility
FN: jiggle v Body_movement
FN: jiggle v Cause_to_move_in_place
FN: jog v Self_motion
FN: join v Cause_to_amalgamate
FN: join v Attaching
FN: join v Becoming_a_member
FN: join v Amalgamation
FN: joke v Prevarication
FN: joke v Chatting
FN: jot down v Text_creation
FN: jot v Text_creation
FN: journey v Travel
FN: judder v Moving_in_place
FN: judge v Assessing
FN: judge v Legal_rulings
FN: juggle v Cause_to_move_in_place
FN: jumble v Cause_to_amalgamate
FN: jumble v Amalgamation
FN: jump v Self_motion
FN: jump v Change_position_on_a_scale
FN: jump v Attack
FN: jump v Traversing
FN: jump v Sex
FN: justify v Justifying
FN: justify v Deserving
FN: justify v Arranging
FN: keen v Make_noise
FN: keep an eye v Attention
FN: keep away v Avoiding
FN: keep on v Activity_ongoing
FN: keep up v Activity_ongoing
FN: keep v Activity_ongoing
FN: keep v Cause_to_continue
FN: keep v Compliance
FN: keep v Storing
FN: keep v Retaining
FN: key v Damaging
FN: kick in v Come_into_effect
FN: kick off v Undressing
FN: kick the bucket v Death
FN: kick v Cause_harm
FN: kid v Giving_birth
FN: kid v Prevarication
FN: kidnap v Kidnapping
FN: kill v Killing
FN: kill v Process_stop
FN: kill v Experiencer_obj
FN: kill v Erasing
FN: kill v Change_operational_state
FN: kindle v Setting_fire
FN: kindle v Cause_to_start
FN: kip v Sleep
FN: kiss v Manipulation
FN: knead v Manipulation
FN: knee v Cause_harm
FN: kneel down v Change_posture
FN: kneel up v Change_posture
FN: kneel v Posture
FN: kneel v Body_movement
FN: kneel v Change_posture
FN: knife v Cause_harm
FN: knock boots v Sex
FN: knock down v Cause_change_of_position_on_a_scale
FN: knock out v Render_nonfunctional
FN: knock v Cause_harm
FN: knock v Cause_motion
FN: knock v Impact
FN: knot v Rope_manipulation
FN: know v Awareness
FN: know v Familiarity
FN: know v Differentiation
FN: know v Certainty
FN: konk out v Fall_asleep
FN: label v Labeling
FN: lace v Closure
FN: lack v Possession
FN: lament v Complaining
FN: land v Vehicle_landing
FN: land v Cause_to_land
FN: languish v Thriving
FN: lap v Ingestion
FN: lash v Cause_harm
FN: lash v Attaching
FN: last v Duration_relation
FN: laud v Judgment_communication
FN: laugh v Make_noise
FN: launch v Shoot_projectiles
FN: launch v Getting_vehicle_underway
FN: launch v Reshaping
FN: launch v Cause_motion
FN: launch v Launch_process
FN: lave v Grooming
FN: lavish v Stinginess
FN: lay off v Firing
FN: lay waste v Destroying
FN: lay v Placing
FN: lay v Giving_birth
FN: lay v Sex
FN: lead the way v Cotheme
FN: lead v Cotheme
FN: lead v Leadership
FN: lead v Talking_into
FN: lead v Condition_symptom_relation
FN: leak v Fluidic_motion
FN: leak v Reveal_secret
FN: lean v Posture
FN: lean v Placing
FN: lean v Change_posture
FN: leap v Self_motion
FN: leap v Traversing
FN: learn v Coming_to_believe
FN: learn v Education_teaching
FN: learn v Memorization
FN: learn v Becoming_aware
FN: lease v Renting
FN: lease v Renting_out
FN: leave v Path_shape
FN: leave v Departing
FN: leave v Forming_relationships
FN: leave v Quitting
FN: leave v Abandonment
FN: leave v Causation
FN: leave v Giving
FN: lecture v Speak_on_topic
FN: lend v Lending
FN: lengthen v Cause_expansion
FN: lengthen v Expansion
FN: let down v Experiencer_obj
FN: let go v Releasing
FN: let go v Firing
FN: let on v Reveal_secret
FN: let slip v Reveal_secret
FN: let v Grant_permission
FN: let v Make_possible_to_do
FN: level v Destroying
FN: license v Grant_permission
FN: lick v Manipulation
FN: lie down v Change_posture
FN: lie v Posture
FN: lie v Prevarication
FN: lie v Change_posture
FN: lie v Being_located
FN: lift off v Vehicle_departure_initial_stage
FN: lift v Body_movement
FN: lift v Theft
FN: lift v Cause_to_end
FN: light up v Location_of_light
FN: light v Setting_fire
FN: like v Experiencer_focus
FN: limit v Limiting
FN: limp v Self_motion
FN: line v Distributed_position
FN: link v Make_cognitive_connection
FN: link v Attaching
FN: link v Relating_concepts
FN: link v Condition_symptom_relation
FN: liquefy v Change_of_phase
FN: liquefy v Cause_change_of_phase
FN: liquidate v Killing
FN: lisp v Communication_manner
FN: list v Text_creation
FN: listen v Perception_active
FN: listen v Seeking
FN: litter v Distributed_position
FN: live [through] v Surviving
FN: live in fear v Fear
FN: live v Residence
FN: live v Dead_or_alive
FN: live v Thriving
FN: live v Manner_of_life
FN: live v Living_conditions
FN: load v Filling
FN: load v Placing
FN: loan v Lending
FN: loathe v Experiencer_focus
FN: lobby v Attempt_suasion
FN: locate v Becoming_aware
FN: locate v Locating
FN: lock up v Immobilization
FN: lock v Inhibit_movement
FN: lodge v Placing
FN: lodge v Residence
FN: lodge v Temporary_stay
FN: lodge v Provide_lodging
FN: long v Desiring
FN: look back v Remembering_experience
FN: look v Scrutiny
FN: look v Perception_active
FN: look v Give_impression
FN: loop v Manipulate_into_shape
FN: lope v Self_motion
FN: lose it v Losing_it
FN: lose sleep v Emotion_active
FN: lose v Finish_competition
FN: lose v Earnings_and_losses
FN: lose v Losing_someone
FN: lose v Losing
FN: lose v Finish_game
FN: lose v Losing_track_of_theme
FN: lose v Losing_track_of_perceiver
FN: lose v Change_of_quantity_of_possession
FN: louse up v Bungling
FN: love v Experiencer_focus
FN: lower v Cause_change_of_position_on_a_scale
FN: lower v Change_position_on_a_scale
FN: lug v Bringing
FN: lumber v Self_motion
FN: lump v Cause_to_amalgamate
FN: lunch v Ingestion
FN: lunge v Self_motion
FN: lurch v Self_motion
FN: lure v Manipulate_into_doing
FN: lust v Desiring
FN: luxuriate v Emotions_of_mental_activity
FN: lynch v Killing
FN: madden v Experiencer_obj
FN: magnify v Cause_expansion
FN: mail v Sending
FN: mail v Contacting
FN: maim v Cause_harm
FN: maintain v Statement
FN: make a beeline v Self_motion
FN: make a name for oneself v Fame
FN: make baby v Procreative_sex
FN: make it v Arriving
FN: make it v Personal_success
FN: make love v Sex
FN: make out to be v Communicate_categorization
FN: make sure v Verification
FN: make up v Reparation
FN: make v Causation
FN: make v Building
FN: make v Arriving
FN: make v Cooking_creation
FN: make v Intentionally_create
FN: make v Self_motion
FN: make v Manufacturing
FN: make v Cause_change
FN: make v Earnings_and_losses
FN: make v Creating
FN: maltreat v Abusing
FN: man v Working_a_post
FN: manacle v Attaching
FN: manage v Successful_action
FN: manage v Success_or_failure
FN: manage v Operating_a_system
FN: manage v Being_in_control
FN: manicure v Grooming
FN: manifest v Condition_symptom_relation
FN: manipulate v Manipulate_into_doing
FN: manipulate v Being_in_control
FN: manufacture v Manufacturing
FN: mar v Damaging
FN: march v Self_motion
FN: marinate v Soaking
FN: mark v Sign
FN: marry v Forming_relationships
FN: mash v Grinding
FN: mask v Eclipse
FN: mask v Hiding_objects
FN: masquerade v Posing_as
FN: massacre v Killing
FN: massage v Manipulation
FN: massage v Cause_bodily_experience
FN: master v Education_teaching
FN: masticate v Grinding
FN: match v Evaluative_comparison
FN: match v Compatibility
FN: mate v Sex
FN: materialize v Coming_to_be
FN: mature v Progress
FN: mature v Aging
FN: mature v Cause_to_make_progress
FN: mature v Bond_maturation
FN: maul v Cause_harm
FN: may v Likelihood
FN: may v Possibility
FN: mean v Linguistic_meaning
FN: mean v Evidence
FN: mean v Purpose
FN: mean v Causation
FN: meander v Path_shape
FN: meander v Self_motion
FN: meander v Motion
FN: measure up v Evaluative_comparison
FN: measure v Dimension
FN: meditate v Cogitation
FN: meet half-way v Make_compromise
FN: meet with v Meet_with
FN: meet v Make_acquaintance
FN: meet v Come_together
FN: meet v Locative_relation
FN: meet v Meet_with_response
FN: meet v Response
FN: meet v Meet_specifications
FN: meet v Assemble
FN: meld v Cause_to_amalgamate
FN: meld v Amalgamation
FN: melt v Cause_change_of_phase
FN: melt v Change_of_phase
FN: melt v Apply_heat
FN: memorise v Memorization
FN: mention v Statement
FN: mention v Mention
FN: merge v Cause_to_amalgamate
FN: merge v Amalgamation
FN: merit v Deserving
FN: mess up v Bungling
FN: metamorphose v Undergo_transformation
FN: mew v Make_noise
FN: mewl v Make_noise
FN: microwave v Apply_heat
FN: might v Likelihood
FN: might v Possibility
FN: mill v Grinding
FN: mimic v Imitating
FN: mimic v Similarity
FN: mimic v Condition_symptom_relation
FN: mince v Self_motion
FN: mince v Cutting
FN: mine v Mining
FN: misappropriate v Theft
FN: misbehave v Conduct
FN: mislead v Prevarication
FN: mislead v Intentional_deception
FN: misplace v Losing
FN: mispronounce v Spelling_and_pronouncing
FN: misrepresent v Prevarication
FN: miss v Success_or_failure
FN: miss v Hit_or_miss
FN: misspell v Spelling_and_pronouncing
FN: mistreat v Treating_and_mistreating
FN: misword v Encoding
FN: mix v Cause_to_amalgamate
FN: mix v Amalgamation
FN: moan v Communication_noise
FN: moan v Make_noise
FN: moan v Complaining
FN: mock v Judgment
FN: mock v Judgment_communication
FN: modify v Cause_change
FN: moisten v Cause_to_be_wet
FN: moisturize v Grooming
FN: moisturize v Cause_to_be_wet
FN: mold v Reshaping
FN: mold v Manipulate_into_shape
FN: mollify v Experiencer_obj
FN: monitor v Scrutiny
FN: moo v Make_noise
FN: moor v Attaching
FN: moor v Becoming_attached
FN: mortify v Experiencer_obj
FN: mosey v Self_motion
FN: mother v Giving_birth
FN: motion v Gesture
FN: motivate v Suasion
FN: motivate v Cause_to_start
FN: motivate v Subjective_influence
FN: motivate v Causation
FN: motor v Operate_vehicle
FN: motor v Bringing
FN: moulder v Rotting
FN: mount v Traversing
FN: mount v Board_vehicle
FN: mount v Attaching
FN: mourn v Experiencer_focus
FN: mouth v Communication_manner
FN: move back v Change_event_time
FN: move up v Change_event_time
FN: move v Motion
FN: move v Change_position_on_a_scale
FN: move v Cause_change_of_position_on_a_scale
FN: move v Cause_motion
FN: move v Body_movement
FN: muck up v Bungling
FN: muff v Bungling
FN: mug v Robbery
FN: mulct v Fining
FN: mull over v Cogitation
FN: multiply v Proliferating_in_number
FN: multiply v Commutative_process
FN: mumble v Communication_manner
FN: mummify v Preserving
FN: munch v Ingestion
FN: murder v Killing
FN: murmur v Communication_noise
FN: muse v Cogitation
FN: mushroom v Change_position_on_a_scale
FN: must v Required_event
FN: must v Likelihood
FN: mutilate v Cause_harm
FN: mutiny v Change_of_leadership
FN: mutter v Communication_manner
FN: mystify v Experiencer_obj
FN: nab v Kidnapping
FN: nab v Arrest
FN: nail v Attaching
FN: name v Name_conferral
FN: name v Appointing
FN: name v Indicating
FN: name v Adducing
FN: nance v Self_motion
FN: nap v Sleep
FN: narrow v Cause_expansion
FN: natter v Communication_manner
FN: need v Needing
FN: need v Required_event
FN: need v Have_as_requirement
FN: negotiate v Discussion
FN: neigh v Make_noise
FN: neighbor v Adjacency
FN: net v Earnings_and_losses
FN: nettle v Experiencer_obj
FN: nibble v Ingestion
FN: nick v Theft
FN: nick v Damaging
FN: nickname v Name_conferral
FN: nip in the bud v Preventing
FN: nip v Manipulation
FN: nod off v Fall_asleep
FN: nod v Body_movement
FN: nod v Gesture
FN: nonplus v Experiencer_obj
FN: nose v Seeking
FN: nosh v Ingestion
FN: note v Becoming_aware
FN: note v Statement
FN: notice v Becoming_aware
FN: notify v Telling
FN: nudge v Manipulation
FN: nudge v Cause_motion
FN: number v Amounting_to
FN: number v Be_subset_of
FN: nurse v Ingestion
FN: nurse v Cure
FN: obey v Compliance
FN: obligate v Imposing_obligation
FN: obliterate v Destroying
FN: obscure v Eclipse
FN: observe v Compliance
FN: observe v Becoming_aware
FN: observe v Statement
FN: observe v Condition_symptom_relation
FN: obsess v Emotion_active
FN: obstruct v Hindering
FN: obstruct v Eclipse
FN: obtain v Getting
FN: obviate v Preventing
FN: occlude v Eclipse
FN: occupy v Residence
FN: occur v Event
FN: occur v Circumscribed_existence
FN: occur v Condition_symptom_relation
FN: offend v Experiencer_obj
FN: offend v Cause_emotion
FN: offer v Offering
FN: okay v Grant_permission
FN: ooze v Fluidic_motion
FN: open v Closure
FN: open v Body_movement
FN: open v Activity_start
FN: operate v Using
FN: operate v Operating_a_system
FN: operate v Being_in_operation
FN: operate v Military_operation
FN: oppose v Taking_sides
FN: opt v Choosing
FN: ordain v Rite
FN: order v Request
FN: order v Bail_decision
FN: order v Sentencing
FN: order v Arranging
FN: order v Rite
FN: order v Request_entity
FN: organize v Making_arrangements
FN: originate v Achieving_first
FN: originate v Origin
FN: ought to v Desirable_event
FN: ought to v Required_event
FN: oughta v Required_event
FN: oust v Removing
FN: oust v Change_of_leadership
FN: outdo v Surpassing
FN: outfit v Supply
FN: outlaw v Prohibiting
FN: outlaw v Deny_permission
FN: outline v Summarizing
FN: outrage v Experiencer_obj
FN: outshine v Surpassing
FN: outstrip v Surpassing
FN: overhaul v Reforming_a_system
FN: overhear v Perception_experience
FN: overheat v Cause_temperature_change
FN: overnight v Temporary_stay
FN: overrun v Invading
FN: overthrow v Change_of_leadership
FN: own v Possession
FN: oxidize v Corroding_caused
FN: oxidize v Corroding
FN: pace v Self_motion
FN: pacify v Experiencer_obj
FN: pack v Filling
FN: pack v Placing
FN: pack v Bearing_arms
FN: package v Placing
FN: pad v Self_motion
FN: paddle v Operate_vehicle
FN: paddle v Bringing
FN: paddle v Corporal_punishment
FN: page v Contacting
FN: pain v Perception_body
FN: paint v Filling
FN: paint v Create_representation
FN: paint v Create_physical_artwork
FN: paint v Communicate_categorization
FN: pair v Cause_to_amalgamate
FN: pale v Surpassing
FN: palliate v Cure
FN: palm off v Passing_off
FN: palpate v Perception_active
FN: palpate v Seeking
FN: pan v Seeking
FN: panel v Filling
FN: pant v Breathing
FN: parachute v Operate_vehicle
FN: parade v Self_motion
FN: parade v Mass_motion
FN: parboil v Apply_heat
FN: parboil v Absorb_heat
FN: pardon v Forgiveness
FN: pardon v Pardon
FN: pare v Cutting
FN: park v Placing
FN: parley v Discussion
FN: part v Separating
FN: participate v Participation
FN: partition v Separating
FN: partner v Collaboration
FN: pass away v Death
FN: pass off v Passing_off
FN: pass on v Dispersal
FN: pass out v Giving
FN: pass out v Fall_asleep
FN: pass v Process_end
FN: pass v Path_shape
FN: pass v Traversing
FN: pass v Passing
FN: paste v Attaching
FN: pat down v Seeking
FN: pat down v Inspecting
FN: patrol v Patrolling
FN: patter v Motion_noise
FN: patter v Make_noise
FN: patter v Impact
FN: pave v Distributed_position
FN: pave v Filling
FN: paw v Manipulation
FN: pay back v Repayment
FN: pay v Commerce_pay
FN: pdf v Communication_means
FN: peach v Reporting
FN: peal v Make_noise
FN: pedal v Operate_vehicle
FN: pee v Excreting
FN: peek v Perception_active
FN: peel off v Undressing
FN: peel v Emptying
FN: peep v Perception_active
FN: peep v Make_noise
FN: peep v Cause_to_make_noise
FN: peer v Perception_active
FN: peg v Categorization
FN: pelt v Cause_harm
FN: pelt v Mass_motion
FN: pen v Text_creation
FN: people v Colonization
FN: perceive v Categorization
FN: perceive v Perception_experience
FN: perceive v Becoming_aware
FN: perch v Placing
FN: percolate v Fluidic_motion
FN: perfect v Cause_to_make_progress
FN: perform v Intentionally_act
FN: perish v Death
FN: perish v Rotting
FN: perk up v Recovery
FN: permit v Grant_permission
FN: permit v Permitting
FN: permit v Make_possible_to_do
FN: perpetrate v Committing_crime
FN: perplex v Experiencer_obj
FN: persist v Process_continue
FN: persist v Duration_relation
FN: perspire v Excreting
FN: persuade v Suasion
FN: perturb v Experiencer_obj
FN: peruse v Scrutiny
FN: peruse v Reading_perception
FN: petrify v Experiencer_obj
FN: phone in v Contacting
FN: phone v Communication_means
FN: phone v Contacting
FN: photocopy v Duplication
FN: photograph v Create_representation
FN: phrase v Encoding
FN: pick off v Hit_target
FN: pick up v Becoming_aware
FN: pick v Choosing
FN: pick v Food_gathering
FN: pickle v Preserving
FN: pickpocket v Theft
FN: piece together v Building
FN: pigeonhole v Categorization
FN: pile v Placing
FN: pile v Filling
FN: pilfer v Theft
FN: pin v Attaching
FN: pin v Judgment_communication
FN: pinch v Manipulation
FN: pinch v Theft
FN: pine v Desiring
FN: ping v Motion_noise
FN: pioneer v Achieving_first
FN: pipe down v Becoming_silent
FN: pirate v Piracy
FN: piss and moan v Complaining
FN: piss v Excreting
FN: pit v Emptying
FN: pitch v Cause_motion
FN: pity v Experiencer_focus
FN: pity v Others_situation_as_stimulus
FN: placate v Experiencer_obj
FN: place v Placing
FN: plait v Grooming
FN: plan v Purpose
FN: plan v Making_arrangements
FN: plank v Filling
FN: plank v Apply_heat
FN: plant v Placing
FN: plant v Filling
FN: plant v Planting
FN: plash v Make_noise
FN: plash v Impact
FN: plaster v Filling
FN: plaster v Attaching
FN: play by the rules v Compliance
FN: play v Performers_and_roles
FN: play v Competition
FN: play v Cause_to_make_noise
FN: play v Make_noise
FN: plead v Request
FN: plead v Entering_of_plea
FN: please v Experiencer_obj
FN: pledge v Commitment
FN: pledge v Imposing_obligation
FN: plod v Self_motion
FN: plonk v Make_noise
FN: plop v Make_noise
FN: plop v Impact
FN: plow v Impact
FN: plow v Cause_impact
FN: pluck v Removing
FN: pluck v Grooming
FN: plug away v Work
FN: plummet v Change_position_on_a_scale
FN: plummet v Motion_directional
FN: plummet v Undergo_change
FN: plunge v Placing
FN: plunge v Motion_directional
FN: plunk v Impact
FN: poach v Apply_heat
FN: poach v Absorb_heat
FN: pocket v Placing
FN: point v Adducing
FN: point v Cause_to_perceive
FN: poison v Cause_harm
FN: poke v Manipulation
FN: police v Patrolling
FN: ponder v Cogitation
FN: pontificate v Speak_on_topic
FN: pop in v Drop_in_on
FN: pop v Ingest_substance
FN: populate v Colonization
FN: pore v Reading_perception
FN: pork v Sex
FN: portend v Omen
FN: portray v Communicate_categorization
FN: pose v Posing_as
FN: position v Placing
FN: possess v Possession
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FN: pot v Placing
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FN: pout v Body_movement
FN: pout v Making_faces
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FN: practice v Practice
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FN: prance v Self_motion
FN: prattle v Communication_manner
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FN: preach v Statement
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FN: precipitate v Causation
FN: preclude v Thwarting
FN: predate v Relative_time
FN: predict v Expectation
FN: predict v Predicting
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FN: prefer v Preference
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FN: prepare v Activity_prepare
FN: presage v Omen
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FN: present v Condition_symptom_relation
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FN: press v Attempt_suasion
FN: press v Self_motion
FN: pressure v Attempt_suasion
FN: presume v Awareness
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FN: prevent v Preventing
FN: prevent v Thwarting
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FN: print out v Text_creation
FN: print up v Text_creation
FN: print v Text_creation
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FN: proceed v Process_continue
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FN: produce v Manufacturing
FN: produce v Behind_the_scenes
FN: produce v Creating
FN: produce v Intentionally_create
FN: produce v Condition_symptom_relation
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FN: progress v Progress
FN: prohibit v Preventing
FN: prohibit v Deny_permission
FN: prohibit v Prohibiting
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FN: promise v Commitment
FN: promise v Omen
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FN: prove v Dough_rising
FN: prove v Turning_out
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FN: provision v Supply
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FN: provoke v Condition_symptom_relation
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FN: pry v Scrutiny
FN: publish v Publishing
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FN: puff v Breathing
FN: puff v Ingest_substance
FN: puke v Excreting
FN: pull off v Undressing
FN: pull off v Success_or_failure
FN: pull on v Dressing
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FN: pull v Manipulation
FN: pull v Experience_bodily_harm
FN: pull v Ingest_substance
FN: pull v Cause_motion
FN: pull v Earnings_and_losses
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FN: pump v Filling
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FN: pump v Fluidic_motion
FN: punch v Cause_harm
FN: punish v Rewards_and_punishments
FN: punt v Operate_vehicle
FN: punt v Cause_motion
FN: purchase v Commerce_buy
FN: purge v Emptying
FN: purge v Removing
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FN: purloin v Theft
FN: purr v Communication_noise
FN: purr v Motion_noise
FN: purr v Make_noise
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FN: pursue v Cotheme
FN: pursue v Seeking_to_achieve
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FN: push v Cause_motion
FN: push v Cause_change_of_position_on_a_scale
FN: push v Subjective_influence
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FN: put away v Imprisonment
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FN: put on v Dressing
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FN: put together v Cooking_creation
FN: put together v Making_arrangements
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FN: put v Encoding
FN: put v Placing
FN: put v Causation
FN: putrefy v Rotting
FN: putrefy v Cause_to_rot
FN: putter v Motion_noise
FN: puzzle out v Coming_to_believe
FN: puzzle v Experiencer_obj
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FN: quarrel v Quarreling
FN: quarter v Temporary_stay
FN: quench v Putting_out_fire
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FN: question v Questioning
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FN: quiet v Silencing
FN: quiet v Becoming_silent
FN: quieten v Becoming_silent
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FN: quit v Quitting
FN: quit v Quitting_a_place
FN: quit v Activity_stop
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FN: radiate v Emanating
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FN: radio v Contacting
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FN: rage v Fire_burning
FN: raid v Attack
FN: rain v Mass_motion
FN: rain v Precipitation
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FN: raise v Building
FN: raise v Causation
FN: raise v Growing_food
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FN: ram v Cause_impact
FN: ramble v Speak_on_topic
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FN: rank v Occupy_rank
FN: rank v Assessing
FN: rankle v Experiencer_obj
FN: ransack v Scrutiny
FN: ransack v Scouring
FN: ransack v Robbery
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FN: rap v Communication_noise
FN: rap v Impact
FN: rap v Cause_impact
FN: rape v Rape
FN: rasp v Communication_noise
FN: rasp v Make_noise
FN: rasp v Friction
FN: rat out v Reporting
FN: rat v Reporting
FN: rate v Assessing
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FN: rationalize v Justifying
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FN: rattle v Experiencer_obj
FN: rattle v Make_noise
FN: rattle v Cause_impact
FN: rattle v Impact
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FN: rave v Judgment_communication
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FN: reach v Path_shape
FN: reach v Arriving
FN: reach v Contacting
FN: reach v Change_position_on_a_scale
FN: reach v Body_movement
FN: react v Response
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FN: read v Hearsay
FN: read v Reading_perception
FN: read v Reading_aloud
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FN: read v Reading_activity
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FN: reappraise v Assessing
FN: reason v Reasoning
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FN: reassure v Reassuring
FN: reawaken v Rejuvenation
FN: rebel v Rebellion
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FN: rebuke v Judgment_direct_address
FN: recall v Memory
FN: recall v Evoking
FN: recall v Remembering_experience
FN: receive v Receiving
FN: reckon v Awareness
FN: recognize v Becoming_aware
FN: recollect v Memory
FN: recommend v Attempt_suasion
FN: recompense v Rewards_and_punishments
FN: reconnoitre v Scrutiny
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FN: recount v Statement
FN: recover v Recovery
FN: recriminate v Judgment_communication
FN: recuperate v Recovery
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FN: redirect v Redirecting
FN: reduce v Cause_change_of_position_on_a_scale
FN: reduce v Conquering
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FN: reek v Chemical-sense_description
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FN: refer v Sending
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FN: refer v Reference_text
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FN: refrain v Forgoing
FN: refresh v Rejuvenation
FN: refrigerate v Cause_temperature_change
FN: refrigerate v Change_of_temperature
FN: refuse v Agree_or_refuse_to_act
FN: refuse v Respond_to_proposal
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FN: refute v Affirm_or_deny
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FN: regard v Regard
FN: regard v Topic
FN: register v Becoming_aware
FN: register v Recording
FN: regret v Experiencer_focus
FN: regulate v Control
FN: regurgitate v Excreting
FN: rehabilitate v Cure
FN: rehearse v Practice
FN: reheat v Cause_temperature_change
FN: reheat v Change_of_temperature
FN: reign v Leadership
FN: reinforce v Cause_change_of_strength
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FN: reiterate v Statement
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FN: relate v Relating_concepts
FN: relate v Condition_symptom_relation
FN: release v Releasing
FN: release v Publishing
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FN: relinquish v Surrendering_possession
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FN: rely v Reliance
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FN: remain v Left_to_do
FN: remain v State_continue
FN: remain v Existence
FN: remark v Statement
FN: remedy v Cure
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FN: remember v Remembering_experience
FN: remember v Remembering_information
FN: remember v Remembering_to_do
FN: remind v Evoking
FN: reminisce v Remembering_experience
FN: remonstrate v Judgment_communication
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FN: remove v Undressing
FN: rename v Name_conferral
FN: rend v Cause_to_fragment
FN: rend v Damaging
FN: render v Causation
FN: render v Categorization
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FN: renew v Activity_resume
FN: renew v Rejuvenation
FN: renounce v Renunciation
FN: rent v Renting
FN: rent v Renting_out
FN: repair v Self_motion
FN: repay v Repayment
FN: repel v Experiencer_obj
FN: repel v Repel
FN: repent v Contrition
FN: replace v Replacing
FN: replace v Take_place_of
FN: replicate v Duplication
FN: reply v Communication_response
FN: repopulate v Colonization
FN: report v Statement
FN: report v Reporting
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FN: represent v Communicate_categorization
FN: represent v Cause_to_perceive
FN: reprimand v Judgment_direct_address
FN: reproach v Judgment_direct_address
FN: reprocess v Processing_materials
FN: reproduce v Duplication
FN: reprove v Judgment_direct_address
FN: request v Request
FN: require v Needing
FN: require v Have_as_requirement
FN: require v Imposing_obligation
FN: reschedule v Change_event_time
FN: rescue v Rescuing
FN: research v Research
FN: resemble v Similarity
FN: resent v Experiencer_focus
FN: reserve v Reserving
FN: reshape v Cause_change
FN: reside v Residence
FN: resign v Quitting
FN: resist v Repel
FN: resolve v Resolve_problem
FN: resound v Sound_movement
FN: respect v Judgment
FN: respire v Breathing
FN: respond v Communication_response
FN: respond v Response
FN: rest v Placing
FN: rest v State_continue
FN: restart v Activity_resume
FN: restart v Cause_to_resume
FN: restart v Process_resume
FN: restore v Rejuvenation
FN: restrict v Inhibit_movement
FN: restrict v Grant_permission
FN: restructure v Reforming_a_system
FN: result v Condition_symptom_relation
FN: result v Medical_intervention
FN: resume v Process_resume
FN: resume v Activity_resume
FN: resume v Cause_to_resume
FN: resurrect v Resurrection
FN: resuscitate v Cure
FN: resuscitate v Rejuvenation
FN: retail v Commerce_sell
FN: retain v Memory
FN: retain v Hiring
FN: retain v Retaining
FN: retaliate v Revenge
FN: retard v Hindering
FN: retch v Excreting
FN: retire v Quitting
FN: retort v Communication_response
FN: retreat v Quitting_a_place
FN: return v Arriving
FN: return v Resurrection
FN: reveal v Evidence
FN: reveal v Reveal_secret
FN: revenge v Revenge
FN: reverberate v Sound_movement
FN: revere v Judgment
FN: revisit v Visiting
FN: revitalize v Rejuvenation
FN: revive v Cause_to_resume
FN: revive v Waking_up
FN: revolt v Change_of_leadership
FN: revolt v Experiencer_obj
FN: reward v Rewards_and_punishments
FN: rhyme v Compatibility
FN: rid v Emptying
FN: ride out v Surviving
FN: ride v Ride_vehicle
FN: ride v Operate_vehicle
FN: ridicule v Judgment_communication
FN: rifle v Scouring
FN: rifle v Scrutiny
FN: rifle v Robbery
FN: rile v Experiencer_obj
FN: rim v Surrounding
FN: ring a bell v Evoking
FN: ring up v Contacting
FN: ring v Contacting
FN: ring v Make_noise
FN: ring v Cause_to_make_noise
FN: ring v Surrounding
FN: rinse v Removing
FN: rip up v Cause_to_fragment
FN: rip v Cause_to_fragment
FN: rip v Damaging
FN: rip v Removing
FN: rip v Self_motion
FN: rip v Judgment_communication
FN: rise to the occasion v Rising_to_a_challenge
FN: rise v Path_shape
FN: rise v Change_position_on_a_scale
FN: rise v Change_posture
FN: rise v Getting_up
FN: rise v Dough_rising
FN: rise v Resurrection
FN: rise v Sidereal_appearance
FN: rise v Rising_to_a_challenge
FN: rise v Motion_directional
FN: risk v Daring
FN: risk v Run_risk
FN: rival v Evaluative_comparison
FN: rive v Cause_to_fragment
FN: rivet v Attaching
FN: roam v Self_motion
FN: roar v Communication_noise
FN: roar v Motion_noise
FN: roar v Make_noise
FN: roast v Apply_heat
FN: roast v Absorb_heat
FN: roast v Cooking_creation
FN: rob blind v Robbery
FN: rob v Robbery
FN: rock v Desirability
FN: rock v Moving_in_place
FN: rock v Cause_to_move_in_place
FN: rocket v Change_position_on_a_scale
FN: rodomontade v Bragging
FN: roll v Body_movement
FN: roll v Mass_motion
FN: roll v Reshaping
FN: roll v Motion
FN: roll v Sound_movement
FN: roll v Moving_in_place
FN: roll v Cause_motion
FN: roll v Cause_to_move_in_place
FN: romp v Self_motion
FN: room v Residence
FN: room v Temporary_stay
FN: rot v Rotting
FN: rot v Cause_to_rot
FN: rotate v Cause_to_move_in_place
FN: rotate v Moving_in_place
FN: round up v Gathering_up
FN: round v Path_shape
FN: rouse v Cause_to_wake
FN: roust v Removing
FN: rout v Beat_opponent
FN: route v Sending
FN: rove v Self_motion
FN: row v Operate_vehicle
FN: row v Bringing
FN: row v Quarreling
FN: rub v Placing
FN: rub v Manipulation
FN: rub v Cause_bodily_experience
FN: rue v Experiencer_focus
FN: rue v Contrition
FN: ruin v Bungling
FN: ruin v Destroying
FN: rule out v Deciding
FN: rule out v Evidence
FN: rule v Leadership
FN: rule v Legal_rulings
FN: rule v Dominate_situation
FN: rule v Being_in_control
FN: rumble v Communication_noise
FN: rumble v Motion_noise
FN: ruminate v Cogitation
FN: rummage v Scrutiny
FN: rummage v Scouring
FN: rumor v Unattributed_information
FN: run away v Fleeing
FN: run off v Duplication
FN: run out v Expend_resource
FN: run through v Cause_harm
FN: run v Self_motion
FN: run v Leadership
FN: run v Impact
FN: run v Fluidic_motion
FN: run v Cause_impact
FN: run v Cause_motion
FN: run v Operating_a_system
FN: run v Path_shape
FN: rush v Self_motion
FN: rush v Fluidic_motion
FN: rust v Corroding
FN: rust v Corroding_caused
FN: rustle v Motion_noise
FN: rustle v Make_noise
FN: rustle v Cause_impact
FN: rustle v Theft
FN: sabotage v Damaging
FN: sabotage v Subversion
FN: sack v Firing
FN: sacrifice v Rite
FN: sacrifice v Sacrificing_for
FN: sadden v Experiencer_obj
FN: safeguard v Protecting
FN: sail v Ride_vehicle
FN: sail v Self_motion
FN: sail v Operate_vehicle
FN: sally v Quitting_a_place
FN: salt v Preserving
FN: sanction v Permitting
FN: sanction v Grant_permission
FN: sashay v Self_motion
FN: satisfy v Experiencer_obj
FN: satisfy v Satisfying
FN: saturate v Cause_to_be_wet
FN: saunter v Self_motion
FN: saute v Apply_heat
FN: saute v Absorb_heat
FN: save v Rescuing
FN: savour v Perception_active
FN: savour v Emotions_of_mental_activity
FN: say v Statement
FN: say v Text_creation
FN: say v Spelling_and_pronouncing
FN: say v Communication
FN: scald v Apply_heat
FN: scalp v Emptying
FN: scamper v Self_motion
FN: scan v Scrutiny
FN: scan v Reading_perception
FN: scare v Experiencer_obj
FN: scarper v Escaping
FN: scatter v Filling
FN: scatter v Dispersal
FN: schedule v Scheduling
FN: schlep v Bringing
FN: school v Education_teaching
FN: scintillate v Location_of_light
FN: scintillate v Light_movement
FN: scoff v Judgment_communication
FN: scold v Judgment_direct_address
FN: scoot v Self_motion
FN: scoot v Cause_motion
FN: scorch v Absorb_heat
FN: scorch v Apply_heat
FN: score v Damaging
FN: score v Getting
FN: scorn v Judgment
FN: scour v Scrutiny
FN: scour v Scouring
FN: scourge v Corporal_punishment
FN: scout v Scrutiny
FN: scowl v Making_faces
FN: scramble v Self_motion
FN: scrape v Make_noise
FN: scrape v Friction
FN: scrape v Removing
FN: scrape v Experience_bodily_harm
FN: scrape v Damaging
FN: scratch v Damaging
FN: scratch v Cause_bodily_experience
FN: scream v Communication_noise
FN: scream v Make_noise
FN: screech v Communication_noise
FN: screech v Motion_noise
FN: screech v Make_noise
FN: screech v Friction
FN: screen v Eclipse
FN: screw up v Bungling
FN: scrimp v Frugality
FN: scrunch v Make_noise
FN: scrunch v Reshaping
FN: scrunch v Friction
FN: scrunch v Body_movement
FN: scrutinize v Scrutiny
FN: scuffle v Hostile_encounter
FN: sculpt v Create_physical_artwork
FN: scurry v Self_motion
FN: scuttle v Self_motion
FN: seal v Closure
FN: seal v Hunting
FN: sear v Absorb_heat
FN: sear v Apply_heat
FN: search v Scrutiny
FN: seat v Capacity
FN: secrete v Emitting
FN: secrete v Emanating
FN: section v Separating
FN: secure v Attaching
FN: secure v Getting
FN: secure v Protecting
FN: secure v Taking_captive
FN: see eye to eye v Be_in_agreement_on_assessment
FN: see v Perception_experience
FN: see v Grasp
FN: see v Categorization
FN: see v Touring
FN: see v Reference_text
FN: see v Causation
FN: see v Eventive_affecting
FN: see v Condition_symptom_relation
FN: seed v Filling
FN: seed v Emptying
FN: seeing v Personal_relationship
FN: seek v Seeking
FN: seek v Seeking_to_achieve
FN: seem v Give_impression
FN: seep v Fluidic_motion
FN: seesaw v Cause_to_move_in_place
FN: seethe v Emotion_heat
FN: segment v Separating
FN: segregate v Separating
FN: seize v Manipulation
FN: seize v Taking
FN: select v Choosing
FN: sell short v Short_selling
FN: sell v Commerce_sell
FN: semaphore v Communication_means
FN: send up v Sentencing
FN: send v Sending
FN: send v Causation
FN: sense v Perception_experience
FN: sentence v Sentencing
FN: separate v Separating
FN: separate v Forming_relationships
FN: separate v Becoming_separated
FN: separate v Differentiation
FN: sermonize v Speak_on_topic
FN: serve v Assistance
FN: serve v Capacity
FN: serve v Successful_action
FN: serve v Serving_in_capacity
FN: serve v Function
FN: serve v Being_incarcerated
FN: serve v Subordinates_and_superiors
FN: serve v Offering
FN: serve v Sufficiency
FN: set about v Activity_start
FN: set back v Expensiveness
FN: set down v Vehicle_landing
FN: set down v Cause_to_land
FN: set fire v Setting_fire
FN: set free v Releasing
FN: set off v Cause_to_start
FN: set off v Setting_out
FN: set off v Triggering
FN: set on fire v Setting_fire
FN: set out v Setting_out
FN: set store v Judgment
FN: set up v Intentionally_create
FN: set up v Arranging
FN: set up v Scheduling
FN: set up v Making_arrangements
FN: set v Placing
FN: set v Bail_decision
FN: set v Change_of_consistency
FN: set v Cause_change_of_consistency
FN: settle on v Choosing
FN: settle v Colonization
FN: settle v Make_agreement_on_action
FN: sever v Separating
FN: sew v Attaching
FN: sexually assault v Rape
FN: shack up v Residence
FN: shackle v Attaching
FN: shackle v Immobilization
FN: shadow v Cotheme
FN: shag v Sex
FN: shake v Body_movement
FN: shake v Experiencer_obj
FN: shake v Cause_to_move_in_place
FN: shake v Moving_in_place
FN: shall v Required_event
FN: shame v Experiencer_obj
FN: shampoo v Grooming
FN: shanghai v Kidnapping
FN: shape v Reshaping
FN: share v Commonality
FN: share v Communication
FN: share v Sharing
FN: sharpen v Cause_to_be_sharp
FN: shatter v Cause_to_fragment
FN: shatter v Breaking_apart
FN: shave v Grooming
FN: shave v Removing
FN: sheathe v Placing
FN: shed v Undressing
FN: shell out v Commerce_pay
FN: shelter v Protecting
FN: shelve v Placing
FN: shepherd v Cotheme
FN: shield v Protecting
FN: shift v Change_position_on_a_scale
FN: shift v Undergo_change
FN: shift v Cause_change
FN: shimmer v Location_of_light
FN: shimmer v Light_movement
FN: shine v Location_of_light
FN: shine v Light_movement
FN: ship v Sending
FN: shirk v Avoiding
FN: shit v Excreting
FN: shit v Prevarication
FN: shitcan v Firing
FN: shiver v Body_movement
FN: shiver v Cause_to_fragment
FN: shock v Experiencer_obj
FN: shoot down v Downing
FN: shoot the breeze v Chatting
FN: shoot v Shoot_projectiles
FN: shoot v Use_firearm
FN: shoot v Ingest_substance
FN: shoot v Behind_the_scenes
FN: shoot v Hit_target
FN: shop v Shopping
FN: shoplift v Theft
FN: shorten v Change_event_duration
FN: should v Desirable_event
FN: shoulder v Placing
FN: shoulder v Self_motion
FN: shout v Communication_manner
FN: shove v Cause_motion
FN: show up v Obviousness
FN: show v Evidence
FN: show v Reasoning
FN: show v Obviousness
FN: show v Cotheme
FN: show v Finish_competition
FN: show v Cause_to_perceive
FN: show v Condition_symptom_relation
FN: shower v Placing
FN: shower v Filling
FN: shower v Grooming
FN: shower v Mass_motion
FN: shower v Precipitation
FN: shred v Grinding
FN: shred v Cause_to_fragment
FN: shriek v Communication_noise
FN: shrill v Communication_noise
FN: shrink from v Avoiding
FN: shrink v Cause_expansion
FN: shrink v Expansion
FN: shrink v Self_motion
FN: shrink v Posture
FN: shroud v Eclipse
FN: shroud v Hiding_objects
FN: shrug v Body_movement
FN: shudder v Body_movement
FN: shuffle v Body_movement
FN: shuffle v Self_motion
FN: shun v Avoiding
FN: shush v Silencing
FN: shush v Becoming_silent
FN: shut down v Locale_closure
FN: shut down v Process_stop
FN: shut off v Change_operational_state
FN: shut up v Inhibit_movement
FN: shut up v Silencing
FN: shut up v Becoming_silent
FN: shut v Body_movement
FN: shuttle v Bringing
FN: sicken v Experiencer_obj
FN: side v Taking_sides
FN: sidestep v Avoiding
FN: sidestep v Dodging
FN: sidle v Self_motion
FN: siege v Besieging
FN: sift v Scrutiny
FN: sift v Scouring
FN: sigh v Breathing
FN: sight-see v Touring
FN: sign on v Get_a_job
FN: sign on v Hiring
FN: sign up v Becoming_a_member
FN: sign up v Hiring
FN: sign v Hiring
FN: sign v Sign_agreement
FN: sign v Text_creation
FN: signal v Gesture
FN: signal v Communication
FN: signify v Sign
FN: silence v Silencing
FN: silence v Killing
FN: silence v Becoming_silent
FN: simmer v Emotion_heat
FN: simmer v Apply_heat
FN: simmer v Absorb_heat
FN: simper v Communication_manner
FN: simulate v Feigning
FN: sin v Misdeed
FN: sing v Communication_manner
FN: singe v Absorb_heat
FN: singe v Apply_heat
FN: sip v Ingestion
FN: sire v Giving_birth
FN: sit down v Change_posture
FN: sit up v Change_posture
FN: sit v Posture
FN: sit v Placing
FN: sit v Change_posture
FN: sit v Being_located
FN: situate v Placing
FN: sizzle v Make_noise
FN: sizzle v Absorb_heat
FN: skate v Operate_vehicle
FN: skedaddle v Departing
FN: skedaddle v Quitting_a_place
FN: sketch v Create_representation
FN: skim v Removing
FN: skim v Scrutiny
FN: skim v Self_motion
FN: skim v Reading_perception
FN: skin v Emptying
FN: skip town v Evading
FN: skip v Self_motion
FN: skip v Forgoing
FN: skirmish v Hostile_encounter
FN: skirt v Path_shape
FN: skirt v Avoiding
FN: skirt v Traversing
FN: skulk v Self_motion
FN: skyrocket v Change_position_on_a_scale
FN: slalom v Self_motion
FN: slam v Impact
FN: slam v Cause_impact
FN: slam v Judgment_communication
FN: slam v Cause_motion
FN: slam v Sex
FN: slant v Path_shape
FN: slant v Motion_directional
FN: slap v Cause_harm
FN: slap v Impact
FN: slap v Cause_impact
FN: slash v Cause_change_of_position_on_a_scale
FN: slaughter v Killing
FN: slay v Killing
FN: sledge v Operate_vehicle
FN: sleep over v Temporary_stay
FN: sleep v Sleep
FN: sleep v Capacity
FN: sleepwalk v Self_motion
FN: sleet v Precipitation
FN: slice v Cause_harm
FN: slice v Cutting
FN: slide v Change_position_on_a_scale
FN: slide v Motion
FN: slide v Cause_motion
FN: slink v Self_motion
FN: slip on v Dressing
FN: slip v Undressing
FN: slip v Self_motion
FN: slither v Self_motion
FN: sliver v Cause_to_fragment
FN: slog v Self_motion
FN: slop v Self_motion
FN: slosh v Self_motion
FN: slouch v Posture
FN: slouch v Change_posture
FN: slouch v Self_motion
FN: slumber v Sleep
FN: slur v Communication_manner
FN: slurp v Ingestion
FN: smack v Cause_harm
FN: smack v Impact
FN: smack v Experience_bodily_harm
FN: smack v Cause_impact
FN: smack v Body_movement
FN: smart v Perception_body
FN: smash v Cause_harm
FN: smash v Impact
FN: smash v Cause_to_fragment
FN: smear v Filling
FN: smear v Placing
FN: smell v Perception_active
FN: smell v Give_impression
FN: smell v Perception_experience
FN: smell v Chemical-sense_description
FN: smile v Making_faces
FN: smirk v Making_faces
FN: smirk v Statement
FN: smoke v Ingest_substance
FN: smother v Killing
FN: smother v Putting_out_fire
FN: smoulder v Emotion_heat
FN: smuggle v Smuggling
FN: snack v Ingestion
FN: snake v Path_shape
FN: snake v Motion
FN: snap v Cause_to_fragment
FN: snap v Breaking_off
FN: snap v Breaking_apart
FN: snarl v Communication_noise
FN: snarl v Make_noise
FN: snatch v Removing
FN: snatch v Theft
FN: snatch v Kidnapping
FN: sneak v Self_motion
FN: snicker v Make_noise
FN: sniff v Perception_active
FN: sniff v Seeking
FN: sniff v Ingest_substance
FN: snigger v Make_noise
FN: snitch v Theft
FN: snitch v Reporting
FN: snooze v Sleep
FN: snore v Make_noise
FN: snort v Communication_noise
FN: snort v Make_noise
FN: snort v Ingest_substance
FN: snow v Precipitation
FN: snuff out v Putting_out_fire
FN: soak up v Soaking_up
FN: soak v Cause_to_be_wet
FN: soak v Soaking
FN: soak v Fluidic_motion
FN: soap v Grooming
FN: soar v Change_position_on_a_scale
FN: soar v Motion
FN: sob v Make_noise
FN: sober v Experiencer_obj
FN: soften v Change_of_consistency
FN: soften v Cause_change_of_consistency
FN: solace v Experiencer_obj
FN: solder v Attaching
FN: solidify v Change_of_phase
FN: solidify v Cause_change_of_phase
FN: solve v Resolve_problem
FN: soothe v Experiencer_obj
FN: soothsay v Predicting
FN: sop v Cause_to_be_wet
FN: sort v Differentiation
FN: sough v Make_noise
FN: sound v Give_impression
FN: sound v Make_noise
FN: sound v Cause_to_make_noise
FN: souse v Cause_to_be_wet
FN: sow v Filling
FN: sow v Planting
FN: spank v Corporal_punishment
FN: spark v Setting_fire
FN: spark v Cause_to_start
FN: sparkle v Location_of_light
FN: sparkle v Light_movement
FN: spatter v Filling
FN: spatter v Cause_fluidic_motion
FN: spawn v Giving_birth
FN: speak v Statement
FN: speak v Text_creation
FN: speak v Chatting
FN: spear v Cause_harm
FN: spearhead v Leadership
FN: speculate v Coming_to_believe
FN: spell v Spelling_and_pronouncing
FN: spend v Using_resource
FN: spend v Expend_resource
FN: spew v Excreting
FN: spew v Fluidic_motion
FN: spew v Cause_fluidic_motion
FN: spill beans v Reveal_secret
FN: spill v Fluidic_motion
FN: spill v Cause_fluidic_motion
FN: spin v Cause_to_move_in_place
FN: spin v Moving_in_place
FN: spin v Perception_body
FN: spin v Processing_materials
FN: spiral v Motion
FN: spit up v Excreting
FN: splash v Motion_noise
FN: splash v Filling
FN: splash v Fluidic_motion
FN: splash v Cause_fluidic_motion
FN: splatter v Filling
FN: splatter v Cause_fluidic_motion
FN: splatter v Fluidic_motion
FN: splinter v Cause_to_fragment
FN: splinter v Breaking_apart
FN: split v Separating
FN: split v Cause_to_fragment
FN: split v Quitting_a_place
FN: split v Becoming_separated
FN: sploosh v Make_noise
FN: splutter v Communication_noise
FN: splutter v Motion_noise
FN: spoil v Rotting
FN: sponge v Soaking_up
FN: spook v Experiencer_obj
FN: sport v Wearing
FN: spot v Becoming_aware
FN: spout v Fluidic_motion
FN: sprain v Experience_bodily_harm
FN: sprawl out v Change_posture
FN: sprawl v Posture
FN: sprawl v Change_posture
FN: spray v Filling
FN: spray v Cause_fluidic_motion
FN: spray v Fluidic_motion
FN: spread v Filling
FN: spread v Dispersal
FN: spread v Expansion
FN: spring up v Coming_to_be
FN: spring v Self_motion
FN: spring v Freeing_from_confinement
FN: sprinkle v Filling
FN: sprinkle v Precipitation
FN: sprinkle v Dispersal
FN: sprinkle v Cause_fluidic_motion
FN: sprint v Self_motion
FN: spurt v Fluidic_motion
FN: sputter v Communication_noise
FN: spy out the land v Scrutiny
FN: spy out v Becoming_aware
FN: spy v Perception_active
FN: squabble v Quarreling
FN: squander v Frugality
FN: squander v Expend_resource
FN: square v Compatibility
FN: squash v Cause_harm
FN: squash v Reshaping
FN: squat down v Change_posture
FN: squat v Posture
FN: squat v Residence
FN: squat v Change_posture
FN: squawk v Communication_noise
FN: squawk v Make_noise
FN: squeak v Communication_noise
FN: squeak v Make_noise
FN: squeal v Communication_noise
FN: squeal v Make_noise
FN: squeal v Friction
FN: squeeze v Manipulation
FN: squeeze v Cause_to_move_in_place
FN: squelch v Motion_noise
FN: squint v Perception_active
FN: squirt v Filling
FN: squirt v Fluidic_motion
FN: squirt v Cause_fluidic_motion
FN: squish v Reshaping
FN: stab v Cause_harm
FN: stable v Placing
FN: stack up v Evaluative_comparison
FN: staff v Working_a_post
FN: stage v Feigning
FN: stage v Behind_the_scenes
FN: stagger v Self_motion
FN: stagger v Experiencer_obj
FN: stagnate v Progress
FN: stain v Processing_materials
FN: stalk v Cotheme
FN: stalk v Self_motion
FN: stalk v Emptying
FN: stammer v Communication_manner
FN: stamp out v Putting_out_fire
FN: stamp v Body_movement
FN: stand by v Standing_by
FN: stand down v Quitting
FN: stand up v Change_posture
FN: stand v Posture
FN: stand v Placing
FN: stand v Change_posture
FN: stand v Being_located
FN: stand v Occupy_rank
FN: stand v Tolerating
FN: staple v Attaching
FN: star v Performers_and_roles
FN: stare v Perception_active
FN: start v Process_start
FN: start v Activity_start
FN: start v Catching_fire
FN: startle v Experiencer_obj
FN: starve v Death
FN: starve v Killing
FN: starve v Prevent_from_having
FN: stash v Placing
FN: state v Statement
FN: stave off v Preventing
FN: stay away v Avoiding
FN: stay over v Temporary_stay
FN: stay v Residence
FN: stay v State_continue
FN: stay v Temporary_stay
FN: steal v Self_motion
FN: steal v Theft
FN: steam v Apply_heat
FN: steam v Absorb_heat
FN: steep v Soaking
FN: step down v Quitting
FN: step up v Cause_change_of_position_on_a_scale
FN: step v Self_motion
FN: stereotype v Categorization
FN: stew v Emotion_heat
FN: stew v Apply_heat
FN: stew v Absorb_heat
FN: stick up v Robbery
FN: stick v Attaching
FN: stick v Placing
FN: stick v Being_attached
FN: stick v Becoming_attached
FN: stick v Cause_motion
FN: stigmatize v Judgment
FN: stimulate v Experiencer_obj
FN: stimulate v Cause_to_start
FN: stimulate v Biological_mechanisms
FN: sting v Perception_body
FN: sting v Experiencer_obj
FN: sting v Cause_harm
FN: stink v Give_impression
FN: stink v Chemical-sense_description
FN: stir up v Cause_to_start
FN: stir v Experiencer_obj
FN: stock v Carry_goods
FN: stock v Storing
FN: stockpile v Amassing
FN: stomp v Self_motion
FN: stone v Cause_harm
FN: stone v Emptying
FN: stoop v Posture
FN: stoop v Change_posture
FN: stop in v Drop_in_on
FN: stop v Process_stop
FN: stop v Thwarting
FN: stop v Halt
FN: stop v Preventing
FN: stop v Activity_stop
FN: store v Storing
FN: store v Containing
FN: storm v Weather
FN: storm v Self_motion
FN: storm v Attack
FN: stow it v Becoming_silent
FN: stow v Placing
FN: straddle v Surrounding
FN: straggle v Self_motion
FN: strain v Experience_bodily_harm
FN: straitjacket v Immobilization
FN: strap v Attaching
FN: stream v Mass_motion
FN: stream v Fluidic_motion
FN: strengthen v Cause_change_of_strength
FN: stress v Convey_importance
FN: stress v Emphasizing
FN: stretch v Body_movement
FN: stretch v Expansion
FN: stretch v Cause_expansion
FN: strew v Filling
FN: strew v Dispersal
FN: stride v Self_motion
FN: strike a chord v Stimulus_focus
FN: strike up v Activity_start
FN: strike v Cause_harm
FN: strike v Impact
FN: strike v Cause_impact
FN: strike v Attack
FN: strike v Eventive_affecting
FN: strike v Light_movement
FN: strike v Erasing
FN: strike v Political_actions
FN: strike v Cognitive_impact
FN: strike v Be_in_agreement_on_action
FN: strike v Coming_to_believe
FN: strip off v Undressing
FN: strip v Emptying
FN: strip v Removing
FN: stroke v Manipulation
FN: stroll v Self_motion
FN: struggle v Hostile_encounter
FN: strut v Self_motion
FN: stub v Experience_bodily_harm
FN: stud v Distributed_position
FN: study v Scrutiny
FN: study v Education_teaching
FN: study v Studying
FN: stuff v Filling
FN: stuff v Placing
FN: stumble v Self_motion
FN: stumble v Encounter
FN: stun v Experiencer_obj
FN: stupefy v Experiencer_obj
FN: stutter v Communication_manner
FN: stymie v Thwarting
FN: subcontract v Being_employed
FN: subcontract v Hiring
FN: sublime v Change_of_phase
FN: submit v Submitting_documents
FN: submit v Giving_in
FN: subscribe v Opinion
FN: subsist v Subsisting
FN: substantiate v Evidence
FN: substantiate v Verification
FN: substitute v Replacing
FN: substitute v Take_place_of
FN: subtract v Non-commutative_process
FN: subvert v Subversion
FN: succeed v Success_or_failure
FN: succeed v Successful_action
FN: succeed v Take_place_of
FN: succeed v Personal_success
FN: succeed v Relative_time
FN: succor v Assistance
FN: suck v Desirability
FN: suffer v Catastrophe
FN: suffer v Grant_permission
FN: suffice v Sufficiency
FN: suffocate v Killing
FN: suffocate v Death
FN: suffuse v Filling
FN: suggest v Statement
FN: suggest v Evidence
FN: suggest v Evoking
FN: suggest v Attempt_suasion
FN: suggest v Condition_symptom_relation
FN: suicide v Killing
FN: suit v Suitability
FN: sum up v Summarizing
FN: summarize v Summarizing
FN: summon v Request
FN: summon v Citing
FN: summons v Arrest
FN: summons v Citing
FN: sunburn v Experience_bodily_harm
FN: sup v Ingestion
FN: supply v Supply
FN: support v Taking_sides
FN: support v Supporting
FN: support v Evidence
FN: support v Funding
FN: suppose v Opinion
FN: surface v Filling
FN: surmise v Coming_to_believe
FN: surpass v Surpassing
FN: surprise v Experiencer_obj
FN: surrender v Surrendering
FN: surrender v Surrendering_possession
FN: surround v Surrounding
FN: survey v Scrutiny
FN: survive v Surviving
FN: suspect v Awareness
FN: suspect v Suspicion
FN: suspend v Activity_pause
FN: suspire v Breathing
FN: swagger v Self_motion
FN: swallow v Fall_for
FN: swap out v Replacing
FN: swap v Exchange
FN: swap v Change_tool
FN: swarm v Abounding_with
FN: swarm v Mass_motion
FN: sway v Suasion
FN: sway v Causation
FN: swear v Commitment
FN: sweat v Excreting
FN: sweep v Scrutiny
FN: sweep v Scouring
FN: swell v Cause_expansion
FN: swell v Cause_change_of_position_on_a_scale
FN: swell v Change_position_on_a_scale
FN: swell v Expansion
FN: swerve v Path_shape
FN: swerve v Motion
FN: swig v Ingestion
FN: swill v Ingestion
FN: swim v Self_motion
FN: swing v Body_movement
FN: swing v Path_shape
FN: swing v Cause_to_move_in_place
FN: swing v Moving_in_place
FN: swing v Undergo_change
FN: swing v Change_position_on_a_scale
FN: swing v Change_direction
FN: swing v Motion
FN: swing v Self_motion
FN: swipe v Removing
FN: swipe v Theft
FN: swipe v Cause_harm
FN: swirl v Cause_to_move_in_place
FN: swish v Motion_noise
FN: switch v Replacing
FN: switch v Change_tool
FN: switch v Exchange
FN: symbolize v Representing
FN: sympathize v Emotion_directed
FN: sympathize v Others_situation_as_stimulus
FN: synthesise v Intentionally_create
FN: tack on v Attaching
FN: tack v Operate_vehicle
FN: tack v Attaching
FN: tack v Self_motion
FN: tackle v Firefighting
FN: tag along v Cotheme
FN: tail v Cotheme
FN: take [picture] v Create_physical_artwork
FN: take a piss v Excreting
FN: take after v Similarity
FN: take apart v Cause_to_fragment
FN: take away v Non-commutative_process
FN: take break v Activity_pause
FN: take captive v Taking_captive
FN: take effect v Come_into_effect
FN: take hold v Becoming_attached
FN: take off v Undressing
FN: take off v Vehicle_departure_initial_stage
FN: take on v Hiring
FN: take out v Killing
FN: take out v Destroying
FN: take over v Change_of_leadership
FN: take part v Participation
FN: take place v Event
FN: take place v Take_place_of
FN: take shape v Coming_to_be
FN: take to task v Judgment_direct_address
FN: take to the air v Self_motion
FN: take up v Activity_start
FN: take v Removing
FN: take v Ingest_substance
FN: take v Taking
FN: take v Bringing
FN: take v Ride_vehicle
FN: take v Taking_time
FN: take v Have_as_requirement
FN: take v Conquering
FN: take v Capacity
FN: take v Sex
FN: talk over v Discussion
FN: talk v Statement
FN: talk v Talking_into
FN: talk v Chatting
FN: tally v Adding_up
FN: tangle v Rope_manipulation
FN: tap v Appointing
FN: tape v Attaching
FN: target v Aiming
FN: tarnish v Corroding_caused
FN: taste v Perception_active
FN: taste v Give_impression
FN: taste v Perception_experience
FN: taste v Tasting
FN: taxi v Operate_vehicle
FN: taxi v Ride_vehicle
FN: taxi v Self_motion
FN: teach v Education_teaching
FN: team up v Collaboration
FN: tear up v Cause_to_fragment
FN: tear v Experience_bodily_harm
FN: tear v Cause_to_fragment
FN: tear v Damaging
FN: tear v Removing
FN: teem v Abounding_with
FN: teem v Mass_motion
FN: teem v Abundance
FN: teeter v Precariousness
FN: telegraph v Communication_means
FN: telegraph v Contacting
FN: telephone v Contacting
FN: telephone v Communication_means
FN: telex v Communication_means
FN: telex v Sending
FN: telex v Contacting
FN: tell apart v Differentiation
FN: tell from v Differentiation
FN: tell off v Judgment_direct_address
FN: tell v Request
FN: tell v Telling
FN: tell v Evidence
FN: tell v Becoming_aware
FN: tell v Speak_on_topic
FN: tell v Statement
FN: tell v Prevarication
FN: temp v Being_employed
FN: tend v Likelihood
FN: term v Labeling
FN: term v Simple_naming
FN: terminate v Firing
FN: terminate v Killing
FN: terminate v Activity_stop
FN: terrify v Experiencer_obj
FN: terrorize v Cause_to_experience
FN: test out v Trying_out
FN: test v Operational_testing
FN: test v Experimentation
FN: testify v Evidence
FN: tether v Attaching
FN: thank v Judgment_direct_address
FN: thaw v Cause_change_of_phase
FN: thaw v Change_of_phase
FN: there be v Existence
FN: thicken v Change_of_consistency
FN: thicken v Cause_change_of_consistency
FN: thieve v Theft
FN: thin v Cause_change_of_consistency
FN: thin v Change_of_consistency
FN: think up v Coming_up_with
FN: think v Awareness
FN: think v Cogitation
FN: think v Opinion
FN: think v Regard
FN: thirst v Desiring
FN: threaten v Commitment
FN: threaten v Omen
FN: thrill v Experiencer_obj
FN: thrive v Thriving
FN: throne v Change_of_leadership
FN: throng v Abounding_with
FN: throng v Mass_motion
FN: throng v Come_together
FN: throw off v Undressing
FN: throw on v Dressing
FN: throw together v Cause_to_amalgamate
FN: throw up v Excreting
FN: throw v Body_movement
FN: throw v Cause_motion
FN: thrust v Cause_motion
FN: thud v Motion_noise
FN: thud v Impact
FN: thud v Cause_impact
FN: thump v Motion_noise
FN: thump v Make_noise
FN: thump v Impact
FN: thump v Cause_impact
FN: thunder v Communication_noise
FN: thunder v Motion_noise
FN: thunder v Make_noise
FN: thwack v Cause_harm
FN: thwart v Thwarting
FN: ticket v Fining
FN: tickle v Perception_body
FN: tickle v Experiencer_obj
FN: tickle v Manipulation
FN: tickle v Cause_bodily_experience
FN: tie the knot v Forming_relationships
FN: tie up v Immobilization
FN: tie up v Activity_finish
FN: tie v Rope_manipulation
FN: tie v Knot_creation
FN: tie v Inhibit_movement
FN: tie v Attaching
FN: tie v Make_cognitive_connection
FN: tie v Closure
FN: tie v Finish_competition
FN: tie v Relating_concepts
FN: tile v Filling
FN: tingle v Perception_body
FN: tinkle v Make_noise
FN: tinkle v Cause_to_make_noise
FN: tinkle v Impact
FN: tiptoe v Self_motion
FN: titter v Communication_noise
FN: titter v Make_noise
FN: toast v Apply_heat
FN: toast v Absorb_heat
FN: toboggan v Operate_vehicle
FN: toddle v Self_motion
FN: tolerate v Tolerating
FN: toll v Make_noise
FN: toll v Cause_to_make_noise
FN: toot v Cause_to_make_noise
FN: toot v Make_noise
FN: topple v Motion_directional
FN: topple v Change_of_leadership
FN: torment v Cause_to_experience
FN: torment v Experiencer_obj
FN: torture v Cause_harm
FN: toss v Body_movement
FN: toss v Cause_motion
FN: total v Amounting_to
FN: total v Render_nonfunctional
FN: total v Adding_up
FN: tote v Bringing
FN: totter v Self_motion
FN: touch down v Vehicle_landing
FN: touch v Manipulation
FN: touch v Impact
FN: touch v Spatial_contact
FN: tour v Travel
FN: tour v Touring
FN: tout v Judgment_communication
FN: track v Cotheme
FN: trade v Exchange
FN: trade v Change_tool
FN: trail v Cotheme
FN: train v Education_teaching
FN: traipse v Self_motion
FN: trammel v Hindering
FN: tramp v Self_motion
FN: transfer v Change_tool
FN: transfer v Transfer
FN: transfer v Cause_motion
FN: transfix v Cause_harm
FN: transform v Cause_change
FN: transform v Undergo_transformation
FN: transgress v Compliance
FN: transgress v Misdeed
FN: transition v Undergo_transformation
FN: translate v Categorization
FN: translate v Translating
FN: translate v Have_as_translation_equivalent
FN: translate v Be_translation_equivalent
FN: transmogrify v Undergo_transformation
FN: transmute v Undergo_transformation
FN: transpire v Event
FN: transport v Bringing
FN: transship v Import_export_scenario
FN: transubstantiate v Undergo_transformation
FN: traumatize v Experiencer_obj
FN: travel v Travel
FN: travel v Motion
FN: traverse v Path_shape
FN: traverse v Traversing
FN: tread v Self_motion
FN: treat v Cure
FN: treat v Topic
FN: treat v Giving
FN: treat v Processing_materials
FN: treat v Communicate_categorization
FN: treat v Medical_intervention
FN: treat v Treating_and_mistreating
FN: trek v Self_motion
FN: trick v Manipulate_into_doing
FN: trick v Intentional_deception
FN: trickle v Fluidic_motion
FN: trigger v Triggering
FN: trigger v Getting_triggered
FN: trigger v Cause_to_start
FN: trill v Communication_noise
FN: trip v Self_motion
FN: triple v Change_position_on_a_scale
FN: troop v Self_motion
FN: troop v Mass_motion
FN: trot v Self_motion
FN: trouble v Experiencer_obj
FN: trounce v Beat_opponent
FN: truck v Bringing
FN: trudge v Self_motion
FN: trumpet v Communication_noise
FN: trumpet v Make_noise
FN: trumpet v Cause_to_make_noise
FN: trundle v Self_motion
FN: trundle v Bringing
FN: truss v Attaching
FN: trust v Certainty
FN: trust v Trust
FN: try out v Trying_out
FN: try v Attempt
FN: try v Try_defendant
FN: try v Attempt_means
FN: try v Tasting
FN: try v Trying_out
FN: tuck v Placing
FN: tuck v Ingestion
FN: tug v Manipulation
FN: tug v Cause_motion
FN: tumble v Change_position_on_a_scale
FN: turn down v Respond_to_proposal
FN: turn in v Surrendering
FN: turn in v Submitting_documents
FN: turn off v Change_operational_state
FN: turn on v Change_operational_state
FN: turn out v Turning_out
FN: turn v Cause_to_move_in_place
FN: turn v Cause_change
FN: turn v Contingency
FN: turn v Undergo_change
FN: turn v Moving_in_place
FN: turn v Change_direction
FN: turn v Becoming
FN: tutor v Education_teaching
FN: tweak v Manipulation
FN: tweak v Adjusting
FN: tweet v Make_noise
FN: twiddle v Body_movement
FN: twinkle v Location_of_light
FN: twinkle v Light_movement
FN: twirl v Cause_to_move_in_place
FN: twirl v Moving_in_place
FN: twist v Experience_bodily_harm
FN: twist v Path_shape
FN: twist v Body_movement
FN: twist v Manipulate_into_shape
FN: twist v Go_into_shape
FN: twist v Cause_harm
FN: twitch v Body_movement
FN: twitter v Communication_noise
FN: twitter v Make_noise
FN: type in v Text_creation
FN: type out v Text_creation
FN: type up v Text_creation
FN: type v Text_creation
FN: typecast v Categorization
FN: ululate v Make_noise
FN: unbuckle v Closure
FN: unchain v Detaching
FN: uncork v Closure
FN: undercut v Subversion
FN: undergo v Undergoing
FN: underline v Convey_importance
FN: undermine v Subversion
FN: underscore v Convey_importance
FN: understand v Awareness
FN: understand v Categorization
FN: understand v Grasp
FN: undertake v Commitment
FN: undertake v Attempt
FN: undo v Detaching
FN: undulate v Path_shape
FN: undulate v Motion
FN: unfasten v Closure
FN: unfasten v Detaching
FN: unfreeze v Cause_change_of_phase
FN: unfreeze v Change_of_phase
FN: unhinge v Becoming_detached
FN: unhinge v Detaching
FN: unhitch v Detaching
FN: unhook v Detaching
FN: unhook v Becoming_detached
FN: unify v Cause_to_amalgamate
FN: unify v Amalgamation
FN: unite v Cause_to_amalgamate
FN: unite v Amalgamation
FN: unload v Emptying
FN: unload v Removing
FN: unmake v Destroying
FN: unmoor v Detaching
FN: unnerve v Experiencer_obj
FN: unscrew v Closure
FN: unsettle v Experiencer_obj
FN: untie v Attaching
FN: untie v Detaching
FN: unzip v Closure
FN: upbraid v Judgment_direct_address
FN: upend v Beat_opponent
FN: upset v Experiencer_obj
FN: upset v Preventing
FN: urge v Request
FN: urge v Attempt_suasion
FN: urinate v Excreting
FN: use up v Expend_resource
FN: use v Ingest_substance
FN: use v Using
FN: use v Using_resource
FN: use v Treating_and_mistreating
FN: usher in v Sign
FN: usher v Cotheme
FN: utilise v Using
FN: utter v Text_creation
FN: vacate v Quitting_a_place
FN: vacillate v Waver_between_options
FN: value v Judgment
FN: value v Assessing
FN: vamoose v Departing
FN: vamoose v Quitting_a_place
FN: vandalise v Damaging
FN: vanish v Departing
FN: vanish v Ceasing_to_be
FN: vaporize v Change_of_phase
FN: vaporize v Destroying
FN: varnish v Filling
FN: vary v Similarity
FN: vary v Cause_change
FN: vaticinate v Predicting
FN: vault v Self_motion
FN: vaunt v Bragging
FN: veer v Path_shape
FN: veer v Undergo_change
FN: veer v Change_direction
FN: veil v Eclipse
FN: vend v Commerce_sell
FN: vent v Expressing_publicly
FN: venture v Daring
FN: venture v Self_motion
FN: venture v Statement
FN: verify v Evidence
FN: verify v Verification
FN: vest v Change_of_leadership
FN: vex v Experiencer_obj
FN: vibrate v Cause_to_move_in_place
FN: vibrate v Moving_in_place
FN: view v Perception_active
FN: view v Categorization
FN: violate v Compliance
FN: visit v Arriving
FN: visit v Visiting
FN: voice v Expressing_publicly
FN: void v Excreting
FN: void v Emitting
FN: void v Emptying
FN: volunteer v Commitment
FN: volunteer v Giving
FN: vomit v Excreting
FN: vow v Commitment
FN: voyage v Travel
FN: waddle v Self_motion
FN: wade v Self_motion
FN: waffle v Waver_between_options
FN: wag v Body_movement
FN: wager v Run_risk
FN: wager v Wagering
FN: waggle v Body_movement
FN: wail v Communication_noise
FN: wail v Make_noise
FN: wait v Waiting
FN: wait v Holding_off_on
FN: wait v Expectation
FN: wake up v Cause_to_wake
FN: wake up v Waking_up
FN: wake v Cause_to_wake
FN: wake v Waking_up
FN: walk v Self_motion
FN: walk v Cotheme
FN: wallpaper v Filling
FN: waltz v Self_motion
FN: wander v Self_motion
FN: want v Possession
FN: want v Desiring
FN: war v Hostile_encounter
FN: warble v Communication_noise
FN: warehouse v Placing
FN: warehouse v Storing
FN: warm up v Cause_temperature_change
FN: warm v Cause_temperature_change
FN: warm v Change_of_temperature
FN: warn v Warning
FN: warp v Reshaping
FN: warrant v Deserving
FN: wash v Grooming
FN: wash v Removing
FN: wash v Filling
FN: waste v Frugality
FN: watch v Perception_active
FN: watch v Seeking
FN: watch v Being_awake
FN: wave v Body_movement
FN: wave v Gesture
FN: wave v Moving_in_place
FN: wave v Cause_to_move_in_place
FN: waver v Waver_between_options
FN: wax v Grooming
FN: wax v Filling
FN: weaken v Cause_change_of_strength
FN: weaponize v Processing_materials
FN: wear v Wearing
FN: weather v Surviving
FN: weave v Path_shape
FN: weave v Motion
FN: wed v Forming_relationships
FN: weed v Emptying
FN: weed v Removing
FN: weigh anchor v Getting_vehicle_underway
FN: weigh v Dimension
FN: weigh v Assessing
FN: weld v Attaching
FN: weld v Building
FN: welt v Cause_harm
FN: wet v Cause_to_be_wet
FN: wheel v Bringing
FN: wheeze v Communication_noise
FN: wheeze v Motion_noise
FN: whelp v Giving_birth
FN: whimper v Communication_noise
FN: whimper v Make_noise
FN: whine v Communication_noise
FN: whine v Motion_noise
FN: whine v Make_noise
FN: whine v Complaining
FN: whinge v Complaining
FN: whinny v Make_noise
FN: whip up v Cooking_creation
FN: whip v Cause_harm
FN: whir v Motion_noise
FN: whisk v Self_motion
FN: whisper v Communication_manner
FN: whisper v Make_noise
FN: whistle v Make_noise
FN: whoop v Communication_noise
FN: widen v Cause_expansion
FN: widow v Personal_relationship
FN: wiggle v Body_movement
FN: wiggle v Cause_to_move_in_place
FN: will v Desiring
FN: will v Giving
FN: win v Win_prize
FN: win v Finish_competition
FN: win v Getting
FN: win v Finish_game
FN: wind v Path_shape
FN: wind v Motion
FN: wind v Manipulate_into_shape
FN: wink v Body_movement
FN: wire v Communication_means
FN: wire v Attaching
FN: wire v Sending
FN: wish v Desiring
FN: withdraw v Removing
FN: withdraw v Withdraw_from_participation
FN: witness v Perception_experience
FN: wonder v Cogitation
FN: woo v Forming_relationships
FN: word v Encoding
FN: work out v Coming_to_believe
FN: work out v Exercising
FN: work through v Resolve_problem
FN: work together v Collaboration
FN: work v Being_employed
FN: work v Work
FN: work v Being_operational
FN: work v Usefulness
FN: work v Working_a_post
FN: worry v Emotion_active
FN: worry v Experiencer_obj
FN: would v Likelihood
FN: wound v Cause_harm
FN: wound v Experiencer_obj
FN: wow v Experiencer_obj
FN: wrangle v Quarreling
FN: wrap up v Activity_finish
FN: wrap v Filling
FN: wrap v Placing
FN: wreak v Causation
FN: wreathe v Distributed_position
FN: wriggle v Self_motion
FN: wriggle v Body_movement
FN: wring v Manipulation
FN: wrinkle v Body_movement
FN: write down v Text_creation
FN: write in v Text_creation
FN: write in v Contacting
FN: write out v Text_creation
FN: write up v Text_creation
FN: write v Statement
FN: write v Text_creation
FN: write v Contacting
FN: write v Spelling_and_pronouncing
FN: writhe v Body_movement
FN: yak v Chatting
FN: yammer v Make_noise
FN: yank v Manipulation
FN: yank v Cause_motion
FN: yap v Make_noise
FN: yawn v Body_movement
FN: yearn v Desiring
FN: yell v Communication_noise
FN: yelp v Communication_noise
FN: yelp v Make_noise
FN: yen v Desiring
FN: yield v Giving_in
FN: yield v Surrendering_possession
FN: yield v Creating
FN: yodel v Make_noise
FN: yoke v Attaching
FN: yoke v Filling
FN: yowl v Make_noise
FN: zigzag v Path_shape
FN: zigzag v Motion
FN: zing v Motion_noise
FN: zip v Closure
FN: zonk out v Fall_asleep












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